Codechange: Use std::move for bridge list. (#10821)

This follows the pattern for dropdown lists, and avoids new/delete and pointers.
pull/562/head
PeterN 1 year ago committed by GitHub
parent 385b25df63
commit 23ce42ad91
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -84,7 +84,7 @@ private:
TileIndex end_tile;
TransportType transport_type;
byte road_rail_type;
GUIBridgeList *bridges;
GUIBridgeList bridges;
int bridgetext_offset; ///< Horizontal offset of the text describing the bridge properties in #WID_BBS_BRIDGE_LIST relative to the left edge.
Scrollbar *vscroll;
@ -109,21 +109,21 @@ private:
void BuildBridge(uint8 i)
{
switch (this->transport_type) {
case TRANSPORT_RAIL: _last_railbridge_type = this->bridges->at(i).index; break;
case TRANSPORT_ROAD: _last_roadbridge_type = this->bridges->at(i).index; break;
case TRANSPORT_RAIL: _last_railbridge_type = this->bridges.at(i).index; break;
case TRANSPORT_ROAD: _last_roadbridge_type = this->bridges.at(i).index; break;
default: break;
}
Command<CMD_BUILD_BRIDGE>::Post(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, CcBuildBridge,
this->end_tile, this->start_tile, this->transport_type, this->bridges->at(i).index, this->road_rail_type);
this->end_tile, this->start_tile, this->transport_type, this->bridges.at(i).index, this->road_rail_type);
}
/** Sort the builable bridges */
void SortBridgeList()
{
this->bridges->Sort();
this->bridges.Sort();
/* Display the current sort variant */
this->GetWidget<NWidgetCore>(WID_BBS_DROPDOWN_CRITERIA)->widget_data = this->sorter_names[this->bridges->SortType()];
this->GetWidget<NWidgetCore>(WID_BBS_DROPDOWN_CRITERIA)->widget_data = this->sorter_names[this->bridges.SortType()];
/* Set the modified widgets dirty */
this->SetWidgetDirty(WID_BBS_DROPDOWN_CRITERIA);
@ -148,12 +148,12 @@ private:
}
public:
BuildBridgeWindow(WindowDesc *desc, TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type, GUIBridgeList *bl) : Window(desc),
BuildBridgeWindow(WindowDesc *desc, TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type, GUIBridgeList &&bl) : Window(desc),
start_tile(start),
end_tile(end),
transport_type(transport_type),
road_rail_type(road_rail_type),
bridges(bl)
bridges(std::move(bl))
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_BBS_SCROLLBAR);
@ -162,19 +162,17 @@ public:
this->FinishInitNested(transport_type); // Initializes 'this->bridgetext_offset'.
this->parent = FindWindowById(WC_BUILD_TOOLBAR, transport_type);
this->bridges->SetListing(this->last_sorting);
this->bridges->SetSortFuncs(this->sorter_funcs);
this->bridges->NeedResort();
this->bridges.SetListing(this->last_sorting);
this->bridges.SetSortFuncs(this->sorter_funcs);
this->bridges.NeedResort();
this->SortBridgeList();
this->vscroll->SetCount(bl->size());
this->vscroll->SetCount(this->bridges.size());
}
~BuildBridgeWindow()
{
this->last_sorting = this->bridges->GetListing();
delete bridges;
this->last_sorting = this->bridges.GetListing();
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
@ -200,7 +198,7 @@ public:
case WID_BBS_BRIDGE_LIST: {
Dimension sprite_dim = {0, 0}; // Biggest bridge sprite dimension
Dimension text_dim = {0, 0}; // Biggest text dimension
for (const BuildBridgeData &bridge_data : *this->bridges) {
for (const BuildBridgeData &bridge_data : this->bridges) {
sprite_dim = maxdim(sprite_dim, GetSpriteSize(bridge_data.spec->sprite));
text_dim = maxdim(text_dim, GetStringBoundingBox(GetBridgeSelectString(bridge_data)));
}
@ -230,13 +228,13 @@ public:
{
switch (widget) {
case WID_BBS_DROPDOWN_ORDER:
this->DrawSortButtonState(widget, this->bridges->IsDescSortOrder() ? SBS_DOWN : SBS_UP);
this->DrawSortButtonState(widget, this->bridges.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
break;
case WID_BBS_BRIDGE_LIST: {
Rect tr = r.WithHeight(this->resize.step_height).Shrink(WidgetDimensions::scaled.matrix);
for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < (int)this->bridges->size(); i++) {
const BuildBridgeData &bridge_data = this->bridges->at(i);
for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < (int)this->bridges.size(); i++) {
const BuildBridgeData &bridge_data = this->bridges.at(i);
const BridgeSpec *b = bridge_data.spec;
DrawSprite(b->sprite, b->pal, tr.left, tr.bottom - GetSpriteSize(b->sprite).height);
DrawStringMultiLine(tr.Indent(this->bridgetext_offset, false), GetBridgeSelectString(bridge_data));
@ -250,7 +248,7 @@ public:
EventState OnKeyPress(WChar key, uint16 keycode) override
{
const uint8 i = keycode - '1';
if (i < 9 && i < this->bridges->size()) {
if (i < 9 && i < this->bridges.size()) {
/* Build the requested bridge */
this->BuildBridge(i);
this->Close();
@ -264,29 +262,29 @@ public:
switch (widget) {
default: break;
case WID_BBS_BRIDGE_LIST: {
auto it = this->vscroll->GetScrolledItemFromWidget(*this->bridges, pt.y, this, WID_BBS_BRIDGE_LIST);
if (it != this->bridges->end()) {
this->BuildBridge(it - this->bridges->begin());
auto it = this->vscroll->GetScrolledItemFromWidget(this->bridges, pt.y, this, WID_BBS_BRIDGE_LIST);
if (it != this->bridges.end()) {
this->BuildBridge(it - this->bridges.begin());
this->Close();
}
break;
}
case WID_BBS_DROPDOWN_ORDER:
this->bridges->ToggleSortOrder();
this->bridges.ToggleSortOrder();
this->SetDirty();
break;
case WID_BBS_DROPDOWN_CRITERIA:
ShowDropDownMenu(this, this->sorter_names, this->bridges->SortType(), WID_BBS_DROPDOWN_CRITERIA, 0, 0);
ShowDropDownMenu(this, this->sorter_names, this->bridges.SortType(), WID_BBS_DROPDOWN_CRITERIA, 0, 0);
break;
}
}
void OnDropdownSelect(int widget, int index) override
{
if (widget == WID_BBS_DROPDOWN_CRITERIA && this->bridges->SortType() != index) {
this->bridges->SetSortType(index);
if (widget == WID_BBS_DROPDOWN_CRITERIA && this->bridges.SortType() != index) {
this->bridges.SetSortType(index);
this->SortBridgeList();
}
@ -390,15 +388,13 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
StringID errmsg = INVALID_STRING_ID;
CommandCost ret = Command<CMD_BUILD_BRIDGE>::Do(CommandFlagsToDCFlags(GetCommandFlags<CMD_BUILD_BRIDGE>()) | DC_QUERY_COST, end, start, transport_type, 0, road_rail_type);
GUIBridgeList *bl = nullptr;
GUIBridgeList bl;
if (ret.Failed()) {
errmsg = ret.GetErrorMessage();
} else {
/* check which bridges can be built */
const uint tot_bridgedata_len = CalcBridgeLenCostFactor(bridge_len + 2);
bl = new GUIBridgeList();
Money infra_cost = 0;
switch (transport_type) {
case TRANSPORT_ROAD: {
@ -431,7 +427,7 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
type_check = CheckBridgeAvailability(brd_type, bridge_len);
if (type_check.Succeeded()) {
/* bridge is accepted, add to list */
BuildBridgeData &item = bl->emplace_back();
BuildBridgeData &item = bl.emplace_back();
item.index = brd_type;
item.spec = GetBridgeSpec(brd_type);
/* Add to terraforming & bulldozing costs the cost of the
@ -447,10 +443,9 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
}
}
if (bl != nullptr && bl->size() != 0) {
new BuildBridgeWindow(&_build_bridge_desc, start, end, transport_type, road_rail_type, bl);
if (!bl.empty()) {
new BuildBridgeWindow(&_build_bridge_desc, start, end, transport_type, road_rail_type, std::move(bl));
} else {
delete bl;
ShowErrorMessage(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, errmsg, WL_INFO, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
}
}

Loading…
Cancel
Save