rubidium
02cdf01507
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-17 19:10:30 +00:00
smatz
627322b9f7
(svn r12632) -Fix (r12547): with invisible catenary, trams were be drawn over a bridge
2008-04-08 21:28:47 +00:00
smatz
febc5150c9
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
2008-04-03 19:55:40 +00:00
rubidium
ef2be7d0fc
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-03-31 00:17:39 +00:00
peter1138
6184676ec7
(svn r12410) -Codechange: abstract out the test for catenary on electric rails
2008-03-25 12:10:13 +00:00
belugas
c0544563a6
(svn r12208) -Codechange: Alignment of params makes the code easier to read.
2008-02-21 16:05:33 +00:00
frosch
b7993793c8
(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
2008-02-20 17:49:50 +00:00
smatz
29125c0e68
(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
2008-02-18 16:11:31 +00:00
smatz
38969fe46d
(svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke)
...
It never happens in current code, but it is better to be ready for it
2008-02-18 01:42:21 +00:00
smatz
d75cccf5d5
(svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_)
2008-02-17 21:27:44 +00:00
frosch
43c0f7ea8e
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
2008-02-14 15:59:16 +00:00
belugas
6bb9c474dd
(svn r12127) -Codechange: Use a variable instead of calling the same function a few times. Again. Just a different value.
2008-02-13 03:21:19 +00:00
belugas
c95ff294fb
(svn r12126) -Codechange: Use a variable instead of calling the same function a few times
2008-02-13 03:02:02 +00:00
belugas
f4334301e8
(svn r12118) -Codechange: Put the two descriptions of bridges in an array instead of two single variables, following the transport type it represents
2008-02-12 03:05:27 +00:00
peter1138
f175e46208
(svn r12114) -Fix (r12111): missed one Bridge -> BridgeSpec
2008-02-11 19:10:33 +00:00
belugas
cc2b8b574a
(svn r12111) -Codechange: Rename Bridge to BridgeSpec, out of consistensy with other Specs in used.
2008-02-11 17:35:15 +00:00
belugas
4f0e6ab0ea
(svn r12107) -Codechange: Add and use the typedef BridgeType
2008-02-11 04:12:30 +00:00
belugas
d8b3526840
(svn r12106) -Fix(r12105): Kill warnings and raise an error when the transport type is not supported
2008-02-11 03:22:44 +00:00
belugas
9a50fcd281
(svn r12105) -Codechange: Use TransportType instead of guessing what kind of bridge we are preparing to build
2008-02-11 01:06:44 +00:00
smatz
8a768652c8
(svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
2008-02-10 15:53:26 +00:00
smatz
802c949755
(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
2008-02-09 15:07:31 +00:00
belugas
62b3520e51
(svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpec
...
-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
2008-02-05 05:21:02 +00:00
belugas
3003986e67
(svn r12064) -Codechange : Give grf bridges their own ResetBridges function, and put bridge spec in table/bridge_land.h, where it should be.
2008-02-05 04:48:56 +00:00
belugas
1e51090e74
(svn r12048) -Cleanup: Move some strings in the original bridge array, adjust documentation a bit.
2008-02-03 03:37:33 +00:00
peter1138
1d891a8b15
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
...
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
2008-02-02 09:28:43 +00:00
frosch
6f6708e844
(svn r11983) -Codechange: Add some helper functions for slopes and use them.
2008-01-25 15:47:58 +00:00
smatz
5a7c903770
(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
2008-01-23 22:34:04 +00:00
smatz
0b888ccc00
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
2008-01-23 14:51:36 +00:00
peter1138
ff0891426f
(svn r11955) -Fix (r11926): Prevent bridge and tunnel ends being placed on rivers.
2008-01-23 08:28:19 +00:00
frosch
b99c83246b
(svn r11946) -Fix: slope detection of bridge ramps.
...
YAPF failed for steep slopes.
Trolly failed for a lot.
2008-01-22 16:08:17 +00:00
frosch
0a6425926b
(svn r11937) -Feature: Allow building bridge heads on more slopes.
...
These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
2008-01-21 15:48:00 +00:00
frosch
f23e71f22f
(svn r11936) -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes.
2008-01-21 15:20:58 +00:00
peter1138
4a2f7db99b
(svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
2008-01-19 17:00:54 +00:00
smatz
9556623281
(svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station
2008-01-16 01:18:15 +00:00
smatz
245f05a7cc
(svn r11864) -Codechange: pass owner whose signals we will update instead of complex detection later
2008-01-15 15:00:01 +00:00
smatz
0078fd1699
(svn r11861) -Fix: do not call rail specific functions when removing road tunnel/bridge
2008-01-15 11:45:29 +00:00
rubidium
d4e6a6bf57
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
smatz
f44a9a5d5b
(svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very long track
...
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
2008-01-09 23:00:59 +00:00
rubidium
998d7644f6
(svn r11800) -Codechange: move some functions to a more logical location + some type safety.
2008-01-09 21:05:03 +00:00
glx
785572ea32
(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
2008-01-09 17:47:05 +00:00
rubidium
46650c54b6
(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
2008-01-09 16:55:48 +00:00
rubidium
0e517fe023
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
2008-01-09 09:45:45 +00:00
smatz
f7a293f074
(svn r11767) -Fix: do not call rail specific functions when building road bridge
...
-Fix: missing space in terraform_gui.cpp
2008-01-06 11:39:40 +00:00
glx
72afdb8d34
(svn r11750) -Revert (r11749): commited too much
2008-01-03 23:54:23 +00:00
glx
42bddcf723
(svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color
2008-01-03 23:50:58 +00:00
rubidium
e5e75bd8f8
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
2007-12-29 09:24:26 +00:00
rubidium
384503e7d3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
2007-12-27 13:35:39 +00:00
rubidium
b9046c97fb
(svn r11702) -Codechange: move all date related stuff to date*.
2007-12-26 13:50:40 +00:00
rubidium
2786d789a1
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
2007-12-26 11:45:43 +00:00
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
6a9e77e079
(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
2007-12-21 22:50:51 +00:00
rubidium
9e9cfe6e59
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
2007-12-21 21:50:46 +00:00
rubidium
433a9f3c09
(svn r11675) -Codechange: split the string types from the string functions.
2007-12-21 19:49:27 +00:00
rubidium
5b49e75453
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
smatz
0b08f7370d
(svn r11657) -Fix: show better error message when trying to convert rail
...
-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
2007-12-17 22:29:27 +00:00
smatz
145517fb8e
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
2007-12-16 19:30:42 +00:00
smatz
3cee0abdba
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
2007-12-16 15:38:51 +00:00
smatz
acf6e08f78
(svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks
2007-12-15 23:11:18 +00:00
smatz
4b7f8f04a3
(svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge
2007-12-14 23:21:20 +00:00
smatz
dfba33819b
(svn r11603) -Fix [FS#1481]: make price for railtype conversion more realistic
2007-12-08 19:53:30 +00:00
skidd13
eeaa348f8b
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
2007-11-20 13:35:54 +00:00
skidd13
5c31a973a1
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
2007-11-19 21:32:20 +00:00
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
skidd13
50bfe1a19d
(svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define
2007-11-19 18:58:04 +00:00
truelight
8b3e278897
(svn r11407) -Fix: do not allow building of tram-tracks when they are not available (SmatZ)
2007-11-11 12:34:44 +00:00
belugas
f55fdfb7c4
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
...
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
truelight
71f443cbdc
(svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki)
2007-11-09 11:20:36 +00:00
rubidium
95f2181a1d
(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
2007-10-19 22:46:55 +00:00
rubidium
ba7c595d84
(svn r11276) -Codechange: be more consistent with naming of some accessors.
...
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
2007-10-16 19:48:58 +00:00
maedhros
675a826601
(svn r11265) -Feature: Make more advanced rail types more expensive to build.
2007-10-14 21:20:12 +00:00
rubidium
69605afdf2
(svn r11263) -Codechange: Reduce code duplication between DrawBridgePillars and HasFoundation{NW|NE}. Patch by frosch.
2007-10-14 20:16:44 +00:00
rubidium
8c572c0ee5
(svn r11231) -Fix [FS#1311] (r11128): Someone misplaced a "static". This results in wrong bounding boxes for tunnels in X direction. Patch by frosch.
2007-10-08 20:42:33 +00:00
rubidium
0fd7d6257b
(svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge.
2007-10-05 22:10:15 +00:00
rubidium
e237ac3ff3
(svn r11208) -Fix [FS#1300]: tunnel excavation could disown somebody elses owned land. Patch by frosch.
2007-10-05 17:55:12 +00:00
rubidium
7d325672eb
(svn r11128) -Fix: a lot of graphical glitches by changing some bounding boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
2007-09-19 16:36:42 +00:00
rubidium
070f7b7a27
(svn r11112) -Fix (r11107) [FS#1229]: in some cases one could destroy (parts of) buildings when building tunnels.
2007-09-15 09:39:23 +00:00
rubidium
fef64185b8
(svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
2007-09-14 22:27:40 +00:00
rubidium
40b871410b
(svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set.
2007-09-09 11:23:49 +00:00
rubidium
91a49cee55
(svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
2007-09-08 09:52:02 +00:00
rubidium
b284b5fa92
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
...
-Codechange: barren the rail grounds on terraforming.
2007-08-30 17:17:04 +00:00
rubidium
ba69ac2632
(svn r10979) -Fix [FS#1157]: catenary on tunnel tiles was drawn non-transparant when the other catenary was drawn transparant. Patch by smatz.
2007-08-25 20:32:18 +00:00
rubidium
727cb6ae49
(svn r10776) -Fix [FS#1081]: you would not pay for some foundations of bridges whereas you would pay for others.
2007-08-03 23:18:56 +00:00
rubidium
549450d31a
(svn r10758) -Codechange: make the depot struct use the pool item class as super class.
2007-08-02 22:33:53 +00:00
rubidium
7fb3f54584
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
2007-07-29 23:42:59 +00:00
rubidium
d624f66c79
(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
2007-07-26 16:51:10 +00:00
rubidium
02ab86631e
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
2007-07-26 14:07:11 +00:00
truelight
2f0448ddba
(svn r10660) -Codechange: simplified tunnel cost algorithm (bilbo)
2007-07-23 16:15:40 +00:00
rubidium
efc7fdf2fd
(svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
2007-07-16 09:16:58 +00:00
rubidium
02f00a254d
(svn r10549) -Fix [FS#1031]: wrong tram catenary poles drawn in some bridge directions.
2007-07-13 15:12:36 +00:00
rubidium
2a96ca6983
(svn r10362) -Codechange: make tunnel costs less exponential for (very) long tunnels.
2007-06-27 19:00:14 +00:00
rubidium
58451059de
(svn r10309) -Revert (part of r10308): "fixing" the bounding box for bridge entrances reveals one of the bugs that will be fixed when FS#119 is fixed.
2007-06-24 20:17:39 +00:00
rubidium
1caa0f7fb7
(svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on fixing FS#119.
2007-06-24 20:06:10 +00:00
rubidium
b17b9351dd
(svn r10306) -Fix [FS#890]: the fix in r10219 was not enough to stop this bug from happening.
2007-06-24 16:44:06 +00:00
rubidium
9feb9f84fc
(svn r10259) -Fix (r10258): committed a little too much.. would've made pretty cheap tunnels though :)
2007-06-21 17:27:21 +00:00
rubidium
9c0944aa09
(svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
...
-Fix: some displays of money were wrong.
2007-06-21 17:25:17 +00:00
rubidium
709ec29563
(svn r10248) -Codechange: don't limit the cost of tunnels.
2007-06-21 14:58:30 +00:00
rubidium
49220cc6f1
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
2007-06-18 19:53:50 +00:00
rubidium
966e2738b9
(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
2007-06-18 10:48:15 +00:00
maedhros
3e326085fa
(svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
...
road vehicles for those who prefer the technical explanation.
2007-06-11 14:00:16 +00:00
rubidium
df1bbe55e2
(svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them.
2007-05-28 21:32:26 +00:00
rubidium
ac4a26c705
(svn r9944) -Fix: tile selection drawn on the wrong height for some road bridges.
2007-05-26 21:34:38 +00:00
rubidium
e88ff7e96b
(svn r9940) -Fix [FS#805]: upgrading a bridge removed roadtypes.
2007-05-26 20:30:40 +00:00
rubidium
78be11be40
(svn r9931) -Fix: some glitches with catenary and bridges.
2007-05-26 10:40:34 +00:00
rubidium
17390241e6
(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.
2007-05-25 22:07:40 +00:00
rubidium
d234e97f8b
(svn r9919) -Codechange: prepare some more places for more road types.
2007-05-25 11:01:44 +00:00
rubidium
440d723d84
(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
2007-05-24 22:41:50 +00:00
rubidium
015c0dd9a4
(svn r9894) -Fix (r9892): catenary was drawn on road bridges ;)
2007-05-20 22:43:26 +00:00
rubidium
d86b5e5e93
(svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
2007-05-20 19:14:08 +00:00
rubidium
6b37ea7b47
(svn r9726) -Fix [FS#738]: crash when destroying bridge with train partially one it.
2007-04-27 20:01:25 +00:00
belugas
d6651c1741
(svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections...
2007-04-18 00:41:09 +00:00
peter1138
a2cec54c9d
(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
2007-04-05 07:49:04 +00:00
belugas
f81217bcf4
(svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done
2007-04-04 03:21:14 +00:00
belugas
65bc46082e
(svn r9542) -Fix(FS# 712): When checking if a vehicle is on a given tile, and you are working on the ground tile, do not take aircrafts into account, as they do not pose any danger for the construction/destruction/conversion itself. Z stuff, in other words
2007-04-01 11:11:49 +00:00
celestar
49ff7cb938
(svn r9425) -Codechange/Fix (FS#689): Housekeeping in the convert rail functions: Changed the order of error checks to generate more meaningful error messages, added some doxygen comments and replaced bitshifting by proper mathematical operations
2007-03-24 09:12:03 +00:00
belugas
06d3669bb5
(svn r9400) -Codechange: Use some more representative enum names for landscape types.
2007-03-22 03:42:43 +00:00
maedhros
48f2bf9bb1
(svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied
...
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
2007-03-20 13:47:00 +00:00
rubidium
ce919e8c71
(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
2007-03-08 16:27:54 +00:00
rubidium
24c4d5b06d
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
2007-03-07 12:11:48 +00:00
Darkvater
b3f59814de
(svn r9009) -Fix (r1): Determine whether to play a sound or not when entering a tunnel based on engine type (only steam engines) instead of on spritenum which can be invalid for newgrf trains. DBSet(XL) or any other steam trains without newsounds should sound their horn now.
2007-03-04 22:14:32 +00:00
tron
12b1804d4e
(svn r8884) -Fix
...
Replace SetSpeedLimitOnBridge() by something simpler
2007-02-24 18:44:30 +00:00
belugas
a723770836
(svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
2007-02-23 01:48:53 +00:00
tron
103d119c51
(svn r8841) -Fix
...
Remove {,u}intswap() and replace them by Swap()
2007-02-22 08:43:02 +00:00
celestar
59a814c6d3
(svn r8732) -Codechange/Fix(r8705): Turned the bit-handling macros into template functions. Fixes a problem with MSVC and 64-bit shifts.
2007-02-14 11:53:39 +00:00
rubidium
154dff9873
(svn r8715) -Codechange/cleanup: replace magic numbers related to state of road vehicles with enums. Original patch by mart3p.
2007-02-13 22:27:27 +00:00
rubidium
4ec7eb2201
(svn r8701) -Codechange: replace magic numbers with enums for u.rail.track.
2007-02-13 10:46:45 +00:00
rubidium
a419f4aeda
(svn r8698) -Codechange: enumify the returns of VehicleEnterTile
2007-02-13 10:26:53 +00:00
maedhros
6c23767d3c
(svn r8567) -Feature: Allow upgrading bridges by building a new bridge over the top. (Based on a patch by gigajum)
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- The replacement bridge must be the same transport type, and if it's a rail bridge it must have the same railtype.
- Town owned bridges can also be upgraded, but only to a bridge with a higher top speed.
2007-02-03 21:55:14 +00:00
tron
020c352ebf
(svn r8426) -Fix
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Slightly simplify the code which determines whether to build a rail or a road bridge
2007-01-27 10:08:08 +00:00
peter1138
92d418b031
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
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This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00
rubidium
f35ed4bbc2
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
2007-01-10 18:56:51 +00:00
KUDr
e373ea7096
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
2007-01-10 18:12:09 +00:00