(svn r9919) -Codechange: prepare some more places for more road types.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 17 years ago
parent 9060ab4af1
commit d234e97f8b

@ -160,6 +160,9 @@ static void GenerateReplaceVehList(Window *w, bool draw_left)
/* This is for engines we can replace to and they should depend on what we selected to replace from */
if (!IsEngineBuildable(e, type, _local_player)) continue; // we need to be able to build the engine
if (!EnginesGotCargoInCommon(e, WP(w, replaceveh_d).sel_engine[0])) continue; // the engines needs to be able to carry the same cargo
/* Road vehicles can't be replaced by trams and vice-versa */
if (type == VEH_ROAD && HASBIT(EngInfo(WP(w, replaceveh_d).sel_engine[0])->misc_flags, EF_ROAD_TRAM) != HASBIT(EngInfo(e)->misc_flags, EF_ROAD_TRAM)) continue;
if (e == WP(w, replaceveh_d).sel_engine[0]) continue; // we can't replace an engine into itself (that would be autorenew)
}

@ -957,6 +957,9 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
return;
}
/* Trams can't overtake other trams */
if (v->u.road.roadtype == ROADTYPE_TRAM) return;
if (v->direction != u->direction || !(v->direction & 1)) return;
/* Check if vehicle is in a road stop, depot, tunnel or bridge or not on a straight road */

@ -1048,6 +1048,10 @@ void DrawBridgeMiddle(const TileInfo* ti)
pal = psid->pal;
}
if (GetRailType(rampsouth) == RAILTYPE_ELECTRIC) {
DrawCatenary(ti);
}
/* draw roof, the component of the bridge which is logically between the vehicle and the camera */
if (axis == AXIS_X) {
y += 12;
@ -1057,8 +1061,6 @@ void DrawBridgeMiddle(const TileInfo* ti)
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, pal, x, y, 1, 16, 0x28, z);
}
if (GetRailType(rampsouth) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
psid++;
if (ti->z + 5 == z) {
/* draw poles below for small bridges */

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