jgrpp
tmp-jgrpp
master
mapgen-water-desert-removal-circular
wip-string-2
wip-string
diagonal_road_investigations
sse-blitter-set-alpha
desync-debugging
save_ext
tracerestrict
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${ noResults }
20 Commits (0d93ecb6bf442031bd69217088de1c3eade3fb7e)
Author | SHA1 | Message | Date |
---|---|---|---|
|
0779c7b7a9 |
Merge branch 'template_train_replacement-sx' into jgrpp
# Conflicts: # src/build_vehicle_gui.cpp # src/saveload/afterload.cpp |
8 years ago |
|
d688039a42 | TBTR: Update template veh sprite IDs when loading savegame/GRFs. | 8 years ago |
|
580b2f7584 |
Merge branch 'template_train_replacement-sx' into jgrpp
Remove a duplicated declaration. # Conflicts: # projects/openttd_vs100.vcxproj # projects/openttd_vs100.vcxproj.filters # projects/openttd_vs140.vcxproj # projects/openttd_vs140.vcxproj.filters # projects/openttd_vs80.vcproj # projects/openttd_vs90.vcproj # source.list # src/group_gui.cpp # src/lang/english.txt # src/network/network_command.cpp # src/saveload/extended_ver_sl.cpp # src/saveload/extended_ver_sl.h # src/saveload/saveload.cpp # src/train_cmd.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/vehicle_gui_base.h # src/window_type.h |
8 years ago |
|
769462f537 |
Squashed commit of the following:
commit b17f39a2016dc11a6a9815f398d690d82a6a59aa Merge: 67b3190 3bb7c47 Author: Thomas Schmidt <streen01@gmx.de> Date: Fri Feb 12 19:44:34 2016 +0100 Merge branch 'merge/trunk27506' into dev commit 3bb7c4768580198b7316bfeebc4b870d355439e8 Merge: 14929fe |
8 years ago |
|
5f1b148cf9 |
Initial minimal working tracerestrict implementation.
This is a port of the tracerestrict/routing restrictions feature from TTDPatch. At present this implements if tests (train length only), and pathfinder deny and penalty actions. This requires the use of YAPF. Note that restrictions are only evaluated within the YAPF lookahead distance. |
9 years ago |
|
4b036690e2 | (svn r25620) -Fix (r25342): Save/load of story books were broken | 11 years ago |
|
6515371cf5 | (svn r25258) -Codechange: save linkgraph (fonsinchen) | 11 years ago |
|
85ec2f07af | (svn r23411) -Add: Company infrastructure counts for rail. | 13 years ago |
|
3b45b41e68 | (svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block. | 13 years ago |
|
9467b7c6d6 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header | 15 years ago |
|
0fed86a779 |
(svn r18404) -Codechange: link drive through stops better together
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together |
15 years ago |
|
a32968e17e | (svn r18351) -Fix [FS#3333]: endianness issue with saving the zoom level | 15 years ago |
|
99d46e0ad7 | (svn r17248) -Fix: add GPL license notice where appropriate | 15 years ago |
|
100cb17fa8 |
(svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible. |
15 years ago |
|
70bf10b34a | (svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint struct and make it more similar to Station. | 15 years ago |
|
b23d16d76f | (svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary. | 15 years ago |
|
3a8d57816a |
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town |
16 years ago |
|
f0ff90d71c | (svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter | 16 years ago |
|
e7af36ae79 | (svn r15166) -Codechange: reduce number of includes in afterload.cpp | 16 years ago |
|
91233ea596 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | 16 years ago |