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@ -29,6 +29,7 @@ extern TileIndex _cur_tileloop_tile;
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/* Keep track of current game position */
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int _saved_scrollpos_x;
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int _saved_scrollpos_y;
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ZoomLevelByte _saved_scrollpos_zoom;
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void SaveViewportBeforeSaveGame()
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{
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@ -51,7 +52,7 @@ void ResetViewportAfterLoadGame()
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w->viewport->dest_scrollpos_y = _saved_scrollpos_y;
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ViewPort *vp = w->viewport;
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vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
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vp->zoom = min<ZoomLevel>(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
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vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
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vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
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