Commit Graph

84 Commits (069ff61ef519535ab34c984c5ea899e5ab53e4f9)

Author SHA1 Message Date
tron 71d293f2a3 (svn r3066) Constify the parameter of GetSlopeZ_*() 19 years ago
celestar ab049c7bca (svn r3065) -Codechange/Add: Modified the bridge drawing code so that the basic offset is read from the RailTypeInfo struct. This is (hopefully) the last DrawTile change on the way to electrified railways. While being at it, de-mystified the function a bit and added some asserts. 19 years ago
tron b17b87469c (svn r3064) Replace some numbers by sprite names 19 years ago
tron 53a4a6a0f4 (svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list 19 years ago
tron 4529d1fc8e (svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails 19 years ago
tron 7ab7d79190 (svn r3028) s/255/OWNER_SPECTATOR/ 19 years ago
tron 39f5dbfd3b (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 19 years ago
peter1138 0941c388d9 (svn r3004) -Feature, NewGRF: Support loading of bridge attributes and tables from GRF. Currently drawing tall pillars uses old data. 19 years ago
Darkvater 4a58250cb9 (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
19 years ago
truelight 4936e93654 (svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
abilities you really don't want to know about (free bridges, etc..)
       I removed this flag some revisions ago, but the Aircraft part
       depends on it, so I re-enabled it again..
19 years ago
tron 7cca146b0a (svn r2840) Remove 3 unnecessary strings (they're empty) and fix the alignment of the musick track display 19 years ago
bjarni 9952ff0b59 (svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
-This means that one company can only have one setting for renew and replacing
    more clients will not fight due to different settings anymore
  -This is a needed step in the line to fix autoreplacing dualheaded locomotives
  NOTE: savegame revision bump (peter1138 + me in coop)
19 years ago
celestar ba0c0ceaa3 (svn r2782) -Codechange: Started cleaning the bridge code. Removed numerous global variables containing bridge information and joined them in a struct. Introduced GetBridgeType and GetBridgePiece and fixed some minor stuff (whitespace etc) 19 years ago
ludde 9a060a0f24 (svn r2781) Fix some of the issues with variables in .h files. 19 years ago
tron 2ae758a32b (svn r2780) Remove some more unused strings and make the use of a few strings more explicit 19 years ago
celestar 5352ad4582 (svn r2774) -Codechange: Removed TRACKTYPE_SPRITE_PITCH globally and replaced it by a member of RailtypeInfo 19 years ago
celestar a3739aecdf (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
19 years ago
tron 647cbd6bdd (svn r2701) Insert Id tags into all source files 19 years ago
tron 54cbd01825 (svn r2673) Include functions.h directly, not globally via openttd.h 19 years ago
tron 71140a5768 (svn r2669) Shuffle some more stuff around to reduce dependencies 19 years ago
tron 6ad3895306 (svn r2660) Get rid of some more shifting/anding/casting 19 years ago
celestar 1fed0046ac (svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite 19 years ago
tron f09638ad3d (svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read 19 years ago
tron 7269771544 (svn r2643) Get rid of some unnecessary casts 19 years ago
celestar de19186be3 (svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
(i.e. spans two height levels) and use it throughout the code.
-Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to
build a depot on it. Wraps some bitmagic which seems quite unreadable at
first glance
19 years ago
tron a4bf608d40 (svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes. 19 years ago
hackykid ab9c6f126d (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
 - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
19 years ago
tron 9617614b04 (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 19 years ago
tron a733fede9b (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 19 years ago
Darkvater 6e052ccca2 (svn r2436) - Fix: Deleting canals under bridges removes bridges first in certain configurations (peter1138) 19 years ago
tron ff0030936e (svn r2408) Introduce SetTileOwner() and use it 19 years ago
tron a9b95b3cbb (svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner 19 years ago
Darkvater ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 19 years ago
hackykid 2f1a224ea9 (svn r2390) - Codechange: Fix some warnings on GCC 4.0.0 19 years ago
Darkvater 6d349b6284 (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
19 years ago
Darkvater 84b0d2d19d (svn r2286) - CodeChange: paramcheck the next batch of commands.
- Fix (regression): fix up terraform land where every player can terraform land (towns, map generation), and player can terraform different corners; used for building tunnels
19 years ago
Darkvater da1a7587af (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread
- Fix: [ 1197256 ] max station spread patch < 7 does not work. Station spread was not taking into account when not using drag&drop. Fix this up, and add a callback to the settings window to immediately reflect the changes.
19 years ago
Darkvater 419af5cece (svn r2279) - Fix: Check the parameters of the first 10 Commands. While there also add proper comments for the functions and fix up CmdFailed() 19 years ago
tron c6b211d0aa (svn r2091) Small cleanup: uint -> TileIndex, const, don't call FindLandscapeHeightByTile() 20 years ago
pasky 730986eeb9 (svn r2089) - Codechange: Simplify slopes check in CmdBuildBridge(). Inspired by st3wis' patch 1144746. 20 years ago
Darkvater 4089c85653 (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. 20 years ago
truelight d1e158d6f7 (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
20 years ago
tron 3892aece72 (svn r1934) Small cleanup (uint -> TileIndex, (uint)-1 -> INVALID_TILE and similar stuff) 20 years ago
Darkvater 4713b11ffe (svn r1923) - Fix: [ 1155696 ] Crash with german umlauts in station names. The width was not calculated using unsigned values, so all characters above 128 were "negative"
- Codechange: a more proper check for a null pointer in tunnelbridge_cmd.c should have gone in with the previous commit
20 years ago
tron 830565514c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
tron 7d56d1d841 (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters 20 years ago
matthijs cc0966405b (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
20 years ago
tron 39858e696b (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 20 years ago
tron 372b9cb827 (svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases.
While touching the code make a bit more clear how GetBridgeHeight() works.
20 years ago
tron 81ee2d931b (svn r1610) Remove trailing whitespace (last time ever, i hope) 20 years ago