peter1138
058ccfb157
(svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour.
2006-03-01 23:14:03 +00:00
Darkvater
e8cf6ec8fd
(svn r3716) - Move the option settings (_game_opt_desc) from misc.c into settings.c. This will be merged with SettingDesc misc_settings above as they are actually the same. No functionality has changed beside the fact that the settings are now in a different Chunkhandler.
2006-03-01 21:15:25 +00:00
tron
116fb6dff6
(svn r3714) Add functions to turn tiles into water and shore tiles
2006-03-01 21:00:44 +00:00
Darkvater
78d666eb8e
(svn r3713) - Fix up the cheats window a little. The cheats code is still abominable, but at least a bit more readable now.
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Use the now generalized ReadValue/WriteValue functions as well as using general variable-types (SLE_VAR, instead of custom CE_ ones).
Remove the CE_CLICK type and use a SLE_BOOL type instead with a flag of CE_CLICK.
Remove stepsize from the struct. The stepsize is automatically calculated from the minimum and maximum values (in 20 steps).
2006-03-01 20:49:47 +00:00
Darkvater
0ef8e80667
(svn r3712) - Change the boolean assignment/reading from == 1 to != 0 as suggested by Tron.
2006-03-01 20:38:39 +00:00
Darkvater
f86be948d8
(svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
2006-03-01 20:34:51 +00:00
Darkvater
b4794ddc3b
(svn r3710) - Use the general function DrawArrowButtons() instead of doing it manually. The function has two parameters added, colour and an enabled flag.
2006-03-01 20:24:22 +00:00
bjarni
6ab5bb6070
(svn r3707) -Fix: made the generated Finnish town names sound more Finnish (ln-)
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note: <ln-> Bjarni: please go ahead and commit it, i'll take the responsibility if something should go wrong.
2006-03-01 19:20:35 +00:00
peter1138
5a9f6081dd
(svn r3701) [2cc] move vehicle/engine palette functions out of header file and document the remaining definitions
2006-03-01 17:35:01 +00:00
tron
b2c5ecaa22
(svn r3699) Replace some magic numbers for checking for a suitable slope for a level crossing by some less magic numbers
2006-03-01 15:03:47 +00:00
tron
5d6ec6b4f0
(svn r3698) Add GetCrossingRailBits() and ComplementRoadBits(). Simplify the code by using them
2006-03-01 12:31:39 +00:00
tron
7b106a3d8f
(svn r3697) Rename DIAG1/DIAG2 to X resp. Y as this conveys a bit better in which direction a pieces of rail goes
2006-03-01 09:40:34 +00:00
tron
28fc670fe2
(svn r3696) Add functions to turn a tile into a normal rail tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring
2006-03-01 08:56:38 +00:00
tron
7a3a9e6262
(svn r3695) Add 2 MarkTileByTile() which I forgot in r3689 (noticed by Belugas)
2006-03-01 06:39:04 +00:00
tron
a8febcf209
(svn r3689) Add functions to turn a tile into either a normal road tile, a level crossing or a road depot
2006-02-28 21:19:50 +00:00
tron
38122ba0f5
(svn r3687) Complete some bits I missed whenn adding accessor functions for road types and pieces
2006-02-28 13:18:14 +00:00
tron
0f898e168d
(svn r3686) Dispel some strange magic regarding level crossings and foundations:
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if a level crossing is on a sloped tile, it has to be on a level foundation
2006-02-28 11:49:12 +00:00
peter1138
6863d21382
(svn r3685) Include a file missed from r3684...
2006-02-28 08:16:00 +00:00
peter1138
2e2ed81e40
(svn r3684) - NewGRF: Support loading of miscellaneous flags (not used yet)
2006-02-28 08:13:15 +00:00
tron
ff102fd115
(svn r3683) Get rid of another FindLandscapeHeight()
2006-02-28 06:14:42 +00:00
bjarni
301f91c71c
(svn r3682) -Fix: didn't write $ correct in G5_detector in r3673, which caused problems for tortoisesvn
2006-02-27 19:49:53 +00:00
peter1138
b32bd10590
(svn r3681) - [Multistop] Check the RoadStop type before check its status. This fixes an assert introduced in r3663. Also fix the return type of GetRoadStopType().
2006-02-27 19:43:19 +00:00
tron
c998cf0750
(svn r3680) Fix some magic numbers which got damaged in r1768
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-Fix: Correctly restore the roadside after roadworks are finished
2006-02-27 17:24:31 +00:00
bjarni
569b1939c6
(svn r3679) -Fix: [OSX] fixed warning introduced in r3670 about permission denied in G5_detector.c when compiling without having Makefile.config
2006-02-27 16:58:26 +00:00
peter1138
d1dabedb73
(svn r3678) - NewGRF Codechange: remove redundant braces and temporary variables.
2006-02-27 15:35:22 +00:00
tron
223aa411a7
(svn r3677) Remove the FindLandscapeHeightByTile()s from the default AI.
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The corresponding TileInfos look like global variables at the first glance, but always get written to before reading in each function they are used in.
2006-02-27 08:08:10 +00:00
bjarni
04f072c3c1
(svn r3676) -Change: [OSX] changed info about package to how to install the game
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the package is long gone and people don't read a doc about a missing package when they don't expect to find one
the doc is called install even though it's not a real install and have nothing to do with make install. People just read it the first time they see it when it's called install ;)
2006-02-26 19:02:09 +00:00
bjarni
419bd4fb89
(svn r3675) -Fix: [OSX] made the default gcc names for building universal binaries into the newest gcc for each target instead of hardcoding it for 4.0.0
2006-02-25 22:03:30 +00:00
bjarni
b764f8d676
(svn r3674) -Feature: [OSX] Added support for tripple binaries (binaries optimised for G3, G5 and i686)
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G4 have no problems using G3 code while G5 can, but really benefit from getting their own optimised code (Apple: G5 is not just a fast G4)
Also changed FAT_BINARY to UNIVERSAL_BINARY since Apple removed most (all?) references to fat binaries on their homepage two days after I added FAT_BINARY
2006-02-25 21:25:23 +00:00
bjarni
8e7c2555fe
(svn r3673) -Codechange: [OSX] changed the makefile to autodetect if it compiles on G5 and then adds flags to optimise for G5
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This will not interfere with crosscompiling or universal binaries
2006-02-25 18:11:11 +00:00
bjarni
fb301cced7
(svn r3672) -Fix: [makefile] fixed bug where some settings where overwritten with the default ones when MAKEFILE_VERSION was changed
2006-02-25 16:57:17 +00:00
bjarni
6400e07918
(svn r3671) -Code cleanup: fixed style and removed commented out code in video/cocoa_v.m
2006-02-24 22:12:11 +00:00
bjarni
aa3e439a68
(svn r3670) -Codechange: [OSX] rewrote a part of the cocoa video driver to speed it up by 1000% in fullscreen
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rewrote QZ_DrawScreen to only redraw dirty rectangles (instead of everything)
This reduce the OpenTTD time spent on this function from 75% to 6,7% (in main menu)
Note: window mode is unaffected by this commit
Note: the mouse pointer can now leave artefacts in debug mode
2006-02-24 22:05:20 +00:00
tron
af9463187b
(svn r3669) Really wipe all data when making a void tile
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Thanks to Belugas, egladil and Rubidium for their inspiration and hard work, which all this stuff is based on
2006-02-24 20:52:32 +00:00
tron
dd26e1f197
(svn r3668) Add a function to turn a tile into a tree tile
2006-02-24 20:38:08 +00:00
tron
c18791022e
(svn r3667) Fix the cause of an assertion I triggered in r3665
2006-02-24 20:35:37 +00:00
peter1138
5871a45b20
(svn r3666) Fix up svn properties and add header files to Windows project files.
2006-02-24 20:09:50 +00:00
tron
3cde68077e
(svn r3665) Add a function to turn a tile into a clear tile
2006-02-24 19:56:24 +00:00
tron
6b7d4721bd
(svn r3664) Add a function to turn a tile into a void tile
2006-02-24 19:52:26 +00:00
peter1138
ea59cc4a26
(svn r3663) - Fix: [Multistop] Check the status of the destination road stop instead of a station's first road stop. This only has effect with road vehicle queuing disabled.
2006-02-24 17:52:07 +00:00
Darkvater
f3b50cdd35
(svn r3662) Fix regression FS#58 with union, endiannes and static decleration problems. Removed the union.
2006-02-23 20:53:30 +00:00
bjarni
6e4bd06aa1
(svn r3661) -Fix [PPC computers] quick dirty fix for failure to start the game on BE CPUs
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3626 broke the game on Big endian CPUs and this is a quick dirty fix
so the nightly builds for OSX and MorphOS will work again
the game will still fail on 64 bit BE CPUs
note: the game runs in 32 bit mode on G5, so it will work on G5
we need to make a better fix for this, but we also need the nightly builds to work
2006-02-23 18:52:13 +00:00
tron
b26d54585f
(svn r3660) Convert further road bits and type references to the functions/enums
2006-02-23 12:24:19 +00:00
tron
a975616303
(svn r3659) Add function to get the road bits of a level crossing
2006-02-23 11:53:48 +00:00
tron
2f8e3dcc05
(svn r3658) Add functions and symbolic names to retrieve road tile types and road pieces
2006-02-23 08:20:28 +00:00
tron
d239ec0e96
(svn r3657) Fix indentation and remove now unused variable, which i forgot in r3655
2006-02-23 07:32:46 +00:00
tron
ad1e7c1da8
(svn r3656) Simplify the overly complicated check for road pieces under a bridge
2006-02-23 07:31:36 +00:00
tron
147b661d6c
(svn r3655) Simplify a boolean expression and turn 3 if-cascades into switches
2006-02-23 07:26:49 +00:00
tron
251f519d26
(svn r3654) Turn another if-cascade into a switch
2006-02-22 21:35:45 +00:00
tron
c9d540c0f0
(svn r3653) -Fix: You didn't pay for terraforming at the end tile when building a tunnel
2006-02-22 21:11:31 +00:00