(svn r3696) Add functions to turn a tile into a normal rail tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring
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/* $Id$ */
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#ifndef RAIL_MAP_H
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#define RAIL_MAP_H
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#include "rail.h"
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#include "tile.h"
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#include "waypoint.h"
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static inline TrackBits GetRailWaypointBits(TileIndex t)
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{
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return _m[t].m5 & RAIL_WAYPOINT_TRACK_MASK ? TRACK_BIT_DIAG2 : TRACK_BIT_DIAG1;
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}
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static inline void MakeRailNormal(TileIndex t, Owner o, TrackBits b, RailType r)
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{
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SetTileType(t, MP_RAILWAY);
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SetTileOwner(t, o);
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_m[t].m2 = 0;
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_m[t].m3 = r;
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_m[t].m4 = 0;
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_m[t].m5 = RAIL_TYPE_NORMAL | b;
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}
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static inline void MakeRailDepot(TileIndex t, Owner o, DiagDirection d, RailType r)
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{
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SetTileType(t, MP_RAILWAY);
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SetTileOwner(t, o);
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_m[t].m2 = 0;
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_m[t].m3 = r;
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_m[t].m4 = 0;
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_m[t].m5 = RAIL_TYPE_DEPOT_WAYPOINT | RAIL_SUBTYPE_DEPOT | d;
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}
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static inline void MakeRailWaypoint(TileIndex t, Owner o, Axis a, RailType r, uint index)
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{
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SetTileType(t, MP_RAILWAY);
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SetTileOwner(t, o);
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_m[t].m2 = index;
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_m[t].m3 = r;
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_m[t].m4 = 0;
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_m[t].m5 = RAIL_TYPE_DEPOT_WAYPOINT | RAIL_SUBTYPE_WAYPOINT | a;
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}
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#endif
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