(svn r3716) - Move the option settings (_game_opt_desc) from misc.c into settings.c. This will be merged with SettingDesc misc_settings above as they are actually the same. No functionality has changed beside the fact that the settings are now in a different Chunkhandler.

pull/155/head
Darkvater 19 years ago
parent 116fb6dff6
commit e8cf6ec8fd

@ -658,28 +658,6 @@ static void Load_NAME(void)
}
}
static const SaveLoad _game_opt_desc[] = {
// added a new difficulty option (town attitude) in version 4
SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 17, 0, 3),
SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 18, 4, SL_MAX_VERSION),
SLE_VAR(GameOptions,diff_level, SLE_UINT8),
SLE_VAR(GameOptions,currency, SLE_UINT8),
SLE_VAR(GameOptions,kilometers, SLE_UINT8),
SLE_VAR(GameOptions,town_name, SLE_UINT8),
SLE_VAR(GameOptions,landscape, SLE_UINT8),
SLE_VAR(GameOptions,snow_line, SLE_UINT8),
SLE_VAR(GameOptions,autosave, SLE_UINT8),
SLE_VAR(GameOptions,road_side, SLE_UINT8),
SLE_END()
};
// Save load game options
static void SaveLoad_OPTS(void)
{
SlObject(&_opt, _game_opt_desc);
}
static const SaveLoadGlobVarList _date_desc[] = {
SLEG_VAR(_date, SLE_UINT16),
SLEG_VAR(_date_fract, SLE_UINT16),
@ -1003,6 +981,5 @@ const ChunkHandler _misc_chunk_handlers[] = {
{ 'NAME', Save_NAME, Load_NAME, CH_ARRAY},
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF},
{ 'OPTS', SaveLoad_OPTS, SaveLoad_OPTS, CH_RIFF},
{ 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST}
};

@ -1112,6 +1112,7 @@ static void UninitWriteZlib(void)
// these define the chunks
extern const ChunkHandler _misc_chunk_handlers[];
extern const ChunkHandler _setting_chunk_handlers[];
extern const ChunkHandler _player_chunk_handlers[];
extern const ChunkHandler _engine_chunk_handlers[];
extern const ChunkHandler _veh_chunk_handlers[];
@ -1127,6 +1128,7 @@ extern const ChunkHandler _animated_tile_chunk_handlers[];
static const ChunkHandler * const _chunk_handlers[] = {
_misc_chunk_handlers,
_setting_chunk_handlers,
_veh_chunk_handlers,
_waypoint_chunk_handlers,
_depot_chunk_handlers,

@ -11,6 +11,7 @@
#include "variables.h"
#include "network.h"
#include "settings.h"
#include "saveload.h"
typedef struct IniFile IniFile;
typedef struct IniItem IniItem;
@ -831,6 +832,28 @@ static const SettingDesc misc_settings[] = {
{NULL, 0, NULL, NULL, NULL}
};
static const SaveLoad _game_opt_desc[] = {
// added a new difficulty option (town attitude) in version 4
SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 17, 0, 3),
SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 18, 4, SL_MAX_VERSION),
SLE_VAR(GameOptions,diff_level, SLE_UINT8),
SLE_VAR(GameOptions,currency, SLE_UINT8),
SLE_VAR(GameOptions,kilometers, SLE_UINT8),
SLE_VAR(GameOptions,town_name, SLE_UINT8),
SLE_VAR(GameOptions,landscape, SLE_UINT8),
SLE_VAR(GameOptions,snow_line, SLE_UINT8),
SLE_VAR(GameOptions,autosave, SLE_UINT8),
SLE_VAR(GameOptions,road_side, SLE_UINT8),
SLE_END()
};
// Save load game options
static void SaveLoad_OPTS(void)
{
SlObject(&_opt, _game_opt_desc);
}
#ifdef ENABLE_NETWORK
static const SettingDesc network_settings[] = {
{"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL},
@ -1165,3 +1188,7 @@ void CheckConfig(void)
_patches.pf_maxlength = 4096;
}
}
const ChunkHandler _setting_chunk_handlers[] = {
{ 'OPTS', SaveLoad_OPTS, SaveLoad_OPTS, CH_RIFF | CH_LAST}
};

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