@ -658,28 +658,6 @@ static void Load_NAME(void)
}
}
static const SaveLoad _game_opt_desc [ ] = {
// added a new difficulty option (town attitude) in version 4
SLE_CONDARR ( GameOptions , diff , SLE_FILE_I16 | SLE_VAR_I32 , 17 , 0 , 3 ) ,
SLE_CONDARR ( GameOptions , diff , SLE_FILE_I16 | SLE_VAR_I32 , 18 , 4 , SL_MAX_VERSION ) ,
SLE_VAR ( GameOptions , diff_level , SLE_UINT8 ) ,
SLE_VAR ( GameOptions , currency , SLE_UINT8 ) ,
SLE_VAR ( GameOptions , kilometers , SLE_UINT8 ) ,
SLE_VAR ( GameOptions , town_name , SLE_UINT8 ) ,
SLE_VAR ( GameOptions , landscape , SLE_UINT8 ) ,
SLE_VAR ( GameOptions , snow_line , SLE_UINT8 ) ,
SLE_VAR ( GameOptions , autosave , SLE_UINT8 ) ,
SLE_VAR ( GameOptions , road_side , SLE_UINT8 ) ,
SLE_END ( )
} ;
// Save load game options
static void SaveLoad_OPTS ( void )
{
SlObject ( & _opt , _game_opt_desc ) ;
}
static const SaveLoadGlobVarList _date_desc [ ] = {
SLEG_VAR ( _date , SLE_UINT16 ) ,
SLEG_VAR ( _date_fract , SLE_UINT16 ) ,
@ -1003,6 +981,5 @@ const ChunkHandler _misc_chunk_handlers[] = {
{ ' NAME ' , Save_NAME , Load_NAME , CH_ARRAY } ,
{ ' DATE ' , SaveLoad_DATE , SaveLoad_DATE , CH_RIFF } ,
{ ' VIEW ' , SaveLoad_VIEW , SaveLoad_VIEW , CH_RIFF } ,
{ ' OPTS ' , SaveLoad_OPTS , SaveLoad_OPTS , CH_RIFF } ,
{ ' CHTS ' , Save_CHTS , Load_CHTS , CH_RIFF | CH_LAST }
} ;