Commit Graph

1007 Commits (04ef407ddff18c0984eea99a4739a6ee01bbad57)

Author SHA1 Message Date
Pavel Stupnikov 9fc3212679 Feature #6397: Keep town growth rate in sync with house count
Takes some code and ideas from #6378 patch, but doesn't change anything GS-related.
6 years ago
Jonathan G Rennison 56be293107 Merge branch 'master' into jgrpp
# Conflicts:
#	src/blitter/32bpp_anim.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_anim_sse2.cpp
#	src/blitter/32bpp_base.cpp
#	src/blitter/32bpp_base.hpp
#	src/ground_vehicle.cpp
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/newgrf_house.cpp
#	src/newgrf_house.h
#	src/town_cmd.cpp
#	src/vehicle_base.h
#	src/viewport_gui.cppp
6 years ago
PeterN 4cebebcf68
Change: Add CargoTypes type for cargo masks. (#6790) 6 years ago
Jonathan G Rennison 793a446062 Zoning: Ensure that screen is refreshed when necessary in authority overlay 6 years ago
Jonathan G Rennison ad1c402ad8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/debug.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.cpp
#	src/settings_type.h
#	src/town_cmd.cpp
#	src/window.cpp
7 years ago
Pavel Stupnikov fef8b831a9 Change: Switch town growth rate and counter to actual game ticks (#6763) 7 years ago
Pavel Stupnikov 8d8b9a026a Feature #6610: Allow towns to build houses on road turns (#6758) 7 years ago
Jonathan G Rennison c3a9eca1a9 Add town growth setting, rate depends on proportion of transported cargo 7 years ago
Jonathan G Rennison 36a712a579 Add very and extremely slow options to town growth rate setting 7 years ago
Jonathan G Rennison f34833f111 Merge branch 'improved_breakdowns' into jgrpp
# Conflicts:
#	src/vehiclelist.cpp
7 years ago
frosch b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 7 years ago
frosch a47fb85cd8 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 7 years ago
Jonathan G Rennison 9ed0541e77 Import town bridges over rails patch
Add setting (default off)

From: https://www.tt-forums.net/viewtopic.php?f=33t=76052
7 years ago
patch-import 7b88f7a290 Add minimum town distance patch, with minor modifications
Move implicitly added value of 20 to setting default.
Adjust setting texts.

From: https://www.tt-forums.net/viewtopic.php?p=1095146#p1095146
8 years ago
frosch bcc2c7d06e (svn r27739) -Cleanup/Revert (r12162): Clearing MP_HOUSE with DC_EXEC always fails, so there is no effect in testing for houses first. (adf88) 8 years ago
frosch 6c573dc3b5 (svn r27739) -Cleanup/Revert (r12162): Clearing MP_HOUSE with DC_EXEC always fails, so there is no effect in testing for houses first. (adf88) 8 years ago
Jonathan G Rennison ddae95addb Rescale town cargo adj setting by 10x, for finer adjustment.
Use DECIMAL1 instead of an integer.
8 years ago
Jonathan G Rennison 375b069f82 Replace day length scaled tick macros with global variables.
This is to avoid needing to expensively re-calculate them all the time.
Instead update them by incrementing.
8 years ago
Jonathan G Rennison 3b42e299aa Merge branch 'town_cargo_adj-sx' into jgrpp 8 years ago
Jonathan G Rennison 5428c9e5ab Fix generation of town cargo other than pax/mail (e.g. ECS tourists). 8 years ago
Jonathan G Rennison f6d374ade4 Merge branch 'house_placing' into jgrpp
This reverts the house picking/placing patch back to v2.
This is to fix house placement/town growth desync issues introduced in v4.

# Conflicts:
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/town_gui.cpp
9 years ago
Jonathan G Rennison 95b65163e3 Revert back to v2 of house picking/placing patch. 9 years ago
Jonathan G Rennison 41a06e698f Merge branch 'house_placing' into jgrpp
# Conflicts:
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/town_gui.cpp
9 years ago
patch-import 0fd34a17a5 Update to v4 of house placing patch. 9 years ago
Jonathan G Rennison 26fa77c5ee Run animations at the normal rate regardless of day length factor. 9 years ago
Jonathan G Rennison 8d19727c93 Merge branch 'save_ext' into jgrpp
Conflicts:
	src/pathfinder/follow_track.hpp
9 years ago
frosch 34627862c6 (svn r27423) -Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile. 9 years ago
frosch ab7ebdcfd9 (svn r27423) -Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile. 9 years ago
frosch 49a18025f8 (svn r27420) -Fix [FS#6362]: GrowTownAtRoad sometimes returned false, even when a house was built. (_dp_) 9 years ago
frosch d626962a38 (svn r27420) -Fix [FS#6362]: GrowTownAtRoad sometimes returned false, even when a house was built. (_dp_) 9 years ago
Jonathan G Rennison 44ed3cb3bd Merge branch 'town-rating-label' into jgrpp
Conflicts:
	src/lang/english.txt
	src/town_cmd.cpp
9 years ago
patch-import 33d395ad59 Import town rating label patch
http://www.tt-forums.net/viewtopic.php?p=1118282#p1118282
9 years ago
Jonathan G Rennison 7ed93f9211 Merge branch 'enhanced_viewport_overlay-sx' into jgrpp
town_gui.cpp updated due to struct CommandContainer change.

Conflicts:
	src/command.cpp
	src/command_type.h
	src/gfxinit.cpp
	src/openttd.cpp
	src/pbs.cpp
	src/saveload/extended_ver_sl.cpp
	src/saveload/extended_ver_sl.h
	src/saveload/saveload.cpp
	src/stdafx.h
	src/train_cmd.cpp
	src/viewport_type.h
	src/window_type.h
9 years ago
Jonathan G Rennison e24839ed65 Merge branch 'master' into enhanced_viewport_overlay
Notes on conflict resolution:
* MarkTileDirtyByTile gained an extra param on both sides of the merge
  Move bridge level offset to be after zoom level param, as it's used less.
* Add zoom level params to MarkBridgeDirty functions
* Fix undefined behaviour in colour_index cycling in ViewportMapDraw

Conflicts:
	src/clear_cmd.cpp
	src/pbs.cpp
	src/rail_cmd.cpp
	src/toolbar_gui.cpp
	src/train_cmd.cpp
	src/vehicle.cpp
	src/viewport.cpp
	src/viewport_func.h
9 years ago
patch-import 536a95dfd0 Import combined Enhanced viewport: zoom out, overlays & tooltips (r53_27127) patch
https://www.tt-forums.net/viewtopic.php?f=33&t=53394
9 years ago
Jonathan G Rennison ce34225b0e Merge branch 'house_placing' into jgrpp 9 years ago
patch-import 19dcbb1cb9 Import Picking and placing single houses in scenario editor patch
Minor whitespace fixes

http://www.tt-forums.net/viewtopic.php?f=33&t=68894&view=unread#p1099696
9 years ago
Jonathan G Rennison 60377f2262 Merge branch 'master' into town_cargo_adj
Conflicts:
	src/settings_gui.cpp
9 years ago
patch-import 1c9801e6b6 Import town cargo generation factor patch
Adjust whitespace

http://www.tt-forums.net/viewtopic.php?f=33&t=46399&start=200#p1086221
9 years ago
frosch b1763f1e77 (svn r27306) -Fix (r27305): Confused tiles. 9 years ago
frosch ab69952f2a (svn r27306) -Fix (r27305): Confused tiles. 9 years ago
frosch 19d1cda92e (svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops in CanFollowRoad. 9 years ago
frosch 0e378747db (svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops in CanFollowRoad. 9 years ago
frosch 09caebf357 (svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town placement during world generation. 10 years ago
frosch 813e85f301 (svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town placement during world generation. 10 years ago
frosch 071b574e2c (svn r27259) -Fix (r27244): Incorrect merge. (_dp_) 10 years ago
frosch 5992f4fa1b (svn r27259) -Fix (r27244): Incorrect merge. (_dp_) 10 years ago
frosch 9714f95c63 (svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_) 10 years ago
frosch 9aa0ba43f7 (svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_) 10 years ago
frosch f27dc40c8a (svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_) 10 years ago
frosch 9fb56ca02e (svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_) 10 years ago
frosch c1505cfcdb (svn r27247) -Cleanup: Make GrowTownAtRoad return a bool. 10 years ago
frosch 93d7db0b36 (svn r27247) -Cleanup: Make GrowTownAtRoad return a bool. 10 years ago
frosch ddae581ac8 (svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_) 10 years ago
frosch 915aad7603 (svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_) 10 years ago
rubidium 84b7773724 (svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate. 10 years ago
rubidium 30f778e933 (svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate. 10 years ago
rubidium 0c2f4bdc2b (svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces) 10 years ago
rubidium d534c80e94 (svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces) 10 years ago
rubidium dc2b4f2498 (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible 10 years ago
rubidium 9daf7e749c (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible 10 years ago
rubidium 034735a54c (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 11 years ago
rubidium 9ed12b0f07 (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 11 years ago
rubidium 2be4215f43 (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 11 years ago
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 11 years ago
frosch f7732ab5b3 (svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTownName in all cases. 11 years ago
frosch 55502341ac (svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTownName in all cases. 11 years ago
frosch cd51dd9960 (svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewGRF storage. ClearPersistentStorageChanges is a dangerous/magic function which should not be called without reason. 11 years ago
frosch 20785c79fc (svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewGRF storage. ClearPersistentStorageChanges is a dangerous/magic function which should not be called without reason. 11 years ago
rubidium 30c9f0740d (svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP) 11 years ago
rubidium 9f6b8aea49 (svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP) 11 years ago
rubidium d662b17dbe (svn r26311) -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP) 11 years ago
rubidium d05ff6e77b (svn r26311) -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP) 11 years ago
rubidium 80a5ac215f (svn r26310) -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP) 11 years ago
rubidium fcb122124b (svn r26310) -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP) 11 years ago
rubidium 732ae5b600 (svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP) 11 years ago
rubidium 30a95966ec (svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP) 11 years ago
rubidium 437dcfb37d (svn r26104) -Fix: do not attempt to do stuff with an invalid direction, especially using it as index into a table 11 years ago
rubidium c143ca729a (svn r26104) -Fix: do not attempt to do stuff with an invalid direction, especially using it as index into a table 11 years ago
rubidium 81c0b0e861 (svn r26051) -Fix: out of bounds access in CmdTownCargoGoal 11 years ago
rubidium 8e27031492 (svn r26051) -Fix: out of bounds access in CmdTownCargoGoal 11 years ago
frosch 88175c2503 (svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate. 11 years ago
frosch 9a41aefcc4 (svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate. 11 years ago
frosch b9fe9c3bb9 (svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth progress when changing the town growth rate. 11 years ago
frosch cef342d57c (svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth progress when changing the town growth rate. 11 years ago
frosch 56365e81e1 (svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not tied to funding a town. 11 years ago
frosch 12b30103b1 (svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not tied to funding a town. 11 years ago
zuu e124838db5 (svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro) 11 years ago
zuu dfb5663313 (svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro) 11 years ago
frosch 670c4879cf (svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES. 11 years ago
frosch 6a0439a789 (svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES. 11 years ago
frosch d9d978d6d2 (svn r25833) -Codechange: Move ObjectType from map array into pool item. 11 years ago
frosch 35d7e8bca4 (svn r25833) -Codechange: Move ObjectType from map array into pool item. 11 years ago
zuu a89875b64e (svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused world gen to terminate and start the game 11 years ago
zuu ffec9b41e8 (svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused world gen to terminate and start the game 11 years ago
zuu f0fa978c09 (svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns 11 years ago
zuu 67ab3108d6 (svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns 11 years ago
frosch 42f401aa26 (svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN. 12 years ago
frosch 87fae6ba57 (svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN. 12 years ago
planetmaker f00d9976f9 (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 12 years ago