(svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN.

This commit is contained in:
frosch 2013-04-03 20:24:10 +00:00
parent c56c4f7b34
commit 87fae6ba57

View File

@ -1847,7 +1847,10 @@ static Town *CreateRandomTown(uint attempts, uint32 townnameparts, TownSize size
/* if the population is still 0 at the point, then the
* placement is so bad it couldn't grow at all */
if (t->cache.population > 0) return t;
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
CommandCost rc = DoCommand(t->xy, t->index, 0, DC_EXEC, CMD_DELETE_TOWN);
cur_company.Restore();
assert(rc.Succeeded());
/* We already know that we can allocate a single town when