Commit Graph

258 Commits (tracerestrict)

Author SHA1 Message Date
rubidium 989f53b9dd (svn r17535) -Fix: compiling without networking failed; also unhackify the crash logger a bit. 15 years ago
smatz 5d622fd840 (svn r17439) -Fix (r17436): you weren't paid for cargo delivered to houses and headquarters anymore 15 years ago
frosch 64f5f1d02c (svn r17433) -Codechange: Store cumulated inflation in savegame and compute all prices from that instead of storing all prices separately.
Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different.
-Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
15 years ago
rubidium 533e3da493 (svn r17339) -Codechange: move thread related files to their own directory (like done for video, music, sound, etc) 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
rubidium 5e40d05c51 (svn r17216) -Update: MiniLZO from 1.08 to 2.03. 15 years ago
rubidium 48e1a54c58 (svn r17212) -Change: move minilzo to its 'own' 3rdparty directory as it belongs there 15 years ago
smatz 0502a6df42 (svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
15 years ago
rubidium e918be12f2 (svn r17097) -Fix [FS#3092] (r13256): make restart command work again and make the help show how it works and how it doesn't work 15 years ago
rubidium d61be2637e (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 15 years ago
rubidium 1ab2d22318 (svn r16993) -Change: make the rail waypoint builder draggable 15 years ago
rubidium 100cb17fa8 (svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
15 years ago
rubidium 70bf10b34a (svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint struct and make it more similar to Station. 15 years ago
smatz 2185ab8656 (svn r16808) -Fix (r16338): don't crash when loading savegame with invalid references 15 years ago
smatz fe57925910 (svn r16715) -Codechange: add attribute to assert_compile(), so it doesn't warn when used inside function 15 years ago
rubidium 4f99508114 (svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
 * cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
 * industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
15 years ago
smatz 61a42f42c1 (svn r16640) -Codechange: move roadstop stuff to separate files 15 years ago
yexo f044ad6f80 (svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them. 16 years ago
rubidium d39f442bd0 (svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be reached like break after returns or break after functions that never return (i.e. NOT_REACHED) 16 years ago
smatz 50624d5c0f (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved 16 years ago
rubidium d46d1e706e (svn r16346) -Codechange: don't exploit the pool system in the way done for the saveload pool; it makes writing replacements unnecessarily difficult. And now we've got SmallVector that does more than enough for saving with less lines of 'interface' code. 16 years ago
smatz 769de62daf (svn r16338) -Codechange: split loading of references to two phases
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
16 years ago
smatz 1287f01872 (svn r16335) -Codechange: indenting fixes in saveload.cpp 16 years ago
smatz 59e1d05995 (svn r16334) -Codechange: use NeedLength enum 16 years ago
smatz 45f9d334fb (svn r16331) -Codechange: replace _sl.save by an enum 16 years ago
smatz 0c10daa243 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 16 years ago
smatz d495dc5dbc (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 16 years ago
smatz ce7dff4acc (svn r16269) -Codechange: use gcc's ability to check parameters sent to printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
16 years ago
rubidium 241af768f0 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
16 years ago
rubidium 8d3b681b6b (svn r16133) -Fix (r16129): who would've thought that the saveload system couldn't handle skipping strings on load yet? 16 years ago
rubidium ca04dc1916 (svn r16129) -Feature-ish: configurable digit group separator per language with user override. 16 years ago
rubidium 5c5b357043 (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible. 16 years ago
rubidium 4c707c7414 (svn r16037) -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station. 16 years ago
glx ec704b21ca (svn r15893) -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash 16 years ago
peter1138 b23d16d76f (svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary. 16 years ago
rubidium c3e87f345d (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 16 years ago
belugas aa441cd4d7 (svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
Some warnings: 
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated.  The normal mechanism of town creation has not been modified.  So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
16 years ago
frosch 959c297fb9 (svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes. 16 years ago
rubidium 34bd9ee636 (svn r15626) -Fix [FS#2698]: UTF8 string handling could cause buffer overruns. 16 years ago
rubidium a6ca7b8237 (svn r15610) -Change: allow loading of heightmaps and savegames (any form) that are in .tar files 16 years ago
rubidium 9f2a906bc1 (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
16 years ago
yexo b8601d903d (svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers. 16 years ago
rubidium 89e1afdaa0 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
rubidium 283b3d16ab (svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability. 16 years ago
peter1138 bf42e60bba (svn r15407) -Codechange: When loading a save game with an invalid pool index, report the problem (invalid index) rather than an impossible symptom (too many items), and report it in game instead of causing a crash. 16 years ago
smatz 3a8d57816a (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
belugas a57c73e2f9 (svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data 16 years ago
rubidium 4e0505633d (svn r15287) -Cleanup: some code style, remove erroneous comment.
-Document: the fact that zlib reads uninitialised data (valgrind notices this) and that it won't be fixed in zlib and that we can't do anything about it except ignoring it.
16 years ago
Yexo e3c69b7c4e (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. 16 years ago
rubidium 202aeb8306 (svn r15158) -Cleanup: remove some unused/unneeded cruft from the thread generalisation. 16 years ago
Yexo e84ff99a8b (svn r15148) -Cleanup: Remove the options "competitor start time" and "competitor intelligence" from the difficulty options because they already were unused. 16 years ago
truebrain e05d2ef453 (svn r15075) -Fix: store _next_competitor_start as uint32, else it might overflow for values > 2.4 years 16 years ago
truebrain 5573d9a459 (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
16 years ago
truebrain c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
rubidium 28ea38ae55 (svn r14949) -Cleanup: pointer coding style 16 years ago
rubidium 7a5798695d (svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus) 16 years ago
smatz 91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago