Jonathan G Rennison
0e76f774eb
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/landscape.cpp
# src/landscape.h
# src/misc_gui.cpp
# src/newgrf_commons.cpp
# src/order_cmd.cpp
# src/pathfinder/yapf/yapf_base.hpp
# src/station_cmd.cpp
# src/tunnelbridge_cmd.cpp
# src/vehicle.cpp
# src/water_cmd.cpp
# src/window.cpp
2 months ago
Michael Lutz
8dda387f82
Codechange: Use std::tuple for slope functions with two return values
2 months ago
Jonathan G Rennison
7ce06e22b8
Split date types into calendar and economy dates
...
See: 735abfe1
3 months ago
Jonathan G Rennison
97e6f3062e
Adding of _t to (u)int types, and WChar to char32_t
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See: eaae0bb5e
4 months ago
Jonathan G Rennison
8751bd2ba7
Add some [[maybe_unused]] tags for when asserts are disabled
5 months ago
Jonathan G Rennison
03e0ec8276
Strong typedef: Use strong typedefs for date, date tick, minutes types
...
Add delta types
Adjust/add type conversion functions
Add various utility methods on types
Remove the various minute macros
Fix some minute conversion inconsistencies
5 months ago
Jonathan G Rennison
88670a230f
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/articulated_vehicles.cpp
# src/articulated_vehicles.h
# src/base_media_base.h
# src/base_media_func.h
# src/build_vehicle_gui.cpp
# src/dock_gui.cpp
# src/main_gui.cpp
# src/music_gui.cpp
# src/network/network_chat_gui.cpp
# src/network/network_content.cpp
# src/newgrf.cpp
# src/newgrf_roadstop.cpp
# src/os/windows/string_uniscribe.h
# src/os/windows/win32.cpp
# src/rail_gui.cpp
# src/road.cpp
# src/road_gui.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/smallmap_gui.cpp
# src/strings.cpp
# src/terraform_gui.cpp
# src/tests/test_script_admin.cpp
# src/tests/test_window_desc.cpp
# src/timer/timer_game_calendar.h
# src/vehicle.cpp
# src/vehicle_base.h
# src/viewport.cpp
# src/widget_type.h
# src/window.cpp
# src/window_gui.h
6 months ago
Peter Nelson
ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. ( #11445 )
...
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
7 months ago
Peter Nelson
7d4a91ef9e
Cleanup: Remove some unused functions. ( #11429 )
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These were picked up with cppcheck.
7 months ago
Tyler Trahan
77173a6a10
Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes
8 months ago
Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed ( #10761 )
9 months ago
Jonathan G Rennison
d09b504bc5
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release-linux.yml
# .github/workflows/release-macos.yml
# .github/workflows/release-source.yml
# .github/workflows/release.yml
# CMakeLists.txt
# COMPILING.md
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/bridge_gui.cpp
# src/company_gui.cpp
# src/console_cmds.cpp
# src/core/CMakeLists.txt
# src/core/smallmap_type.hpp
# src/disaster_vehicle.h
# src/effectvehicle_base.h
# src/fontcache.cpp
# src/game/game_core.cpp
# src/game/game_gui.cpp
# src/gamelog.cpp
# src/gamelog_internal.h
# src/group_gui.cpp
# src/linkgraph/linkgraph.h
# src/misc.cpp
# src/network/core/config.h
# src/network/core/udp.cpp
# src/network/network_chat_gui.cpp
# src/network/network_content_gui.cpp
# src/network/network_gui.cpp
# src/newgrf.cpp
# src/newgrf_gui.cpp
# src/newgrf_profiling.cpp
# src/newgrf_profiling.h
# src/object_gui.cpp
# src/openttd.cpp
# src/openttd.h
# src/order_gui.cpp
# src/os/windows/font_win32.cpp
# src/rail_gui.cpp
# src/road.cpp
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/script/api/script_controller.cpp
# src/script/api/script_roadtypelist.cpp
# src/script/script_config.cpp
# src/script/script_config.hpp
# src/script/script_instance.cpp
# src/script/script_scanner.cpp
# src/script/squirrel.cpp
# src/script/squirrel_helper.hpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/table/settings/network_private_settings.ini
# src/timetable_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/window_gui.h
11 months ago
Jonathan G Rennison
f9c9f53882
Fix town 0 not being included in public roads network
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See: #530
12 months ago
Peter Nelson
1a93618bd1
Fix: Road type is not available before its introduction date.
1 year ago
Peter Nelson
5059e23ed5
Revert 8fa61533: "Fix 30ae072: when a road type is hidden, towns may not build them even when that flag is set"
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This reverts commit 8fa61533f0
.
1 year ago
Tyler Trahan
98d809c33b
Codechange: Don't use macros for DAYS_TILL and friends ( #10746 )
1 year ago
Tyler Trahan
930f0a16d8
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
1 year ago
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
1 year ago
Jonathan G Rennison
82803b98e0
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/game/game_gui.cpp
# src/graph_gui.cpp
# src/linkgraph/linkgraph_gui.h
# src/newgrf.cpp
# src/order_gui.cpp
# src/saveload/engine_sl.cpp
# src/saveload/saveload.h
# src/script/api/script_text.cpp
# src/script/script_gui.cpp
# src/settings_table.cpp
# src/strings.cpp
# src/table/settings/economy_settings.ini
# src/table/settings/locale_settings.ini
# src/timetable_gui.cpp
1 year ago
Peter Nelson
65e0b0dcb7
Codechange: Be consistent with how company masks are set to all.
1 year ago
Jonathan G Rennison
b07d964081
Allow use of GetTownRoadType result in HasRoadTypeAvail for towns
1 year ago
Jonathan G Rennison
faa77e2605
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/script/api/script_company.cpp
# src/script/api/script_date.cpp
# src/script/api/script_date.hpp
# src/script/api/script_gamesettings.cpp
# src/script/api/script_order.hpp
# src/script/api/script_town.cpp
# src/script/api/script_window.cpp
1 year ago
Jonathan G Rennison
983790ec7a
Remove unused town argument from GetTownRoadType
1 year ago
Rubidium
8fa61533f0
Fix 30ae072: when a road type is hidden, towns may not build them even when that flag is set
1 year ago
Jonathan G Rennison
cbd71b3d58
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/order_cmd.cpp
1 year ago
Rubidium
30ae07269d
Fix: game scripts must not build with non-existing road types
1 year ago
Jonathan G Rennison
0a8c58b755
Public roads: Fix memory leaks
1 year ago
Jonathan G Rennison
db224585eb
Revert "Public roads: Dynamically set A* max search nodes"
...
This reverts commit acd67a0d0b
.
1 year ago
Jonathan G Rennison
8e5371eec4
Public roads: Fix handling of non-trivial foundations
1 year ago
Jonathan G Rennison
ad90f90d43
Public roads: Adjust return type of town_network_distance
1 year ago
Jonathan G Rennison
acd67a0d0b
Public roads: Dynamically set A* max search nodes
1 year ago
Jonathan G Rennison
ff189e44e4
Public roads: Handle non-trivial existing foundations
1 year ago
Jonathan G Rennison
2d1b3fb6e7
Public roads: Remove visited towns mechanism
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It is excessively expensive, and not needed
1 year ago
Jonathan G Rennison
5641c926bf
Public roads: Use robin_hood hash maps for checked towns and town to network
1 year ago
Jonathan G Rennison
b56d7267dc
Public roads: Remove unnecessary sorting operations
1 year ago
Jonathan G Rennison
3967a9fdb0
Public roads: Reuse AyStar finder instance
1 year ago
Jonathan G Rennison
06ffc0ba70
Public roads: Avoid dangling pointer issues in AyStar user target
1 year ago
Jonathan G Rennison
f8130f5cb7
Public roads: Remove use of shared_ptr
1 year ago
Jonathan G Rennison
71b6d7a502
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/arabic_egypt.txt
# src/station_cmd.cpp
# src/station_cmd.h
# src/timetable_cmd.cpp
# src/train_cmd.cpp
2 years ago
Patric Stout
4651ad94fe
Fix: commands with a RoadType in their arguments were not validated properly ( #9944 )
...
Although it was checked that RoadType was not 63 (INVALID_ROADTYPE),
and all values lower than 63 are fine, it also allowed values higher
than 63. As the RoadType is a "byte", it could contain values up
to 255.
2 years ago
Jonathan G Rennison
57c0ce1270
Fix public roads when traversing level crossings and other non-normal road
2 years ago
Jonathan G Rennison
8b5b96af77
Fix typos in PostProcessNetworks
3 years ago
Andreas Schmitt
c475fb12c0
Add sanity check
3 years ago
Andreas Schmitt
7a0150735e
Adjust the cost function again for better bridge and tunnel use
3 years ago
Andreas Schmitt
d4fd7f62d1
Build a couple of cycles in the network by connecting each town to the three closest ones in its network
3 years ago
Jonathan G Rennison
f53ed56200
Increase bridge/tunnel per-tile cost
3 years ago
Jonathan G Rennison
9683676df1
Use GetTileMaxZ for slope cost check to avoid overly penalising foundations
3 years ago
Jonathan G Rennison
5e7b8ccd43
Only calculate input points once in IsBlockedByPreviousBridgeOrTunnel
3 years ago
Jonathan G Rennison
90e75871ad
Fix bridge/tunnel building not using DC_AUTO
...
This could result in existing infrastructure being removed at
the bridge/tunnel far end
3 years ago
Jonathan G Rennison
724474e435
Use MayTownBuildBridgeType/BSCF_NOT_AVAILABLE_TOWN for bridge type check
3 years ago