Merge branch 'master' into jgrpp

# Conflicts:
#	src/landscape.cpp
#	src/landscape.h
#	src/misc_gui.cpp
#	src/newgrf_commons.cpp
#	src/order_cmd.cpp
#	src/pathfinder/yapf/yapf_base.hpp
#	src/station_cmd.cpp
#	src/tunnelbridge_cmd.cpp
#	src/vehicle.cpp
#	src/water_cmd.cpp
#	src/window.cpp
pull/678/head
Jonathan G Rennison 2 months ago
commit 0e76f774eb

@ -3,6 +3,7 @@
- Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)
- Christoph Elsenhans (frosch) - General coding (since 0.6)
- Loïc Guilloux (glx) - General / Windows Expert (since 0.4.5)
- Koen Bussemaker (Kuhnovic) - General / Ship pathfinder (since 14)
- Charles Pigott (LordAro) - General / Correctness police (since 1.9)
- Michael Lutz (michi_cc) - General / Path based signals (since 0.7)
- Niels Martin Hansen (nielsm) - Music system, general coding (since 1.9)

@ -27,9 +27,8 @@ public:
/**
* Start a new AI company.
* @param company At which slot the AI company should start.
* @param deviate Whether to apply random deviation to the configured AI.
*/
static void StartNew(CompanyID company, bool deviate = true);
static void StartNew(CompanyID company);
/**
* Called every game-tick to let AIs do something.

@ -35,7 +35,7 @@
return !_networking || (_network_server && _settings_game.ai.ai_in_multiplayer);
}
/* static */ void AI::StartNew(CompanyID company, bool deviate)
/* static */ void AI::StartNew(CompanyID company)
{
assert(Company::IsValidID(company));
@ -58,7 +58,6 @@
/* Load default data and store the name in the settings */
config->Change(info->GetName(), -1, false);
}
if (deviate) config->AddRandomDeviation(company);
config->AnchorUnchangeableSettings();
c->ai_info = info;
@ -213,25 +212,30 @@
if (!_settings_game.ai_config[c]->ResetInfo(true)) {
DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName().c_str());
_settings_game.ai_config[c]->Change(std::nullopt);
if (Company::IsValidAiID(c)) {
/* The code belonging to an already running AI was deleted. We can only do
* one thing here to keep everything sane and that is kill the AI. After
* killing the offending AI we start a random other one in it's place, just
* like what would happen if the AI was missing during loading. */
AI::Stop(c);
AI::StartNew(c, false);
}
} else if (Company::IsValidAiID(c)) {
/* Update the reference in the Company struct. */
Company::Get(c)->ai_info = _settings_game.ai_config[c]->GetInfo();
}
}
if (_settings_newgame.ai_config[c] != nullptr && _settings_newgame.ai_config[c]->HasScript()) {
if (!_settings_newgame.ai_config[c]->ResetInfo(false)) {
DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName().c_str());
_settings_newgame.ai_config[c]->Change(std::nullopt);
}
}
if (Company::IsValidAiID(c) && Company::Get(c)->ai_config != nullptr) {
AIConfig *config = Company::Get(c)->ai_config.get();
if (!config->ResetInfo(true)) {
/* The code belonging to an already running AI was deleted. We can only do
* one thing here to keep everything sane and that is kill the AI. After
* killing the offending AI we start a random other one in it's place, just
* like what would happen if the AI was missing during loading. */
AI::Stop(c);
AI::StartNew(c);
} else {
/* Update the reference in the Company struct. */
Company::Get(c)->ai_info = config->GetInfo();
}
}
}
}

@ -133,7 +133,7 @@ static StationID FindNearestHangar(const Aircraft *v)
const Station *next_dest = nullptr;
if (max_range != 0) {
if (v->current_order.IsType(OT_GOTO_STATION) ||
(v->current_order.IsType(OT_GOTO_DEPOT) && v->current_order.GetDepotActionType() != ODATFB_NEAREST_DEPOT)) {
(v->current_order.IsType(OT_GOTO_DEPOT) && (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) == 0)) {
last_dest = Station::GetIfValid(v->last_station_visited);
next_dest = Station::GetIfValid(v->current_order.GetDestination());
} else {

@ -72,12 +72,11 @@ TileIndex GetOtherBridgeEnd(TileIndex tile)
*/
int GetBridgeHeight(TileIndex t)
{
int h;
Slope tileh = GetTileSlope(t, &h);
auto [tileh, h] = GetTileSlopeZ(t);
Foundation f = GetBridgeFoundation(tileh, DiagDirToAxis(GetTunnelBridgeDirection(t)));
/* one height level extra for the ramp */
return h + 1 + ApplyFoundationToSlope(f, &tileh);
return h + 1 + ApplyFoundationToSlope(f, tileh);
}
std::unordered_map<TileIndex, LongBridgeSignalStorage> _long_bridge_signal_sim_map;

@ -199,8 +199,7 @@ static void DrawTile_Clear(TileInfo *ti, DrawTileProcParams params)
static int GetSlopePixelZ_Clear(TileIndex tile, uint x, uint y, bool)
{
int z;
Slope tileh = GetTilePixelSlope(tile, &z);
auto [tileh, z] = GetTilePixelSlope(tile);
return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
}

@ -69,6 +69,7 @@ static const CurrencySpec origin_currency_specs[CURRENCY_END] = {
{ 19, "", CF_NOEURO, "Rp", "", "IDR", 0, STR_GAME_OPTIONS_CURRENCY_IDR }, ///< Indonesian Rupiah
{ 5, "", CF_NOEURO, "RM", "", "MYR", 0, STR_GAME_OPTIONS_CURRENCY_MYR }, ///< Malaysian Ringgit
{ 1, "", 2014, "", NBSP "Ls", "LVL", 1, STR_GAME_OPTIONS_CURRENCY_LVL }, ///< latvian lats
{ 400, "", 2002, "", "$00", "PTE", 1, STR_GAME_OPTIONS_CURRENCY_PTE }, ///< portuguese escudo
};
/** Array of currencies used by the system */

@ -66,6 +66,7 @@ enum Currencies {
CURRENCY_IDR, ///< Indonesian Rupiah
CURRENCY_MYR, ///< Malaysian Ringgit
CURRENCY_LVL, ///< Latvian Lats
CURRENCY_PTE, ///< Portuguese Escudo
CURRENCY_END, ///< always the last item
};

@ -61,8 +61,8 @@ void CcPlaySound_CONSTRUCTION_WATER(const CommandCost &result, TileIndex tile, u
*/
static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = nullptr)
{
int z;
DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, &z));
auto [slope, z] = GetTileSlopeZ(tile_from);
DiagDirection dir = GetInclinedSlopeDirection(slope);
/* If the direction isn't right, just return the next tile so the command
* complains about the wrong slope instead of the ends not matching up.

@ -458,7 +458,7 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetTunnelBridgeDirection(neighbour)));
}
ApplyFoundationToSlope(foundation, &tileh[TS_NEIGHBOUR]);
ApplyFoundationToSlope(foundation, tileh[TS_NEIGHBOUR]);
/* Half tile slopes coincide only with horizontal/vertical track.
* Faking a flat slope results in the correct sprites on positions. */

@ -31,9 +31,8 @@ public:
/**
* Start up a new GameScript.
* @param deviate Whether to apply random deviation to the configured GameScript.
*/
static void StartNew(bool deviate = true);
static void StartNew();
/**
* Uninitialize the Game system.

@ -69,7 +69,7 @@
}
}
/* static */ void Game::StartNew(bool deviate)
/* static */ void Game::StartNew()
{
if (Game::instance != nullptr) return;
@ -83,7 +83,6 @@
GameInfo *info = config->GetInfo();
if (info == nullptr) return;
if (deviate) config->AddRandomDeviation(OWNER_DEITY);
config->AnchorUnchangeableSettings();
Backup<CompanyID> cur_company(_current_company, FILE_LINE);

@ -206,18 +206,10 @@ struct GSConfigWindow : public Window {
TextColour colour;
uint idx = 0;
if (config_item.description.empty()) {
if (Game::GetInstance() == nullptr && config_item.random_deviation != 0) {
str = STR_AI_SETTINGS_JUST_DEVIATION;
} else {
str = STR_JUST_STRING1;
}
str = STR_JUST_STRING1;
colour = TC_ORANGE;
} else {
if (Game::GetInstance() == nullptr && config_item.random_deviation != 0) {
str = STR_AI_SETTINGS_SETTING_DEVIATION;
} else {
str = STR_AI_SETTINGS_SETTING;
}
str = STR_AI_SETTINGS_SETTING;
colour = TC_LIGHT_BLUE;
SetDParamStr(idx++, config_item.description);
}
@ -232,35 +224,13 @@ struct GSConfigWindow : public Window {
DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
}
if (Game::GetInstance() != nullptr || config_item.random_deviation == 0) {
auto config_iterator = config_item.labels.find(current_value);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, current_value);
}
auto config_iterator = config_item.labels.find(current_value);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
int min_deviated = std::max(config_item.min_value, current_value - config_item.random_deviation);
auto config_iterator = config_item.labels.find(min_deviated);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, min_deviated);
}
int max_deviated = std::min(config_item.max_value, current_value + config_item.random_deviation);
config_iterator = config_item.labels.find(max_deviated);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, max_deviated);
}
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, current_value);
}
}

@ -182,44 +182,44 @@ Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
* @param s The #Slope to modify.
* @return Increment to the tile Z coordinate.
*/
uint ApplyFoundationToSlope(Foundation f, Slope *s)
uint ApplyFoundationToSlope(Foundation f, Slope &s)
{
if (!IsFoundation(f)) return 0;
if (IsLeveledFoundation(f)) {
uint dz = 1 + (IsSteepSlope(*s) ? 1 : 0);
*s = SLOPE_FLAT;
uint dz = 1 + (IsSteepSlope(s) ? 1 : 0);
s = SLOPE_FLAT;
return dz;
}
if (f != FOUNDATION_STEEP_BOTH && IsNonContinuousFoundation(f)) {
*s = HalftileSlope(*s, GetHalftileFoundationCorner(f));
s = HalftileSlope(s, GetHalftileFoundationCorner(f));
return 0;
}
if (IsSpecialRailFoundation(f)) {
*s = SlopeWithThreeCornersRaised(OppositeCorner(GetRailFoundationCorner(f)));
s = SlopeWithThreeCornersRaised(OppositeCorner(GetRailFoundationCorner(f)));
return 0;
}
uint dz = IsSteepSlope(*s) ? 1 : 0;
Corner highest_corner = GetHighestSlopeCorner(*s);
uint dz = IsSteepSlope(s) ? 1 : 0;
Corner highest_corner = GetHighestSlopeCorner(s);
switch (f) {
case FOUNDATION_INCLINED_X:
*s = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? SLOPE_SW : SLOPE_NE);
s = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? SLOPE_SW : SLOPE_NE);
break;
case FOUNDATION_INCLINED_Y:
*s = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? SLOPE_SE : SLOPE_NW);
s = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? SLOPE_SE : SLOPE_NW);
break;
case FOUNDATION_STEEP_LOWER:
*s = SlopeWithOneCornerRaised(highest_corner);
s = SlopeWithOneCornerRaised(highest_corner);
break;
case FOUNDATION_STEEP_BOTH:
*s = HalftileSlope(SlopeWithOneCornerRaised(highest_corner), highest_corner);
s = HalftileSlope(SlopeWithOneCornerRaised(highest_corner), highest_corner);
break;
default: NOT_REACHED();
@ -289,7 +289,7 @@ int GetSlopeZInCorner(Slope tileh, Corner corner)
* @param z1 Gets incremented by the height of the first corner of the edge. (near corner wrt. the camera)
* @param z2 Gets incremented by the height of the second corner of the edge. (far corner wrt. the camera)
*/
void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2)
void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int &z1, int &z2)
{
static const Slope corners[4][4] = {
/* corner | steep slope
@ -301,20 +301,19 @@ void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2)
};
int halftile_test = (IsHalftileSlope(tileh) ? SlopeWithOneCornerRaised(GetHalftileSlopeCorner(tileh)) : 0);
if (halftile_test == corners[edge][0]) *z2 += TILE_HEIGHT; // The slope is non-continuous in z2. z2 is on the upper side.
if (halftile_test == corners[edge][1]) *z1 += TILE_HEIGHT; // The slope is non-continuous in z1. z1 is on the upper side.
if (halftile_test == corners[edge][0]) z2 += TILE_HEIGHT; // The slope is non-continuous in z2. z2 is on the upper side.
if (halftile_test == corners[edge][1]) z1 += TILE_HEIGHT; // The slope is non-continuous in z1. z1 is on the upper side.
if ((tileh & corners[edge][0]) != 0) *z1 += TILE_HEIGHT; // z1 is raised
if ((tileh & corners[edge][1]) != 0) *z2 += TILE_HEIGHT; // z2 is raised
if (RemoveHalftileSlope(tileh) == corners[edge][2]) *z1 += TILE_HEIGHT; // z1 is highest corner of a steep slope
if (RemoveHalftileSlope(tileh) == corners[edge][3]) *z2 += TILE_HEIGHT; // z2 is highest corner of a steep slope
if ((tileh & corners[edge][0]) != 0) z1 += TILE_HEIGHT; // z1 is raised
if ((tileh & corners[edge][1]) != 0) z2 += TILE_HEIGHT; // z2 is raised
if (RemoveHalftileSlope(tileh) == corners[edge][2]) z1 += TILE_HEIGHT; // z1 is highest corner of a steep slope
if (RemoveHalftileSlope(tileh) == corners[edge][3]) z2 += TILE_HEIGHT; // z2 is highest corner of a steep slope
}
Slope GetFoundationSlopeFromTileSlope(TileIndex tile, Slope tileh, int *z)
Slope UpdateFoundationSlopeFromTileSlope(TileIndex tile, Slope tileh, int &tilez)
{
Foundation f = _tile_type_procs[GetTileType(tile)]->get_foundation_proc(tile, tileh);
uint z_inc = ApplyFoundationToSlope(f, &tileh);
if (z != nullptr) *z += z_inc;
tilez += ApplyFoundationToSlope(f, tileh);
return tileh;
}
@ -323,13 +322,13 @@ Slope GetFoundationSlopeFromTileSlope(TileIndex tile, Slope tileh, int *z)
* If a tile does not have a foundation, the function returns the same as GetTileSlope.
*
* @param tile The tile of interest.
* @param z returns the z of the foundation slope. (Can be nullptr, if not needed)
* @return The slope on top of the foundation.
* @return The slope on top of the foundation and the z of the foundation slope.
*/
Slope GetFoundationSlope(TileIndex tile, int *z)
std::tuple<Slope, int> GetFoundationSlope(TileIndex tile)
{
Slope tileh = GetTileSlope(tile, z);
return GetFoundationSlopeFromTileSlope(tile, tileh, z);
auto [tileh, z] = GetTileSlopeZ(tile);
tileh = UpdateFoundationSlopeFromTileSlope(tile, tileh, z);
return {tileh, z};
}
@ -337,16 +336,14 @@ bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here)
{
if (IsCustomBridgeHeadTile(tile) && GetTunnelBridgeDirection(tile) == DIAGDIR_NW) return false;
int z;
int z_W_here = z_here;
int z_N_here = z_here;
GetSlopePixelZOnEdge(slope_here, DIAGDIR_NW, &z_W_here, &z_N_here);
GetSlopePixelZOnEdge(slope_here, DIAGDIR_NW, z_W_here, z_N_here);
Slope slope = GetFoundationPixelSlope(TILE_ADDXY(tile, 0, -1), &z);
auto [slope, z] = GetFoundationPixelSlope(TILE_ADDXY(tile, 0, -1));
int z_W = z;
int z_N = z;
GetSlopePixelZOnEdge(slope, DIAGDIR_SE, &z_W, &z_N);
GetSlopePixelZOnEdge(slope, DIAGDIR_SE, z_W, z_N);
return (z_N_here > z_N) || (z_W_here > z_W);
}
@ -356,16 +353,14 @@ bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here)
{
if (IsCustomBridgeHeadTile(tile) && GetTunnelBridgeDirection(tile) == DIAGDIR_NE) return false;
int z;
int z_E_here = z_here;
int z_N_here = z_here;
GetSlopePixelZOnEdge(slope_here, DIAGDIR_NE, &z_E_here, &z_N_here);
GetSlopePixelZOnEdge(slope_here, DIAGDIR_NE, z_E_here, z_N_here);
Slope slope = GetFoundationPixelSlope(TILE_ADDXY(tile, -1, 0), &z);
auto [slope, z] = GetFoundationPixelSlope(TILE_ADDXY(tile, -1, 0));
int z_E = z;
int z_N = z;
GetSlopePixelZOnEdge(slope, DIAGDIR_SW, &z_E, &z_N);
GetSlopePixelZOnEdge(slope, DIAGDIR_SW, z_E, z_N);
return (z_N_here > z_N) || (z_E_here > z_E);
}
@ -383,8 +378,7 @@ void DrawFoundation(TileInfo *ti, Foundation f)
assert(f != FOUNDATION_STEEP_BOTH);
uint sprite_block = 0;
int z;
Slope slope = GetFoundationPixelSlope(ti->tile, &z);
auto [slope, z] = GetFoundationPixelSlope(ti->tile);
/* Select the needed block of foundations sprites
* Block 0: Walls at NW and NE edge
@ -409,7 +403,7 @@ void DrawFoundation(TileInfo *ti, Foundation f)
}
Corner highest_corner = GetHighestSlopeCorner(ti->tileh);
ti->z += ApplyPixelFoundationToSlope(f, &ti->tileh);
ti->z += ApplyPixelFoundationToSlope(f, ti->tileh);
if (IsInclinedFoundation(f)) {
/* inclined foundation */
@ -477,7 +471,7 @@ void DrawFoundation(TileInfo *ti, Foundation f)
);
OffsetGroundSprite(0, 0);
}
ti->z += ApplyPixelFoundationToSlope(f, &ti->tileh);
ti->z += ApplyPixelFoundationToSlope(f, ti->tileh);
}
}
@ -1135,10 +1129,8 @@ static bool FlowsDown(TileIndex begin, TileIndex end)
{
dbg_assert(DistanceManhattan(begin, end) == 1);
int heightBegin;
int heightEnd;
Slope slopeBegin = GetTileSlope(begin, &heightBegin);
Slope slopeEnd = GetTileSlope(end, &heightEnd);
auto [slopeBegin, heightBegin] = GetTileSlopeZ(begin);
auto [slopeEnd, heightEnd] = GetTileSlopeZ(end);
return heightEnd <= heightBegin &&
/* Slope either is inclined or flat; rivers don't support other slopes. */

@ -64,13 +64,13 @@ inline byte LowestTreePlacementSnowLine()
}
int GetSlopeZInCorner(Slope tileh, Corner corner);
Slope GetFoundationSlopeFromTileSlope(TileIndex tile, Slope tileh, int *z = nullptr);
Slope GetFoundationSlope(TileIndex tile, int *z = nullptr);
Slope UpdateFoundationSlopeFromTileSlope(TileIndex tile, Slope tileh, int &tilez);
std::tuple<Slope, int> GetFoundationSlope(TileIndex tile);
uint GetPartialPixelZ(int x, int y, Slope corners);
int GetSlopePixelZ(int x, int y, bool ground_vehicle = false);
int GetSlopePixelZOutsideMap(int x, int y);
void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int &z1, int &z2);
/**
* Determine the Z height of a corner relative to TileZ.
@ -91,15 +91,12 @@ inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
* If a tile does not have a foundation, the function returns the same as GetTilePixelSlope.
*
* @param tile The tile of interest.
* @param z returns the z of the foundation slope. (Can be nullptr, if not needed)
* @return The slope on top of the foundation.
* @return The slope on top of the foundation and the z of the foundation.
*/
inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
inline std::tuple<Slope, int> GetFoundationPixelSlope(TileIndex tile)
{
dbg_assert(z != nullptr);
Slope s = GetFoundationSlope(tile, z);
*z *= TILE_HEIGHT;
return s;
auto [s, z] = GetFoundationSlope(tile);
return {s, z * TILE_HEIGHT};
}
/**
@ -148,7 +145,7 @@ inline Point InverseRemapCoords(int x, int y)
Point InverseRemapCoords2(int x, int y, bool clamp_to_map = false, bool *clamped = nullptr);
uint ApplyFoundationToSlope(Foundation f, Slope *s);
uint ApplyFoundationToSlope(Foundation f, Slope &s);
/**
* Applies a foundation to a slope.
*
@ -157,7 +154,7 @@ uint ApplyFoundationToSlope(Foundation f, Slope *s);
* @param s The #Slope to modify.
* @return Increment to the tile Z coordinate.
*/
inline uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
inline uint ApplyPixelFoundationToSlope(Foundation f, Slope &s)
{
return ApplyFoundationToSlope(f, s) * TILE_HEIGHT;
}

@ -869,7 +869,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Geldeenh
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Geld eendheid keuse
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Britse Pond
STR_GAME_OPTIONS_CURRENCY_USD :Amerikaanse Dollar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -2651,7 +2651,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tremweg
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Spoorweg eienaar: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Plaaslike raad: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Geen
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koördinate: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Gebou: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stasie klas: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stasie tiepe: {LTBLUE}{STRING}

@ -884,7 +884,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}اختي
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :جنية
STR_GAME_OPTIONS_CURRENCY_USD :دولار
STR_GAME_OPTIONS_CURRENCY_EUR :يورو
@ -2526,7 +2526,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}مالك
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}مالك سكة الحديد: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}السلطة المحلية: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :فارغ
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}الأحداثيات: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}بني: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK} فئة المحطة: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}نوع المحطة: {LTBLUE}{STRING}

@ -845,7 +845,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Diru uni
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Diru unitatearen aukeraketa
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Libra
STR_GAME_OPTIONS_CURRENCY_USD :Dolar Amerikarrak
STR_GAME_OPTIONS_CURRENCY_EUR :Euroa
@ -2525,7 +2525,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tranbia
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Trenbidearen jabea: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Udaletxea {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ezer ez
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordenadak: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Eraikia: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Geltoki mota: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Geltoki mota: {LTBLUE}{STRING}

@ -1281,7 +1281,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Выба
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Брытанскі фунт
STR_GAME_OPTIONS_CURRENCY_USD :Даляр ЗША
STR_GAME_OPTIONS_CURRENCY_EUR :Эўра
@ -3412,7 +3412,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Улад
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Уладальнiк чыгункi: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Мясцовая адміністрацыя: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Няма
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Каардынаты: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Пабудавана/абноўлена: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Кляса станцыі: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Тып станцыi: {LTBLUE}{STRING}
@ -5199,8 +5198,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :гульнёв
STR_AI_SETTINGS_CLOSE :{BLACK}Закрыць
STR_AI_SETTINGS_RESET :{BLACK}Ськід
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

File diff suppressed because it is too large Load Diff

@ -882,7 +882,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Избо
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Британска лира
STR_GAME_OPTIONS_CURRENCY_USD :Американски долар
STR_GAME_OPTIONS_CURRENCY_EUR :Евро
@ -2723,7 +2723,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Собс
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Собственик на железопътната линия: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Община: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Нищо
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Координати: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Построен: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Клас на станцията: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Тип на станцията: {LTBLUE}{STRING}
@ -4247,8 +4246,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Игрови с
STR_AI_SETTINGS_CLOSE :{BLACK}Затвори
STR_AI_SETTINGS_RESET :{BLACK}Рестартиране
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Selecci
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Lliura esterlina
STR_GAME_OPTIONS_CURRENCY_USD :Dòlar americà
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -3079,7 +3079,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propieta
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietari del rail: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat local: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Cap
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenades: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenades: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Índex de casella: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construït/renovat: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Classe d'estació: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipus d'estació: {LTBLUE}{STRING}
@ -4844,8 +4845,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de la pa
STR_AI_SETTINGS_CLOSE :{BLACK}Tanca
STR_AI_SETTINGS_RESET :{BLACK}Restableix
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -459,7 +459,7 @@ STR_NEWS_MESSAGE_CAPTION :{WHITE}Пӗлт
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_RUR :Вырӑсла тенкӗ
STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Хӑй управ

@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Novčane
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Izbor novčanih jedinica
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Funte
STR_GAME_OPTIONS_CURRENCY_USD :Američki Dolar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -2796,7 +2796,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Vlasnik
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Vlasnik željeznice: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Područna nadležnost: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nijedan/Nitko/Ništa
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinate: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Izgrađeno: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Klasa postaje: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Vrsta postaje: {LTBLUE}{STRING}

@ -1054,7 +1054,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Výběr
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Libra
STR_GAME_OPTIONS_CURRENCY_USD :Dolar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -3169,7 +3169,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Majitel
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Majitel tratě: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Místní správa: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nic
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Souřadnice: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Postaveno/obnoveno: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Třída stanice: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Druh stanice: {LTBLUE}{STRING}
@ -4937,8 +4936,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Herní skript
STR_AI_SETTINGS_CLOSE :{BLACK}Zavřít
STR_AI_SETTINGS_RESET :{BLACK}Obnovit nastavení
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Valg af
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Britiske Pund
STR_GAME_OPTIONS_CURRENCY_USD :Amerikanske dollars
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -3078,7 +3078,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Ejer af
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Ejer af jernbane: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokal myndighed: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ingen
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinater: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinater: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Flise indeks: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Bygget/renoveret: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stationsklasse: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stationstype: {LTBLUE}{STRING}
@ -4843,8 +4844,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spil Script
STR_AI_SETTINGS_CLOSE :{BLACK}Luk
STR_AI_SETTINGS_RESET :{BLACK}Nulstil
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Valuta k
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Britse Pond
STR_GAME_OPTIONS_CURRENCY_USD :Dollar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -3078,7 +3078,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Eigenaar
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Eigenaar van spoorweg: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gemeente: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Geen
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coördinaten: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coördinaten: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Tegelindex: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Bouwjaar/opknapjaar: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stationsklasse: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stationstype: {LTBLUE}{STRING}
@ -4843,8 +4844,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spelscript
STR_AI_SETTINGS_CLOSE :{BLACK}Sluiten
STR_AI_SETTINGS_RESET :{BLACK}Terugstellen
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({RAW_STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :British Pound
STR_GAME_OPTIONS_CURRENCY_USD :American Dollar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -1011,6 +1011,7 @@ STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian Rupiah
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit
STR_GAME_OPTIONS_CURRENCY_LVL :Latvian Lats
STR_GAME_OPTIONS_CURRENCY_PTE :Portuguese Escudo
STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autosave
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Select interval between automatic game saves
@ -3078,7 +3079,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railway owner: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({RAW_STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Tile index: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built/renovated: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
@ -4843,8 +4845,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Close
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{RAW_STRING}: {ORANGE}{STRING1}
STR_AI_SETTINGS_SETTING_DEVIATION :{RAW_STRING}: {ORANGE}[{STRING1}, {STRING1}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING1}, {STRING1}]
# Textfile window

@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :British Pound
STR_GAME_OPTIONS_CURRENCY_USD :American Dollar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -3078,7 +3078,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railway owner: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Tile index: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built/renovated: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
@ -4843,8 +4844,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Close
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :British Pound
STR_GAME_OPTIONS_CURRENCY_USD :American Dollar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -3078,7 +3078,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Streetca
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Co-ordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built/renovated: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
@ -4843,8 +4842,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Close
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -991,7 +991,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Monunuoj
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Elekto de monunuoj
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Brita Pundo
STR_GAME_OPTIONS_CURRENCY_USD :Usona Dolaro
STR_GAME_OPTIONS_CURRENCY_EUR :Eŭro
@ -2935,7 +2935,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Posedant
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Posedanto de fervojo: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokaj estroj: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Neniu
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Troviĝo: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Kreite: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stacioklaso: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Staciotipo: {LTBLUE}{STRING}
@ -4564,7 +4563,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Ludoskripto
STR_AI_SETTINGS_CLOSE :{BLACK}Fermi
STR_AI_SETTINGS_RESET :{BLACK}Reŝargo
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
# Textfile window

@ -439,32 +439,32 @@ STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Ava korr
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Mängu paus
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Kiirenda mängu
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Seadistus
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Mängu salvestamine/jätkamine, mängust lahkumine, väljumine
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Ava kaart, vaateaken või siltide loend
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Ava asustuste register
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Mängu salvestamine/jätkamine, mängust lahkumine, programmist väljumine
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Ava kaart, uus vaateaken, kaubavood või siltide loend
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Ava asustuste register või asuta asustus
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Ava toetuste loend
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Avab ettevõtte jaamade registri
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Ava ettevõtte jaamaregister
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Ava ettevõtte rahavoogude aruanne
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Ava ettevõtte ülevaade
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Näita juturaamatut
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Ava juturaamat
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Ava eesmärgiloend
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Ava ettevõtte graafikud ja kaubamaksumuste määrad
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Ava ettevõtete edetabel
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Uue tööstuse rajamise rahastamine või tööstuste registri avamine
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Ava ettevõtte rongide register. Jaotus- ja sõidukiregistrit vahetatakse Ctrl+klõpsu abil
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Ava ettevõtte mootorsõidukite register. Jaotus- ja sõidukiregistrit vahetatakse Ctrl+klõpsu abil
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Ava ettevõtte laevade register. Jaotus- ja sõidukiregistrit vahetatakse Ctrl+klõpsu abil
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Ava ettevõtte õhusõidukite register. Jaotus- ja sõidukiregistrit vahetatakse Ctrl+klõpsu abil
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Suurenda vaadet
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Vähenda vaadet
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Ava ettevõtte rongiregister. Ctrl+klõps avab või peidab sõidukide jaod, vastupidiselt valitud seadele
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Ava ettevõtte mootorsõidukiregister. Ctrl+klõps avab või peidab sõidukide jaod, vastupidiselt valitud seadele
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Ava ettevõtte laevaregister. Ctrl+klõps avab või peidab sõidukide jaod, vastupidiselt valitud seadele
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Ava ettevõtte õhusõidukiregister. Ctrl+klõps avab või peidab sõidukide jaod, vastupidiselt valitud seadele
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Suurenda sisse
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Suurenda väłja
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Ehita raudteetaristut
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Ehita maanteetaristut
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Ehita trammiteetaristut
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Ehita veeteetaristut
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Ehita lennuväli
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Ava riba maastikutarvikutega, millega saab maad tõsta/langetada, puid istutada, jne.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Näita heli/muusika akent
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Näita viimast teadet, ava teadete seadistus
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Ava maastikukujunduse menüü, puude menüü või paigalda silt
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Ava heli/muusika aken
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Ava viimane sõnum/uudis, sõnumite ajalugu või kustuta kõik sõnumid
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Maa-ala andmed, konsool, skriptide debug, ekraanitõmmised, OpenTTDst
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Vaheta tarvikuribad
@ -476,9 +476,9 @@ STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Alguse l
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Alguse liigutamine 1 aasta võrra edasi
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Alustamise aasta valikuks klõpsi siin
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Ava kaart, asustuste register
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Maastiku tekitamine
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Ava maastikukujunduse menüü või genereeri uus maailm
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Asustuste tekitamine
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Tööstuste tekitamine
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Tööstuste ehitamine või tekitamine
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Maanteede ehitamine
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Trammiteede ehitamine
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Istuta puid. Ctrl valib piirkonna diagonaalselt. Shift valib ehitamise/hinna kuvamise režiimi vahel
@ -1024,7 +1024,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Valuuta
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Suurbritannia nael
STR_GAME_OPTIONS_CURRENCY_USD :USA dollar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -1139,12 +1139,12 @@ STR_GAME_OPTIONS_BASE_GRF :{BLACK}Põhigra
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vali kasutatav põhigraafika komplekt (mängus ei saa muuta, ainult peamenüüst)
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Lisateave põhigraafika komplekti kohta
STR_GAME_OPTIONS_BASE_SFX :{BLACK}Lähtehelikogu
STR_GAME_OPTIONS_BASE_SFX :{BLACK}Põhihelide komplekt
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Vali põhihelide komplekt (mängus ei saa muuta, ainult peamenüüst)
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Lisateave lähtehelikogu kohta
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Lisateave põhihelide komplekti kohta
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Põhimuusika komplekt
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Valib kasutatava lähtemuusikakogu
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Valib kasutatava põhimuusika komplekti
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Rohkem teavet põhimuusika komplekti kohta
STR_GAME_OPTIONS_SOCIAL_PLUGINS_NONE :{LTBLUE}(puuduvad pistikprogrammid sotsiaalplatvormidega integreerumiseks)
@ -1331,10 +1331,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Lõpmatu raha:
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Võimaldab piiramatut kulutamist ja keelab ettevõtete pankrotid
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Stardilaenu ülempiirang: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Suurim summa, mida ettevõte saab laenata (arvestamata inflatsiooni)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Suurim summa, mida ettevõte saab laenata (arvestamata inflatsiooni). Kui on määratud "laenudeta", ei ole raha võimalik saada, kui seda GameScript ei anna, või ei ole "lõpmatu raha" seadistus.
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Laenudeta {RED}GameScript peab andma esmase rahastuse
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Laenudeta
STR_CONFIG_SETTING_INTEREST_RATE :Intressimäär: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Laenu intressimäär; ühtlasi juhib inflatsiooni, kui inflatsioon on aktiveeritud
@ -1620,7 +1620,7 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimaalne kau
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftatöötlemistehased ehitatakse ainult kaardi piirile, see on rannikul saartega mängitaval kaardil.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumepiiri kõrgus: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määra, millisel kõrgusel algab lähisarktiline maastik. Lumi mõjutab ka tööstuste tekitamist ja asulate kasvuvajadusi. Saab muuta ainult stsenaariumiredaktoris, muidu arvutatakse «lumekatvusega».
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Vali, kui kõrgel algab lähisarktilisel maastikul lumi. Lumi mõjutab ka tööstuste tekitamist ja asulate kasvuvajadusi. Saab muuta ainult stsenaariumiredaktoris, muidu arvutatakse «lumekatvusega».
STR_CONFIG_SETTING_SNOW_COVERAGE :Lumekatvus: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Mõjutab umbkaudset lume osakaalu lähisartikilisel maastikul. Lumi mõjutab ka tööstuste tekitamist ja asulate kasvuvajadusi. Kasutatakse vaid kaardi tekitamisel. Vahetult merepiiri kohal on maa alati lumevaba
@ -1878,7 +1878,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Kui palju vahem
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Hooldusvälp protsentides: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Vali kas sõiduki hooldus käivitub vastavalt ajale mis on möödunud viimasest hooldusest või kui sõiduki usaldusväärsus langeb allapoole lubatud piiri sõiduki maksimaalsest usaldusväärsuse protsendist
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Kui on aktiveeritud, püüavad sõidukid käia hoolduses, kui nende vastupidavus langeb määratud protsendini suurimast vastupidavusest.{}{}Näiteks, kui sõiduki suurim vastupidavus on 90% ja hooldusvälp on 20%, püüab sõiduk käia hoolduses 72% vastupidavuse juures.
STR_CONFIG_SETTING_SERVINT_TRAINS :Rongide esialgne hooldusvälp: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Määrab uute rööbassõidukite hooldusvälba, kui sõidukile eraldi hooldusvälpa ei määrata
@ -1888,7 +1888,7 @@ STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Õhusõidukite
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Määrab uute õhusõidukite hooldusvälba, kui sõidukile eraldi hooldusvälpa ei määrata
STR_CONFIG_SETTING_SERVINT_SHIPS :Laevade hooldusvälba vaikeväärtus: {STRING}
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Määrab uute laevade hooldusvälba, kui sõidukile eraldi hooldusvälpa ei määrata
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} päev{P 0 "" a}/%
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}Päev{P 0 "" a}/Minut{P 0 "" it}/%
###setting-zero-is-special
STR_CONFIG_SETTING_SERVINT_DISABLED :Väljas
@ -2218,7 +2218,7 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... tihe
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... mängu salvestamise vormingut «{STRING}» ei ole. Taastatakse «{STRING}»
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... eiratakse põhigraafika komplekti «{STRING}»: ei leitud
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... eiratakse põhihelide komplekti «{STRING}»: ei leitud
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... eiratakse lähtemuusikakogu «{STRING}»: ei leitud
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... eiratakse põhimuusika komplekti «{STRING}»: ei leitud
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Vahemälu on täis
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Pildipuhvri (ingl k «spritecache») suurendamine {BYTES} võrra ebaõnnestus. Pildipuhvri uus suurus on {BYTES}. Seetõttu on OpenTTD nüüd aeglasem. 32 bpp graafika keelamine ja suurendusastme ülempiirangu vähendamine piirab vahemälu tarbimist
@ -2259,17 +2259,17 @@ STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vali 'l
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Vali 'lähistroopiline' maastik
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vali 'mänguasjamaa' maastik
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Ava liidese seadistamine
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Ava liidese seadus
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Ava edetabel
STR_INTRO_TOOLTIP_HELP :{BLACK}Saa ligipääs dokumentatsioonile ja veebiressursidele
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ava seaded
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Ava NewGRF-i seadistamine
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Ava NewGRF-i seadistus
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Otsi allalaadimiseks uusi ja uuendatud aineseid
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Ava TI-seaded
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Näita GameSript'i seadeid
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Ava GameScript'i seaded
STR_INTRO_TOOLTIP_QUIT :{BLACK}Välju 'OpenTTD'st
STR_INTRO_BASESET :{BLACK}Hetkel valitud põhigraafika komplektist puudub {NUM} sprite{P "" 'i}. Kontrolli, kas lähtekogule on uuendusi.
STR_INTRO_BASESET :{BLACK}Hetkel valitud põhigraafika komplektist puudub {NUM} sprite{P "" 'i}. Kontrolli, kas põhikomplektile on uuendusi.
STR_INTRO_TRANSLATION :{BLACK}Puudub {NUM} tõlge{P "" t}. Aita teha OpenTTD paremaks, panusta tõlkimisega. Rohkem teavet leiad «readme.txt» failist.
# Quit window
@ -2313,17 +2313,17 @@ STR_CHEAT_STATION_RATING :{LTBLUE}Fikseer
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Värvivalik
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Näita üldiseid värvistikke
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Näita rongide värvistikke
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Näita mootorsõidukite värvistikke
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Näita laevavärvistikke
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Näita õhusõidukite värvistikke
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Näita üldiseid värvikavu
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Näita rongide värvikavu
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Näita mootorsõidukite värvikavu
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Näita laevade värvikavu
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Näita õhusõidukite värvikavu
STR_LIVERY_TRAIN_GROUP_TOOLTIP :{BLACK}Näita rongirühmade värve
STR_LIVERY_ROAD_VEHICLE_GROUP_TOOLTIP :{BLACK}Näita sõidukirühmade värve
STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Näita laevarühmade värve
STR_LIVERY_AIRCRAFT_GROUP_TOOLTIP :{BLACK}Näita õhusõidukirühmade värve
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Vali põhivärv värvistikule. Ctrl+Klikk valib selle värvi tervele värvistikule
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Vali teine värv valitud värvistikule. Ctrl+Klõps valib selle värvi tervele värvistikule
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Vali põhivärv värvikavale. Ctrl+Kklõps määrab selle värvi igale värvikavale
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Vali teine värv valitud värvikavale. Ctrl+klõps määrab selle värvi igale värvikavale
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Vali muudetav värvivalik - või mitu Ctrl+klõps abil. Klõpsa kastil, et muuta värvivaliku kasutust
STR_LIVERY_TRAIN_GROUP_EMPTY :Rongirühmi ei ole seadistatud
STR_LIVERY_ROAD_VEHICLE_GROUP_EMPTY :Sõidukirühmi ei ole seadistatud
@ -2331,7 +2331,7 @@ STR_LIVERY_SHIP_GROUP_EMPTY :Laevarühmi ei
STR_LIVERY_AIRCRAFT_GROUP_EMPTY :Õhusõidukite rühmi ei ole seadistatud
###length 23
STR_LIVERY_DEFAULT :Firmavärv
STR_LIVERY_DEFAULT :Vaikimisi värvikava
STR_LIVERY_STEAM :Aurumootorvedur
STR_LIVERY_DIESEL :Diiselmootorvedur
STR_LIVERY_ELECTRIC :Elektrimootorvedur
@ -2841,14 +2841,14 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Elektriraudtee
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorelsi ehitamine
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Magnethõljuktee ehitamine
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Ehita raudteed. Ctrl vahetab ehitamise eemaldamise vastu. Shift valib ehitamise/hinna kuvamise režiimi
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Rööbaste ehitamine kasutades Autotram režiimi. Ctrl valib rööbaste ehitamise/eemaldamise. Shift valib ehitamise/hinna kuvamise režiimi
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Ehita rongidepoo (rongide ehitamiseks ja hoolduseks). Shift valib ehitamise/hinna kuvamise režiimi
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Ehita raudteed. Ctrl vahetab ehitamise eemaldamise vastu. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Rööbaste ehitamine kasutades Autotram režiimi. Ctrl+klõps kõrvaldab rööbastee. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Ehita rongidepoo (rongide ehitamiseks ja hoolduseks). Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Muuda rööpad meldepunktiks. Ctrl võimaldab meldepunkte ühendada. Shift valib ehitamise/hinna kuvamise režiimi
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Ehita raudteejaam. Ctrl võimaldab jaamasid ühendada. Shift valib ehitamise/hinna kuvamise režiimi
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Ehita rööbastee signaale. Ctrl valib semaforide ja fooride vahel{}Hiirega lohistades paigaldatakse foore sirgel teelõigul. Ctrl paigaldab foorid kuni järgmise jaamani{}Ctrl+klõps avab foori valikuakna. Shift valib ehitamise/hinna kuvamise režiimi
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Ehita raudteesild. Shift valib ehitamise/hinna kuvamise režiimi
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Ehita rongitunnel. Shift valib ehitamise/hinna kuvamise režiimi
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Ehita raudteejaam. Ctrl+klõps, et valida kokkuliitmiseks teine jaam. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Ehita rööbasteele signaal. Ctrl+klõps ehitab signaaliliike vahelduvalt{}Ctrl+lohistus täidab väljavalitud rööpavahemiku valitud vahedega signaalidega. Ctrl+klõps+lohistus täidab signaalidega kuni järgmise ristumiskohani, jaamani, või signaalini. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Ehita raudteesild. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Ehita rongitunnel. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Vahelda rongitee, signaalide, meldepunktide ja jaamade ehitamist ja lammutamist. Ctrl-klõps eemaldab meldepunktid ja jaamad.
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Muuda/uuenda rööpaliiki. Shift valib ehitamise/hinna kuvamise režiimi
@ -2900,7 +2900,7 @@ STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Väljas
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombineeritud signaal (elektriline){}Kombineeritud signaal toimib nii sisse-, kui ka väljasõidusignaalina. See võimaldab laialiulatuvaid eelsignaalide harusid ehitada
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Täiustatud signaal (elektriline){}Kui rongide tee kahe signaali vahel kordagi ei ristu, siis täiustatud signaalidega saab signaalivahedesse siseneda korraga mitu rongi. Täiustatud signaalidest saab tagant mööduda
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Ühesuunaline täiustatud signaal (elektriline){}Kui rongide tee kahe signaali vahel kordagi ei ristu, siis täiustatud signaalidega saab signaalivahedesse siseneda korraga mitu rongi. Ühesuunalistest täiustatud signaalidest ei saa tagant mööduda
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signaalide teisendamine{}Kui see on valitud, siis olemasoleval signaalil klõpsates teisendatakse see määratud signaalitüübiks ja -variandiks. Samal ajal Ctrl klahvi all hoides lülitutakse olemasoleva variandi vahel. Shift+klõps näitab teisendamise eeldatavat maksumust
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signaalide teisendamine{}Klõpsa olemasolevas signaalil, et teisendada see väljavalitud signaaliliigiks ja -variandiks. Ctrl+klõps vaheldab olemasolevat varianti. Shift+klõps näitab teisenduse eeldatavat maksumust
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Signaalide paigalduskaugus
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Kahanda signaalide paigaldustihedust
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Suurenda signaalide paigaldustihedust
@ -2937,7 +2937,7 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Ehita re
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Ehita veokite laadimisplats. Ctrl võimaldab jaamasid ühendada. Shift valib ehitamise/hinna kuvamise režiimi
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Ehita kaubatrammijaam. Ctrl võimaldab jaamasid ühendada. Shift valib ehitamise/hinna kuvamise režiimi
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Aktiveeri/deaktiveeri ühesuunalised teed
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Ehita sild. Shift valib ehitamise/hinna kuvamise režiimi
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Ehita sild. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Ehita trammisild. Shift valib ehitamise/hinna kuvamise režiimi
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Ehita tunnel. Shift valib ehitamise/hinna kuvamise režiimi
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Ehita trammitunnel. Shift valib ehitamise/hinna kuvamise režiimi
@ -2968,14 +2968,14 @@ STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Vali kau
# Waterways toolbar (last two for SE only)
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Veeteede ehitamine
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Veeteed
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Ehita kanaleid. Shift valib ehitamise/hinna kuvamise režiimi
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Lüüsi ehitamine. Shift valib ehitamise/hinna kuvamise režiimi
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Ehita laevaremonditehas (laevade ehitamiseks ja hoolduseks). Shift valib ehitamise/hinna kuvamise režiimi
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Ehita laevadokk. Ctrl võimaldab jaamu ühendada. Shift valib ehitamise/hinna kuvamise režiimi
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Ehita kanaleid. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Lüüsi ehitamine. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Ehita laevaremonditehas (laevade ehitamiseks ja hoolduseks). Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Ehita laevadokk. Ctrl+klõps, et valida liitmiseks teine jaam. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Paigalda poi, mis on kasutatav teemärgisena. Shift valib ehitamise/hinna kuvamise režiimi
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Ehita veesild. Shift valib ehitamise/hinna kuvamise režiimi
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Määratle veealad.{}Ehita kanal. Veekõrgusel Ctrl-klahvi all hoidmine ujutab ümbruskonna üle
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Jõgede paigutamine. Ctrl valib ala põiki
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Ehita veesild. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Ehita kanal. Ctrl+klõps merepinnal, et ujutada üle mereveega
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Paigalda jõgesid. Ctrl+klõps valib põigiti
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Laevaremonditehase suund
@ -3020,7 +3020,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Maa ostm
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Objekti valik
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vali ehitatav objekt. Ctrl valib ala diagonaaliti. Shift valib ehitamise/hinna kuvamise režiimi vahel
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vali ehitatav objekt. Ctrl+klõps+lohistus valib ala diagonaaliti. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vali ehitatava objekti järk
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Objekti eelvaade
STR_OBJECT_BUILD_SIZE :{BLACK}Suurus: {GOLD}{NUM} x {NUM} ruutu
@ -3091,7 +3091,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 ruud
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Suvaline
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Uue tööstuse rahastamine
STR_FUND_INDUSTRY_CAPTION :{WHITE}Tööstuse rahastamine
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Vali siit nimistust sobiv tööstus
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Tekita suvalised tööstused
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Katab kaardi suvaliselt paigutatud tööstustega
@ -3107,8 +3107,8 @@ STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Kõrvald
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Kas oled kindel, et sa tahad kõrvaldada kõik tööstused?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Tööstuse {STRING} tööstusahel
STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Kauba {STRING} tööstusahel
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Tööstusahel - {STRING}
STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Kaubaahel - {STRING}
STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Tootvad tööstused
STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Vastuvõtvad tööstused
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Majad
@ -3136,7 +3136,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Trammite
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Raudtee omanik: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Kohalik omavalitsus: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :puudub
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinaadid: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Ehitatud: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Jaama järk: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Jaama liik: {LTBLUE}{STRING}
@ -3739,7 +3738,7 @@ STR_GOALS_TEXT :{ORANGE}{STRING
STR_GOALS_NONE :{ORANGE}- Mitte ühtegi -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klõpsa eesmärgil, et liigutada vaateaken tööstuse/asula/ruudu asukohale. Ctrl+klõps avab uue vaateakna tööstuse/asula/ruudu asukohas
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klõpsa eesmärgil, et liigutada vaateaken tööstuse/asula/ruudu asukohale. Ctrl+klõps, et avada uus vaateaken tööstuse/asula/ruudu kohal
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Küsimus
@ -3878,7 +3877,7 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Keela õ
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Keskenda vaade teemärgisel. Ctrl+klõps avab teemärgisel uue vaate
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Muuda meldepunkti nime
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Keskenda vaade poile. Ctrl+klõps avab poil uue vaate
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Keskenda vaade poi kohale. Ctrl+klõps avab poi kohal uue vaateakna
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Muuda poi nime
STR_EDIT_WAYPOINT_NAME :{WHITE}Muuda meldepunkti nime
@ -4012,7 +4011,7 @@ STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTR
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Eelmise kuu toodang:
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Toodang eelmisel minutil:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% veetud)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Vaate keskendamine tööstusele
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Vaate keskendamine tööstusele. Ctrl+klõps avab uue vaateakna tööstuse kohal
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Tootlikkuse tase: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Tööstus teatab kohesest sulgemisest!
@ -4086,7 +4085,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Jagu - j
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klõpsa jao loomiseks
STR_GROUP_DELETE_TOOLTIP :{BLACK}Eemalda valitud jagu
STR_GROUP_RENAME_TOOLTIP :{BLACK}Ümbernimeta valitud jagu
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Muuda valitud jao värvistikku
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Muuda valitud jao värvikava
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klõpsa, et kaitsta seda jagu globaalse automaatasenduse eest. Ctrl+klõps kaitsmaks ka alamkategooriaid.
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Kõrvalda jagu
@ -4182,7 +4181,7 @@ STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Osta val
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud rööbassõiduk. Hoia all shift-klahvi, et näidata ainult hinnangulist maksumust
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud maanteesõiduk. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud laev. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud õhusõiduk. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud õhusõiduk. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Ümbernimeta
@ -4283,7 +4282,7 @@ STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Ostetaks
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Keskenda põhivaade rongidepoo kohale
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Vii vaade garaažile. Ctrl+klõps avab garaažil uue vaate.
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Vii pea vaade paadikuuri juurde
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Vii vaade angaarile
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Vii vaade angaarile. Ctrl+klõps avab angaari kohal uue vaateakna
###length VEHICLE_TYPES
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Koosta nimekiri kõikidest rongidest, mille korralduste hulgas on see depoo
@ -4395,16 +4394,16 @@ STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Keskenda
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Keskenda vaade õhusõiduki asukohale.Topeltklõps jälitab õhusõidukit põhivaates. Ctrl+klõps avab õhusõiduki asukohas uue vaate.
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada rong depoosse
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada sõiduk garaaži. Ctrl+klõps, et ainult teenindada
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada laev angaari. Ctrl+klõps ainult teenindab
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada rong depoosse. Ctrl+klõps ainult hooldab
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada sõiduk garaaži. Ctrl+klõps ainult hooldab
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada laev angaari. Ctrl+klõps, et ainult teenindada
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada õhusõiduk angaari. Ctrl + klõps ainult hooldab
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Ostab samasuguse rongi koos kõikide vagunitega. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Ostab samasuguse maanteesõiduki. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Ostab samasuguse maanteesõiduki. «Ctrl»+klõps jagab korraldusi. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Ostab samasuguse laeva. Vajuta sellele nuppule, ning seejärel laevale laevaremonditehase sees või väljas. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Ostab samasuguse õhusõiduki. Ctrl+klõpsuga jagatakse sihtpunkte. Shift+klõpsuga kuvatakse eeldatav ostuhind
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Ostab samasuguse õhusõiduki. Ctrl+klõpsuga jagatakse sihtpunkte. Lisaks hoia all Shift-klahvi, et vaid näidata eeldatavat hinda
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Sunni rongi signaale eirama
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Pööra rong ümber
@ -4836,9 +4835,9 @@ STR_AI_DEBUG_MATCH_CASE :{BLACK}Tõstutu
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Vaheldab tõstutundlikkust, kui AI debug-sõnumeid võrreldakse peatamiskirjega
STR_AI_DEBUG_CONTINUE :{BLACK}Jätka
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Lõpeta paus ja jätka AI-d
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Vaata selle AI debug-väljundit
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Vaata selle AI debug-väljundit. Ctrl+klõps avab uues aknas
STR_AI_GAME_SCRIPT :{BLACK}GameScript
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Kontrolli GameScripti logi
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Kontrolli GameScripti logi. Ctrl+klõps avab uues aknas
STR_ERROR_AI_NO_AI_FOUND :Laadimiseks sobivat AI-d ei leitud.{}See AI on makett, ning ei tee midagi.{}AI-sid alla saab laadida kasutades 'aineste allalaadimise' süsteemi.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Üks skriptidest jooksis kokku. Palun teatada sellest skripti autorit koos ekraanipildiga AI/GamesScripti debugimise aknast
@ -4902,8 +4901,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :GameScript
STR_AI_SETTINGS_CLOSE :{BLACK}Sulge
STR_AI_SETTINGS_RESET :{BLACK}Nulli
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -825,7 +825,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Gjaldsoy
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Úrval av gjaldsoyra eindum
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Bretsk Pund
STR_GAME_OPTIONS_CURRENCY_USD :Dollarar
STR_GAME_OPTIONS_CURRENCY_EUR :Evrir
@ -2365,7 +2365,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Sporvogn
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Jarnbreyta eigari: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Mynduleikar á staðnum: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Eingin
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinatar: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Bygt: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Støð klassi: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Støð slag: {LTBLUE}{STRING}

@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Rahayksi
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Englannin punta
STR_GAME_OPTIONS_CURRENCY_USD :Yhdysvaltain dollari
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -3078,7 +3078,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Raitioti
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Rautatien omistaja: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Kunta: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ei mitään
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinaatit: {LTBLUE}{NUM}×{NUM}×{NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Rakennettu/peruskorjattu: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Aseman luokka: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Aseman tyyppi: {LTBLUE}{STRING}
@ -4843,8 +4842,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Peliskripti
STR_AI_SETTINGS_CLOSE :{BLACK}Sulje
STR_AI_SETTINGS_RESET :{BLACK}Palauta
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Sélecti
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Livre
STR_GAME_OPTIONS_CURRENCY_USD :Dollar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -3079,7 +3079,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Proprié
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propriétaire des rails{NBSP}: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Municipalité{NBSP}: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Aucune
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordonnées{NBSP}: {LTBLUE}{NUM} × {NUM} × {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construit/rénové le{NBSP}: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Type de station{NBSP}: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Type de station{NBSP}: {LTBLUE}{STRING}
@ -4844,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :du script de je
STR_AI_SETTINGS_CLOSE :{BLACK}Fermer
STR_AI_SETTINGS_RESET :{BLACK}Réinitialiser
STR_AI_SETTINGS_SETTING :{STRING}{NBSP}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}{NBSP}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -857,7 +857,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Muntienh
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Muntienheidseleksje
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Britske Pûn
STR_GAME_OPTIONS_CURRENCY_USD :Amerikaanske Dollars
STR_GAME_OPTIONS_CURRENCY_EUR :Euro

@ -1058,7 +1058,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Aonadan
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Tagh aonadan airgeadra
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Not Breatannach
STR_GAME_OPTIONS_CURRENCY_USD :Dolar Aimeireaganach
STR_GAME_OPTIONS_CURRENCY_EUR :Eòro
@ -2837,7 +2837,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Seilbhea
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Seilbheadair na rathaid-iarainn: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Ùghdarras ionadail: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Chan eil gin
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Ionad: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Air a thogail: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Seòrsa an stèisein: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Seòrsa an stèisein: {LTBLUE}{STRING}

@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Selecci
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Libra esterlina
STR_GAME_OPTIONS_CURRENCY_USD :Dólar americano
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -3077,7 +3077,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propieta
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietario da vía ferroviaria: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoridade local: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ningunha
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construído/anovado: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Clase de estación: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo de estación: {LTBLUE}{STRING}
@ -4842,8 +4841,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script do xogo
STR_AI_SETTINGS_CLOSE :{BLACK}Pechar
STR_AI_SETTINGS_RESET :{BLACK}Restablecer
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Währung
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Britische Pfund
STR_GAME_OPTIONS_CURRENCY_USD :US-Dollar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -3079,7 +3079,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Straßen
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Gleiseigentümer: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gehört zur Gemeinde: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Keine
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinaten: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinaten: {LTBLUE}{NUM} × {NUM} × {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Kachelindex: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Errichtet/renoviert am: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stationsklasse: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stationstyp: {LTBLUE}{STRING}
@ -4844,8 +4845,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spielskript
STR_AI_SETTINGS_CLOSE :{BLACK}Schließen
STR_AI_SETTINGS_RESET :{BLACK}Zurücksetzen
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -252,11 +252,19 @@ STR_COLOUR_RANDOM :Τυχαία
###length 17
STR_COLOUR_SECONDARY_DARK_BLUE :Σκούρο Μπλε
STR_COLOUR_SECONDARY_PALE_GREEN :Ανοικτό Πράσινο
STR_COLOUR_SECONDARY_RED :Κόκκινο
STR_COLOUR_SECONDARY_LIGHT_BLUE :Γαλάζιο
STR_COLOUR_SECONDARY_GREEN :Πράσινο
STR_COLOUR_SECONDARY_DARK_GREEN :Σκούρο Πράσινο
STR_COLOUR_SECONDARY_BLUE :Μπλε
STR_COLOUR_SECONDARY_CREAM :Κρεμ
STR_COLOUR_SECONDARY_MAUVE :Μωβ
STR_COLOUR_SECONDARY_PURPLE :Πορφυρό μωβ
STR_COLOUR_SECONDARY_ORANGE :Πορτοκαλί
STR_COLOUR_SECONDARY_BROWN :Καφέ
STR_COLOUR_SECONDARY_GREY :Γκρι
STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Ίδιο με το πρωταρχικό
# Units used in OpenTTD
@ -398,7 +406,9 @@ STR_SORT_BY_POPULATION :Πληθυσμ
STR_SORT_BY_RATING :Εκτίμηση
STR_SORT_BY_NUM_VEHICLES :Αριθμός οχημάτων
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Συνολικό κέρδος προηγούμενου έτους
STR_SORT_BY_TOTAL_PROFIT_LAST_PERIOD :Συνολικό κέρδος προηγούμενου έτους
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Συνολικό κέρδος τρέχοντος έτους
STR_SORT_BY_TOTAL_PROFIT_THIS_PERIOD :Συνολικό κέρδος τρέχοντος έτους
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Μέσο κέρδος τελευταίου έτους
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Μέσος όρος κέρδους τρέχοντος έτους
@ -869,6 +879,7 @@ STR_STATUSBAR_AUTOSAVE :{RED}ΑΥΤΟΜ
STR_STATUSBAR_SAVING_GAME :{RED}* * ΑΠΟΘΗΚΕΥΣΗ ΠΑΙΧΝΙΔΙΟΥ * *
STR_STATUSBAR_SPECTATOR :{WHITE}(θεατής)
STR_STATUSBAR_INFINITE_MONEY :{WHITE}(άπειρα χρήματα)
# News message history
STR_MESSAGE_HISTORY :{WHITE}Ιστορικό Μηνυμάτων
@ -981,6 +992,8 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Επικ
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Επιλογές Παιχνιδιού
STR_GAME_OPTIONS_TAB_GENERAL :Γενικά
STR_GAME_OPTIONS_TAB_SOUND :Ήχος
@ -988,7 +1001,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Νομι
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Επιλογή νομισματικών μονάδων
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Στερλίνα Ηνωμένου Βασιλείου
STR_GAME_OPTIONS_CURRENCY_USD :Δολλάριο Η.Π.Α.
STR_GAME_OPTIONS_CURRENCY_EUR :Ευρώ
@ -1038,6 +1051,10 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Επιλ
# Autosave dropdown
###length 5
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Ανενεργό
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_10_MINUTES :Ανά 10 λεπτά
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_30_MINUTES :Ανά 30 λεπτά
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_60_MINUTES :Ανά 60 λεπτά
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_120_MINUTES :Ανά 120 λεπτά
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Γλώσσα
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Επιλογή της γλώσσας του παιχνιδιού
@ -1068,6 +1085,10 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Τσεκ
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Κλίση κλίμακας
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Τσεκάρετε αυτό το κουτί για να αλλάζει μέγεθος το περίγραμμα με βάση το μέγεθος της διεπαφής
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Χρήση παραδοσιακής γραμματοσειράς
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Επιλέξτε αυτό το κουτάκι εάν προτιμάτε να χρησιμοποιήσετε την παραδοσιακή γραμματοσειρά σταθερού μεγέθους.
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Γραμματοσειρά με εξομάλυνση εμφάνισης
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Τσεκάρετε αυτό το κουτάκι για γραμματοσειρά με εξομάλυνση εμφάνισης.
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
@ -1075,6 +1096,13 @@ STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_FRAME :{BLACK}Αυτοματοποιημένη έρευνα
STR_GAME_OPTIONS_PARTICIPATE_SURVEY :{BLACK}Συμμετοχή σε αυτοματοποιημένη έρευνα
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_TOOLTIP :{BLACK}Όταν είναι ενεργοποιημένο, το OpenTTD θα μεταδίδει μια έρευνα κατά την έξοδο παιχνιδιού
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK :{BLACK}Πληροφορίες για την αυτοματοποιημένη έρευνα και ιδιωτικότητα
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK_TOOLTIP :{BLACK}Αυτό ανοίγει ένα πρόγραμμα περιήγησης/browser με περισσότερες πληροφορίες σχετικά με την αυτοματοποιημένη έρευνα
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW :{BLACK}Προεπισκόπηση αποτελέσματος έρευνας
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW_TOOLTIP :{BLACK}Εμφάνιση του αποτελέσματος της έρευνας του τρέχοντος παιχνιδιού
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Γραφικά
@ -1283,6 +1311,7 @@ STR_CONFIG_SETTING_SUBSIDY_DURATION :Διάρκει
###length 2
STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT :Ορίστε τον αριθμό των ετών για τα οποία θα ισχύει η επιδότηση
STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE :{UNITS_YEARS_OR_PERIODS}
###setting-zero-is-special
STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :Χωρίς επιχορηγήσεις
@ -1467,11 +1496,14 @@ STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Όταν είν
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Τα οχήματα δεν λήγουν ποτέ: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Όταν είναι ενεργοποιημένη, όλα τα μοντέλα οχημάτων παραμένουν διαθέσιμα για πάντα μετά την παρουσίασή τους
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Χρονομέτρηση: {STRING}
###length 2
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Ημερολόγιο
###setting-zero-is-special
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Κλιμακώστε την παραγωγή φορτίου των πόλεων κατά αυτό το ποσοστό.
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Αυτόματη ανανέωση όταν ένα όχημα παλιώνει: {STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Όταν είναι ενεργοποιημένη, τα οχήματα που πλησιάζουν το τέλος της ζωής τους αντικαθίσταται αυτόματα όταν πληρούνται οι προϋποθέσεις αντικατάστασής του
@ -1655,6 +1687,9 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Απενεργ
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Κλείσιμο παραθύρου με δεξί-κλικ: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Κλείνει το παράθυρο με δεξί πάτημα μέσα του. Απενεργοποιεί την ανάδυση επεξηγήσεων με το δεξί κουμπί!
###length 3
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Όχι
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Ναι
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Ναι, εκτός από το καρφιτσωμένο
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Χρήση της {STRING} ημερολογιακής μορφής στα ονόματα αποθηκευμένων παιχνιδιών
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Μορφή της ημερομηνίας στα αρχεία αποθήκευσης παιχνιδιών
@ -2001,11 +2036,15 @@ STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Θέτοντα
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Κορεσμός σύντομων οδών πριν τη χρήση οδών μεγάλης χωρητικότητας: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Συχνά υπάρχουν πολλαπλές οδοί μεατξύ δύο σταθμών. Η διανομή φορτίων θα κορέσει την πιο σύντομη οδό πρώτα, και μετέπειτα θα χρησιμοποιήσει τη δεύτερ συντομότερη οδό μέχρι αυτή να κορεστεί και τα λοιπά. Ο κορεσμός εξαρτάται από μια εκτίμηση της χωρητικότητας και ενδεχόμενης χρήσης. Όταν έχει κορεστεί όλες οι οδοί, θα υπερφορτώσει όλες τισ οδούς, προτιμώντας αυτές με μεγάλη χωρητικότητα. Τις περισσότερες φορές όμως ο αλγόριθμος δεν εκτιμά σωστά την χωριτικότητα. Αυτή η ρύθμιση επιτρέπει τον προσδιορισμό μέχρι ποιό ποσοστό μια σύντομοτερη οδός πρέπει να κορεστεί τη πρώτη φορά πριν διαλέξει μια μακρύτερη. Θέστε τη σε λιγότερο απο το 100% για την αποφυγή υπερφορτωμένων σταθμών σε περίπτωση υπερεκτιμημένης χωρητικότητας.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Μονάδες μέτρησης ταχύτητας: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Μονάδες μέτρησης ταχύτητας (ξηράς): {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Μονάδες ταχύτητας (ναυτικές): {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Όποτε εμφανίζεται μια ταχύτητα στη διεπαφή χρήστη, να εμφανίζεται στην επιλεγμένη μονάδα
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Αυτοκρατορικό (μίλια/ώρα)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Μετρικό (χλμ/ώρα)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_DAYS :Μονάδες παιχνιδιού (πλακάκια/ημέρα)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_SECS :Μονάδες παιχνιδιού (πλακάκια/δευτερόλεπτο)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_KNOTS :Κόμβοι
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Μονάδες ισχύος οχημάτων: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Όποτε εμφανίζεται η ισχύς ενός οχήματος στη διεπαφή χρήστη, να εμφανίζεται στην επιλεγμένη μονάδα
@ -2104,6 +2143,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Η κα
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Πρόβλημα με τις ρυθμίσεις βίντεο...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... δεν βρέθηκε συμβατή GPU. Η επιτάχυνση υλικού έχει απενεργοποιηθεί
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... Το πρόγραμμα οδήγησης της κάρτας γραφικών προκάλεσε πρόβλημα στο παιχνίδι. Η επιτάχυνση υλικού απενεργοποιήθηκε
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2160,6 +2200,16 @@ STR_ABANDON_GAME_QUERY :{YELLOW}Είσ
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Είστε σίγουροι ότι θέλετε να εγκαταλείψετε το σενάριο;
# Help window
STR_HELP_WINDOW_CAPTION :{WHITE}Βοήθεια και εγχειρίδια
STR_HELP_WINDOW_DOCUMENTS :{BLACK}Έγγραφα
STR_HELP_WINDOW_README :{BLACK}Εμφάνιση readme
STR_HELP_WINDOW_CHANGELOG :{BLACK}Ιστορικό αλλαγών
STR_HELP_WINDOW_KNOWN_BUGS :{BLACK}Γνωστά σφάλματα/bugs
STR_HELP_WINDOW_LICENSE :{BLACK}Άδεια
STR_HELP_WINDOW_MAIN_WEBSITE :{BLACK}OpenTTD
STR_HELP_WINDOW_MANUAL_WIKI :{BLACK}Εγχειρίδιο / Wiki
STR_HELP_WINDOW_BUGTRACKER :{BLACK}Αναφορά σφάλματος/bug
STR_HELP_WINDOW_COMMUNITY :{BLACK}Κοινότητα
# Cheat window
STR_CHEATS :{WHITE}Απατεωνιές
@ -2404,6 +2454,8 @@ STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(Νέα ετα
STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP :{BLACK}Δημιουργήστε μία νέα εταιρία και συμμετέχετε σε αυτήν
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP :{BLACK}Αυτός/η είστε εσείς
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}Αυτός/η είναι ο/η οικοδεσπότης του παιχνιδιού
STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT :{BLACK}{NUM} πελάτ{P ης ες} - {NUM}/{NUM} εταιρί{P α ες}
STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT_TOOLTIP :{BLACK}Ο αριθμός των συνδεδεμένων πελατών, ο αριθμός των εταιρειών και ο μέγιστος αριθμός εταιρειών που επιτρέπεται από τον διαχειριστή του διακομιστή
# Matches ConnectionType
###length 5
@ -2430,6 +2482,12 @@ STR_NETWORK_ASK_RELAY_NO :{BLACK}Όχι
STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Ναι, μόνο αυτή τη φορά
STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Ναι, μην ρωτήσεις ξανά
STR_NETWORK_ASK_SURVEY_CAPTION :Συμμετοχή σε αυτοματοποιημένη έρευνα;
STR_NETWORK_ASK_SURVEY_TEXT :Θα θέλατε να συμμετάσχετε στην αυτοματοποιημένη έρευνα;{}Το OpenTTD θα μεταδώσει μια έρευνα όταν αποχωρείτε από ένα παιχνίδι.{}Μπορείτε να το αλλάξετε ανά πάσα στιγμή στις "Επιλογές παιχνιδιού".
STR_NETWORK_ASK_SURVEY_PREVIEW :Προεπισκόπηση αποτελέσματος έρευνας
STR_NETWORK_ASK_SURVEY_LINK :Πληροφορίες για την αυτοματοποιημένη έρευνα και ιδιωτικότητα
STR_NETWORK_ASK_SURVEY_NO :Όχι
STR_NETWORK_ASK_SURVEY_YES :Ναι
STR_NETWORK_SPECTATORS :Θεατές
@ -2636,6 +2694,7 @@ STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Εναλ
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για γέφυρες. Ctrl+Κλικ για να την κλειδώσετε
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για κτίρια όπως φάρους και κεραίες. Ctrl+Κλικ για να την κλειδώσετε
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για τις συνδέσεις. Ctrl+Κλικ για να την κλειδώσετε
STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για φόρτωση και κείμενο κόστους/εσόδων. Ctrl+Click για να την κλειδώσετε
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Επιλέξτε τα αντικείμενα που θα είναι αόρατα αντί για διάφανα
# Linkgraph legend window
@ -2652,6 +2711,7 @@ STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLA
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} προς μεταφορά πίσω ({COMMA}% της χωρητικότητας)
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Μέσος χρόνος ταξιδιού: {UNITS_DAYS_OR_SECONDS}
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Κάλυψη περιοχής
@ -2661,6 +2721,8 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Μη ε
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Εμφάνιση κάλυψης του προτεινόμενου τόπου
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Δέχεται: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Προμηθεύει : {GOLD}{CARGO_LIST}
STR_STATION_BUILD_INFRASTRUCTURE_COST_YEAR :{BLACK}Κόστος συντήρησης: {GOLD}{CURRENCY_SHORT}/έτος
STR_STATION_BUILD_INFRASTRUCTURE_COST_PERIOD :{BLACK}Κόστος συντήρησης: {GOLD}{CURRENCY_SHORT}/περίοδο
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Συνένωση σταθμού
@ -2966,7 +3028,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Ιδιο
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Ιδιοκτήτης του σιδηροδρόμου: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Τοπική αρχή: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Καμιά
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Συντεταγμένες: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Κατασκευή: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Κατηγορία σταθμού: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Τύπος σταθμού: {LTBLUE}{STRING}
@ -3195,6 +3256,7 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Ποτά
STR_MAPGEN_SMOOTHNESS :{BLACK}Ομαλότητα:
STR_MAPGEN_VARIETY :{BLACK}Διανομή ποικιλομορφίας:
STR_MAPGEN_GENERATE :{WHITE}Δημιουργία
STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Δημιουργήστε τον κόσμο και παίξτε OpenTTD!
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Ρυθμίσεις NewGRF
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Εμφάνιση ρυθμίσεων NewGRF
STR_MAPGEN_AI_SETTINGS :{BLACK}Ρυθμίσεις AI
@ -3227,6 +3289,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Καταλαν
# Strings for map borders at game generation
STR_MAPGEN_BORDER_TYPE :{BLACK}Άκρες χάρτη:
STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Επιλέξτε τα όρια του κόσμου του παιχνιδιού
STR_MAPGEN_NORTHWEST :{BLACK}Βορειοδυτικά
STR_MAPGEN_NORTHEAST :{BLACK}Βορειοανατολικά
STR_MAPGEN_SOUTHEAST :{BLACK}Νοτιοανατολικά
@ -3389,8 +3452,10 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING
STR_NEWGRF_ERROR_MSG_WARNING :{RED}Προειδοποίηση: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_ERROR :{RED}Λάθος: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Καταστροφικό: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Το NewGRF "{STRING}" επέστρεψε ένα καταστροφικό λάθος:{}{STRING}
STR_NEWGRF_ERROR_POPUP :{WHITE}Το NewGRF "{STRING}" επέστρεψε ένα λάθος:{}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :Το {1:STRING} δεν θα δουλέψει με την έκδοση του TTDPatch όπως αναφέρεται από το OpenTTD
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :Το {1:STRING} είναι για την έκδοση {STRING} του TTD
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :Το {1:STRING} είναι για την έκδοση {2:STRING} του TTD
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} είναι σχεδιασμένο να δουλέψει με το {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Λάθος παράμετρος για το {1:STRING}: παράμετρος {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :Το {1:STRING} πρέπει να φορτωθεί πριν από το {2:STRING}
@ -3579,9 +3644,11 @@ STR_GOAL_QUESTION_BUTTON_CLOSE :Κλείσιμ
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Χρηματοδοτήσεις
STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Τρέχουσες χρηματοδοτήσεις για ανάληψη υπηρεσιών:
STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} από {STRING} προς {STRING}{YELLOW} ({STRING})
STR_SUBSIDIES_NONE :{ORANGE}- Καμία -
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Υπηρεσίες που έχουν χρηματοδοτηθεί:
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Πατήστε στην υπηρεσία για κεντράρισμα στην βιομηχανία/πόλη. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της βιομηχανίας/πόλης
STR_SUBSIDIES_OFFERED_EXPIRY_DATE :ανά {DATE_SHORT}
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Βιβλίο Ιστορίας
@ -4106,6 +4173,11 @@ STR_ENGINE_PREVIEW_AIRCRAFT.geniki :αεροσκά
STR_ENGINE_PREVIEW_SHIP :{G=n}πλοίου
STR_ENGINE_PREVIEW_SHIP.geniki :πλοίου
STR_ENGINE_PREVIEW_COST_WEIGHT :Κόστος: {CURRENCY_LONG} Βάρος: {WEIGHT_SHORT}
STR_ENGINE_PREVIEW_COST_MAX_SPEED :Κόστος: {CURRENCY_LONG} Μεγ. Ταχύτητα: {VELOCITY}
STR_ENGINE_PREVIEW_RUNCOST_PERIOD :Τρέχον κόστος: {CURRENCY_LONG}/περίοδο
STR_ENGINE_PREVIEW_CAPACITY :Χωρητικότητα: {CARGO_LONG}
STR_ENGINE_PREVIEW_CAPACITY_2 :Χωρητικότητα: {CARGO_LONG}, {CARGO_LONG}
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Αντικατάσταση {STRING} - {STRING}
@ -4270,6 +4342,11 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Χωρη
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Έσοδα μεταφοράς: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Διάστημα μεταξύ επισκευών: {LTBLUE}{COMMA}{NBSP}ημέρες{BLACK} {STRING}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_MINUTES :{BLACK}Διάστημα μεταξύ επισκευών: {LTBLUE}{COMMA}{NBSP}λεπτά{BLACK} {STRING}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Διάστημα επισκευών: {LTBLUE}{COMMA}%{BLACK} {STRING}
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :Μειώστε το διάστημα μεταξύ των σέρβις κατά 10 ημέρες. Ctrl+Click για να μειώσετε το διάστημα συντήρησης κατά 5 ημέρες
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :Μειώστε το διάστημα μεταξύ των σέρβις κατά 5 λεπτά. Ctrl+Click για να μειώσετε το διάστημα συντήρησης κατά 1 λεπτό
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Αλλάξτε τον τύπο διαστήματος επισκευών
STR_VEHICLE_DETAILS_DEFAULT :Προκαθορισμένο
@ -4338,6 +4415,7 @@ STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Αλλα
STR_ORDERS_LIST_TOOLTIP :{BLACK}Λίστα εντολών - πατήστε σε μια εντολή για να την επιλέξετε. Με Ctrl+Κλικ γίνεται μετακίνηση στον προορισμό της οδηγίας
STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING} {STRING} {STRING} {STRING}
STR_ORDERS_END_OF_ORDERS :- - Τέλος Εντολών - -
STR_ORDERS_END_OF_SHARED_ORDERS :- - Τέλος Μοιρασμένων Οδηγιών - -
@ -4548,6 +4626,7 @@ STR_TIMETABLE_EXPECTED :{BLACK}Αναμ
STR_TIMETABLE_SCHEDULED :{BLACK}Προγραμματισμένη
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Εναλλαγή μεταξύ αναμενόμενης και προγραμματισμένης
STR_TIMETABLE_ARRIVAL_DATE :A: {COLOUR}{DATE_TINY}
# Date window (for timetable)
@ -4638,8 +4717,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Σενάριο
STR_AI_SETTINGS_CLOSE :{BLACK}Κλείσιμο
STR_AI_SETTINGS_RESET :{BLACK}Επαναφορά
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@ -5545,6 +5622,7 @@ STR_UNKNOWN_STATION :άγνωστο
STR_DEFAULT_SIGN_NAME :Πινακίδα
STR_COMPANY_SOMEONE :κάποιος
STR_SAVEGAME_DURATION_REALTIME :{NUM}ω {NUM}λ
STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING}
STR_SAVEGAME_NAME_SPECTATOR :Θεατής, {1:STRING}

@ -876,7 +876,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}מטבע
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}בחירת מטבע
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :לירה שטרלינג
STR_GAME_OPTIONS_CURRENCY_USD :דולר אמריקאי
STR_GAME_OPTIONS_CURRENCY_EUR :יורו
@ -2716,7 +2716,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}:בעל
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}בעלי מסילת הרכבת: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{LTBLUE}{STRING}{BLACK} :רשות מקומית
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :אין
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}קואורדינטות: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{LTBLUE}{DATE_LONG}{BLACK} : תאריך בניה
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}{LTBLUE}{STRING}: אופי התחנה
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK} {LTBLUE}{STRING}: סוג התחנה

@ -327,7 +327,7 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}इस
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_FIM :फिनलैंड मार्का
STR_GAME_OPTIONS_CURRENCY_ISK :आइसलैंडिक क्रोना
STR_GAME_OPTIONS_CURRENCY_HKD :हाँग काँग डॉलर

@ -1031,7 +1031,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}A haszn
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Angol Font
STR_GAME_OPTIONS_CURRENCY_USD :Amerikai Dollár
STR_GAME_OPTIONS_CURRENCY_EUR :Euró
@ -3142,7 +3142,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}A villam
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}A vasúti pálya tulajdonosa: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Helyi önkormányzat: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nincs
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordináták: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordináták: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Mező index: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Épült/felújítva: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Állomás osztálya: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Állomás típusa: {LTBLUE}{STRING}
@ -4907,8 +4908,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Játékszkript
STR_AI_SETTINGS_CLOSE :{BLACK}Bezárás
STR_AI_SETTINGS_RESET :{BLACK}Visszaállítás
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -824,7 +824,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Gjaldmi
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Val á gjaldmiðli
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Sterlingspund
STR_GAME_OPTIONS_CURRENCY_USD :Bandaríkjadalur
STR_GAME_OPTIONS_CURRENCY_EUR :Evra
@ -2473,7 +2473,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Eigandi
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Eigandi járnbrautarspors: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Bæjaryfirvöld: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Enginn
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Hnit: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Byggt: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Tegund stöðvar: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tegund stöðvar: {LTBLUE}{STRING}

@ -464,7 +464,7 @@ STR_GAME_OPTIONS_CAPTION :{WHITE}Ludo Sel
###length 43
###length 44
# Autosave dropdown

@ -656,6 +656,8 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Hutang:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
###next-name-looks-similar
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_YEARS :{BLACK}Jumlah kendaraan yang menghasilkan keuntungan tahun lalu. Ini termasuk kendaraan jalan raya, kereta api, kapal laut dan pesawat terbang
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_PERIODS :{BLACK}Jumlah kendaraan yang menghasilkan keuntungan pada periode terakhir. Ini termasuk kendaraan jalan raya, kereta api, kapal laut dan pesawat terbang
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Jumlah bagian dari stasiun yang diperbaiki baru-baru ini. Setiap bagian dari stasiun (misal: stasiun kereta, terminal bus, bandara) dihitung, meskipun mereka dihubungkan menjadi satu kesatuan stasiun
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Banyaknya uang yang dihasilkan dalam satu kuartal dengan keuntungan terendah pada 12 kuartal terakhir
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Banyaknya uang tunai yang dihasilkan dalam satu kuartal dengan keuntungan tertinggi pada 12 kuartal terakhir
@ -944,7 +946,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Pilih ma
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Poundsterling
STR_GAME_OPTIONS_CURRENCY_USD :Dollar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -1391,6 +1393,7 @@ STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Semua viewport
STR_CONFIG_SETTING_BRIBE :Ijinkan kolusi pada penguasa setempat: {STRING}
###length 2
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Membolehkan perusahaan untuk menyuap pemerintah kota. Jika tertangkap, perusahaan tidak bisa berinteraksi dengan kota selama 6 bulan
STR_CONFIG_SETTING_BRIBE_HELPTEXT_MINUTES :Membolehkan perusahaan untuk menyuap pemerintah kota. Jika tertangkap, perusahaan tidak bisa berinteraksi dengan kota selama 6 menit
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Ijinkan pembelian hak ekslusif pengelolaan transportasi: {STRING}
###length 2
@ -1680,7 +1683,12 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Mengaktifkan pe
STR_CONFIG_SETTING_LOADING_INDICATORS :Tampilkan indikator pengangkutan: {STRING}
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Pilih apakah petunjuk beban ditayangkan di atas kendaran yang sedang mengisi atau menurunkan beban
STR_CONFIG_SETTING_TIMETABLE_MODE :Satuan waktu untuk jadwal: {STRING}
STR_CONFIG_SETTING_TIMETABLE_MODE_HELPTEXT :Pilih satuan waktu yang digunakan untuk jadwal kendaraan
###length 3
STR_CONFIG_SETTING_TIMETABLE_MODE_DAYS :Hari
STR_CONFIG_SETTING_TIMETABLE_MODE_SECONDS :Detik
STR_CONFIG_SETTING_TIMETABLE_MODE_TICKS :Titik
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Tampilkan keberangkatan dan kedatangan pada jadwal: {STRING}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Tampilkan waktu diantisipasi kedatangan dan keberangkatan di jadwal
@ -2208,9 +2216,13 @@ STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Tampilka
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Tampilkan skema warna kendaraan
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Tampilkan skema warna kapal
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Tampilkan skema warna pesawat
STR_LIVERY_TRAIN_GROUP_TOOLTIP :{BLACK}Tampilkan warna grup kereta
STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Tampilkan warna grup kapal
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Pilih warna utama untuk skema terpilih, Ctrl+Klik akan mengatur warna ini di semua skema
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Pilih warna kedua untuk skema terpilih. Ctrl+Klik akan mengatur warna ini di semua skema
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Pilih skema warna untuk diganti, atau banyak skema dengan CTRL+klik. Klik pada kotak untuk berganti dari skema warna yang digunakan
STR_LIVERY_TRAIN_GROUP_EMPTY :Tidak ada grup kereta yang dibentuk
STR_LIVERY_SHIP_GROUP_EMPTY :Tidak ada grup kapal yang dibentuk
###length 23
STR_LIVERY_DEFAULT :Warna Standar
@ -2316,6 +2328,9 @@ STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Ukuran p
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Ukuran Peta dari permainan{}Klik untuk diurutkan berdasarkan area
STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Tanggal
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Tanggal sekarang
STR_NETWORK_SERVER_LIST_PLAY_TIME_SHORT :{BLACK}{NUM}j {NUM}m
STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION :{BLACK}Waktu bermain
STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION_TOOLTIP :{BLACK}Waktu dimainkan saat{}permainan tidak dijeda
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Bahasa, versi server, dll.
STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Klik untuk memilih sesi permainan dari daftar
@ -2331,6 +2346,7 @@ STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Alamat
STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}Kode undangan: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Tgl mulai: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Tgl sekarang: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_PLAY_TIME :{SILVER}Waktu bermain: {WHITE}{NUM}j {NUM}m
STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Skrip Permainan: {WHITE}{STRING} (v{NUM})
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Terproteksi dengan kata kunci!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
@ -3009,7 +3025,7 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Pemilik
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Pemilik Rel Kereta: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Pemkot setempat: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Kosong
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinat: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinat: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Dibuat: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Kelas Stasiun: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipe Stasiun: {LTBLUE}{STRING}
@ -3285,6 +3301,7 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotasi Heightmap:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama Peta Heightmap:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Luas:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}Ukuran sumber gambar heightmap. Untuk hasil terbaik, setiap tepi harus sesuai dengan panjang tepi peta yang tersedia di OpenTTD, seperti 256, 512, 1024, dll.
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target ketinggian puncak
@ -3638,6 +3655,8 @@ STR_SUBSIDIES_NONE :{ORANGE}- Tidak
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Jasa transportasi bersubsidi:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} dari {STRING} ke {STRING}{YELLOW} ({COMPANY}{YELLOW}, {STRING})
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik pada layanan untuk mengarahkan pandangan utama pada industri/kota. Ctrl+Click akan membuka viewport baru pada lokasi industri/kota
STR_SUBSIDIES_SUBSIDISED_EXPIRY_DATE :hingga {DATE_SHORT}
STR_SUBSIDIES_SUBSIDISED_EXPIRY_TIME :tersisa {UNITS_MONTHS_OR_MINUTES}
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Buku Cerita
@ -4162,6 +4181,14 @@ STR_ENGINE_PREVIEW_TRAM_VEHICLE :kendaraan jalan
STR_ENGINE_PREVIEW_AIRCRAFT :pesawat
STR_ENGINE_PREVIEW_SHIP :kapal
STR_ENGINE_PREVIEW_COST_WEIGHT :Biaya: {CURRENCY_LONG} Berat: {WEIGHT_SHORT}
STR_ENGINE_PREVIEW_COST_MAX_SPEED :Biaya: {CURRENCY_LONG} Kecepatan maks.: {VELOCITY}
STR_ENGINE_PREVIEW_SPEED_POWER :Kecepatan: {VELOCITY} Daya: {POWER}
STR_ENGINE_PREVIEW_SPEED_POWER_MAX_TE :Kecepatan: {VELOCITY} Daya: {POWER} Maks. T.E.: {FORCE}
STR_ENGINE_PREVIEW_RUNCOST_YEAR :Biaya operasional: {CURRENCY_LONG}/tahun
STR_ENGINE_PREVIEW_RUNCOST_PERIOD :Biaya operasional: {CURRENCY_LONG}/periode
STR_ENGINE_PREVIEW_CAPACITY :Kapasitas: {CARGO_LONG}
STR_ENGINE_PREVIEW_CAPACITY_2 :Kapasitas: {CARGO_LONG}, {CARGO_LONG}
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Ganti {STRING} - {STRING}
@ -4330,12 +4357,16 @@ STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Nilai Tr
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Perbaikan interval: {LTBLUE}{COMMA}{NBSP}hari{BLACK} {STRING}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Jangka waktu perbaikan: {LTBLUE}{COMMA} %{BLACK} {STRING}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Tingkatkan jangka waktu servis sebanyak 10 hari. Ctrl+Klik untuk menambah sebanyak 5 hari
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :{BLACK}Tingkatkan jangka waktu servis sebanyak 5 menit. Ctrl+Click untuk menambah sebanyak 1 menit
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Tingkatkan jangka waktu servis sebanyak 10 persen. Ctrl+Click untuk menambah sebanyak 5 persen
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Kurangi jangka waktu servis sebanyak 10 hari. Ctrl+Click untuk mengurangi sebanyak 5 hari
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :{BLACK}Kurangi jangka waktu servis sebanyak 5 menit. Ctrl+Click untuk mengurangi sebanyak 1 menit
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Kurangi jangka waktu servis sebanyak 10 persen. Ctrl+Click untuk mengurangi sebanyak 5 persen
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Ubah jenis interval perbaikan
STR_VEHICLE_DETAILS_DEFAULT :Standar
STR_VEHICLE_DETAILS_DAYS :Hari
STR_VEHICLE_DETAILS_PERCENT :Persentase
###length VEHICLE_TYPES
@ -4705,8 +4736,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Skrip Permainan
STR_AI_SETTINGS_CLOSE :{BLACK}Tutup
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -880,7 +880,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Aonaid a
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Aonaid airgeadra a roghnú
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Punt na Breataine
STR_GAME_OPTIONS_CURRENCY_USD :Dollar Mheiriceá
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -2822,7 +2822,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Úinéir
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Úinéir an iarnróid: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Údarás áitiúil: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ceann ar bith
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Comhordanáidí: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Tógtha: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Aicme an stáisiúin: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Cineál stáisiúin: {LTBLUE}{STRING}

@ -969,7 +969,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Selezion
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Sterlina britannica
STR_GAME_OPTIONS_CURRENCY_USD :Dollaro americano
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -3119,7 +3119,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propriet
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Proprietario ferrovia: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autorità locale: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nessuna
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinate: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Costruito/Rinnovato il: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Tipo stazione: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo stazione: {LTBLUE}{STRING}
@ -4884,8 +4883,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script di gioco
STR_AI_SETTINGS_CLOSE :{BLACK}Chiudi
STR_AI_SETTINGS_RESET :{BLACK}Reimposta
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -906,7 +906,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}通貨
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}通貨単位の選択
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :英ポンド
STR_GAME_OPTIONS_CURRENCY_USD :米ドル
STR_GAME_OPTIONS_CURRENCY_EUR :欧州連合・ユーロ
@ -2902,7 +2902,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}軌道
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}線路所有者: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}所属街域: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :なし
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}座標: {LTBLUE}{NUM}x{NUM}x{NUM}({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}建設年: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}駅の種類: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}駅の種類: {LTBLUE}{STRING}

@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}화폐
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :영국 파운드
STR_GAME_OPTIONS_CURRENCY_USD :미국 달러
STR_GAME_OPTIONS_CURRENCY_EUR :유로
@ -3079,7 +3079,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}전찻
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}철도 소유주: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}지역 당국: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :없음
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}좌표: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}좌표: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}칸 인덱스: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}건설날짜: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}역 분류: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}역 종류: {LTBLUE}{STRING}
@ -4844,8 +4845,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :게임 스크
STR_AI_SETTINGS_CLOSE :{BLACK}닫기
STR_AI_SETTINGS_RESET :{BLACK}초기화
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -1049,7 +1049,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Unitates
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Electio unitatum nummi
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Libra Britannica
STR_GAME_OPTIONS_CURRENCY_USD :Dollarium CFA
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -2833,7 +2833,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Possesso
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Possessor ferriviae: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Auctoritas vicinalis: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nulla
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinatae: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Dies struendi: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Classis stationis: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Typus stationis: {LTBLUE}{STRING}

@ -969,7 +969,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Naudas v
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Lielbritānijas sterliņu mārciņas
STR_GAME_OPTIONS_CURRENCY_USD :ASV dolāri
STR_GAME_OPTIONS_CURRENCY_EUR :Eiro
@ -3083,7 +3083,8 @@ STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Dzelzce
STR_LAND_AREA_INFORMATION_RAIL_OWNER.kas :{BLACK}Dzelzceļa īpašniece: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Pašvaldība: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Neviena
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinātes: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinātes: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Lauciņa rādītājs: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Buvēts/atjaunots: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stacijas klase: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stacijas tips: {LTBLUE}{STRING}
@ -4854,8 +4855,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spēles skripts
STR_AI_SETTINGS_CLOSE :{BLACK}Aizvērt
STR_AI_SETTINGS_RESET :{BLACK}Atiestatīt
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -1091,7 +1091,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valiuta
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Valiutos pasirinkimas
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Svarai sterlingų
STR_GAME_OPTIONS_CURRENCY_USD :Amerikos Doleris
STR_GAME_OPTIONS_CURRENCY_EUR :Eurai
@ -3041,7 +3041,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramvaja
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Geležinkelio savininkas: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Vietos valdžia: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nėra
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinatės: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Pastatytas: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stotelės rūšis: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stotelės tipas: {LTBLUE}{STRING}

@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Währung
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Pond
STR_GAME_OPTIONS_CURRENCY_USD :Dollar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -3078,7 +3078,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramschi
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Schinnebesëtzer: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gemeng: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Keng
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinaten: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinaten: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Feldindex: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Gebaut/renovéiert: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Statiounsklass: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Statiounstyp: {LTBLUE}{STRING}
@ -4843,8 +4844,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spill-Script
STR_AI_SETTINGS_CLOSE :{BLACK}Zoumaachen
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -762,7 +762,7 @@ STR_GAME_OPTIONS_CAPTION :{WHITE}Опци
###length 43
###length 44
# Autosave dropdown

@ -829,7 +829,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Unit kew
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Pilihan unit kewangan
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Paun British
STR_GAME_OPTIONS_CURRENCY_USD :Dolar Amerika
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -2368,7 +2368,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Pemilik
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Pemilik landasan keretapi: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Pihak berkuasa: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Tiada
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinat: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Dibina: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Kelas stesen: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Jenis stesen: {LTBLUE}{STRING}

@ -398,7 +398,7 @@ STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE
###length 43
###length 44
# Autosave dropdown

@ -670,7 +670,7 @@ STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLAC
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :पौंड
STR_GAME_OPTIONS_CURRENCY_USD :डोल्लर
STR_GAME_OPTIONS_CURRENCY_EUR :युरो

@ -885,7 +885,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valutaen
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Velg valutaenhet som skal brukes
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Britisk pund
STR_GAME_OPTIONS_CURRENCY_USD :Amerikansk dollar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -2848,7 +2848,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Eier av
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Eier av jernbanespor: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Bystyret: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ingen
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinater: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Bygget: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stasjonstype: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stasjonstype: {LTBLUE}{STRING}

@ -855,7 +855,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valutaei
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Vel valutaeining
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Pund
STR_GAME_OPTIONS_CURRENCY_USD :Dollar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -2537,7 +2537,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Trikkesp
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Jernbaneskjene-eigar: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Bystyret: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ingen
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinatar: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Byggd: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stasjonsklasse: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stasjontype: {LTBLUE}{STRING}

@ -845,7 +845,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}واحد
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}انتخب واحد پول
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :پوند
STR_GAME_OPTIONS_CURRENCY_USD :دلار
STR_GAME_OPTIONS_CURRENCY_EUR :یورو
@ -2341,7 +2341,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}مالک
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}مالک ریل راه آهن: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}فرماندار محلی: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :هیچکدام
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}مختصات: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}ساخته شده در: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}کلاس ایستگاه: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}نوع ایستگاه: {LTBLUE}{STRING}

@ -1347,7 +1347,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Wybór w
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Funt brytyjski
STR_GAME_OPTIONS_CURRENCY_USD :Dolar amerykański
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -3458,7 +3458,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Właści
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Właściciel linii kolejowej: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokalne władze: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Brak
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Współrzędne: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Współrzędne: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Indeks pola: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Zbudowano/odnowiono: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Rodzaj stacji: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Typ stacji: {LTBLUE}{STRING}
@ -5114,7 +5115,7 @@ STR_TIMETABLE_START_SECONDS_QUERY :Sekundy do uruc
STR_TIMETABLE_CHANGE_TIME :{BLACK}Zmień czas
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ustal ilość czasu, jaką powinno zająć zaznaczone polecenie. Użyj Ctrl, aby ustalić taki czas dla wszystkich poleceń
STR_TIMETABLE_CLEAR_TIME :{BLACK}Usuń czas
STR_TIMETABLE_CLEAR_TIME :{BLACK}Wyczyść czas
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Wyczyść podany czas w zaznaczonym poleceniu. Użyj Ctrl, aby wyczyścić czasy we wszystkich poleceniach
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Zmień limit prędkości
@ -5229,8 +5230,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Zamknij
STR_AI_SETTINGS_RESET :{BLACK}Resetuj
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Selecç
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Libra Britânica
STR_GAME_OPTIONS_CURRENCY_USD :Dólar dos E.U.A.
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -1340,7 +1340,7 @@ STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Facilitar a rem
STR_CONFIG_SETTING_TRAIN_LENGTH :Tamanho máximo de comboios: {STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Assignar o tamanho máximo dos comboios
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} quadrado{P 0 "" s}
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} mosaico{P 0 "" s}
STR_CONFIG_SETTING_SMOKE_AMOUNT :Quantidade de fumo/faíscas de veículos: {STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Assignar quanto fumo ou quantas faíscas são emitidas pelos veículos
@ -1352,14 +1352,14 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Tipo de acelera
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Escolha o modelo de física para a aceleração de veículos de estrada. O modelo "original" penaliza as inclinações para todos os veículos. O modelo "realista" penaliza as curvas e inclinações tendo em conta várias propriedades do motor, tais como o esforço de tração
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Ângulo de inclinação para comboios: {STRING}
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Ângulo de inclinação de um quadrado para um comboio. Valores mais elevados tornam a subida mais difícil
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Ângulo de inclinação de um mosaico para um comboio. Valores mais elevados tornam a subida mais difícil
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Ângulo de inclínação para veículos rodoviários: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Declive de um quadrado inclinado para um veiculo de estrada. Valores mais altos tornam mais difícil de subir.
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Declive de um mosaico inclinado para um veiculo de estrada. Valores mais altos tornam mais difícil de subir.
STR_CONFIG_SETTING_FORBID_90_DEG :Proibir comboios fazer curvas de 90º: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Curvas de 90 graus ocorrem quando uma pista horizontal é directamente seguida por outra vertical num quadrado adjacente, fazendo com que o combóio vire 90 graus quando atravessa a fronteira dos quadrados, ao invés dos habituais 45 graus para outras combinações de pistas.
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Curvas de 90 graus ocorrem quando uma pista horizontal é diretamente seguida por outra vertical num mosaico adjacente, fazendo com que o comboio vire 90 graus quando atravessa a fronteira dos mosaicos, ao invés dos habituais 45 graus para outras combinações de pistas.
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Permitir juntar estações não adjacentes: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Permite acrescentar partes a uma estação sem tocar diretamente nas partes já existentes, fazendo Ctrl+Clique enquanto coloca as novas partes
@ -1649,7 +1649,7 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Suavizar desloc
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controla como a vista principal navega para uma posição específica ao clicar no mapa pequeno ou ao dar um comando para navegar para um objeto específico no mapa. Se ativo, a vista principal navega suavemente, se inativo a vista salta diretamente para o destino.
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Mostrar medidas nas várias ferramentas de construção: {STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Mostrar distâncias em quadrados e diferenças de altura enquanto arrasta o rato durante tarefas de construção
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Mostrar distâncias em mosaicos e diferenças de altura enquanto arrasta o rato durante tarefas de construção
STR_CONFIG_SETTING_LIVERIES :Mostrar estampagens da empresa: {STRING}
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Controla a utilização de decorações específicas por tipo de veículo (em vez de decorações por empresa)
@ -1922,7 +1922,7 @@ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentagem da
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Ao arrastar, colocar sinais a cada: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Define a distância a que os sinais serão construídos num carril até ao próximo obstáculo (sinal, junção), se os sinais são arrastados
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} quadrado{P 0 "" s}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} mosaico{P 0 "" s}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Ao arrastar, manter distância fixa entre sinais: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Selecionar o comportamento da colocação de sinais ao Ctrl+Arrastar os sinais. Se desativado, os sinais são colocados à volta de túneis ou pontes para evitar longos trajetos sem sinais. Se ativo, os sinais são colocados a cada N mosaicos, facilitando o alinhamento de sinais em linhas paralelas
@ -2966,14 +2966,14 @@ STR_OBJECT_BUILD_CAPTION :{WHITE}Selecç
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Selecionar objeto para construir. Ctrl+Clique+Arrastar para selecionar a área diagonalmente. Pressione também Shift para apenas mostrar o custo estimado
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Selecionar a classe do objecto a construir
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Pré-visualização do objecto
STR_OBJECT_BUILD_SIZE :{BLACK}Tamanho: {GOLD}{NUM} x {NUM} quadrados
STR_OBJECT_BUILD_SIZE :{BLACK}Tamanho: {GOLD}{NUM} x {NUM} mosaicos
STR_OBJECT_CLASS_LTHS :Faróis
STR_OBJECT_CLASS_TRNS :Transmissores
# Tree planting window (last eight for SE only)
STR_PLANT_TREE_CAPTION :{WHITE}Árvores
STR_PLANT_TREE_TOOLTIP :{BLACK}Escolha um tipo de árvore para plantar. Se o quadrado já tiver uma árvore, serão adicionadas mais árvores de difrentes tipos independentemente do tipo selecionado
STR_PLANT_TREE_TOOLTIP :{BLACK}Escolha um tipo de árvore para plantar. Se o mosaico já tiver uma árvore, serão adicionadas mais árvores de difrentes tipos independentemente do tipo selecionado
STR_TREES_RANDOM_TYPE :{BLACK}Árvores de tipo aleatório
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantar árvores de tipo aleatório. Ctrl+Clique+Arrastar para selecionar a área na diagonal. Pressione também Shift para apenas mostrar o custo estimado
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Plantar aleatoriamente
@ -3079,13 +3079,14 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Dono da
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Dono da linha férrea: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoridade local: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nenhum
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Índice do mosaico: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construído/renovado: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Tipo de estação: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo de estação: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Tipo de aeroporto: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Nome do aeroporto: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nome do quadrado do aeroporto: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nome do mosaico do aeroporto: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carga aceite: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
@ -3887,8 +3888,8 @@ STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Valor da
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infraestrutura:
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} {P "secção" "secções" } de caminho-de-ferro
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} {P "secção" "secções"} de estrada
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} mosaico{P "" s} de água
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} bloco{P "" s} de estação
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} mosaico{P "" s} com água
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} mosaico{P "" s} de estação
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} aeroporto{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Nenhum
@ -3927,7 +3928,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Secções
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Sinais
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Secções de estrada:
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Secções de elétricos:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Mosaicos de água:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Mosaicos com água:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canais
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Estações:
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Mosaicos de estações
@ -4089,7 +4090,7 @@ STR_PURCHASE_INFO_NONE :Nenhum
STR_PURCHASE_INFO_ENGINES_ONLY :Apenas locomotivas
STR_PURCHASE_INFO_ALL_BUT :Todas menos {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Máx. Força de Tracção: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} mosaicos
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo de aeronave: {GOLD}{STRING}
###length 3
@ -4844,8 +4845,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de Jogo
STR_AI_SETTINGS_CLOSE :{BLACK}Fechar
STR_AI_SETTINGS_RESET :{BLACK}Repor
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@ -4957,7 +4956,7 @@ STR_ERROR_ALREADY_BUILT :{WHITE}... já
STR_ERROR_OWNED_BY :{WHITE}... propriedade de {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... a área é propriedade de outra empresa
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... atingido o limite para terraformação
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... atingido o limite para limpeza de quadrados
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... limite para limpeza de mosaicos atingido
STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... limite de plantação de árvores alcançado
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Nome deve ser único
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} no caminho

@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Alege un
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Liră sterlină
STR_GAME_OPTIONS_CURRENCY_USD :Dolar american
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -3076,7 +3076,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propriet
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Proprietar al căii ferate: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritatea locală: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Niciuna
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordonate: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construit/renovat: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Clasa stației: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tip stație: {LTBLUE}{STRING}
@ -4841,8 +4840,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de joc
STR_AI_SETTINGS_CLOSE :{BLACK}Închide
STR_AI_SETTINGS_RESET :{BLACK}Resetează
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -1112,7 +1112,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Смен
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Английский фунт
STR_GAME_OPTIONS_CURRENCY_USD :Доллар США
STR_GAME_OPTIONS_CURRENCY_EUR :Евро
@ -1760,8 +1760,8 @@ STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :По часов
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Уровень высоты для карт с плоским рельефом: {STRING}
###length 2
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Одна или несколько клеток в северном углу не пусты
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Одна или несколько клеток берега без воды
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Как минимум одно поле в северном углу карты не пустое
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Как минимум одно поле у края карты - суша
STR_CONFIG_SETTING_STATION_SPREAD :Максимальный размер станции: {STRING}
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Максимальный размер области, которую может занимать станция или её составные части.{}Имейте в виду, что большие значения замедляют игру.
@ -2072,7 +2072,7 @@ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Процент
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :При перетаскивании ставить сигналы каждые: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Настройка периодичности расстановки сигналов методом перетаскивания. Сигналы будут устанавливаться до первого встреченного препятствия (пересечения или другого сигнала).
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} клет{P ку ки ок}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} пол{P е я ей}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Равномерная расстановка сигналов при перетаскивании: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Настройка расстановки сигналов с помощью Ctrl+перетаскивания. Если равномерная расстановка отключена, то сигналы дополнительно ставятся перед мостами, туннелями и после них. Если включена, то сигналы ставятся ровно на каждой N-й клетке.
@ -3253,7 +3253,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Влад
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Владелец ж/д пути: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Администрация: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Нет
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Координаты: {LTBLUE}{NUM} × {NUM} × {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Координаты: {LTBLUE}{NUM} × {NUM} × {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Номер поля: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Построено/обновлено: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Класс станции: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Тип станции: {LTBLUE}{STRING}
@ -4061,8 +4062,8 @@ STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Стои
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Инфраструктура:
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} ж/д участ{P ок ка ков}
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} дорожны{P й х х} участ{P ок ка ков}
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} водны{P й х х} участ{P ок ка ков}
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} участ{P ок ка ков} занято станциями
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} водн{P ое ых ых} пол{P е я ей}
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} пол{P е я ей} занято станциями
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} аэропорт{P "" а ов}
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Нет
@ -4101,7 +4102,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Ж/д у
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Сигналы
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Дорожные участки:
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Трамвайные участки:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Водные участки:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Водные поля:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Каналы
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Станции:
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Площадь станций
@ -5030,8 +5031,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :игровых
STR_AI_SETTINGS_CLOSE :{BLACK}Закрыть
STR_AI_SETTINGS_RESET :{BLACK}Сброс
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -3217,7 +3217,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Vlasnik
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Vlasnik železničke pruge: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokalna vlast: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nema
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinate: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Sagrađeno: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Klasa stanice: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Vrsta stanice: {LTBLUE}{STRING}
@ -4957,8 +4956,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Skripta igre
STR_AI_SETTINGS_CLOSE :{BLACK}Zatvori
STR_AI_SETTINGS_RESET :{BLACK}Poništi
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}货币
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :英镑
STR_GAME_OPTIONS_CURRENCY_USD :美元
STR_GAME_OPTIONS_CURRENCY_EUR :欧元
@ -1844,8 +1844,8 @@ STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :启用站台长
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :列车车厢速度限制:{STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :启用时,列车的最高速度将取决于车厢的速度上限。
STR_CONFIG_SETTING_DISABLE_ELRAILS :用电气化铁路:{STRING}
STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :“打开”本选项时禁止电气化铁路的使用
STR_CONFIG_SETTING_DISABLE_ELRAILS :用电气化铁路:{STRING}
STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :启用时允许电力机车在普通轨道上运行而无需铺设电气化轨道。
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :玩家车站的剪彩仪式: {STRING}
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :当玩家设立的车站首次有载具停靠时显示讯息。
@ -1916,8 +1916,8 @@ STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :原版
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :平滑
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :冻结
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :转运系统中支付的利润百分比 {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :设定在转运系统中支付给前一环节的收入百分比, 从而对收入有更多的控制权
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :联运账面收入百分比:{STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :设定在多程联运时,载具换班时前一程载具所占总收入的百分比。此选项允许更有效地控制收入。
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :当拖动时,放置信号灯每隔:{STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :设置以拖动的方式建设时,自动放置信号灯时的间距,将以该间距放置信号灯,直到碰到障碍(信号灯,分支)
@ -2753,7 +2753,7 @@ STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLA
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP_MONTH :{BLACK}每月有 {CARGO_LONG} 需从 {STATION} 运至 {STATION} (运载能力的 {COMMA}%{STRING}
STR_LINKGRAPH_STATS_TOOLTIP_MINUTE :{BLACK}每分钟有 {CARGO_LONG} 需从 {STATION} 运至 {STATION} (运载能力的 {COMMA}%{STRING}
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}有{CARGO_LONG}要运回(运载能力的{COMMA}%)
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}有{CARGO_LONG}要运回(运载能力的 {COMMA}%
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}平均行驶时间: {UNITS_DAYS_OR_SECONDS}
# Base for station construction window(s)
@ -3078,7 +3078,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}有轨
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}铁路归属:{LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}地方政府:{LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :没有
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}坐标: {LTBLUE}{NUM} × {NUM} × {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}坐标:{LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}格编号:{LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}建造/翻新于:{LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}车站分类: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}车站类型: {LTBLUE}{STRING}
@ -3522,7 +3523,7 @@ STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} 应
STR_NEWGRF_ERROR_INVALID_PARAMETER :{1:STRING} 参数错误:参数 {2:STRING} ({3:NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} 必须在 {2:STRING} 之前加载。
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} 必须在 {2:STRING} 后加载。
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} 需要OpenTTD {2:STRING} 或更高版本
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} 需要 OpenTTD {2:STRING} 或更高版本
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF 被设计为可平移
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :加载的NewGRF太多
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :载入 {1:STRING} 为静态 NewGRF 时载入 {2:STRING} 可能造成同步错误
@ -3572,14 +3573,14 @@ STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}回调
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' 返回了错误的货物类型。位于产品回调函数 {2:HEX} 处
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<invalid cargo>
STR_NEWGRF_INVALID_CARGO :<无效货物>
STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} of <invalid cargo>
STR_NEWGRF_INVALID_ENGINE :<invalid vehicle model>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<invalid industry>
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} / <无效货物>
STR_NEWGRF_INVALID_ENGINE :<无效载具型号>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<无效工业>
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
STR_INVALID_VEHICLE :<不明载具>
STR_INVALID_VEHICLE :<无效载具>
# NewGRF scanning window
STR_NEWGRF_SCAN_CAPTION :{WHITE}正在扫描 NewGRF
@ -3612,7 +3613,7 @@ STR_TOWN_POPULATION :{BLACK}地图
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (都市)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}人口:{ORANGE}{COMMA}{BLACK} 房屋:{ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} 上月:{ORANGE}{COMMA}{BLACK} 最大{ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}上月产出的{WHITE}{CARGO_LIST}{BLACK}{ORANGE}{COMMA}{BLACK} 最大产量{ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MINUTE_MAX :{BLACK}上分钟产出的{WHITE}{CARGO_LIST}{BLACK}{ORANGE}{COMMA}{NBSP}{BLACK}最大产量:{ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}城镇发展所必需的货物:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{RED} 需要: {ORANGE}{STRING}
@ -3620,8 +3621,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}已运输 {GREEN}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}已运输:{CARGO_TINY} /{RED}总需求: {CARGO_LONG}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (已运输)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}城镇每 {ORANGE}{UNITS_DAYS_OR_SECONDS}{BLACK}{NBSP}成长一次
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}城镇每 {ORANGE}{UNITS_DAYS_OR_SECONDS}{BLACK}{NBSP}成长一次(正接受资助)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}城镇每 {ORANGE}{UNITS_DAYS_OR_SECONDS}{BLACK}成长一次
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}城镇每 {ORANGE}{UNITS_DAYS_OR_SECONDS}{BLACK}成长一次(正接受资助)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}城镇发展已{RED}停滞
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}当前城镇噪音: {ORANGE}{COMMA}{BLACK} 最大: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}将屏幕中心移动到城镇的位置。按住 <Ctrl> 键点选会在新视点中显示目标位置。
@ -3937,12 +3938,12 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL_PERIOD :{WHITE}{CURRENC
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}工业设施
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- 没有 -
STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% 已运输){BLACK}
STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW}{COMMA}% 已运输){BLACK}
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}{STRING}{STRING}以及其余 {NUM} 个……
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}、{STRING}、{STRING}……(尚有 {NUM} 个未显示)
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}工业名称 - 点选名称以将屏幕中心移动到当前工业的位置。按住 <Ctrl> 键点选会在新视点中显示工业位置。
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}接受的货物:{SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}产出的货物:{SILVER}{STRING}
@ -3953,21 +3954,21 @@ STR_INDUSTRY_DIRECTORY_FILTER_NONE :无
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}上月产量:
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}上分钟产量:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% 已运输)
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK}{COMMA}% 已运输)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}将屏幕中心移动到当前工业的位置。按住 <Ctrl> 键点选会在新视点中显示工业位置。
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}生产等级: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}此工业已经宣布即刻停业倒闭!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}需要: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}需要{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}产出:{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :{STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}需要:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}:库存 {CARGO_SHORT} {STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}改变产量
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}修改产量 (百分比, 最高 800%)
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}修改产量(百分比,最高为 800%
# Vehicle lists
###length VEHICLE_TYPES
@ -4080,7 +4081,7 @@ STR_PURCHASE_INFO_COST_REFIT :{BLACK}售价:
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}重量:{GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}售价:{GOLD}{CURRENCY_LONG}{BLACK} 速度:{GOLD}{VELOCITY}
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}售价:{GOLD}{CURRENCY_LONG}{BLACK} (改装费用:{GOLD}{CURRENCY_LONG}{BLACK}) 速度:{GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}运载能力:{GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}运载能力:{GOLD}{CARGO_LONG}{CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}功率:{GOLD}+{POWER}{BLACK} 重量:{GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}可改装为:{GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :所有类型
@ -4442,7 +4443,7 @@ STR_VEHICLE_INFO_CAPACITY :{BLACK}运载
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}运载能力:{LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}运载能力:{LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}转运成本: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}联运账面收入:{LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}每 {LTBLUE}{COMMA}{NBSP}天进行维护{BLACK} 上次维护日期:{LTBLUE}{STRING}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_MINUTES :{BLACK}维修间隔:{LTBLUE}{COMMA}{NBSP}分钟{BLACK} {STRING}
@ -4843,8 +4844,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :游戏脚本
STR_AI_SETTINGS_CLOSE :{BLACK}关闭
STR_AI_SETTINGS_RESET :{BLACK}重设
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}{ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@ -4885,11 +4884,11 @@ STR_INCOME_FLOAT_COST :{RED}支出:{
STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}收入:{CURRENCY_LONG}
STR_INCOME_FLOAT_INCOME :{GREEN}收入:{CURRENCY_LONG}
STR_FEEDER_TINY :{TINY_FONT}{YELLOW}中转:{CURRENCY_LONG}
STR_FEEDER :{YELLOW}中转{CURRENCY_LONG}
STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}联运: {CURRENCY_LONG}{WHITE} / {GREEN}收入: {CURRENCY_LONG}
STR_FEEDER_INCOME :{YELLOW}联运: {CURRENCY_LONG}{WHITE} / {GREEN}收入: {CURRENCY_LONG}
STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}联运: {CURRENCY_LONG}{WHITE} / {RED}支付: {CURRENCY_LONG}
STR_FEEDER_COST :{YELLOW}联运: {CURRENCY_LONG}{WHITE} / {RED}支付: {CURRENCY_LONG}
STR_FEEDER :{YELLOW}联运{CURRENCY_LONG}
STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}联运{CURRENCY_LONG}{WHITE} / {GREEN}收入:{CURRENCY_LONG}
STR_FEEDER_INCOME :{YELLOW}联运{CURRENCY_LONG}{WHITE} / {GREEN}收入:{CURRENCY_LONG}
STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}联运{CURRENCY_LONG}{WHITE} / {RED}支出:{CURRENCY_LONG}
STR_FEEDER_COST :{YELLOW}联运{CURRENCY_LONG}{WHITE} / {RED}支出:{CURRENCY_LONG}
STR_MESSAGE_ESTIMATED_COST :{WHITE}预计费用:{CURRENCY_LONG}
STR_MESSAGE_ESTIMATED_INCOME :{WHITE}预计收入:{CURRENCY_LONG}

File diff suppressed because it is too large Load Diff

@ -1009,7 +1009,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valute
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Izbira valut
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Funt
STR_GAME_OPTIONS_CURRENCY_USD :Dolar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -2773,7 +2773,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Lastnik
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Lastnik železnice: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokalna oblast: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Brez
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinate: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Zgrajeno: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Razred postaje: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Vrsta postaje: {LTBLUE}{STRING}

@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Seleccio
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Libra británica
STR_GAME_OPTIONS_CURRENCY_USD :Dólar estadounidense
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -1026,7 +1026,7 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_120_MINUTES :Cada 120 minuto
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Idioma
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Selecciona el idioma a emplear en interfaz del juego
STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% completo)
STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% completado)
STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Pantalla completa
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marca esta casilla para jugar OpenTTD a pantalla completa
@ -2272,7 +2272,7 @@ STR_LIVERY_PANEL_TOOLTIP :{BLACK}Seleccio
STR_LIVERY_TRAIN_GROUP_EMPTY :No se han definido grupos de trenes
STR_LIVERY_ROAD_VEHICLE_GROUP_EMPTY :No se han definido grupos de vehículos de carretera
STR_LIVERY_SHIP_GROUP_EMPTY :No se han definido grupos de barcos
STR_LIVERY_AIRCRAFT_GROUP_EMPTY :No se han establecido grupos de aeronaves
STR_LIVERY_AIRCRAFT_GROUP_EMPTY :No se han definido grupos de aeronaves
###length 23
STR_LIVERY_DEFAULT :Color por Defecto
@ -3079,7 +3079,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propieta
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietario del ferrocarril: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoridad local: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ninguna
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Índice de la casilla: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construido/renovado: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Clase de estación: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo de estación: {LTBLUE}{STRING}
@ -4844,8 +4845,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de juego
STR_AI_SETTINGS_CLOSE :{BLACK}Cerrar
STR_AI_SETTINGS_RESET :{BLACK}Reiniciar
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -938,7 +938,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Divisa
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Elegir divisa
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Libra británica
STR_GAME_OPTIONS_CURRENCY_USD :Dólar estadounidense
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -2999,7 +2999,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propieta
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietario del ferrocarril: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Ayuntamiento: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ninguno
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM}×{NUM}×{NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construido: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Clase de estación: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo de estación: {LTBLUE}{STRING}

@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Välj va
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Brittiskt pund
STR_GAME_OPTIONS_CURRENCY_USD :Amerikansk dollar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -3078,7 +3078,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Spårvä
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Järnvägens ägare: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokala myndigheter: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ingen
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinater: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Byggd/renoverad: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stationsklass: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stationstyp: {LTBLUE}{STRING}
@ -4843,8 +4842,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spelskript
STR_AI_SETTINGS_CLOSE :{BLACK}Stäng
STR_AI_SETTINGS_RESET :{BLACK}Återställ
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -379,18 +379,18 @@ STR_GOTO_ORDER_VIEW :{BLACK}கட
###length 31
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}இடை நிறுத்து
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}அதி வேகமாக விளையாடு
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}விருப்பத் தேர்வு
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}விருப்பத்தேர்வுகள் மற்றும் அமைப்புகள்
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}விளையாட்டை சேமி,கைவிடு, வெளியேறு
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}வரைபடத்தை காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}நகர புத்தகம் காண்பி
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}நகரங்களின் பட்டியலை காட்டு அல்லது புதிய நகரத்தினை நிறுவு
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}மானியங்களைக் காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}நிறுவனத்தின் நிலையங்களின் பட்டியலை காண்பி
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}நிறுவனத்தின் நிதி நிலைமையை காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}நிறுவனத்தின் விவரங்களை காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}கதை புத்தகத்தினைக் காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}குறிக்கோள் பட்டியலைக் காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}வரைபடம் காண்பி
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}நிறுவங்களின் பட்டியலை காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}குறிக்கோள் பட்டியலைத் திற
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}நிறுவன வரைபடங்களைத் திற. மேலும் சரக்கு விலைப்பட்டியலைக் காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}நிறுவங்களின் பட்டியலைத் திற
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}ஓர் தொழிற்சாலையை கட்டு அல்லது தொழிற்சாலைகளின் பட்டியலை காட்டு
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}நிறுவனத்தின் இரயில்களைக் காட்டு. Ctrl+Click அழுத்தினால் குழு/வாகனங்களின் பட்டியல் தெரியும்
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}நிறுவனத்தின் சாலை வாகனங்களைக் காட்டு. Ctrl+Click அழுத்தினால் குழு/வாகனங்களின் பட்டியல் தெரியும்
@ -606,7 +606,7 @@ STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}தொ
STR_GRAPH_INCOME_CAPTION :{WHITE}வருமான வரைபடம்
STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}பரிமாற்றம் செய்யப்பட்ட சரக்குப்பெட்டிகள்
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}கம்பெனி செயல்வரம்பு (அதிகபட்ச செயல்வரம்பு=1000)
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}கம்பெனி மதிப்பீடுகள
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}நிறுவன மதிப்பீடு வரைபடம
STR_GRAPH_LAST_72_MINUTES_TIME_LABEL :{TINY_FONT}{BLACK}கடந்த 72 நிமிடங்கள்
@ -662,6 +662,7 @@ STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}மொ
###next-name-looks-similar
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}கடந்த 12 காலாண்டுகளில் மிகக் குறைந்த லாபத்துடன் காலாண்டில் செய்யப்பட்ட பணத்தின் அளவு
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}கடந்த 12 காலாண்டுகளில் அதிகபட்ச லாபத்துடன் காலாண்டில் செய்யப்பட்ட பணத்தின் அளவினைக் காட்டு
STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}கடந்த நான்கு காலாண்டுகளில் சேர்க்கப்பட்ட சரக்கு பெட்டிகள்
STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}கடந்த காலாண்டில் கையாளப்பட்ட சரக்கு வகைகள்
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}இந்த நிறுவனம் வங்கியில் வைத்திருக்கும் பணம்
@ -936,7 +937,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}நா
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :பிரித்தானிய பவுண்டு
STR_GAME_OPTIONS_CURRENCY_USD :அமெரிக்கன் டாலர்
STR_GAME_OPTIONS_CURRENCY_EUR :யுரோ
@ -1080,6 +1081,7 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}உங
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}உங்கள் நாணய மதிப்பினை ஒரு பவுண்டு (£) அளவு அதிகரிக்கவும்
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}உங்களது நாணயத்தின் நாணயமாற்று விகிதத்தை ஒரு பவுண்டாக (£) அமைக்கவும்
STR_CURRENCY_SEPARATOR :{LTBLUE}பிரிப்பான்: {ORANGE}{STRING}
STR_CURRENCY_PREFIX :{LTBLUE}முன் ஒட்டு: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}உங்கள் நாணயத்தின் முன் ஒட்டத்தினை அமையுங்கள்
@ -1093,7 +1095,7 @@ STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}யூ
STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}யூரோவிற்கு தாமதமாக மாறுங்கள்
STR_CURRENCY_PREVIEW :{LTBLUE}முன்னோட்டம்: {ORANGE}{CURRENCY_LONG}
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 பவுண்டு (£) உங்க்ள் நாணயத்தில்
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}உங்கள் நாணயத்தில் 10000 பவுண்டு (£)
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}பயனரால் மாற்றப்பட்ட பண குணாதிசயங்களை மாற்று
STR_NONE :ஒன்றுமில்லை
@ -1504,7 +1506,7 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}வி
STR_CONFIG_SETTING_STATION_SPREAD :அதிக. நிலைய விரிப்பு: {STRING}
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :ஒரு நிலையத்தின் அதிகபட்ச பரப்பளவு. உயர் மதிப்புகள் விளையாட்டை மெதுவாக்கும் என்பதினை நினைவில் கொள்க
STR_CONFIG_SETTING_SERVICEATHELIPAD :ஹெலிகாப்ப்டர்களை தானாக சரிபார்ர்க்கவும்: {STRING}
STR_CONFIG_SETTING_SERVICEATHELIPAD :ஹெலிகாப்ப்டர்களைத் தானாக சரிபார்க்கவும்: {STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :சிறுபடத்தில் பயன்படுத்திய நில நிறம்: {STRING}
@ -1603,6 +1605,7 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :எதிர்
STR_CONFIG_SETTING_QUICKGOTO :வாகன கட்டளைகளை விரிவாக உருவாக்கவும்: {STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :இயல்புநிலை இரயில் வகை (புதிய ஆட்ட துவக்கம்/பழைய ஆட்டத்தின் ஏற்றம்): {STRING}
###length 3
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :முதலில் கிடைக்கும்
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :கடைசியில் கிடைக்கும்
@ -1719,8 +1722,10 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :தொழிற
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :பொருளாதார மாற்றங்கள்: {STRING}
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :உலக பொருளாதார மாற்றங்களைப் பற்றி செய்தித்தாளினைக் காட்டு
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :நிறுவனத்தால் வழங்கப்படும் தொழிற்சாலைகளின் உற்பத்தி நிலை மாற்றங்கள் : {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :நிறுவனத்தால் வழங்கப்படும் தொழில்களின் உற்பத்தி நிலை மாறும்போது செய்தித்தாளைக் காட்டவும்
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :எதிர்-நிறுவனத்தால் வழங்கப்படும் தொழிற்சாலைகளின் உற்பத்தி நிலை மாற்றங்கள் : {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :மற்ற தொழிற்சாலைகளின் உற்பத்தி மாற்றங்கள்: {STRING}
@ -2000,11 +2005,11 @@ STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}'உப
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}'மிதவெப்பமண்டல' நிலப்பரப்புப் பாணியைத் தேர்ந்தெடுக்கவும்
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}'பொம்மைநில' நிலப்பரப்புப் பாணியைத் தேர்ந்தெடுக்கவும்
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}ஆட்டம் அமைப்புகளைக் காட்டு
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}புள்ளிகள் பட்டியலினைக் காட்டவும்
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}ஆட்ட அமைப்புகளைத் திற
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}புள்ளிகள் பட்டியலினைத் திற
STR_INTRO_TOOLTIP_HELP :{BLACK}ஆவணங்கள் மற்றும் இணைய ஆதாரங்களுக்கான அணுகலைப் பெறுங்கள்
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}அமைப்புகளைத் திற
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF அமைப்புகளைக் காட்டு
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF அமைப்புகளைத் திற
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}பதிவிறக்கம் செய்ய புதிய மற்றும் புதுப்பிக்கப்பட்ட உள்ளடக்கத்தை பார்க்கவும்
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}AI அமைப்புகளைத் திற
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}விளையாட்டு ஸ்கிரிப்ட் அமைப்புகளைத் திற
@ -2068,7 +2073,7 @@ STR_LIVERY_SHIP_GROUP_EMPTY :கப்பல
STR_LIVERY_AIRCRAFT_GROUP_EMPTY :விமானக் குழுக்கள் எதுவும் அமைக்கப்படவில்லை
###length 23
STR_LIVERY_DEFAULT :Standard Livery
STR_LIVERY_DEFAULT :இயல்பிருப்பு Livery
STR_LIVERY_STEAM :புகை பொறி
STR_LIVERY_DIESEL :டீசல் பொறி
STR_LIVERY_ELECTRIC :மின்சார பொறி
@ -2416,6 +2421,7 @@ STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}சர
STR_NETWORK_MESSAGE_KICKED :*** {STRING} வெளியேற்றப்பட்டார். காரணம்: ({STRING})
STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED :{WHITE}சர்வர் பதிவு தோல்வி
STR_NETWORK_ERROR_COORDINATOR_ISOLATED :{WHITE}உங்கள் சேவையகத்தை மற்றவர்கள் அணுக இயலாது
# Content downloading window
STR_CONTENT_TITLE :{WHITE}கோப்புகள் பதிவிறக்கம் செய்யப்படுகின்றன
@ -2756,7 +2762,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 க
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}ஏதொவொறு
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}புதிய தொழிற்சாலையினை நிறுவு
STR_FUND_INDUSTRY_CAPTION :{WHITE}புதிய தொழிற்சாலையினை நிறுவுதல்
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}இந்தப் பட்டியலிருந்து பொருத்தமான தொழிற்சாலை ஒன்றினை தேர்ந்தெடு
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}மாறுபட்ட தொழிற்சாலைகளை உருவாக்குக
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}மாறுபட்ட தொழிற்சாலைகளை உருவாக்குக
@ -2797,7 +2803,8 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}ட்
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}இரயில்வே உரிமையாளர்: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}நகராட்சி: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :ஒன்றுமில்லை
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}அச்சுத் தூரங்கள்: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}அச்சுத் தூரங்கள்: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}வட்ட எண்: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}கட்டப்பட்டது/புதுப்பிக்கப்பட்டது: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}நிலையத்தின் பிரிவு: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}நிலையத்தின் வகை: {LTBLUE}{STRING}
@ -3201,11 +3208,11 @@ STR_NEWGRF_ERROR_MSG_ERROR :{RED}பிழ
STR_NEWGRF_ERROR_MSG_FATAL :{RED}மரணம்: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}"{STRING}" NewGRF மரணமான பிழை ஏற்பட்டுள்ளது:{}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :OpenTTDஆல் தெரிவித்த TTDPatch விருத்துடன் {1:STRING} செயல்படாது
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ஆனது {STRING} TTD பதிப்பிற்காகவே
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ஆனது {2:STRING} TTD பதிப்பிற்காகவே
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ஆனது {STRING} உடன் இணைந்து பயன்படுத்த வடிவமைக்கப்பட்டுள்ளது
STR_NEWGRF_ERROR_INVALID_PARAMETER :செல்லாத குணாதிசயம் {1:STRING} இன்: குணாதிசயம் {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} ஆனது {STRING} இற்கு முன்னால் ஏற்றப்பட வேண்டும்
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} ஆனது {STRING} இற்கு பின்னால் ஏற்றப்பட வேண்டும்
STR_NEWGRF_ERROR_INVALID_PARAMETER :செல்லாத குணாதிசயம் {1:STRING} இன்: குணாதிசயம் {2:STRING} ({3:NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} ஆனது {2:STRING} இற்கு முன்னால் ஏற்றப்பட வேண்டும்
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} ஆனது {2:STRING} இற்கு பின்னால் ஏற்றப்பட வேண்டும்
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} இற்கு OpenTTD பதிப்பு {STRING} இற்கு அதிகமான பதிப்பு தேவைப்படுகிறது
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF கோப்பு மொழிபெயர்க்க வடிமைக்கப்பட்டது
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :அளவிற்கு அதிகமான NewGRF கள் ஏற்றப்பட்டுள்ளன
@ -3994,21 +4001,21 @@ STR_VEHICLE_STATUS_LEAVING :{LTBLUE}வி
STR_VEHICLE_STATUS_CRASHED :{RED}மோதியது!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}பழுதானது
STR_VEHICLE_STATUS_STOPPED :{RED}நின்றுவிட்டது
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}நிறுத்தப்படுகின்றது, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - நிறுத்தப்படுகின்றது
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}திறன் இல்லை
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}வழிக்காக காத்துக்கொண்டிருக்கிறது
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}செல்லுமிடம் நெடுந்தொலைவிலுள்ளது
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{STATION} இற்கு செல்கிறது, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}எந்த கட்டளைகளும் இல்லை, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE} {WAYPOINT}-இற்கு செல்கிறது, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE} {DEPOT}-இற்கு செல்கிறது, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE} {DEPOT}-இல் சர்வீஸ் செய்ய செல்கிறது, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - {0:STATION}-இற்கு செல்கிறது
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - எந்த கட்டளைகளும் இல்லை
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - {0:WAYPOINT}-இற்கு செல்கிறது
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - {0:DEPOT}-இற்கு செல்கிறது
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - {0:DEPOT}-இல் பழுதுபார்க்க செல்கிறது
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{STATION} நிலையத்தினை அடைய முடியவில்லை, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{WAYPOINT}-இனை அடைய முடியவில்லை, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{DEPOT}-இனை அடைய முடியாது , {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{DEPOT} இனை அடைய முடியவில்லை, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - {0:STATION}-இனை அடைய முடியவில்லை
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - {0:WAYPOINT}-இனை அடைய முடியவில்லை
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - {0:DEPOT}-இனை அடைய முடியாது
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - {0:DEPOT}-இனை அடைய முடியவில்லை
# Vehicle stopped/started animations
###length 2
@ -4181,9 +4188,9 @@ STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}கொ
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :இதற்கு சமம்
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :இதற்கு சமம் இல்லை
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :இது குறைவு. இதற்கு
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :இது சமம் அல்லது குறைவு. இதற்கு
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :இதற்கு இது சமம் அல்லது குறைவு
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :இது அதிகம். இதற்கு
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :இது சமம் அல்லது அதிகம். இதற்கு
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :இதற்கு இது சமம் அல்லது அதிகம்
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :உண்மை
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :பொய்
@ -4422,8 +4429,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :விளைய
STR_AI_SETTINGS_CLOSE :{BLACK}மூடு
STR_AI_SETTINGS_RESET :{BLACK}முன்னிருந்தமாதிரி மாற்று
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@ -5374,6 +5379,10 @@ STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}k
STR_CURRENCY_SHORT_MEGA :{NBSP}m
STR_CURRENCY_SHORT_GIGA :{NBSP}பில்லியன்
STR_CURRENCY_SHORT_TERA :{NBSP}tn
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}

@ -863,7 +863,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}หน
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}การเลือกสกุลเงิน
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :ปอนด์สเตอร์ลิง
STR_GAME_OPTIONS_CURRENCY_USD :ดอลลาร์สหรัฐ
STR_GAME_OPTIONS_CURRENCY_EUR :ยูโร
@ -2670,7 +2670,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}ผู
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}ผู้ครอบครองทางรถไฟ: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}ขึ้นตรงกับผู้ดูแลในท้องถิ่น: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :ไม่มี
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}ตำแหน่ง: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}สร้างเมื่อ: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}ประเภทของสถานี: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}รูปแบบของสถานี: {LTBLUE}{STRING}

@ -2943,7 +2943,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}電車
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}鐵路所有者:{LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}地方政府:{LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :無
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}座標:{LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}建於:{LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}車站風格:{LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}車站種類:{LTBLUE}{STRING}

@ -968,7 +968,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Para bir
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Sterlin
STR_GAME_OPTIONS_CURRENCY_USD :Amerikan Doları
STR_GAME_OPTIONS_CURRENCY_EUR :Avro
@ -3077,7 +3077,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramvay
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Demiryolu sahibi: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Belediyesi: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Hiçbiri
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinatlar: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}İnşa/yenileme tarihi: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}İstasyon sınıfı: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}İstasyon türü: {LTBLUE}{STRING}
@ -4842,8 +4841,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Oyun Betiği
STR_AI_SETTINGS_CLOSE :{BLACK}Kapat
STR_AI_SETTINGS_RESET :{BLACK}Yeniden başlat
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -783,6 +783,8 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Кред
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Підсумок:
###next-name-looks-similar
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_YEARS :{BLACK}Кількість транспортних засобів, які були прибутковими минулого року (дорожній транспорт, потяги, кораблі, літаки).
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_PERIODS :{BLACK}Кількість транспортних засобів, які були прибутковими минулого періоду (дорожній транспорт, потяги, кораблі, літаки).
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Кількість нещодавно обслуговуваних частин станцій. Кожна частина станції (залізнична станція, автобусна зупинка, аеропорт) враховується окремо, навіть якщо вони об'єднані в одну станцію
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Найменший квартальний прибуток за останні 12 кварталів
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Найбільший квартальний прибуток за останні 12 кварталів
@ -1029,6 +1031,7 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Відт
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Відкрити вікно групи з центром на групах транспорту
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_LIST :{WHITE}{STATION} більше не приймає: {CARGO_LIST}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_LIST :{WHITE}{STATION} тепер приймає: {CARGO_LIST}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Субсидія більше не пропонується:{}{}Перевезення {STRING.r} з {STRING} до {STRING}
@ -1177,6 +1180,7 @@ STR_GAME_OPTIONS_GUI_SCALE_5X :5x
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_FRAME :{BLACK}Автоматизований збір даних
STR_GAME_OPTIONS_PARTICIPATE_SURVEY :{BLACK}Участь в автоматизованому зборі даних
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW :{BLACK}Попередній перегляд геологічної розвідки
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Графіка
@ -2285,13 +2289,14 @@ STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Вибр
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Вибрати 'тропічний' ландшафт
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Вибрати 'іграшковий' ландшафт
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Показати налаштування гри
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Показати таблицю рекордів
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Відкрити налаштування гри
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Відкрити таблицю рекордів
STR_INTRO_TOOLTIP_HELP :{BLACK}Отримати доступ до довідки й мережевих ресурсів
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Показати налаштування
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Показати налаштування NewGRF
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Відкрити налаштування NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Перевірити доступний для завантаження додатковий контент
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Показати налаштування ШІ
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Показати налаштування ігрового скрипту
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Відкрити налаштування ігрового скрипту
STR_INTRO_TOOLTIP_QUIT :{BLACK}Вийти з OpenTTD
STR_INTRO_BASESET :{BLACK}В обраному наборі базової графіки немає {NUM} спрайт{P а ів ів}. Будь ласка, оновіть набір графіки.
@ -2310,12 +2315,14 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Ви д
# Help window
STR_HELP_WINDOW_CAPTION :Допомога й довідка
STR_HELP_WINDOW_WEBSITES :{BLACK}Вебсайти
STR_HELP_WINDOW_DOCUMENTS :{BLACK}Документація
STR_HELP_WINDOW_README :{BLACK}Інструкція
STR_HELP_WINDOW_CHANGELOG :{BLACK}Зміни
STR_HELP_WINDOW_KNOWN_BUGS :{BLACK}Відомі збої
STR_HELP_WINDOW_LICENSE :{BLACK}Ліцензія
STR_HELP_WINDOW_MAIN_WEBSITE :{BLACK}OpenTTD
STR_HELP_WINDOW_MANUAL_WIKI :{BLACK}Довідка / Вікі
STR_HELP_WINDOW_BUGTRACKER :{BLACK}Повідомити про помилку
STR_HELP_WINDOW_COMMUNITY :{BLACK}Спільнота
@ -2342,12 +2349,14 @@ STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Пока
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Показати фарбування кораблів
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Показати фарбування авіації
STR_LIVERY_TRAIN_GROUP_TOOLTIP :{BLACK}Показати кольори груп поїздів
STR_LIVERY_ROAD_VEHICLE_GROUP_TOOLTIP :{BLACK}Показати кольори груп дорожнього транспорту
STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Показати кольори груп кораблів
STR_LIVERY_AIRCRAFT_GROUP_TOOLTIP :{BLACK}Показати кольори груп повітряних апаратів
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Оберіть основний колір для обраної схеми. Ctrl+клац мишею встановить обраний колір для всіх схем
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Оберіть другорядний колір для обраної схеми. Ctrl+клац мишею встановить обраний колір для всіх схем
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Оберіть кольорову схему для зміни, чи декілька з Ctrl+клац мишею. Клацніть на прямокутнику, щоб ввімкнути/вимкнути використання схем
STR_LIVERY_TRAIN_GROUP_EMPTY :Кольори груп поїздів відсутні
STR_LIVERY_ROAD_VEHICLE_GROUP_EMPTY :Не налаштовано груп дорожнього транспорту
STR_LIVERY_SHIP_GROUP_EMPTY :Групи корабілв не налаштовано
###length 23
@ -2732,12 +2741,12 @@ STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Вибр
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Позначити весь вміст, що є оновленням існуючого, для завантаження
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Зняти позначки
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Не завантажувати нічого
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Шукати на сторонніх веб-сайтах
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Шукати додатки, недоступні на серверах OpenTTD на сторонніх веб-сайтах
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Шукати на сторонніх вебсайтах
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Шукати додатки, недоступні на серверах OpenTTD на сторонніх вебсайтах
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Ви виходите з OpenTTD!
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Умови використання додатків з зовнішніх веб-сайтів можуть відрізнятися.{}Інструкції по встановленню даних додатків у OpenTTD шукайте на відповідних веб-сайтах.{}Продовжити?
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Умови використання додатків з зовнішніх вебсайтів можуть відрізнятися.{}Інструкції по встановленню даних додатків у OpenTTD шукайте на відповідних вебсайтах.{}Продовжити?
STR_CONTENT_FILTER_TITLE :{BLACK}Фільтр за назвою:
STR_CONTENT_OPEN_URL :{BLACK}Відвідати вебсайт
STR_CONTENT_OPEN_URL :{BLACK}Вебсайт
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Відвітати вебсайт цього контенту
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Завантажити
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Почати завантаження обраного вмісту
@ -2899,7 +2908,9 @@ STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Вибе
STR_STATION_CLASS_DFLT :Звичайна
STR_STATION_CLASS_DFLT_STATION :Звичайна станція
STR_STATION_CLASS_DFLT_ROADSTOP :Звичайна зупинка
STR_STATION_CLASS_WAYP :Пункт
STR_STATION_CLASS_WAYP_WAYPOINT :Звичайна точка маршруту
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}Вибір сигналів
@ -3152,8 +3163,9 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Влас
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Власник залізниці: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Місцева влада: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Немає
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Координати: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Рік випуску: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Координати: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Координати клітинки: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Рік випуску чи оновлення: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Клас станції: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Тип станції: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Клас аеропорта: {LTBLUE}{STRING}
@ -3534,6 +3546,7 @@ STR_SAVE_PRESET_SAVE :{BLACK}Збер
STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Зберегти шаблон для поточного обраного імені
# NewGRF parameters window
STR_BASEGRF_PARAMETERS_CAPTION :{WHITE}Змінити параметри базового набору графіки
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Змінити параметри NewGRF
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Закрити
STR_NEWGRF_PARAMETERS_RESET :{BLACK}Очистити
@ -3684,6 +3697,7 @@ STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (місто)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Населення: {ORANGE}{COMMA}{BLACK} Будинки: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} минулого місяця: {ORANGE}{COMMA}{BLACK} макс: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MINUTE_MAX :{BLACK}{CARGO_LIST} минулої хвилини: {ORANGE}{COMMA}{BLACK} найбільше: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Вантаж, потрібний для зростання міста:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} потрібно
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} потрібно взимку
@ -3971,6 +3985,8 @@ STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Дета
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Переглянути детальну інформацію про інфраструктуру
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Дати грошей
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Дати грошей цій компанії
STR_COMPANY_VIEW_HOSTILE_TAKEOVER_BUTTON :{BLACK}Агресивне захоплення
STR_COMPANY_VIEW_HOSTILE_TAKEOVER_TOOLTIP :{BLACK}Агресивно захопити компанію
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Нове обличчя
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Вибрати нове обличчя керівника
@ -4058,15 +4074,16 @@ STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Доступн
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Редагувати список
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Дати завдання всьому транспорту зі списку
STR_VEHICLE_LIST_REPLACE_VEHICLES :Оновлення
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Відправити на техогляд
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Направити на техогляд
STR_VEHICLE_LIST_CREATE_GROUP :Створити групу
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Прибуток цього року: {CURRENCY_LONG} (торік: {CURRENCY_LONG})
STR_VEHICLE_LIST_PROFIT_THIS_PERIOD_LAST_PERIOD :{TINY_FONT}{BLACK}Прибуток цього періо:ду: {CURRENCY_LONG} (минулого періоду: {CURRENCY_LONG})
STR_VEHICLE_LIST_CARGO :[{CARGO_LIST}]
STR_VEHICLE_LIST_NAME_AND_CARGO :{STRING} {STRING}
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Відправити до депо
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Відправити в гараж
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Відправити до депо
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Направити до депо
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Направити в гараж
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Направити до депо
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Направити в ангар
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Натисніть для зупинки всіх авто, що у списку
@ -4106,7 +4123,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Позбути
STR_GROUP_RENAME_CAPTION :{BLACK}Перейменувати групу
STR_GROUP_PROFIT_THIS_YEAR :Прибуток цього року:
STR_GROUP_PROFIT_THIS_PERIOD :Прибуток цього періоду:
STR_GROUP_PROFIT_LAST_YEAR :Прибуток минулого року:
STR_GROUP_PROFIT_LAST_PERIOD :Прибуток минулого періоду:
STR_GROUP_OCCUPANCY :Використання:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
@ -4456,7 +4475,7 @@ STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Пря
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Без завдань, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Прямує до {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Прямує до {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Техогляд у {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Техогляд у {0:DEPOT}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Неможливо досягти {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Неможливо досягти {WAYPOINT}, {VELOCITY}
@ -4495,6 +4514,7 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Вага
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Дохід цього року: {LTBLUE}{CURRENCY_LONG} (торік: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Дохід цього року: {LTBLUE}{CURRENCY_LONG} (минулого року: {CURRENCY_LONG}) {BLACK}Найгірше: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD :{BLACK}Прибуток цього періоду: {LTBLUE}{CURRENCY_LONG} (минулого періоду: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD_MIN_PERFORMANCE :{BLACK}Прибуток цього періоду: {LTBLUE}{CURRENCY_LONG} (минулого періоду: {CURRENCY_LONG}) {BLACK}Питома потужність: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Надійність: {LTBLUE}{COMMA}% {BLACK}Аварії після останнього техогляду: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Побудований: {LTBLUE}{NUM}{BLACK} Вартість: {LTBLUE}{CURRENCY_LONG}
@ -4782,6 +4802,7 @@ STR_TIMETABLE_STATUS_START_IN_SECONDS.d :{BLACK}Цей
STR_TIMETABLE_START :{BLACK}Початок розкладу
STR_TIMETABLE_START_SECONDS_QUERY :Секунд до початку розкладу
STR_TIMETABLE_CHANGE_TIME :{BLACK}Змінити час
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Змінити час, впродовж якого має виконуватись наказ. Ctrl+клац змінить час в усіх завданнях
@ -4806,6 +4827,7 @@ STR_TIMETABLE_SCHEDULED :{BLACK}Приз
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Перемкнути очікуване на заплановане
STR_TIMETABLE_ARRIVAL_DATE :В: {COLOUR}{DATE_TINY}
STR_TIMETABLE_DEPARTURE_DATE :В: {COLOUR}{DATE_TINY}
STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE :В: {COLOUR}{COMMA} сек
STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE :П: {COLOUR}{COMMA} сек
@ -4900,8 +4922,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Ігровий
STR_AI_SETTINGS_CLOSE :{BLACK}Закрити
STR_AI_SETTINGS_RESET :{BLACK}Скидання
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window
@ -4912,8 +4932,11 @@ STR_TEXTFILE_NAVFORWARD_TOOLTIP :{BLACK}Крок
STR_TEXTFILE_WRAP_TEXT :{WHITE}Розмістити текст
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Розмістити текст у вікні без необхідності прокрутки
STR_TEXTFILE_VIEW_README :{BLACK}Інструкція
STR_TEXTFILE_VIEW_README_TOOLTIP :Показати довідку вмісту
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Зміни
STR_TEXTFILE_VIEW_CHANGELOG_TOOLTIP :Показати зміни вмісту
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Ліцензія
STR_TEXTFILE_VIEW_LICENCE_TOOLTIP :Показати ліцензію вмісту
###length 5
STR_TEXTFILE_README_CAPTION :{WHITE}Документація до {STRING} {STRING}
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}Зміни в {STRING} {STRING}
@ -5055,7 +5078,7 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... на
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... забагато міст
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... на карті немає вільного місця
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Дорога ремонтується
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Не можна видалити це місто...{}Станція або депо, що відносяться до міста або знаходяться на землі у власності міста, не можуть бути видалені
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Не можна видалити це місто...{}Станція або депо, що належать місту або перебувають на землі у власності міста, не можуть бути видалені
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... немає придатного місця для статуї в центрі цього міста
# Industry related errors
@ -5294,7 +5317,7 @@ STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Немо
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Неможливо зупинити літак...
###length VEHICLE_TYPES
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Неможливо відправити поїзд в депо...
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Неможливо направити поїзд в депо...
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Неможливо направити авто в депо...
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Неможливо направити корабель в депо...
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Неможливо направити літак до ангару...
@ -5860,6 +5883,7 @@ STR_UNKNOWN_STATION :невідом
STR_DEFAULT_SIGN_NAME :Позначка
STR_COMPANY_SOMEONE :дехто
STR_SAVEGAME_DURATION_REALTIME :{NUM}год {NUM}хв
STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING}
STR_SAVEGAME_NAME_SPECTATOR :Спостерігач, {1:STRING}

@ -823,7 +823,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}کرنس
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}کرنسی کی اکائی اختیار کریں
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :برطانوی پاونڈ
STR_GAME_OPTIONS_CURRENCY_USD :امریکی ڈالر
STR_GAME_OPTIONS_CURRENCY_EUR :یورو

@ -967,7 +967,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Lựa ch
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Bảng Anh
STR_GAME_OPTIONS_CURRENCY_USD :Đô-la Mỹ
STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -3076,7 +3076,7 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Chủ đ
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Chủ đường ray: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Thuộc về địa phương: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Không
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Toạ độ: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Toạ độ: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Xây/tân trang ngày: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Loại ga,bến: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Kiểu ga,bến: {LTBLUE}{STRING}
@ -4841,8 +4841,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Đóng
STR_AI_SETTINGS_RESET :{BLACK}Thiết Lập Lại
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_SETTING_DEVIATION :{STRING}: {ORANGE}[{STRING}, {STRING}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING}, {STRING}]
# Textfile window

@ -906,7 +906,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Dewis un
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
###length 43
###length 44
STR_GAME_OPTIONS_CURRENCY_GBP :Punnoedd Prydeinig
STR_GAME_OPTIONS_CURRENCY_USD :Doler America
STR_GAME_OPTIONS_CURRENCY_EUR :Ewro
@ -2830,7 +2830,6 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Perchenn
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Perchennog rheilffordd: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Awdurdod Lleol: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Dim
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Cyfeirnodau: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Adeiladwyd/adnewyddwyd: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Dosbarth gorsaf: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Math gorsaf: {LTBLUE}{STRING}

@ -232,15 +232,16 @@ public:
this->landinfo_data.push_back(GetString(str));
/* Location */
std::stringstream tile_ss;
tile_ss << "0x" << std::setfill('0') << std::setw(4) << std::hex << std::uppercase << tile; // 0x%.4X
SetDParam(0, TileX(tile));
SetDParam(1, TileY(tile));
SetDParam(2, GetTileZ(tile));
SetDParamStr(3, tile_ss.str());
this->landinfo_data.push_back(GetString(STR_LAND_AREA_INFORMATION_LANDINFO_COORDS));
/* Tile index */
SetDParam(0, tile);
SetDParam(1, tile);
this->landinfo_data.push_back(GetString(STR_LAND_AREA_INFORMATION_LANDINFO_INDEX));
/* Local authority */
SetDParam(0, STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE);
if (t != nullptr) {
@ -448,6 +449,7 @@ static const char * const _credits[] = {
" Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)",
" Christoph Elsenhans (frosch) - General coding (since 0.6)",
" Lo\u00efc Guilloux (glx) - General / Windows Expert (since 0.4.5)",
" Koen Bussemaker (Kuhnovic) - General / Ship pathfinder (since 14)",
" Charles Pigott (LordAro) - General / Correctness police (since 1.9)",
" Michael Lutz (michi_cc) - Path based signals (since 0.7)",
" Niels Martin Hansen (nielsm) - Music system, general coding (since 1.9)",

@ -3191,7 +3191,7 @@ static ChangeInfoResult SoundEffectChangeInfo(uint sid, int numinfo, int prop, c
switch (prop) {
case 0x08: // Relative volume
sound->volume = buf->ReadByte();
sound->volume = Clamp(buf->ReadByte(), 0, SOUND_EFFECT_MAX_VOLUME);
break;
case 0x09: // Priority
@ -8775,7 +8775,7 @@ static void ImportGRFSound(SoundEntry *sound)
*sound = *GetSound(file->sound_offset + sound_id);
/* Reset volume and priority, which TTDPatch doesn't copy */
sound->volume = 128;
sound->volume = SOUND_EFFECT_MAX_VOLUME;
sound->priority = 0;
}
@ -8787,7 +8787,7 @@ static void ImportGRFSound(SoundEntry *sound)
static void LoadGRFSound(size_t offs, SoundEntry *sound)
{
/* Set default volume and priority */
sound->volume = 0x80;
sound->volume = SOUND_EFFECT_MAX_VOLUME;
sound->priority = 0;
if (offs != SIZE_MAX) {

@ -447,8 +447,7 @@ uint32_t GetNearbyTileInformation(TileIndex tile, bool grf_version8, uint32_t ma
result |= terrain_type << 8;
}
if (mask & 0xFF00FF) {
int z;
Slope tileh = GetTilePixelSlope(tile, &z);
auto [tileh, z] = GetTilePixelSlope(tile);
if (grf_version8) z /= TILE_HEIGHT;
result |= ClampTo<uint8_t>(z) << 16 | tileh;
}

@ -369,7 +369,7 @@ static uint32_t GetCountAndDistanceOfClosestInstance(uint32_t local_id, uint32_t
case A2VRI_OBJECT_FOUNDATION_SLOPE: {
extern Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
Slope slope = GetTileSlope(this->tile);
ApplyFoundationToSlope(GetFoundation_Object(this->tile, slope), &slope);
ApplyFoundationToSlope(GetFoundation_Object(this->tile, slope), slope);
return slope;
}
@ -377,7 +377,7 @@ static uint32_t GetCountAndDistanceOfClosestInstance(uint32_t local_id, uint32_t
extern Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
Slope slope = GetTileSlope(this->tile);
Slope orig_slope = slope;
ApplyFoundationToSlope(GetFoundation_Object(this->tile, slope), &slope);
ApplyFoundationToSlope(GetFoundation_Object(this->tile, slope), slope);
return slope ^ orig_slope;
}
}

@ -332,8 +332,8 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32_t p1, uin
}
/* So, now the surface is checked... check the slope of said surface. */
int allowed_z;
if (GetTileSlope(tile, &allowed_z) != SLOPE_FLAT) allowed_z++;
auto [slope, allowed_z] = GetTileSlopeZ(tile);
if (slope != SLOPE_FLAT) allowed_z++;
for (TileIndex t : ta) {
uint16_t callback = CALLBACK_FAILED;
@ -665,8 +665,7 @@ static void DrawTile_Object(TileInfo *ti, DrawTileProcParams params)
static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y, bool)
{
if (IsObjectType(tile, OBJECT_OWNED_LAND)) {
int z;
Slope tileh = GetTilePixelSlope(tile, &z);
auto [tileh, z] = GetTilePixelSlope(tile);
return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
} else {
@ -1229,8 +1228,9 @@ static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, int
* - Allow autoslope by default.
* - Disallow autoslope if callback succeeds and returns non-zero.
*/
Slope tileh_old;
int z_old;
Slope tileh_old = GetTileSlope(tile, &z_old);
std::tie(tileh_old, z_old) = GetTileSlopeZ(tile);
/* Object height must not be changed. Slopes must not be steep. */
if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetObjectEffectiveZ(tile, spec, z_old, tileh_old) == GetObjectEffectiveZ(tile, spec, z_new, tileh_new))) {

@ -610,7 +610,7 @@ const Order *OrderList::GetNextDecisionNode(const Order *next, uint hops, CargoT
}
if (next->IsType(OT_GOTO_DEPOT)) {
if (next->GetDepotActionType() & ODATFB_HALT) return nullptr;
if ((next->GetDepotActionType() & ODATFB_HALT) != 0) return nullptr;
if (next->IsRefit()) return next;
}

@ -111,47 +111,43 @@ public:
m_veh = v;
Yapf().PfSetStartupNodes();
bool bDestFound = true;
for (;;) {
m_num_steps++;
Node *n = m_nodes.GetBestOpenNode();
if (n == nullptr) {
break;
}
Node *best_open_node = m_nodes.GetBestOpenNode();
if (best_open_node == nullptr) break;
/* if the best open node was worse than the best path found, we can finish */
if (m_pBestDestNode != nullptr && m_pBestDestNode->GetCost() < n->GetCostEstimate()) {
if (Yapf().PfDetectDestination(*best_open_node)) {
m_pBestDestNode = best_open_node;
break;
}
m_nodes.DequeueBestOpenNode();
Yapf().PfFollowNode(*n);
Yapf().PfFollowNode(*best_open_node);
if (m_max_search_nodes == 0 || m_nodes.ClosedCount() < m_max_search_nodes) {
m_nodes.PopAlreadyDequeuedOpenNode(n->GetKey());
m_nodes.InsertClosedNode(*n);
m_nodes.PopAlreadyDequeuedOpenNode(best_open_node->GetKey());
m_nodes.InsertClosedNode(*best_open_node);
} else {
m_nodes.ReenqueueOpenNode(*n);
bDestFound = false;
m_nodes.ReenqueueOpenNode(*best_open_node);
break;
}
}
bDestFound &= (m_pBestDestNode != nullptr);
const bool destination_found = (m_pBestDestNode != nullptr);
if (_debug_yapf_level >= 3) {
UnitID veh_idx = (m_veh != nullptr) ? m_veh->unitnumber : 0;
char ttc = Yapf().TransportTypeChar();
float cache_hit_ratio = (m_stats_cache_hits == 0) ? 0.0f : ((float)m_stats_cache_hits / (float)(m_stats_cache_hits + m_stats_cost_calcs) * 100.0f);
int cost = bDestFound ? m_pBestDestNode->m_cost : -1;
int dist = bDestFound ? m_pBestDestNode->m_estimate - m_pBestDestNode->m_cost : -1;
const UnitID veh_idx = (m_veh != nullptr) ? m_veh->unitnumber : 0;
const char ttc = Yapf().TransportTypeChar();
const float cache_hit_ratio = (m_stats_cache_hits == 0) ? 0.0f : ((float)m_stats_cache_hits / (float)(m_stats_cache_hits + m_stats_cost_calcs) * 100.0f);
const int cost = destination_found ? m_pBestDestNode->m_cost : -1;
const int dist = destination_found ? m_pBestDestNode->m_estimate - m_pBestDestNode->m_cost : -1;
DEBUG(yapf, 3, "[YAPF%c]%c%4d- %d rounds - %d open - %d closed - CHR %4.1f%% - C %d D %d",
ttc, bDestFound ? '-' : '!', veh_idx, m_num_steps, m_nodes.OpenCount(), m_nodes.ClosedCount(), cache_hit_ratio, cost, dist
ttc, destination_found ? '-' : '!', veh_idx, m_num_steps, m_nodes.OpenCount(), m_nodes.ClosedCount(), cache_hit_ratio, cost, dist
);
}
return bDestFound;
return destination_found;
}
/**
@ -250,16 +246,6 @@ public:
/* have the cost or estimate callbacks marked this node as invalid? */
if (!bValid) return;
/* detect the destination */
bool bDestination = Yapf().PfDetectDestination(n);
if (bDestination) {
if (m_pBestDestNode == nullptr || n < *m_pBestDestNode) {
m_pBestDestNode = &n;
}
m_nodes.FoundBestNode(n);
return;
}
/* The new node can be set as the best intermediate node only once we're
* certain it will be finalized by being inserted into the open list. */
bool set_intermediate = m_max_search_nodes > 0 && (m_pBestIntermediateNode == nullptr || (m_pBestIntermediateNode->GetCostEstimate() - m_pBestIntermediateNode->GetCost()) > (n.GetCostEstimate() - n.GetCost()));

@ -275,7 +275,10 @@ public:
}
node = node->m_parent;
}
assert(!path_cache.empty());
/* A empty path means we are already at the destination. The pathfinder shouldn't have been called at all.
* Return a random reachable trackdir to hopefully nudge the ship out of this strange situation. */
if (path_cache.empty()) return GetRandomFollowUpTrackdir(v, src_tile, trackdir, true);
/* Take out the last trackdir as the result. */
const Trackdir result = path_cache.front();

@ -1190,7 +1190,7 @@ bool FloodHalftile(TileIndex t)
}
} else {
/* Make shore on steep slopes and 'three-corners-raised'-slopes. */
if (ApplyFoundationToSlope(GetRailFoundation(tileh, rail_bits), &tileh) == 0) {
if (ApplyFoundationToSlope(GetRailFoundation(tileh, rail_bits), tileh) == 0) {
if (IsSteepSlope(tileh) || IsSlopeWithThreeCornersRaised(tileh)) {
flooded = true;
SetRailGroundType(t, RAIL_GROUND_WATER);
@ -4167,11 +4167,10 @@ void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
static int GetSlopePixelZ_Track(TileIndex tile, uint x, uint y, bool)
{
if (IsPlainRail(tile)) {
int z;
Slope tileh = GetTilePixelSlope(tile, &z);
auto [tileh, z] = GetTilePixelSlope(tile);
if (tileh == SLOPE_FLAT) return z;
z += ApplyPixelFoundationToSlope(GetRailFoundation(tileh, GetTrackBits(tile)), &tileh);
z += ApplyPixelFoundationToSlope(GetRailFoundation(tileh, GetTrackBits(tile)), tileh);
return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
} else {
return GetTileMaxPixelZ(tile);
@ -4233,8 +4232,7 @@ static void TileLoop_Track(TileIndex tile)
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC: {
int z;
Slope slope = GetTileSlope(tile, &z);
auto [slope, z] = GetTileSlopeZ(tile);
bool half = false;
/* for non-flat track, use lower part of track
@ -4739,8 +4737,8 @@ static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, int z_old
if (CheckRailSlope(tileh_new, rail_bits, TRACK_BIT_NONE, tile).Failed()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
/* Get the slopes on top of the foundations */
z_old += ApplyFoundationToSlope(GetRailFoundation(tileh_old, rail_bits), &tileh_old);
z_new += ApplyFoundationToSlope(GetRailFoundation(tileh_new, rail_bits), &tileh_new);
z_old += ApplyFoundationToSlope(GetRailFoundation(tileh_old, rail_bits), tileh_old);
z_new += ApplyFoundationToSlope(GetRailFoundation(tileh_new, rail_bits), tileh_new);
Corner track_corner;
switch (rail_bits) {
@ -4783,8 +4781,7 @@ static Vehicle *EnsureNoShipProc(Vehicle *v, void *)
static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
{
int z_old;
Slope tileh_old = GetTileSlope(tile, &z_old);
auto [tileh_old, z_old] = GetTileSlopeZ(tile);
if (IsPlainRail(tile)) {
TrackBits rail_bits = GetTrackBits(tile);
/* Is there flat water on the lower halftile that must be cleared expensively? */

@ -61,7 +61,7 @@ static bool IsPossibleCrossing(const TileIndex tile, Axis ax)
return (IsTileType(tile, MP_RAILWAY) &&
GetRailTileType(tile) == RAIL_TILE_NORMAL &&
GetTrackBits(tile) == (ax == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X) &&
GetFoundationSlope(tile) == SLOPE_FLAT);
std::get<0>(GetFoundationSlope(tile)) == SLOPE_FLAT);
}
/**
@ -349,7 +349,7 @@ static TileIndex BuildTunnel(PathNode *current, TileIndex end_tile = INVALID_TIL
{
const TileIndex start_tile = current->node.tile;
int start_z;
GetTileSlope(start_tile, &start_z);
std::tie(std::ignore, start_z) = GetTileSlopeZ(start_tile);
if (start_z == 0) return INVALID_TILE;
@ -368,7 +368,7 @@ static TileIndex BuildTunnel(PathNode *current, TileIndex end_tile = INVALID_TIL
if (!IsValidTile(end_tile)) return INVALID_TILE;
if (tunnel_length > tunnel_length_limit) return INVALID_TILE;
GetTileSlope(end_tile, &end_z);
std::tie(std::ignore, end_z) = GetTileSlopeZ(end_tile);
if (start_z == end_z) break;
@ -549,10 +549,10 @@ static bool IsValidNeighbourOfPreviousTile(const TileIndex tile, const TileIndex
auto get_slope_info = [](TileIndex t) -> slope_desc {
slope_desc desc;
desc.tile_slope = GetTileSlope(t, &desc.tile_z);
std::tie(desc.tile_slope, desc.tile_z) = GetTileSlopeZ(t);
desc.z = desc.tile_z;
desc.slope = GetFoundationSlopeFromTileSlope(t, desc.tile_slope, &desc.z);
desc.slope = UpdateFoundationSlopeFromTileSlope(t, desc.tile_slope, desc.z);
if (desc.slope == desc.tile_slope && desc.slope != SLOPE_FLAT && HasBit(VALID_LEVEL_CROSSING_SLOPES, desc.slope)) {
/* Synthesise a trivial flattening foundation */

@ -2528,12 +2528,11 @@ static int GetSlopePixelZ_Road(TileIndex tile, uint x, uint y, bool)
{
if (IsNormalRoad(tile)) {
int z;
Slope tileh = GetTilePixelSlope(tile, &z);
auto [tileh, z] = GetTilePixelSlope(tile);
if (tileh == SLOPE_FLAT) return z;
Foundation f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
z += ApplyPixelFoundationToSlope(f, &tileh);
z += ApplyPixelFoundationToSlope(f, tileh);
return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
} else {
return GetTileMaxPixelZ(tile);
@ -2577,7 +2576,7 @@ static void TileLoop_Road(TileIndex tile)
/* Flat foundation tiles should look the same as the tiles they visually connect to. */
int tile_z = GetTileZ(tile);
if (tile_z == GetSnowLine()) {
GetFoundationSlope(tile, &tile_z);
std::tie(std::ignore, tile_z) = GetFoundationSlope(tile);
}
if (IsOnSnow(tile) != (tile_z > GetSnowLine())) {
@ -2608,7 +2607,7 @@ static void TileLoop_Road(TileIndex tile)
if ((t->road_build_months != 0 || Chance16(_settings_game.economy.random_road_reconstruction, 1000)) &&
(DistanceManhattan(t->xy, tile) < 8 || grp != HZB_TOWN_EDGE) &&
IsNormalRoad(tile) && !HasAtMostOneBit(GetAllRoadBits(tile))) {
if (GetFoundationSlope(tile) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile).Succeeded() && Chance16(1, 40)) {
if (std::get<0>(GetFoundationSlope(tile)) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile).Succeeded() && Chance16(1, 40)) {
StartRoadWorks(tile);
if (_settings_client.sound.ambient) SndPlayTileFx(SND_21_ROAD_WORKS, tile);
@ -2994,12 +2993,11 @@ static CommandCost TerraformTile_Road(TileIndex tile, DoCommandFlag flags, int z
if (CheckRoadSlope(tileh_new, &bits_copy, ROAD_NONE, ROAD_NONE).Succeeded()) {
/* CheckRoadSlope() sometimes changes the road_bits, if it does not agree with them. */
if (bits == bits_copy) {
int z_old;
Slope tileh_old = GetTileSlope(tile, &z_old);
auto [tileh_old, z_old] = GetTileSlopeZ(tile);
/* Get the slope on top of the foundation */
z_old += ApplyFoundationToSlope(GetRoadFoundation(tileh_old, bits), &tileh_old);
z_new += ApplyFoundationToSlope(GetRoadFoundation(tileh_new, bits), &tileh_new);
z_old += ApplyFoundationToSlope(GetRoadFoundation(tileh_old, bits), tileh_old);
z_new += ApplyFoundationToSlope(GetRoadFoundation(tileh_new, bits), tileh_new);
/* The surface slope must not be changed */
if ((z_old == z_new) && (tileh_old == tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);

@ -647,11 +647,11 @@ static void StartScripts()
/* Start the AIs. */
for (const Company *c : Company::Iterate()) {
if (Company::IsValidAiID(c->index)) AI::StartNew(c->index, false);
if (Company::IsValidAiID(c->index)) AI::StartNew(c->index);
}
/* Start the GameScript. */
Game::StartNew(false);
Game::StartNew();
ShowScriptDebugWindowIfScriptError();
}

@ -29,6 +29,7 @@
* API removals:
* \li AIError::ERR_PRECONDITION_TOO_MANY_PARAMETERS, that error is never returned anymore.
* \li AIInfo::CONFIG_RANDOM, no longer used.
* \li AIInfo::AddSettings random_deviation is no longer used.
*
* Other changes:
* \li AIGroupList accepts an optional filter function

@ -95,6 +95,7 @@
* API removals:
* \li GSError::ERR_PRECONDITION_TOO_MANY_PARAMETERS, that error is never returned anymore.
* \li GSInfo::CONFIG_RANDOM, no longer used.
* \li GSInfo::AddSettings random_deviation is no longer used.
*
* Other changes:
* \li GSGroupList accepts an optional filter function

@ -224,12 +224,6 @@ public:
* clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive).
* - default_value The default value. Required. The value will be
* clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive).
* - random_deviation If this property has a nonzero value, then the
* actual value of the setting in game will be randomised in the range
* [user_configured_value - random_deviation, user_configured_value + random_deviation] (inclusive).
* random_deviation sign is ignored and the value is clamped in the range [0, MAX(int32_t)] (inclusive).
* The randomisation will happen just before the Script start.
* Not allowed if the CONFIG_BOOLEAN flag is set, otherwise optional.
* - step_size The increase/decrease of the value every time the user
* clicks one of the up/down arrow buttons. Optional, default is 1.
* - flags Bitmask of some flags, see ScriptConfigFlags. Required.

@ -196,8 +196,7 @@
{
if (!::IsValidTile(tile) || !::IsValidCorner((::Corner)corner)) return -1;
int z;
::Slope slope = ::GetTileSlope(tile, &z);
auto [slope, z] = ::GetTileSlopeZ(tile);
return (z + ::GetSlopeZInCorner(slope, (::Corner)corner));
}

@ -28,8 +28,7 @@
/* If it's a tunnel already, take the easy way out! */
if (IsTunnelTile(tile)) return ::GetOtherTunnelEnd(tile);
int start_z;
Slope start_tileh = ::GetTileSlope(tile, &start_z);
auto [start_tileh, start_z] = ::GetTileSlopeZ(tile);
DiagDirection direction = ::GetInclinedSlopeDirection(start_tileh);
if (direction == INVALID_DIAGDIR) return INVALID_TILE;
@ -39,7 +38,7 @@
tile += delta;
if (!::IsValidTile(tile)) return INVALID_TILE;
::GetTileSlope(tile, &end_z);
std::tie(std::ignore, end_z) = ::GetTileSlopeZ(tile);
} while (start_z != end_z);
return tile;

@ -124,15 +124,6 @@ void ScriptConfig::ResetEditableSettings(bool yet_to_start)
}
}
void ScriptConfig::AddRandomDeviation(CompanyID owner)
{
for (const auto &item : *this->GetConfigList()) {
if (item.random_deviation != 0) {
this->SetSetting(item.name, ScriptObject::GetRandomizer(owner).Next(item.random_deviation * 2 + 1) - item.random_deviation + this->GetSetting(item.name));
}
}
}
bool ScriptConfig::HasScript() const
{
return this->info != nullptr;

@ -38,7 +38,6 @@ struct ScriptConfigItem {
int min_value = 0; ///< The minimal value this configuration setting can have.
int max_value = 1; ///< The maximal value this configuration setting can have.
int default_value = 0; ///< The default value of this configuration setting.
int random_deviation = 0; ///< The maximum random deviation from the default value.
int step_size = 1; ///< The step size in the gui.
ScriptConfigFlags flags = SCRIPTCONFIG_NONE; ///< Flags for the configuration setting.
LabelMapping labels; ///< Text labels for the integer values.
@ -135,11 +134,6 @@ public:
*/
void ResetEditableSettings(bool yet_to_start);
/**
* Randomize all settings the Script requested to be randomized.
*/
void AddRandomDeviation(CompanyID owner);
/**
* Is this config attached to an Script? In other words, is there a Script
* that is assigned to this slot.

@ -393,18 +393,10 @@ struct ScriptSettingsWindow : public Window {
TextColour colour;
uint idx = 0;
if (config_item.description.empty()) {
if (this->slot != OWNER_DEITY && !Company::IsValidID(this->slot) && config_item.random_deviation != 0) {
str = STR_AI_SETTINGS_JUST_DEVIATION;
} else {
str = STR_JUST_STRING1;
}
str = STR_JUST_STRING1;
colour = TC_ORANGE;
} else {
if (this->slot != OWNER_DEITY && !Company::IsValidID(this->slot) && config_item.random_deviation != 0) {
str = STR_AI_SETTINGS_SETTING_DEVIATION;
} else {
str = STR_AI_SETTINGS_SETTING;
}
str = STR_AI_SETTINGS_SETTING;
colour = TC_LIGHT_BLUE;
SetDParamStr(idx++, config_item.description);
}
@ -419,35 +411,13 @@ struct ScriptSettingsWindow : public Window {
DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
}
if (this->slot == OWNER_DEITY || Company::IsValidID(this->slot) || config_item.random_deviation == 0) {
auto config_iterator = config_item.labels.find(current_value);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, current_value);
}
auto config_iterator = config_item.labels.find(current_value);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
int min_deviated = std::max(config_item.min_value, current_value - config_item.random_deviation);
auto config_iterator = config_item.labels.find(min_deviated);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, min_deviated);
}
int max_deviated = std::min(config_item.max_value, current_value + config_item.random_deviation);
config_iterator = config_item.labels.find(max_deviated);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, max_deviated);
}
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, current_value);
}
}

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