Public roads: Fix memory leaks

pull/491/head
Jonathan G Rennison 1 year ago
parent 777dcd047d
commit 0a8c58b755

@ -32,7 +32,6 @@
#include "map_func.h"
#include "core/backup_type.hpp"
#include "core/random_func.hpp"
#include "core/arena_alloc.hpp"
#include "3rdparty/robin_hood/robin_hood.h"
#include <numeric>
@ -941,13 +940,16 @@ static int32 PublicRoad_CalculateH(AyStar *aystar, AyStarNode *current, OpenList
static AyStar PublicRoadAyStar()
{
AyStar finder;
AyStar finder {};
finder.CalculateG = PublicRoad_CalculateG;
finder.CalculateH = PublicRoad_CalculateH;
finder.GetNeighbours = PublicRoad_GetNeighbours;
finder.EndNodeCheck = PublicRoad_EndNodeCheck;
finder.FoundEndNode = PublicRoad_FoundEndNode;
finder.max_search_nodes = 1 << 20;
finder.Init(1 << _public_road_hash_size);
return finder;
}
@ -955,8 +957,6 @@ static bool PublicRoadFindPath(AyStar& finder, const TileIndex from, TileIndex t
{
finder.user_target = reinterpret_cast<void *>(static_cast<uintptr_t>(to));
finder.Init(1 << _public_road_hash_size);
AyStarNode start {};
start.tile = from;
start.direction = INVALID_TRACKDIR;
@ -981,9 +981,9 @@ struct TownNetwork
std::vector<TileIndex> towns;
};
void PostProcessNetworks(AyStar &finder, const std::vector<TownNetwork *> &town_networks)
void PostProcessNetworks(AyStar &finder, const std::vector<std::unique_ptr<TownNetwork>> &town_networks)
{
for (auto network : town_networks) {
for (const auto &network : town_networks) {
if (network->towns.size() <= 3) {
continue;
}
@ -1025,13 +1025,9 @@ void GeneratePublicRoads()
SetGeneratingWorldProgress(GWP_PUBLIC_ROADS, uint(towns.size() * 2));
UniformArenaAllocator<sizeof(TownNetwork), 1024> town_network_storage;
auto new_town_network = [&]() -> TownNetwork * {
return new (town_network_storage.Allocate()) TownNetwork();
};
// Create a list of networks which also contain a value indicating how many times we failed to connect to them.
std::vector<TownNetwork *> networks;
std::vector<std::unique_ptr<TownNetwork>> networks;
robin_hood::unordered_flat_map<TileIndex, TownNetwork *> town_to_network_map;
TileIndex main_town = *std::max_element(towns.begin(), towns.end(), [&](TileIndex a, TileIndex b) { return DistanceFromEdge(a) < DistanceFromEdge(b); });
@ -1040,11 +1036,13 @@ void GeneratePublicRoads()
_public_road_type = GetTownRoadType(Town::GetByTile(main_town));
robin_hood::unordered_flat_set<TileIndex> checked_towns;
TownNetwork *main_network = new_town_network();
std::unique_ptr<TownNetwork> new_main_network = std::make_unique<TownNetwork>();
TownNetwork *main_network = new_main_network.get();
networks.push_back(std::move(new_main_network));
main_network->towns.push_back(main_town);
main_network->failures_to_connect = 0;
networks.push_back(main_network);
town_to_network_map[main_town] = main_network;
IncreaseGeneratingWorldProgress(GWP_PUBLIC_ROADS);
@ -1088,7 +1086,7 @@ void GeneratePublicRoads()
}
if (!found_path) {
std::vector<TownNetwork *>::iterator networks_end;
std::vector<std::unique_ptr<TownNetwork>>::iterator networks_end;
if (networks.size() > 5) {
networks_end = networks.begin() + 5;
@ -1096,12 +1094,12 @@ void GeneratePublicRoads()
networks_end = networks.end();
}
std::partial_sort(networks.begin(), networks_end, networks.end(), [&](const TownNetwork *a, const TownNetwork *b) {
return town_network_distance(start_town, a) < town_network_distance(start_town, b);
std::partial_sort(networks.begin(), networks_end, networks.end(), [&](const std::unique_ptr<TownNetwork> &a, const std::unique_ptr<TownNetwork> &b) {
return town_network_distance(start_town, a.get()) < town_network_distance(start_town, b.get());
});
auto can_reach = [&](TownNetwork *network) {
if (reachable_from_town != town_to_network_map.end() && network == reachable_from_town->second) {
auto can_reach = [&](const std::unique_ptr<TownNetwork> &network) {
if (reachable_from_town != town_to_network_map.end() && network.get() == reachable_from_town->second) {
return false;
}
@ -1122,7 +1120,7 @@ void GeneratePublicRoads()
if (network->failures_to_connect > 0) {
network->failures_to_connect--;
}
town_to_network_map[start_town] = network;
town_to_network_map[start_town] = network.get();
} else {
network->failures_to_connect++;
}
@ -1130,24 +1128,24 @@ void GeneratePublicRoads()
return found_path;
};
std::sort(networks.begin(), networks_end, [&](const TownNetwork *a, const TownNetwork *b) {
std::sort(networks.begin(), networks_end, [&](const std::unique_ptr<TownNetwork> &a, const std::unique_ptr<TownNetwork> &b) {
return a->failures_to_connect < b->failures_to_connect;
});
if (!std::any_of(networks.begin(), networks_end, can_reach)) {
// We failed so many networks, we are a separate network. Let future towns try to connect to us.
TownNetwork *new_network = new_town_network();
std::unique_ptr<TownNetwork> new_network = std::make_unique<TownNetwork>();
new_network->towns.push_back(start_town);
new_network->failures_to_connect = 0;
// We basically failed to connect to this many towns.
int towns_already_in_networks = std::accumulate(networks.begin(), networks.end(), 0, [&](int accumulator, TownNetwork *network) {
int towns_already_in_networks = std::accumulate(networks.begin(), networks.end(), 0, [&](int accumulator, const std::unique_ptr<TownNetwork> &network) {
return accumulator + static_cast<int>(network->towns.size());
});
new_network->failures_to_connect += towns_already_in_networks;
town_to_network_map[start_town] = new_network;
networks.push_back(new_network);
town_to_network_map[start_town] = new_network.get();
networks.push_back(std::move(new_network));
}
}
@ -1155,6 +1153,8 @@ void GeneratePublicRoads()
}
PostProcessNetworks(finder, networks);
finder.Free();
}
/* ========================================================================= */

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