(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file genworld_gui.cpp GUI to configure and show progress during map generation. */
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
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#include "stdafx.h"
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#include "openttd.h"
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#include "heightmap.h"
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#include "variables.h"
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#include "debug.h"
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#include "genworld.h"
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#include "network/network.h"
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#include "newgrf_config.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "date_func.h"
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#include "sound_func.h"
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#include "fios.h"
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#include "string_func.h"
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#include "gfx_func.h"
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#include "widgets/dropdown_type.h"
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#include "widgets/dropdown_func.h"
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#include "landscape_type.h"
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#include "querystring_gui.h"
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#include "town.h"
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#include "thread/thread.h"
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#include "settings_func.h"
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
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#include "table/strings.h"
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#include "table/sprites.h"
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
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/**
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* In what 'mode' the GenerateLandscapeWindowProc is.
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*/
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enum glwp_modes {
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
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GLWP_GENERATE,
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GLWP_HEIGHTMAP,
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GLWP_SCENARIO,
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GLWP_END
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};
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
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extern void SwitchToMode(SwitchMode new_mode);
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extern void MakeNewgameSettingsLive();
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
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static inline void SetNewLandscapeType(byte landscape)
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{
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_settings_newgame.game_creation.landscape = landscape;
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SetWindowClassesDirty(WC_SELECT_GAME);
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SetWindowClassesDirty(WC_GENERATE_LANDSCAPE);
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
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}
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enum GenerateLandscapeWindowWidgets {
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GLAND_CLOSEBOX,
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GLAND_TITLEBAR,
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GLAND_BACKGROUND,
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GLAND_TEMPERATE,
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GLAND_ARCTIC,
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GLAND_TROPICAL,
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GLAND_TOYLAND,
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GLAND_MAPSIZE_X_TEXT,
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GLAND_MAPSIZE_X_PULLDOWN,
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GLAND_MAPSIZE_Y_TEXT,
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GLAND_MAPSIZE_Y_PULLDOWN,
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GLAND_TOWN_TEXT,
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GLAND_TOWN_PULLDOWN,
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GLAND_INDUSTRY_TEXT,
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GLAND_INDUSTRY_PULLDOWN,
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GLAND_RANDOM_TEXT,
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GLAND_RANDOM_EDITBOX,
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GLAND_RANDOM_BUTTON,
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GLAND_GENERATE_BUTTON,
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GLAND_START_DATE_TEXT1,
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GLAND_START_DATE_DOWN,
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GLAND_START_DATE_TEXT,
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GLAND_START_DATE_UP,
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GLAND_SNOW_LEVEL_TEXT1,
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GLAND_SNOW_LEVEL_DOWN,
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GLAND_SNOW_LEVEL_TEXT,
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GLAND_SNOW_LEVEL_UP,
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GLAND_TREE_TEXT,
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GLAND_TREE_PULLDOWN,
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GLAND_LANDSCAPE_TEXT,
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GLAND_LANDSCAPE_PULLDOWN,
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GLAND_HEIGHTMAP_NAME_LABEL,
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GLAND_HEIGHTMAP_NAME_TEXT,
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GLAND_HEIGHTMAP_NAME_SPACER,
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GLAND_HEIGHTMAP_SIZE_LABEL,
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GLAND_HEIGHTMAP_SIZE_TEXT,
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GLAND_HEIGHTMAP_ROTATION_TEXT,
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GLAND_HEIGHTMAP_ROTATION_PULLDOWN,
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GLAND_TERRAIN_TEXT,
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GLAND_TERRAIN_PULLDOWN,
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GLAND_WATER_TEXT,
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GLAND_WATER_PULLDOWN,
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GLAND_SMOOTHNESS_TEXT,
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GLAND_SMOOTHNESS_PULLDOWN,
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GLAND_BORDER_TYPES,
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GLAND_BORDERS_RANDOM,
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GLAND_WATER_NW_TEXT,
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GLAND_WATER_NE_TEXT,
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GLAND_WATER_SE_TEXT,
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GLAND_WATER_SW_TEXT,
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GLAND_WATER_NW,
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GLAND_WATER_NE,
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GLAND_WATER_SE,
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GLAND_WATER_SW,
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};
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static const NWidgetPart _nested_generate_landscape_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_BROWN, GLAND_CLOSEBOX),
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NWidget(WWT_CAPTION, COLOUR_BROWN, GLAND_TITLEBAR), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_BROWN, GLAND_BACKGROUND),
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NWidget(NWID_SPACER), SetMinimalSize(0, 10),
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/* Landscape selection. */
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NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
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NWidget(NWID_SPACER), SetFill(true, false),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
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NWidget(NWID_SPACER), SetFill(true, false),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
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NWidget(NWID_SPACER), SetFill(true, false),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
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NWidget(NWID_SPACER), SetFill(true, false),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
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NWidget(NWID_SPACER), SetFill(true, false),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 11),
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NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
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NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
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/* Left column with labels. */
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NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_MAPSIZE_X_TEXT), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(true, true),
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NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_LANDSCAPE_TEXT), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(true, true),
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NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_TOWN_TEXT), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(true, true),
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NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_TERRAIN_TEXT), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(true, true),
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NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_RANDOM_TEXT), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(true, true),
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NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_WATER_TEXT), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(true, true),
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NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_TREE_TEXT), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(true, true),
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NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_BORDER_TYPES), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(true, true),
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EndContainer(),
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/* Widgets at the right of the labels. */
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NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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/* Mapsize X * Y. */
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NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(true, false),
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NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_MAPSIZE_Y_TEXT), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(true, true),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(true, false),
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EndContainer(),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(true, false),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(true, false),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(true, false),
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NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(true, true),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(true, false),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(true, false),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(true, false),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
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NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
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NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_START_DATE_TEXT1), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(true, true),
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NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT1), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(true, true),
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NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_INDUSTRY_TEXT), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(true, true),
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NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_SMOOTHNESS_TEXT), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(true, true),
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EndContainer(),
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NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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/* Starting date. */
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(false, true),
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NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(true, false),
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|
|
NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(false, true),
|
|
|
|
EndContainer(),
|
|
|
|
/* Snow line. */
|
|
|
|
NWidget(NWID_HORIZONTAL),
|
|
|
|
NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(false, true),
|
|
|
|
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(true, false),
|
|
|
|
NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(false, true),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_JUST_STRING), SetFill(true, false),
|
|
|
|
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(true, false),
|
|
|
|
EndContainer(),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(true, false),
|
|
|
|
NWidget(NWID_SPACER), SetFill(true, true),
|
|
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(true, false),
|
|
|
|
EndContainer(),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 4),
|
|
|
|
/* Map borders buttons for each edge. */
|
|
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
|
|
|
|
NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
|
|
|
|
NWidget(NWID_SPACER), SetFill(true, true),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_WATER_NW_TEXT), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(false, true),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(true, true),
|
|
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(true, true),
|
|
|
|
NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_WATER_NE_TEXT), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(false, true),
|
|
|
|
NWidget(NWID_SPACER), SetFill(true, true),
|
|
|
|
EndContainer(),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
|
|
|
|
NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
|
|
|
|
NWidget(NWID_SPACER), SetFill(true, true),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_WATER_SW_TEXT), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(false, true),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(true, true),
|
|
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(true, true),
|
|
|
|
NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_WATER_SE_TEXT), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(false, true),
|
|
|
|
NWidget(NWID_SPACER), SetFill(true, true),
|
|
|
|
EndContainer(),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(true, true),
|
|
|
|
EndContainer(),
|
|
|
|
};
|
|
|
|
|
|
|
|
static const NWidgetPart _nested_heightmap_load_widgets[] = {
|
|
|
|
/* Window header. */
|
|
|
|
NWidget(NWID_HORIZONTAL),
|
|
|
|
NWidget(WWT_CLOSEBOX, COLOUR_BROWN, GLAND_CLOSEBOX),
|
|
|
|
NWidget(WWT_CAPTION, COLOUR_BROWN, GLAND_TITLEBAR), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(WWT_PANEL, COLOUR_BROWN, GLAND_BACKGROUND),
|
|
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 10),
|
|
|
|
/* Landscape selection. */
|
|
|
|
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
|
|
|
|
NWidget(NWID_SPACER), SetFill(true, false),
|
|
|
|
NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
|
|
|
|
NWidget(NWID_SPACER), SetFill(true, false),
|
|
|
|
NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
|
|
|
|
NWidget(NWID_SPACER), SetFill(true, false),
|
|
|
|
NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
|
|
|
|
NWidget(NWID_SPACER), SetFill(true, false),
|
|
|
|
NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
|
|
|
|
NWidget(NWID_SPACER), SetFill(true, false),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(false, true),
|
|
|
|
NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
|
|
|
|
/* Labels at the left side. */
|
|
|
|
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_HEIGHTMAP_NAME_LABEL), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(true, true),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_MAPSIZE_X_TEXT), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(true, true),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_TOWN_TEXT), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(true, true),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_INDUSTRY_TEXT), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(true, true),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_RANDOM_TEXT), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(true, true),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_TREE_TEXT), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(true, true),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_HEIGHTMAP_ROTATION_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(true, true),
|
|
|
|
EndContainer(),
|
|
|
|
/* Widgets at the right of the labels. */
|
|
|
|
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
|
|
|
NWidget(WWT_EMPTY, COLOUR_ORANGE, GLAND_HEIGHTMAP_NAME_TEXT), SetFill(true, false),
|
|
|
|
/* Mapsize X * Y. */
|
|
|
|
NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
|
|
|
|
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(true, false),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_MAPSIZE_Y_TEXT), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(true, true),
|
|
|
|
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(true, false),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(true, false),
|
|
|
|
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(true, false),
|
|
|
|
NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(true, true),
|
|
|
|
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(true, false),
|
|
|
|
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(true, false),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
|
|
|
|
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
|
|
|
|
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
|
|
|
NWidget(WWT_EMPTY, INVALID_COLOUR, GLAND_HEIGHTMAP_NAME_SPACER), SetFill(true, false),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_HEIGHTMAP_SIZE_LABEL), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(true, true),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_START_DATE_TEXT1), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(true, true),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT1), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(true, true),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
|
|
|
NWidget(WWT_EMPTY, INVALID_COLOUR, GLAND_HEIGHTMAP_NAME_SPACER), SetFill(true, false),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(true, false),
|
|
|
|
NWidget(NWID_HORIZONTAL),
|
|
|
|
NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(false, true),
|
|
|
|
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(true, false),
|
|
|
|
NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(false, true),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(NWID_HORIZONTAL),
|
|
|
|
NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(false, true),
|
|
|
|
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(true, false),
|
|
|
|
NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(false, true),
|
|
|
|
EndContainer(),
|
|
|
|
EndContainer(),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(true, false),
|
|
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(true, true),
|
|
|
|
EndContainer(),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(true, true),
|
|
|
|
EndContainer(),
|
|
|
|
};
|
|
|
|
|
|
|
|
void StartGeneratingLandscape(glwp_modes mode)
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
{
|
|
|
|
DeleteAllNonVitalWindows();
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
/* Copy all XXX_newgame to XXX when coming from outside the editor */
|
|
|
|
MakeNewgameSettingsLive();
|
|
|
|
ResetGRFConfig(true);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
SndPlayFx(SND_15_BEEP);
|
|
|
|
switch (mode) {
|
|
|
|
case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
|
|
|
|
case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
|
|
|
|
case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break;
|
|
|
|
default: NOT_REACHED();
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void LandscapeGenerationCallback(Window *w, bool confirmed)
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
{
|
|
|
|
if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
}
|
|
|
|
|
|
|
|
static DropDownList *BuildMapsizeDropDown()
|
|
|
|
{
|
|
|
|
DropDownList *list = new DropDownList();
|
|
|
|
|
|
|
|
for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
|
|
|
|
DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
|
|
|
|
item->SetParam(0, 1 << i);
|
|
|
|
list->push_back(item);
|
|
|
|
}
|
|
|
|
|
|
|
|
return list;
|
|
|
|
}
|
|
|
|
|
|
|
|
static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, INVALID_STRING_ID};
|
|
|
|
static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, INVALID_STRING_ID};
|
|
|
|
static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
|
|
|
|
static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
|
|
|
|
static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
|
|
|
|
static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
|
|
|
|
static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
|
|
|
|
static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
|
|
|
|
|
|
|
|
struct GenerateLandscapeWindow : public QueryStringBaseWindow {
|
|
|
|
uint widget_id;
|
|
|
|
uint x;
|
|
|
|
uint y;
|
|
|
|
char name[64];
|
|
|
|
glwp_modes mode;
|
|
|
|
|
|
|
|
GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11)
|
|
|
|
{
|
|
|
|
this->InitNested(desc, number);
|
|
|
|
|
|
|
|
this->LowerWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
|
|
|
|
|
|
|
|
/* snprintf() always outputs trailing '\0', so whole buffer can be used */
|
|
|
|
snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
|
|
|
|
InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120);
|
|
|
|
this->SetFocusedWidget(GLAND_RANDOM_EDITBOX);
|
|
|
|
this->caption = STR_NULL;
|
|
|
|
this->afilter = CS_NUMERAL;
|
|
|
|
|
|
|
|
this->mode = (glwp_modes)this->window_number;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
virtual void SetStringParameters(int widget) const
|
|
|
|
{
|
|
|
|
switch (widget) {
|
|
|
|
case GLAND_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
|
|
|
|
case GLAND_MAPSIZE_X_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
|
|
|
|
case GLAND_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
|
|
|
|
case GLAND_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
|
|
|
|
case GLAND_TOWN_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_towns[_settings_newgame.difficulty.number_towns]); break;
|
|
|
|
case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.number_industries]); break;
|
|
|
|
case GLAND_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
|
|
|
|
case GLAND_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
|
|
|
|
case GLAND_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
|
|
|
|
case GLAND_WATER_PULLDOWN: SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]); break;
|
|
|
|
case GLAND_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
|
|
|
|
case GLAND_BORDERS_RANDOM: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
|
|
|
|
case GLAND_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
|
|
|
|
case GLAND_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
|
|
|
|
case GLAND_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
|
|
|
|
case GLAND_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
|
|
|
|
case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
|
|
|
|
|
|
|
|
case GLAND_HEIGHTMAP_SIZE_TEXT:
|
|
|
|
if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
|
|
|
|
SetDParam(0, this->y);
|
|
|
|
SetDParam(1, this->x);
|
|
|
|
} else {
|
|
|
|
SetDParam(0, this->x);
|
|
|
|
SetDParam(1, this->y);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
|
|
|
|
{
|
|
|
|
const StringID *strs = NULL;
|
|
|
|
switch (widget) {
|
|
|
|
case GLAND_START_DATE_TEXT:
|
|
|
|
SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
|
|
|
|
*size = GetStringBoundingBox(STR_BLACK_DATE_LONG);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_MAPSIZE_X_PULLDOWN:
|
|
|
|
case GLAND_MAPSIZE_Y_PULLDOWN:
|
|
|
|
SetDParam(0, MAX_MAP_SIZE);
|
|
|
|
*size = GetStringBoundingBox(STR_JUST_INT);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_SNOW_LEVEL_TEXT:
|
|
|
|
SetDParam(0, MAX_TILE_HEIGHT);
|
|
|
|
*size = GetStringBoundingBox(STR_JUST_INT);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_HEIGHTMAP_SIZE_TEXT:
|
|
|
|
SetDParam(0, this->x);
|
|
|
|
SetDParam(1, this->y);
|
|
|
|
*size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_TOWN_PULLDOWN: strs = _num_towns; break;
|
|
|
|
case GLAND_INDUSTRY_PULLDOWN: strs = _num_inds; break;
|
|
|
|
case GLAND_LANDSCAPE_PULLDOWN: strs = _landscape; break;
|
|
|
|
case GLAND_TREE_PULLDOWN: strs = _tree_placer; break;
|
|
|
|
case GLAND_TERRAIN_PULLDOWN: strs = _elevations; break;
|
|
|
|
case GLAND_WATER_PULLDOWN: strs = _sea_lakes; break;
|
|
|
|
case GLAND_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
|
|
|
|
case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
|
|
|
|
case GLAND_BORDERS_RANDOM:
|
|
|
|
*size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_WATER_NE:
|
|
|
|
case GLAND_WATER_NW:
|
|
|
|
case GLAND_WATER_SE:
|
|
|
|
case GLAND_WATER_SW:
|
|
|
|
*size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_HEIGHTMAP_NAME_SPACER:
|
|
|
|
case GLAND_HEIGHTMAP_NAME_TEXT:
|
|
|
|
size->width = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (strs != NULL) {
|
|
|
|
while (*strs != INVALID_STRING_ID) {
|
|
|
|
*size = maxdim(*size, GetStringBoundingBox(*strs++));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
size->width += padding.width;
|
|
|
|
size->height = FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void DrawWidget(const Rect &r, int widget) const
|
|
|
|
{
|
|
|
|
switch (widget) {
|
|
|
|
case GLAND_HEIGHTMAP_NAME_TEXT:
|
|
|
|
DrawString(r.left, this->width - WD_FRAMERECT_RIGHT, r.top, this->name, TC_ORANGE);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void OnPaint()
|
|
|
|
{
|
|
|
|
/* You can't select smoothness / non-water borders if not terragenesis */
|
|
|
|
if (mode == GLWP_GENERATE) {
|
|
|
|
this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
|
|
|
|
this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
|
|
|
|
this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
|
|
|
|
GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
|
|
|
|
|
|
|
|
this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
|
|
|
|
|
|
|
|
this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
|
|
|
|
this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
|
|
|
|
this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
|
|
|
|
this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
|
|
|
|
}
|
|
|
|
/* Disable snowline if not hilly */
|
|
|
|
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
|
|
|
/* Disable town, industry and trees in SE */
|
|
|
|
this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
|
|
|
|
this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
|
|
|
|
this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
|
|
|
|
|
|
|
|
this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
|
|
|
|
this->SetWidgetDisabledState(GLAND_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
|
|
|
|
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= 2 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
|
|
|
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
|
|
|
|
|
|
|
this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
|
|
|
|
this->SetWidgetLoweredState(GLAND_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
|
|
|
|
this->SetWidgetLoweredState(GLAND_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
|
|
|
|
this->SetWidgetLoweredState(GLAND_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
|
|
|
|
|
|
|
|
this->DrawWidgets();
|
|
|
|
|
|
|
|
this->DrawEditBox(GLAND_RANDOM_EDITBOX);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void OnClick(Point pt, int widget)
|
|
|
|
{
|
|
|
|
switch (widget) {
|
|
|
|
case 0: delete this; break;
|
|
|
|
|
|
|
|
case GLAND_TEMPERATE:
|
|
|
|
case GLAND_ARCTIC:
|
|
|
|
case GLAND_TROPICAL:
|
|
|
|
case GLAND_TOYLAND:
|
|
|
|
this->RaiseWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
|
|
|
|
SetNewLandscapeType(widget - GLAND_TEMPERATE);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
|
|
|
|
ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
|
|
|
|
ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_TOWN_PULLDOWN: // Number of towns
|
|
|
|
ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_INDUSTRY_PULLDOWN: // Number of industries
|
|
|
|
ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_RANDOM_BUTTON: // Random seed
|
|
|
|
_settings_newgame.game_creation.generation_seed = InteractiveRandom();
|
|
|
|
snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
|
|
|
|
UpdateTextBufferSize(&this->text);
|
|
|
|
this->SetDirty();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_GENERATE_BUTTON: // Generate
|
|
|
|
MakeNewgameSettingsLive();
|
|
|
|
|
|
|
|
if (mode == GLWP_HEIGHTMAP &&
|
|
|
|
(this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
|
|
|
|
this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
|
|
|
|
this->y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
|
|
|
|
this->y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
|
|
|
|
ShowQuery(
|
|
|
|
STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
|
|
|
|
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
|
|
|
|
this,
|
|
|
|
LandscapeGenerationCallback);
|
|
|
|
} else {
|
|
|
|
StartGeneratingLandscape(mode);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_START_DATE_DOWN:
|
|
|
|
case GLAND_START_DATE_UP: // Year buttons
|
|
|
|
/* Don't allow too fast scrolling */
|
|
|
|
if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
|
|
|
|
this->HandleButtonClick(widget);
|
|
|
|
this->SetDirty();
|
|
|
|
|
|
|
|
_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
|
|
|
|
}
|
|
|
|
_left_button_clicked = false;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_START_DATE_TEXT: // Year text
|
|
|
|
this->widget_id = GLAND_START_DATE_TEXT;
|
|
|
|
SetDParam(0, _settings_newgame.game_creation.starting_year);
|
|
|
|
ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_SNOW_LEVEL_DOWN:
|
|
|
|
case GLAND_SNOW_LEVEL_UP: // Snow line buttons
|
|
|
|
/* Don't allow too fast scrolling */
|
|
|
|
if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
|
|
|
|
this->HandleButtonClick(widget);
|
|
|
|
this->SetDirty();
|
|
|
|
|
|
|
|
_settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
|
|
|
|
}
|
|
|
|
_left_button_clicked = false;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_SNOW_LEVEL_TEXT: // Snow line text
|
|
|
|
this->widget_id = GLAND_SNOW_LEVEL_TEXT;
|
|
|
|
SetDParam(0, _settings_newgame.game_creation.snow_line_height);
|
|
|
|
ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_TREE_PULLDOWN: // Tree placer
|
|
|
|
ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator
|
|
|
|
ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
|
|
|
|
ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_TERRAIN_PULLDOWN: // Terrain type
|
|
|
|
ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_WATER_PULLDOWN: // Water quantity
|
|
|
|
ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
|
|
|
|
ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
|
|
|
|
break;
|
|
|
|
|
|
|
|
/* Freetype map borders */
|
|
|
|
case GLAND_WATER_NW:
|
|
|
|
_settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_WATER_NE:
|
|
|
|
_settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_WATER_SE:
|
|
|
|
_settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_WATER_SW:
|
|
|
|
_settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_BORDERS_RANDOM:
|
|
|
|
_settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
|
|
|
|
this->SetDirty();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void OnTimeout()
|
|
|
|
{
|
|
|
|
static const int raise_widgets[] = {GLAND_START_DATE_DOWN, GLAND_START_DATE_UP, GLAND_SNOW_LEVEL_UP, GLAND_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
|
|
|
|
for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
|
|
|
|
if (this->IsWidgetLowered(*widget)) {
|
|
|
|
this->RaiseWidget(*widget);
|
|
|
|
this->SetWidgetDirty(*widget);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void OnMouseLoop()
|
|
|
|
{
|
|
|
|
this->HandleEditBox(GLAND_RANDOM_EDITBOX);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
|
|
|
|
{
|
|
|
|
EventState state;
|
|
|
|
this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
|
|
|
|
/* the seed is unsigned, therefore atoi cannot be used.
|
|
|
|
* As UINT32_MAX is a 'magic' value (use random seed) it
|
|
|
|
* should not be possible to be entered into the input
|
|
|
|
* field; the generate seed button can be used instead. */
|
|
|
|
_settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
|
|
|
|
return state;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void OnDropdownSelect(int widget, int index)
|
|
|
|
{
|
|
|
|
switch (widget) {
|
|
|
|
case GLAND_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
|
|
|
|
case GLAND_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
|
|
|
|
case GLAND_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break;
|
|
|
|
case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
|
|
|
|
|
|
|
|
case GLAND_TOWN_PULLDOWN:
|
|
|
|
if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
|
|
|
|
this->widget_id = widget;
|
|
|
|
SetDParam(0, _settings_newgame.game_creation.custom_town_number);
|
|
|
|
ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, 50, this, CS_NUMERAL, QSF_NONE);
|
|
|
|
};
|
|
|
|
IConsoleSetSetting("difficulty.number_towns", index);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_INDUSTRY_PULLDOWN:
|
|
|
|
IConsoleSetSetting("difficulty.number_industries", index);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_LANDSCAPE_PULLDOWN:
|
|
|
|
/* case GLAND_HEIGHTMAP_PULLDOWN: */
|
|
|
|
if (mode == GLWP_HEIGHTMAP) {
|
|
|
|
_settings_newgame.game_creation.heightmap_rotation = index;
|
|
|
|
} else {
|
|
|
|
_settings_newgame.game_creation.land_generator = index;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_TERRAIN_PULLDOWN: {
|
|
|
|
GameMode old_gm = _game_mode;
|
|
|
|
_game_mode = GM_MENU;
|
|
|
|
IConsoleSetSetting("difficulty.terrain_type", index);
|
|
|
|
_game_mode = old_gm;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case GLAND_WATER_PULLDOWN: {
|
|
|
|
GameMode old_gm = _game_mode;
|
|
|
|
_game_mode = GM_MENU;
|
|
|
|
IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
|
|
|
|
_game_mode = old_gm;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this->SetDirty();
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void OnQueryTextFinished(char *str)
|
|
|
|
{
|
|
|
|
if (!StrEmpty(str)) {
|
|
|
|
int32 value = atoi(str);
|
|
|
|
|
|
|
|
switch (this->widget_id) {
|
|
|
|
case GLAND_START_DATE_TEXT:
|
|
|
|
this->SetWidgetDirty(GLAND_START_DATE_TEXT);
|
|
|
|
_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_SNOW_LEVEL_TEXT:
|
|
|
|
this->SetWidgetDirty(GLAND_SNOW_LEVEL_TEXT);
|
|
|
|
_settings_newgame.game_creation.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GLAND_TOWN_PULLDOWN:
|
|
|
|
_settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
|
|
|
|
break;
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
}
|
|
|
|
|
|
|
|
this->SetDirty();
|
|
|
|
}
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
}
|
|
|
|
};
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
static const WindowDesc _generate_landscape_desc(
|
|
|
|
WDP_CENTER, WDP_CENTER, 338, 313, 338, 313,
|
|
|
|
WC_GENERATE_LANDSCAPE, WC_NONE,
|
|
|
|
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
|
|
|
NULL, _nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)
|
|
|
|
);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
static const WindowDesc _heightmap_load_desc(
|
|
|
|
WDP_CENTER, WDP_CENTER, 338, 236, 338, 236,
|
|
|
|
WC_GENERATE_LANDSCAPE, WC_NONE,
|
|
|
|
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
|
|
|
|
NULL, _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
|
|
|
|
);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
static void _ShowGenerateLandscape(glwp_modes mode)
|
|
|
|
{
|
|
|
|
uint x = 0;
|
|
|
|
uint y = 0;
|
|
|
|
|
|
|
|
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
/* Always give a new seed if not editor */
|
|
|
|
if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
if (mode == GLWP_HEIGHTMAP) {
|
|
|
|
/* If the function returns negative, it means there was a problem loading the heightmap */
|
|
|
|
if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
}
|
|
|
|
|
|
|
|
GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
|
|
|
|
|
|
|
|
if (mode == GLWP_HEIGHTMAP) {
|
|
|
|
w->x = x;
|
|
|
|
w->y = y;
|
|
|
|
strecpy(w->name, _file_to_saveload.title, lastof(w->name));
|
|
|
|
}
|
|
|
|
|
|
|
|
SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
}
|
|
|
|
|
|
|
|
void ShowGenerateLandscape()
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
{
|
|
|
|
_ShowGenerateLandscape(GLWP_GENERATE);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShowHeightmapLoad()
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
{
|
|
|
|
_ShowGenerateLandscape(GLWP_HEIGHTMAP);
|
|
|
|
}
|
|
|
|
|
|
|
|
void StartScenarioEditor()
|
|
|
|
{
|
|
|
|
StartGeneratingLandscape(GLWP_SCENARIO);
|
|
|
|
}
|
|
|
|
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
void StartNewGameWithoutGUI(uint seed)
|
|
|
|
{
|
|
|
|
/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
|
|
|
|
_settings_newgame.game_creation.generation_seed = seed;
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
StartGeneratingLandscape(GLWP_GENERATE);
|
|
|
|
}
|
|
|
|
|
|
|
|
/** Widget numbers of the create scenario window. */
|
|
|
|
enum CreateScenarioWindowWidgets {
|
|
|
|
CSCEN_CLOSEBOX, ///< Close button.
|
|
|
|
CSCEN_CAPTION, ///< Title bar.
|
|
|
|
CSCEN_BACKGROUND, ///< Background panel.
|
|
|
|
CSCEN_TEMPERATE, ///< Select temperate landscape style.
|
|
|
|
CSCEN_ARCTIC, ///< Select arctic landscape style.
|
|
|
|
CSCEN_TROPICAL, ///< Select tropical landscape style.
|
|
|
|
CSCEN_TOYLAND, ///< Select toy-land landscape style.
|
|
|
|
CSCEN_EMPTY_WORLD, ///< Generate an empty flat world.
|
|
|
|
CSCEN_RANDOM_WORLD, ///< Generate random land button
|
|
|
|
CSCEN_MAPSIZE_X_TEXT, ///< Clickable currently selected x map size.
|
|
|
|
CSCEN_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size.
|
|
|
|
CSCEN_MAPSIZE_Y_TEXT, ///< Clickable currently selected y map size.
|
|
|
|
CSCEN_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size.
|
|
|
|
CSCEN_START_DATE_LABEL, ///< 'Date' label
|
|
|
|
CSCEN_START_DATE_DOWN, ///< Decrease start year (start earlier).
|
|
|
|
CSCEN_START_DATE_TEXT, ///< Clickable start date value.
|
|
|
|
CSCEN_START_DATE_UP, ///< Increase start year (start later).
|
|
|
|
CSCEN_FLAT_LAND_HEIGHT_LABEL, ///< 'Height of flat land' label.
|
|
|
|
CSCEN_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height.
|
|
|
|
CSCEN_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value.
|
|
|
|
CSCEN_FLAT_LAND_HEIGHT_UP ///< Increase flat land height.
|
|
|
|
};
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
|
|
|
|
struct CreateScenarioWindow : public Window
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
{
|
|
|
|
uint widget_id;
|
|
|
|
|
|
|
|
CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
|
|
|
|
{
|
|
|
|
this->InitNested(desc, window_number);
|
|
|
|
this->LowerWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void SetStringParameters(int widget) const
|
|
|
|
{
|
|
|
|
switch (widget) {
|
|
|
|
case CSCEN_START_DATE_TEXT:
|
|
|
|
SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CSCEN_MAPSIZE_X_PULLDOWN:
|
|
|
|
SetDParam(0, 1 << _settings_newgame.game_creation.map_x);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CSCEN_MAPSIZE_Y_PULLDOWN:
|
|
|
|
SetDParam(0, 1 << _settings_newgame.game_creation.map_y);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CSCEN_FLAT_LAND_HEIGHT_TEXT:
|
|
|
|
SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void OnPaint()
|
|
|
|
{
|
|
|
|
this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
|
|
|
|
this->SetWidgetDisabledState(CSCEN_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
|
|
|
|
this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
|
|
|
|
this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
|
|
|
|
|
|
|
|
this->SetWidgetLoweredState(CSCEN_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
|
|
|
|
this->SetWidgetLoweredState(CSCEN_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
|
|
|
|
this->SetWidgetLoweredState(CSCEN_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
|
|
|
|
this->SetWidgetLoweredState(CSCEN_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
|
|
|
|
|
|
|
|
this->DrawWidgets();
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
|
|
|
|
{
|
|
|
|
StringID str = STR_JUST_INT;
|
|
|
|
switch (widget) {
|
|
|
|
case CSCEN_START_DATE_TEXT:
|
|
|
|
SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
|
|
|
|
str = STR_BLACK_DATE_LONG;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CSCEN_MAPSIZE_X_PULLDOWN:
|
|
|
|
case CSCEN_MAPSIZE_Y_PULLDOWN:
|
|
|
|
SetDParam(0, MAX_MAP_SIZE);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CSCEN_FLAT_LAND_HEIGHT_TEXT:
|
|
|
|
SetDParam(0, MAX_TILE_HEIGHT);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
*size = GetStringBoundingBox(str);
|
|
|
|
size->width += padding.width;
|
|
|
|
size->height += padding.height;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void OnClick(Point pt, int widget)
|
|
|
|
{
|
|
|
|
switch (widget) {
|
|
|
|
case CSCEN_TEMPERATE:
|
|
|
|
case CSCEN_ARCTIC:
|
|
|
|
case CSCEN_TROPICAL:
|
|
|
|
case CSCEN_TOYLAND:
|
|
|
|
this->RaiseWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
|
|
|
|
SetNewLandscapeType(widget - CSCEN_TEMPERATE);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
|
|
|
|
ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
|
|
|
|
ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CSCEN_EMPTY_WORLD: // Empty world / flat world
|
|
|
|
StartGeneratingLandscape(GLWP_SCENARIO);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CSCEN_RANDOM_WORLD: // Generate
|
|
|
|
ShowGenerateLandscape();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CSCEN_START_DATE_DOWN:
|
|
|
|
case CSCEN_START_DATE_UP: // Year buttons
|
|
|
|
/* Don't allow too fast scrolling */
|
|
|
|
if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
|
|
|
|
this->HandleButtonClick(widget);
|
|
|
|
this->SetDirty();
|
|
|
|
|
|
|
|
_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
|
|
|
|
}
|
|
|
|
_left_button_clicked = false;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CSCEN_START_DATE_TEXT: // Year text
|
|
|
|
this->widget_id = CSCEN_START_DATE_TEXT;
|
|
|
|
SetDParam(0, _settings_newgame.game_creation.starting_year);
|
|
|
|
ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CSCEN_FLAT_LAND_HEIGHT_DOWN:
|
|
|
|
case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
|
|
|
|
/* Don't allow too fast scrolling */
|
|
|
|
if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
|
|
|
|
this->HandleButtonClick(widget);
|
|
|
|
this->SetDirty();
|
|
|
|
|
|
|
|
_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
|
|
|
|
}
|
|
|
|
_left_button_clicked = false;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
|
|
|
|
this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
|
|
|
|
SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
|
|
|
|
ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void OnDropdownSelect(int widget, int index)
|
|
|
|
{
|
|
|
|
switch (widget) {
|
|
|
|
case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
|
|
|
|
case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
|
|
|
|
}
|
|
|
|
this->SetDirty();
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void OnQueryTextFinished(char *str)
|
|
|
|
{
|
|
|
|
if (!StrEmpty(str)) {
|
|
|
|
int32 value = atoi(str);
|
|
|
|
|
|
|
|
switch (this->widget_id) {
|
|
|
|
case CSCEN_START_DATE_TEXT:
|
|
|
|
this->SetWidgetDirty(CSCEN_START_DATE_TEXT);
|
|
|
|
_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CSCEN_FLAT_LAND_HEIGHT_TEXT:
|
|
|
|
this->SetWidgetDirty(CSCEN_FLAT_LAND_HEIGHT_TEXT);
|
|
|
|
_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
|
|
|
|
break;
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
}
|
|
|
|
|
|
|
|
this->SetDirty();
|
|
|
|
}
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
}
|
|
|
|
};
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
static const NWidgetPart _nested_create_scenario_widgets[] = {
|
|
|
|
NWidget(NWID_HORIZONTAL),
|
|
|
|
NWidget(WWT_CLOSEBOX, COLOUR_BROWN, CSCEN_CLOSEBOX),
|
|
|
|
NWidget(WWT_CAPTION, COLOUR_BROWN, CSCEN_CAPTION), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(WWT_PANEL, COLOUR_BROWN, CSCEN_BACKGROUND),
|
|
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 10),
|
|
|
|
/* Landscape style selection. */
|
|
|
|
NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
|
|
|
|
NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
|
|
|
|
NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
|
|
|
|
NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
|
|
|
|
NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
|
|
|
|
EndContainer(),
|
|
|
|
NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10),
|
|
|
|
/* Green generation type buttons: 'Flat land' and 'Random land'. */
|
|
|
|
NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
|
|
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(true, true),
|
|
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(true, true),
|
|
|
|
EndContainer(),
|
|
|
|
/* Labels + setting drop-downs */
|
|
|
|
NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
|
|
|
|
/* Map size. */
|
|
|
|
NWidget(NWID_HORIZONTAL),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, CSCEN_MAPSIZE_X_TEXT), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0),
|
|
|
|
NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(true, false),
|
|
|
|
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, CSCEN_MAPSIZE_Y_TEXT), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0),
|
|
|
|
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
|
|
|
|
EndContainer(),
|
|
|
|
/* Date. */
|
|
|
|
NWidget(NWID_HORIZONTAL),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, CSCEN_START_DATE_LABEL), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0),
|
|
|
|
NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(true, false),
|
|
|
|
NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_DOWN), SetFill(false, true), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
|
|
|
|
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL),
|
|
|
|
NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_UP), SetFill(false, true), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
|
|
|
|
EndContainer(),
|
|
|
|
/* Flat map height. */
|
|
|
|
NWidget(NWID_HORIZONTAL),
|
|
|
|
NWidget(WWT_TEXT, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_LABEL),
|
|
|
|
SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0),
|
|
|
|
NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(true, false),
|
|
|
|
NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_DOWN), SetFill(false, true), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
|
|
|
|
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
|
|
|
|
NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_UP), SetFill(false, true), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
|
|
|
|
EndContainer(),
|
|
|
|
EndContainer(),
|
|
|
|
EndContainer(),
|
|
|
|
EndContainer(),
|
|
|
|
};
|
|
|
|
|
|
|
|
static const WindowDesc _create_scenario_desc(
|
|
|
|
WDP_CENTER, WDP_CENTER, 338, 170, 338, 170,
|
|
|
|
WC_GENERATE_LANDSCAPE, WC_NONE,
|
|
|
|
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
|
|
|
|
NULL, _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
|
|
|
|
);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
void ShowCreateScenario()
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
{
|
|
|
|
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
|
|
|
|
new CreateScenarioWindow(&_create_scenario_desc, GLWP_SCENARIO);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
}
|
|
|
|
|
|
|
|
enum GenerationProgressWindowWidgets {
|
|
|
|
GPWW_CAPTION,
|
|
|
|
GPWW_BACKGROUND,
|
|
|
|
GPWW_PROGRESS_BAR,
|
|
|
|
GPWW_PROGRESS_TEXT,
|
|
|
|
GPWW_ABORT,
|
|
|
|
};
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
static const NWidgetPart _nested_generate_progress_widgets[] = {
|
|
|
|
NWidget(WWT_CAPTION, COLOUR_GREY, GPWW_CAPTION), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
|
|
NWidget(WWT_PANEL, COLOUR_GREY, GPWW_BACKGROUND),
|
|
|
|
NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20),
|
|
|
|
NWidget(NWID_VERTICAL), SetPIP(11, 8, 11),
|
|
|
|
NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_BAR), SetFill(true, false),
|
|
|
|
NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_TEXT), SetFill(true, false),
|
|
|
|
NWidget(WWT_TEXTBTN, COLOUR_WHITE, GPWW_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(true, false),
|
|
|
|
EndContainer(),
|
|
|
|
EndContainer(),
|
|
|
|
EndContainer(),
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
static const WindowDesc _generate_progress_desc(
|
|
|
|
WDP_CENTER, WDP_CENTER, 181, 97, 181, 97,
|
|
|
|
WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
|
|
|
|
WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
|
|
|
NULL, _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
|
|
|
|
);
|
|
|
|
|
|
|
|
struct tp_info {
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
uint percent;
|
|
|
|
StringID cls;
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
uint current;
|
|
|
|
uint total;
|
|
|
|
int timer;
|
|
|
|
};
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
static tp_info _tp;
|
|
|
|
|
|
|
|
static const StringID _generation_class_table[GWP_CLASS_COUNT] = {
|
|
|
|
STR_GENERATION_WORLD_GENERATION,
|
|
|
|
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
|
|
|
|
STR_GENERATION_CLEARING_TILES,
|
|
|
|
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
|
|
|
|
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
|
|
|
|
STR_GENERATION_UNMOVABLE_GENERATION,
|
|
|
|
STR_GENERATION_TREE_GENERATION,
|
|
|
|
STR_GENERATION_SETTINGUP_GAME,
|
|
|
|
STR_GENERATION_PREPARING_TILELOOP,
|
|
|
|
STR_GENERATION_PREPARING_GAME
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
{
|
|
|
|
if (confirmed) {
|
|
|
|
AbortGeneratingWorld();
|
|
|
|
} else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
|
|
|
|
SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
|
|
|
|
}
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
}
|
|
|
|
|
|
|
|
struct GenerateProgressWindow : public Window {
|
|
|
|
|
|
|
|
GenerateProgressWindow() : Window()
|
|
|
|
{
|
|
|
|
this->InitNested(&_generate_progress_desc);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void OnClick(Point pt, int widget)
|
|
|
|
{
|
|
|
|
switch (widget) {
|
|
|
|
case GPWW_ABORT:
|
|
|
|
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
|
|
|
|
ShowQuery(
|
|
|
|
STR_GENERATION_ABORT_CAPTION,
|
|
|
|
STR_GENERATION_ABORT_MESSAGE,
|
|
|
|
this,
|
|
|
|
AbortGeneratingWorldCallback
|
|
|
|
);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
virtual void OnPaint()
|
|
|
|
{
|
|
|
|
this->DrawWidgets();
|
|
|
|
}
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
|
|
|
|
{
|
|
|
|
switch (widget) {
|
|
|
|
case GPWW_PROGRESS_BAR: {
|
|
|
|
SetDParam(0, 100);
|
|
|
|
*size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
|
|
|
|
/* We need some spacing for the 'border' */
|
|
|
|
size->height += 8;
|
|
|
|
size->width += 8;
|
|
|
|
} break;
|
|
|
|
|
|
|
|
case GPWW_PROGRESS_TEXT:
|
|
|
|
for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
|
|
|
|
size->width = max(size->width, GetStringBoundingBox(_generation_class_table[i]).width);
|
|
|
|
}
|
|
|
|
size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
virtual void DrawWidget(const Rect &r, int widget) const
|
|
|
|
{
|
|
|
|
switch (widget) {
|
|
|
|
case GPWW_PROGRESS_BAR:
|
|
|
|
/* Draw the % complete with a bar and a text */
|
|
|
|
DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY);
|
|
|
|
DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _tp.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
|
|
|
|
SetDParam(0, _tp.percent);
|
|
|
|
DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_CENTER);
|
|
|
|
break;
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
case GPWW_PROGRESS_TEXT:
|
|
|
|
/* Tell which class we are generating */
|
|
|
|
DrawString(r.left, r.right, r.top, _tp.cls, TC_FROMSTRING, SA_CENTER);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
/* And say where we are in that class */
|
|
|
|
SetDParam(0, _tp.current);
|
|
|
|
SetDParam(1, _tp.total);
|
|
|
|
DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_CENTER);
|
|
|
|
}
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Initializes the progress counters to the starting point.
|
|
|
|
*/
|
|
|
|
void PrepareGenerateWorldProgress()
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
{
|
|
|
|
_tp.cls = STR_GENERATION_WORLD_GENERATION;
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
_tp.current = 0;
|
|
|
|
_tp.total = 0;
|
|
|
|
_tp.percent = 0;
|
|
|
|
_tp.timer = 0; // Forces to paint the progress window immediatelly
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Show the window where a user can follow the process of the map generation.
|
|
|
|
*/
|
|
|
|
void ShowGenerateWorldProgress()
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
{
|
|
|
|
if (BringWindowToFrontById(WC_GENERATE_PROGRESS_WINDOW, 0)) return;
|
|
|
|
new GenerateProgressWindow();
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
}
|
|
|
|
|
|
|
|
static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
{
|
|
|
|
static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
|
|
|
|
|
|
|
|
assert(cls < GWP_CLASS_COUNT);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
/* Do not run this function if we aren't in a thread */
|
|
|
|
if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
|
|
|
|
|
|
|
|
if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
|
|
|
|
|
|
|
|
if (total == 0) {
|
|
|
|
assert(_tp.cls == _generation_class_table[cls]);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
_tp.current += progress;
|
|
|
|
} else {
|
|
|
|
_tp.cls = _generation_class_table[cls];
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
_tp.current = progress;
|
|
|
|
_tp.total = total;
|
|
|
|
_tp.percent = percent_table[cls];
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
}
|
|
|
|
|
|
|
|
/* Don't update the screen too often. So update it once in every once in a while... */
|
|
|
|
if (!_network_dedicated && _tp.timer != 0 && _realtime_tick - _tp.timer < GENWORLD_REDRAW_TIMEOUT) return;
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
/* Percentage is about the number of completed tasks, so 'current - 1' */
|
|
|
|
_tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
|
|
|
|
if (_network_dedicated) {
|
|
|
|
static uint last_percent = 0;
|
|
|
|
|
|
|
|
/* Never display 0% */
|
|
|
|
if (_tp.percent == 0) return;
|
|
|
|
/* Reset if percent is lower than the last recorded */
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
if (_tp.percent < last_percent) last_percent = 0;
|
|
|
|
/* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
|
|
|
|
/* Never show steps smaller than 2%, even if it is a mod 5% */
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
if (_tp.percent <= last_percent + 2) return;
|
|
|
|
|
|
|
|
DEBUG(net, 1, "Map generation percentage complete: %d", _tp.percent);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
last_percent = _tp.percent;
|
|
|
|
|
|
|
|
/* Don't continue as dedicated never has a thread running */
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
SetWindowDirty(WC_GENERATE_PROGRESS_WINDOW, 0);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
MarkWholeScreenDirty();
|
|
|
|
|
|
|
|
/* Release the rights to the map generator, and acquire the rights to the
|
|
|
|
* paint thread. The 'other' thread already has the paint thread rights so
|
|
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* this ensures us that we are waiting until the paint thread is done
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* before we reacquire the mapgen rights */
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_genworld_mapgen_mutex->EndCritical();
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_genworld_paint_mutex->BeginCritical();
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_genworld_mapgen_mutex->BeginCritical();
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_genworld_paint_mutex->EndCritical();
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|
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_tp.timer = _realtime_tick;
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
}
|
|
|
|
|
|
|
|
/**
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|
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|
* Set the total of a stage of the world generation.
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* @param cls the current class we are in.
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
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|
* @param total Set the total expected items for this class.
|
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*
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* Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
|
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* Also, progress works if total is zero, total works if progress is zero.
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|
*/
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void SetGeneratingWorldProgress(gwp_class cls, uint total)
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
{
|
|
|
|
if (total == 0) return;
|
|
|
|
|
|
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|
_SetGeneratingWorldProgress(cls, 0, total);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Increases the current stage of the world generation with one.
|
|
|
|
* @param cls the current class we are in.
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
*
|
|
|
|
* Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
|
|
|
|
* Also, progress works if total is zero, total works if progress is zero.
|
|
|
|
*/
|
|
|
|
void IncreaseGeneratingWorldProgress(gwp_class cls)
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
{
|
|
|
|
/* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
|
|
|
|
_SetGeneratingWorldProgress(cls, 1, 0);
|
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
18 years ago
|
|
|
}
|