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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r13647) -Codechange: replace MAX_UVALUE() for std types with the equivalent constant
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@ -242,7 +242,7 @@ bool CargoList::MoveTo(CargoList *dest, uint count, CargoList::MoveToAction mta,
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if (mta == MTA_FINAL_DELIVERY && !tmp.Empty()) {
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/* There are some packets that could not be delivered at the station, put them back */
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tmp.MoveTo(this, MAX_UVALUE(uint));
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tmp.MoveTo(this, UINT_MAX);
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tmp.packets.clear();
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}
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@ -324,7 +324,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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* removing his/her property doesn't fail because of lack of money.
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* Not too drastically though, because it could overflow */
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if (new_player == PLAYER_SPECTATOR) {
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GetPlayer(old_player)->player_money = MAX_UVALUE(uint64) >> 2; // jackpot ;p
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GetPlayer(old_player)->player_money = UINT64_MAX >> 2; // jackpot ;p
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}
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if (new_player == PLAYER_SPECTATOR) {
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@ -473,11 +473,11 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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EventState state;
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this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
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/* the seed is unsigned, therefore atoi cannot be used.
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* As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
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* As 2^32 - 1 (UINT32_MAX) is a 'magic' value
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* (use random seed) it should not be possible to be
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* entered into the input field; the generate seed
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* button can be used instead. */
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_settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), MAX_UVALUE(uint32) - 1);
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_settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
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return state;
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}
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@ -135,7 +135,7 @@ uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i)
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static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
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{
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uint32 best_dist = MAX_UVALUE(uint32);
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uint32 best_dist = UINT32_MAX;
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const Industry *i;
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FOR_ALL_INDUSTRIES(i) {
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if (i->type != type || i == current) continue;
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@ -158,7 +158,7 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout
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{
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uint32 GrfID = GetRegister(0x100); ///< Get the GRFID of the definition to look for in register 100h
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IndustryType ind_index;
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uint32 closest_dist = MAX_UVALUE(uint32);
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uint32 closest_dist = UINT32_MAX;
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byte count = 0;
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/* Determine what will be the industry type to look for */
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@ -727,7 +727,7 @@ TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
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TileIndex dest = INVALID_TILE;
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const RoadStop *rs = GetStation(station)->GetPrimaryRoadStop(this);
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if (rs != NULL) {
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uint mindist = MAX_UVALUE(uint);
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uint mindist = UINT_MAX;
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for (; rs != NULL; rs = rs->GetNextRoadStop(this)) {
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uint dist = DistanceManhattan(this->tile, rs->xy);
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@ -261,7 +261,7 @@ struct TimetableWindow : Window {
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uint64 time = StrEmpty(str) ? 0 : strtoul(str, NULL, 10);
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if (!_settings_client.gui.timetable_in_ticks) time *= DAY_TICKS;
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uint32 p2 = minu(time, MAX_UVALUE(uint16));
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uint32 p2 = minu(time, UINT16_MAX);
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DoCommandP(0, p1, p2, NULL, CMD_CHANGE_TIMETABLE | CMD_MSG(STR_CAN_T_TIMETABLE_VEHICLE));
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}
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