2005-07-24 14:12:37 +00:00
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/* $Id$ */
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2007-04-04 03:21:14 +00:00
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/** @file texteff.cpp */
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2004-08-09 17:04:08 +00:00
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#include "stdafx.h"
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2005-06-02 19:30:21 +00:00
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#include "openttd.h"
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2005-07-22 07:02:20 +00:00
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#include "functions.h"
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2006-10-27 11:08:17 +00:00
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#include "macros.h"
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2005-02-06 08:18:00 +00:00
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#include "strings.h"
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2004-08-09 17:04:08 +00:00
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#include "gfx.h"
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2007-04-12 13:07:15 +00:00
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#include "landscape.h"
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2004-08-09 17:04:08 +00:00
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#include "viewport.h"
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#include "saveload.h"
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2004-12-04 17:54:56 +00:00
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#include "hal.h"
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#include "console.h"
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2005-03-28 12:38:02 +00:00
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#include "string.h"
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2005-07-21 18:44:27 +00:00
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#include "variables.h"
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2005-07-28 09:17:32 +00:00
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#include "table/sprites.h"
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2007-06-17 20:30:28 +00:00
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#include "blitter/factory.hpp"
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2004-12-04 17:54:56 +00:00
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#include <stdarg.h> /* va_list */
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2006-08-14 14:21:15 +00:00
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#include "date.h"
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2004-08-09 17:04:08 +00:00
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2006-12-30 00:46:48 +00:00
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enum {
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2007-03-05 00:45:56 +00:00
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MAX_TEXTMESSAGE_LENGTH = 200,
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2006-12-30 00:46:48 +00:00
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MAX_TEXT_MESSAGES = 30,
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MAX_CHAT_MESSAGES = 10,
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MAX_ANIMATED_TILES = 256,
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};
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2007-03-07 12:11:48 +00:00
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struct TextEffect {
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2004-08-09 17:04:08 +00:00
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StringID string_id;
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2005-01-03 08:50:44 +00:00
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int32 x;
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int32 y;
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int32 right;
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int32 bottom;
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2004-08-09 17:04:08 +00:00
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uint16 duration;
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uint32 params_1;
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uint32 params_2;
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2007-03-07 12:11:48 +00:00
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};
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2004-08-09 17:04:08 +00:00
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2004-12-04 17:54:56 +00:00
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2007-03-07 12:11:48 +00:00
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struct TextMessage {
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2004-12-04 17:54:56 +00:00
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char message[MAX_TEXTMESSAGE_LENGTH];
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uint16 color;
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2006-08-23 20:46:54 +00:00
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Date end_date;
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2007-03-07 12:11:48 +00:00
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};
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2004-12-04 17:54:56 +00:00
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2006-12-30 00:46:48 +00:00
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static TextEffect _text_effect_list[MAX_TEXT_MESSAGES];
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2006-10-27 10:27:38 +00:00
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static TextMessage _textmsg_list[MAX_CHAT_MESSAGES];
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2006-12-30 00:46:48 +00:00
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TileIndex _animated_tile_list[MAX_ANIMATED_TILES];
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2004-08-09 17:04:08 +00:00
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2006-10-27 10:27:38 +00:00
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static bool _textmessage_dirty = false;
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2005-10-22 06:39:32 +00:00
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static bool _textmessage_visible = false;
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2004-12-04 17:54:56 +00:00
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2006-10-27 10:27:38 +00:00
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/* The chatbox grows from the bottom so the coordinates are pixels from
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* the left and pixels from the bottom. The height is the maximum height */
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2006-10-27 11:08:17 +00:00
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static const Oblong _textmsg_box = {10, 30, 500, 150};
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2007-06-21 13:31:41 +00:00
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static uint8 _textmessage_backup[150 * 500 * 6]; // (height * width)
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2004-12-04 17:54:56 +00:00
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2007-03-07 11:47:46 +00:00
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static inline uint GetTextMessageCount()
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2006-10-27 11:08:17 +00:00
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{
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2006-10-27 11:17:38 +00:00
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uint i;
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2006-10-27 11:08:17 +00:00
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2006-10-27 11:17:38 +00:00
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for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
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2006-10-27 11:08:17 +00:00
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if (_textmsg_list[i].message[0] == '\0') break;
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}
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return i;
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}
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/* Add a text message to the 'chat window' to be shown
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* @param color The colour this message is to be shown in
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* @param duration The duration of the chat message in game-days
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* @param message message itself in printf() style */
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2005-01-15 15:48:05 +00:00
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void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...)
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2004-12-04 17:54:56 +00:00
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{
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2005-09-24 06:43:26 +00:00
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char buf[MAX_TEXTMESSAGE_LENGTH];
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2006-10-27 11:08:17 +00:00
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const char *bufp;
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2004-12-04 17:54:56 +00:00
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va_list va;
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2006-10-27 11:08:17 +00:00
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uint msg_count;
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uint16 lines;
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2004-12-04 17:54:56 +00:00
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va_start(va, message);
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2005-08-28 12:24:57 +00:00
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vsnprintf(buf, lengthof(buf), message, va);
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2004-12-04 17:54:56 +00:00
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va_end(va);
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2007-03-05 00:45:56 +00:00
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Utf8TrimString(buf, MAX_TEXTMESSAGE_LENGTH);
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2006-10-27 11:08:17 +00:00
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/* Force linebreaks for strings that are too long */
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lines = GB(FormatStringLinebreaks(buf, _textmsg_box.width - 8), 0, 16) + 1;
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if (lines >= MAX_CHAT_MESSAGES) return;
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2004-12-04 17:54:56 +00:00
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2006-10-27 11:08:17 +00:00
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msg_count = GetTextMessageCount();
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/* We want to add more chat messages than there is free space for, remove 'old' */
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if (lines > MAX_CHAT_MESSAGES - msg_count) {
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int i = lines - (MAX_CHAT_MESSAGES - msg_count);
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memmove(&_textmsg_list[0], &_textmsg_list[i], sizeof(_textmsg_list[0]) * (msg_count - i));
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msg_count = MAX_CHAT_MESSAGES - lines;
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}
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2004-12-04 17:54:56 +00:00
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2006-10-27 11:08:17 +00:00
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for (bufp = buf; lines != 0; lines--) {
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TextMessage *tmsg = &_textmsg_list[msg_count++];
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ttd_strlcpy(tmsg->message, bufp, sizeof(tmsg->message));
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2004-12-04 17:54:56 +00:00
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2006-10-27 11:08:17 +00:00
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/* The default colour for a message is player colour. Replace this with
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* white for any additional lines */
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tmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR;
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tmsg->end_date = _date + duration;
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2004-12-04 17:54:56 +00:00
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2006-10-27 11:08:17 +00:00
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bufp += strlen(bufp) + 1; // jump to 'next line' in the formatted string
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}
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2004-12-04 17:54:56 +00:00
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_textmessage_dirty = true;
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}
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2007-03-07 11:47:46 +00:00
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void InitTextMessage()
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2004-12-04 17:54:56 +00:00
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{
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2005-11-14 19:48:04 +00:00
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uint i;
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for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
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2006-10-27 10:27:38 +00:00
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_textmsg_list[i].message[0] = '\0';
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2005-11-14 19:48:04 +00:00
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}
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2004-12-04 17:54:56 +00:00
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}
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2007-04-04 03:21:14 +00:00
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/** Hide the textbox */
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2007-03-07 11:47:46 +00:00
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void UndrawTextMessage()
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2004-12-04 17:54:56 +00:00
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{
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if (_textmessage_visible) {
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2007-06-17 20:30:28 +00:00
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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2006-12-30 00:46:48 +00:00
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/* Sometimes we also need to hide the cursor
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* This is because both textmessage and the cursor take a shot of the
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* screen before drawing.
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* Now the textmessage takes his shot and paints his data before the cursor
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* does, so in the shot of the cursor is the screen-data of the textmessage
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* included when the cursor hangs somewhere over the textmessage. To
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* avoid wrong repaints, we undraw the cursor in that case, and everything
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* looks nicely ;)
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* (and now hope this story above makes sense to you ;))
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*/
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2004-12-04 17:54:56 +00:00
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if (_cursor.visible) {
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2006-10-27 10:27:38 +00:00
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if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmsg_box.x &&
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_cursor.draw_pos.x <= _textmsg_box.x + _textmsg_box.width &&
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_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _textmsg_box.y - _textmsg_box.height &&
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_cursor.draw_pos.y <= _screen.height - _textmsg_box.y) {
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2004-12-04 17:54:56 +00:00
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UndrawMouseCursor();
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}
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}
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2007-03-23 22:20:39 +00:00
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int x = _textmsg_box.x;
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int y = _screen.height - _textmsg_box.y - _textmsg_box.height;
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int width = _textmsg_box.width;
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int height = _textmsg_box.height;
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if (y < 0) {
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height = max(height + y, min(_textmsg_box.height, _screen.height));
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y = 0;
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}
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if (x + width >= _screen.width) {
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width = _screen.width - x;
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}
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2007-03-25 00:13:22 +00:00
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if (width <= 0 || height <= 0) return;
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2007-03-23 22:20:39 +00:00
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2004-12-04 17:54:56 +00:00
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_textmessage_visible = false;
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2006-12-30 00:46:48 +00:00
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/* Put our 'shot' back to the screen */
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2007-06-21 12:36:46 +00:00
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blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height);
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2006-12-30 00:46:48 +00:00
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/* And make sure it is updated next time */
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2007-03-23 22:20:39 +00:00
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_video_driver->make_dirty(x, y, width, height);
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2004-12-04 17:54:56 +00:00
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_textmessage_dirty = true;
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}
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}
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2007-04-04 03:21:14 +00:00
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/** Check if a message is expired every day */
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2007-03-07 11:47:46 +00:00
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void TextMessageDailyLoop()
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2004-12-04 17:54:56 +00:00
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{
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2005-11-14 19:48:04 +00:00
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uint i;
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2005-03-28 12:38:02 +00:00
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for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
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2006-10-27 11:08:17 +00:00
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TextMessage *tmsg = &_textmsg_list[i];
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if (tmsg->message[0] == '\0') continue;
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2005-03-28 12:38:02 +00:00
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2006-10-27 11:08:17 +00:00
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/* Message has expired, remove from the list */
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if (tmsg->end_date < _date) {
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2005-03-28 12:38:02 +00:00
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/* Move the remaining messages over the current message */
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2006-10-27 11:08:17 +00:00
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if (i != MAX_CHAT_MESSAGES - 1) memmove(tmsg, tmsg + 1, sizeof(*tmsg) * (MAX_CHAT_MESSAGES - i - 1));
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2005-03-28 12:38:02 +00:00
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/* Mark the last item as empty */
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2006-10-27 10:27:38 +00:00
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_textmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
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2004-12-04 17:54:56 +00:00
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_textmessage_dirty = true;
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2005-03-28 12:38:02 +00:00
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/* Go one item back, because we moved the array 1 to the left */
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i--;
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2004-12-04 17:54:56 +00:00
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}
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}
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}
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2007-04-04 03:21:14 +00:00
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/** Draw the textmessage-box */
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2007-03-07 11:47:46 +00:00
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void DrawTextMessage()
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2004-12-04 17:54:56 +00:00
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{
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2007-06-17 20:30:28 +00:00
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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2005-11-14 19:48:04 +00:00
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if (!_textmessage_dirty) return;
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2004-12-04 17:54:56 +00:00
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2006-12-30 00:46:48 +00:00
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/* First undraw if needed */
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2004-12-04 17:54:56 +00:00
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UndrawTextMessage();
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2006-10-27 11:17:38 +00:00
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if (_iconsole_mode == ICONSOLE_FULL) return;
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2004-12-04 17:54:56 +00:00
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2005-03-28 12:38:02 +00:00
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/* Check if we have anything to draw at all */
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2007-03-23 22:20:39 +00:00
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uint count = GetTextMessageCount();
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2006-10-27 11:49:51 +00:00
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if (count == 0) return;
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2004-12-04 17:54:56 +00:00
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2007-03-23 22:20:39 +00:00
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int x = _textmsg_box.x;
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int y = _screen.height - _textmsg_box.y - _textmsg_box.height;
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int width = _textmsg_box.width;
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int height = _textmsg_box.height;
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if (y < 0) {
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height = max(height + y, min(_textmsg_box.height, _screen.height));
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y = 0;
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}
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if (x + width >= _screen.width) {
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width = _screen.width - x;
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}
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2007-03-25 00:13:22 +00:00
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if (width <= 0 || height <= 0) return;
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2007-06-21 12:36:46 +00:00
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assert(blitter->BufferSize(width, height) < (int)sizeof(_textmessage_backup));
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2006-12-30 00:46:48 +00:00
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/* Make a copy of the screen as it is before painting (for undraw) */
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2007-06-21 12:36:46 +00:00
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blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height);
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2004-12-04 17:54:56 +00:00
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2006-10-27 11:49:51 +00:00
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_cur_dpi = &_screen; // switch to _screen painting
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/* Paint a half-transparent box behind the text messages */
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GfxFillRect(
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_textmsg_box.x,
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_screen.height - _textmsg_box.y - count * 13 - 2,
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_textmsg_box.x + _textmsg_box.width - 1,
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_screen.height - _textmsg_box.y - 2,
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2007-01-14 19:57:49 +00:00
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PALETTE_TO_TRANSPARENT | (1 << USE_COLORTABLE) // black, but with some alpha for background
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2006-10-27 11:49:51 +00:00
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);
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/* Paint the messages starting with the lowest at the bottom */
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2007-03-23 22:20:39 +00:00
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for (uint y = 13; count-- != 0; y += 13) {
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2006-10-27 11:49:51 +00:00
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DoDrawString(_textmsg_list[count].message, _textmsg_box.x + 3, _screen.height - _textmsg_box.y - y + 1, _textmsg_list[count].color);
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2007-04-18 22:41:53 +00:00
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}
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2004-12-04 17:54:56 +00:00
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2006-12-30 00:46:48 +00:00
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/* Make sure the data is updated next flush */
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2007-03-23 22:20:39 +00:00
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_video_driver->make_dirty(x, y, width, height);
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2004-12-04 17:54:56 +00:00
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_textmessage_visible = true;
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_textmessage_dirty = false;
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}
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2004-08-09 17:04:08 +00:00
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static void MarkTextEffectAreaDirty(TextEffect *te)
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{
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MarkAllViewportsDirty(
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te->x,
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te->y - 1,
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(te->right - te->x)*2 + te->x + 1,
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(te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
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);
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}
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void AddTextEffect(StringID msg, int x, int y, uint16 duration)
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{
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TextEffect *te;
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|
|
|
int w;
|
|
|
|
char buffer[100];
|
|
|
|
|
2006-10-27 11:09:24 +00:00
|
|
|
if (_game_mode == GM_MENU) return;
|
2004-09-10 19:02:27 +00:00
|
|
|
|
2005-09-28 21:49:55 +00:00
|
|
|
for (te = _text_effect_list; te->string_id != INVALID_STRING_ID; ) {
|
2005-11-14 19:48:04 +00:00
|
|
|
if (++te == endof(_text_effect_list)) return;
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
te->string_id = msg;
|
|
|
|
te->duration = duration;
|
|
|
|
te->y = y - 5;
|
|
|
|
te->bottom = y + 5;
|
2004-12-02 22:53:07 +00:00
|
|
|
te->params_1 = GetDParam(0);
|
|
|
|
te->params_2 = GetDParam(4);
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2006-10-21 23:31:34 +00:00
|
|
|
GetString(buffer, msg, lastof(buffer));
|
2006-09-16 13:20:14 +00:00
|
|
|
w = GetStringBoundingBox(buffer).width;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
|
|
|
te->x = x - (w >> 1);
|
|
|
|
te->right = x + (w >> 1) - 1;
|
|
|
|
MarkTextEffectAreaDirty(te);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void MoveTextEffect(TextEffect *te)
|
|
|
|
{
|
|
|
|
if (te->duration < 8) {
|
2005-09-28 21:49:55 +00:00
|
|
|
te->string_id = INVALID_STRING_ID;
|
2004-08-09 17:04:08 +00:00
|
|
|
} else {
|
2005-10-23 13:04:44 +00:00
|
|
|
te->duration -= 8;
|
2004-08-09 17:04:08 +00:00
|
|
|
te->y--;
|
|
|
|
te->bottom--;
|
|
|
|
}
|
|
|
|
MarkTextEffectAreaDirty(te);
|
|
|
|
}
|
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
void MoveAllTextEffects()
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
|
|
|
TextEffect *te;
|
|
|
|
|
2005-10-23 13:04:44 +00:00
|
|
|
for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
|
|
|
|
if (te->string_id != INVALID_STRING_ID) MoveTextEffect(te);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
void InitTextEffects()
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
|
|
|
TextEffect *te;
|
|
|
|
|
2005-10-23 13:04:44 +00:00
|
|
|
for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
|
2005-09-28 21:49:55 +00:00
|
|
|
te->string_id = INVALID_STRING_ID;
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void DrawTextEffects(DrawPixelInfo *dpi)
|
|
|
|
{
|
2006-08-31 07:13:36 +00:00
|
|
|
const TextEffect* te;
|
|
|
|
|
|
|
|
switch (dpi->zoom) {
|
2007-05-15 14:08:39 +00:00
|
|
|
case ZOOM_LVL_NORMAL:
|
2006-08-31 07:13:36 +00:00
|
|
|
for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
|
|
|
|
if (te->string_id != INVALID_STRING_ID &&
|
|
|
|
dpi->left <= te->right &&
|
|
|
|
dpi->top <= te->bottom &&
|
|
|
|
dpi->left + dpi->width > te->x &&
|
|
|
|
dpi->top + dpi->height > te->y) {
|
2006-11-05 11:52:19 +00:00
|
|
|
AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2);
|
2006-08-31 07:13:36 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2007-05-15 14:08:39 +00:00
|
|
|
case ZOOM_LVL_OUT_2X:
|
2006-08-31 07:13:36 +00:00
|
|
|
for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
|
|
|
|
if (te->string_id != INVALID_STRING_ID &&
|
|
|
|
dpi->left <= te->right * 2 - te->x &&
|
|
|
|
dpi->top <= te->bottom * 2 - te->y &&
|
|
|
|
dpi->left + dpi->width > te->x &&
|
|
|
|
dpi->top + dpi->height > te->y) {
|
2006-11-05 11:52:19 +00:00
|
|
|
AddStringToDraw(te->x, te->y, (StringID)(te->string_id-1), te->params_1, te->params_2);
|
2006-08-31 07:13:36 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
2007-05-15 14:08:39 +00:00
|
|
|
|
2007-05-15 16:08:46 +00:00
|
|
|
case ZOOM_LVL_OUT_4X:
|
2007-05-19 22:48:04 +00:00
|
|
|
case ZOOM_LVL_OUT_8X:
|
2007-05-15 14:08:39 +00:00
|
|
|
break;
|
2007-05-15 16:08:46 +00:00
|
|
|
|
|
|
|
default: NOT_REACHED();
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2005-06-24 12:38:35 +00:00
|
|
|
void DeleteAnimatedTile(TileIndex tile)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2006-12-30 00:46:48 +00:00
|
|
|
TileIndex *ti;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2005-10-23 13:04:44 +00:00
|
|
|
for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
|
2005-06-24 12:38:35 +00:00
|
|
|
if (tile == *ti) {
|
2004-08-09 17:04:08 +00:00
|
|
|
/* remove the hole */
|
2006-12-30 00:46:48 +00:00
|
|
|
memmove(ti, ti + 1, (lastof(_animated_tile_list) - ti) * sizeof(*ti));
|
2004-08-09 17:04:08 +00:00
|
|
|
/* and clear last item */
|
2006-12-30 00:46:48 +00:00
|
|
|
*lastof(_animated_tile_list) = 0;
|
2004-08-09 17:04:08 +00:00
|
|
|
MarkTileDirtyByTile(tile);
|
|
|
|
return;
|
2004-09-10 19:02:27 +00:00
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2005-06-24 12:38:35 +00:00
|
|
|
bool AddAnimatedTile(TileIndex tile)
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2006-12-30 00:46:48 +00:00
|
|
|
TileIndex *ti;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2005-10-23 13:04:44 +00:00
|
|
|
for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
|
2005-06-24 12:38:35 +00:00
|
|
|
if (tile == *ti || *ti == 0) {
|
2004-08-09 17:04:08 +00:00
|
|
|
*ti = tile;
|
|
|
|
MarkTileDirtyByTile(tile);
|
|
|
|
return true;
|
|
|
|
}
|
2004-09-10 19:02:27 +00:00
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
void AnimateAnimatedTiles()
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2005-10-23 13:04:44 +00:00
|
|
|
const TileIndex* ti;
|
2004-08-09 17:04:08 +00:00
|
|
|
|
2005-10-23 13:04:44 +00:00
|
|
|
for (ti = _animated_tile_list; ti != endof(_animated_tile_list) && *ti != 0; ti++) {
|
|
|
|
AnimateTile(*ti);
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
void InitializeAnimatedTiles()
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
|
|
|
memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
|
|
|
|
}
|
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
static void SaveLoad_ANIT()
|
2004-08-09 17:04:08 +00:00
|
|
|
{
|
2006-12-30 00:46:48 +00:00
|
|
|
/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
|
2005-11-22 19:33:29 +00:00
|
|
|
if (CheckSavegameVersion(6)) {
|
2005-05-30 22:16:05 +00:00
|
|
|
SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_FILE_U16 | SLE_VAR_U32);
|
2005-10-23 13:04:44 +00:00
|
|
|
} else {
|
2005-01-25 21:43:57 +00:00
|
|
|
SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32);
|
2005-10-23 13:04:44 +00:00
|
|
|
}
|
2004-08-09 17:04:08 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2007-01-10 18:56:51 +00:00
|
|
|
extern const ChunkHandler _animated_tile_chunk_handlers[] = {
|
2004-08-09 17:04:08 +00:00
|
|
|
{ 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST},
|
|
|
|
};
|