MangoHud/src/app/main.cpp

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// Dear ImGui: standalone example application for GLFW + OpenGL 3, using programmable pipeline
// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan/Metal graphics context creation, etc.)
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
#include <sys/ipc.h>
#include <sys/msg.h>
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#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#include <thread>
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#include <unistd.h>
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#include "../overlay.h"
#include "notify.h"
#include "mangoapp.h"
#include "mangoapp_proto.h"
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
#include "amdgpu.h"
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#ifdef __linux__
#include "implot.h"
#endif
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#define GLFW_EXPOSE_NATIVE_X11
#include <GLFW/glfw3native.h>
#include <X11/Xatom.h>
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#include "nlohmann/json.hpp"
using json = nlohmann::json;
using namespace std;
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static void glfw_error_callback(int error, const char* description)
{
fprintf(stderr, "Glfw Error %d: %s\n", error, description);
}
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swapchain_stats sw_stats {};
overlay_params params {};
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static ImVec2 window_size;
static uint32_t vendorID;
static std::string deviceName;
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static notify_thread notifier;
static int msgid;
static bool mangoapp_paused = false;
std::mutex mangoapp_m;
std::condition_variable mangoapp_cv;
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static uint8_t raw_msg[1024] = {0};
static uint32_t screenWidth, screenHeight;
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static unsigned int get_prop(const char* propName){
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Display *x11_display = glfwGetX11Display();
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Atom gamescope_focused = XInternAtom(x11_display, propName, false);
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auto scr = DefaultScreen(x11_display);
auto root = RootWindow(x11_display, scr);
Atom actual;
int format;
unsigned long n, left;
uint64_t *data;
int result = XGetWindowProperty(x11_display, root, gamescope_focused, 0L, 1L, false,
XA_CARDINAL, &actual, &format,
&n, &left, ( unsigned char** )&data);
if (result == Success && data != NULL){
bool *found = nullptr;
unsigned int i;
memcpy(&i, data, sizeof(unsigned int));
XFree((void *) data);
if ( found != nullptr )
{
*found = true;
}
return i;
}
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return -1;
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}
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static void ctrl_thread(){
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while (1){
const struct mangoapp_ctrl_msgid1_v1 *mangoapp_ctrl_v1 = (const struct mangoapp_ctrl_msgid1_v1*) raw_msg;
memset(raw_msg, 0, sizeof(raw_msg));
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msgrcv(msgid, (void *) raw_msg, sizeof(raw_msg), 2, 0);
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switch (mangoapp_ctrl_v1->log_session) {
case 0:
// Keep as-is
break;
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case 1:
if (!logger->is_active())
logger->start_logging();
break;
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case 2:
if (logger->is_active())
logger->stop_logging();
break;
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case 3:
logger->is_active() ? logger->stop_logging() : logger->start_logging();
break;
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}
switch (mangoapp_ctrl_v1->reload_config) {
case 0:
break;
case 1:
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parse_overlay_config(&params, getenv("MANGOHUD_CONFIG"), false);
break;
case 2:
break;
case 3:
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parse_overlay_config(&params, getenv("MANGOHUD_CONFIG"), false);
break;
}
{
std::lock_guard<std::mutex> lk(mangoapp_m);
switch (mangoapp_ctrl_v1->no_display){
case 0:
// Keep as-is
break;
case 1:
params.no_display = 1;
break;
case 2:
params.no_display = 0;
break;
case 3:
params.no_display ? params.no_display = 0 : params.no_display = 1;
break;
}
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}
mangoapp_cv.notify_one();
}
}
bool new_frame = false;
static void gamescope_frametime(uint64_t app_frametime_ns, uint64_t latency_ns){
if (app_frametime_ns != uint64_t(-1))
{
float app_frametime_ms = app_frametime_ns / 1000000.f;
HUDElements.gamescope_debug_app.push_back(app_frametime_ms);
if (HUDElements.gamescope_debug_app.size() > 200)
HUDElements.gamescope_debug_app.erase(HUDElements.gamescope_debug_app.begin());
}
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float latency_ms = latency_ns / 1000000.f;
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if (latency_ns == uint64_t(-1))
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latency_ms = -1;
HUDElements.gamescope_debug_latency.push_back(latency_ms);
if (HUDElements.gamescope_debug_latency.size() > 200)
HUDElements.gamescope_debug_latency.erase(HUDElements.gamescope_debug_latency.begin());
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}
static void msg_read_thread(){
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for (size_t i = 0; i < 200; i++){
HUDElements.gamescope_debug_app.push_back(0);
HUDElements.gamescope_debug_latency.push_back(0);
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}
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int key = ftok("mangoapp", 65);
msgid = msgget(key, 0666 | IPC_CREAT);
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// uint32_t previous_pid = 0;
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const struct mangoapp_msg_header *hdr = (const struct mangoapp_msg_header*) raw_msg;
const struct mangoapp_msg_v1 *mangoapp_v1 = (const struct mangoapp_msg_v1*) raw_msg;
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while (1){
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// make sure that the message recieved is compatible
// and that we're not trying to use variables that don't exist (yet)
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size_t msg_size = msgrcv(msgid, (void *) raw_msg, sizeof(raw_msg), 1, 0) + sizeof(long);
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if (hdr->version == 1){
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if (msg_size > offsetof(struct mangoapp_msg_v1, visible_frametime_ns)){
bool should_new_frame = false;
if (mangoapp_v1->visible_frametime_ns != ~(0lu) && (!params.no_display || logger->is_active())) {
update_hud_info_with_frametime(sw_stats, params, vendorID, mangoapp_v1->visible_frametime_ns);
should_new_frame = true;
}
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if (msg_size > offsetof(mangoapp_msg_v1, fsrUpscale)){
HUDElements.g_fsrUpscale = mangoapp_v1->fsrUpscale;
if (params.fsr_steam_sharpness < 0)
HUDElements.g_fsrSharpness = mangoapp_v1->fsrSharpness;
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else
HUDElements.g_fsrSharpness = params.fsr_steam_sharpness - mangoapp_v1->fsrSharpness;
}
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if (!HUDElements.params->enabled[OVERLAY_PARAM_ENABLED_mangoapp_steam]){
steam_focused = get_prop("GAMESCOPE_FOCUSED_APP_GFX") == 769;
} else {
steam_focused = false;
}
// if (!steam_focused && mangoapp_v1->pid != previous_pid){
// string path = "/tmp/mangoapp/" + to_string(mangoapp_v1->pid) + ".json";
// ifstream i(path);
// if (i.fail()){
// sw_stats.engine = EngineTypes::GAMESCOPE;
// } else {
// json j;
// i >> j;
// sw_stats.engine = static_cast<EngineTypes> (j["engine"]);
// }
// previous_pid = mangoapp_v1->pid;
// }
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if (msg_size > offsetof(mangoapp_msg_v1, latency_ns))
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gamescope_frametime(mangoapp_v1->app_frametime_ns, mangoapp_v1->latency_ns);
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if (should_new_frame)
{
{
std::unique_lock<std::mutex> lk(mangoapp_m);
new_frame = true;
}
mangoapp_cv.notify_one();
screenWidth = mangoapp_v1->outputWidth;
screenHeight = mangoapp_v1->outputHeight;
}
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}
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} else {
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printf("Unsupported mangoapp struct version: %i\n", hdr->version);
exit(1);
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}
}
}
static const char *GamescopeOverlayProperty = "GAMESCOPE_EXTERNAL_OVERLAY";
static GLFWwindow* init(const char* glsl_version){
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init_spdlog();
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GLFWwindow *window = glfwCreateWindow(1280, 800, "mangoapp overlay window", NULL, NULL);
Display *x11_display = glfwGetX11Display();
Window x11_window = glfwGetX11Window(window);
if (x11_window && x11_display)
{
// Set atom for gamescope to render as an overlay.
Atom overlay_atom = XInternAtom (x11_display, GamescopeOverlayProperty, False);
uint32_t value = 1;
XChangeProperty(x11_display, x11_window, overlay_atom, XA_CARDINAL, 32, PropertyNewValue, (unsigned char *)&value, 1);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Enable vsync
ImGui::CreateContext();
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#ifdef __linux__
ImPlot::CreateContext();
#endif
ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.IniFilename = NULL;
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init(glsl_version);
return window;
}
static void shutdown(GLFWwindow* window){
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(window);
}
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static void get_atom_info(){
HUDElements.hdr_status = get_prop("GAMESCOPE_COLOR_APP_WANTS_HDR_FEEDBACK");
HUDElements.refresh = get_prop("GAMESCOPE_DISPLAY_REFRESH_RATE_FEEDBACK");
}
static bool render(GLFWwindow* window) {
if (HUDElements.colors.update)
HUDElements.convert_colors(params);
ImVec2 last_window_size = window_size;
ImGui_ImplGlfw_NewFrame();
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
overlay_new_frame(params);
position_layer(sw_stats, params, window_size);
render_imgui(sw_stats, params, window_size, true);
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get_atom_info();
overlay_end_frame();
if (screenWidth && screenHeight)
glfwSetWindowSize(window, screenWidth, screenHeight);
ImGui::EndFrame();
return last_window_size.x != window_size.x || last_window_size.y != window_size.y;
}
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int main(int, char**)
{
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// Setup window
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit())
return 1;
const char* glsl_version = "#version 130";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_RESIZABLE, 1);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, 1);
// Create window with graphics context
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GLFWwindow* window = init(glsl_version);
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Display *x11_display = glfwGetX11Display();
Window x11_window = glfwGetX11Window(window);
Atom overlay_atom = XInternAtom (x11_display, GamescopeOverlayProperty, False);
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// Initialize OpenGL loader
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bool err = glewInit() != GLEW_OK;
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if (err)
{
fprintf(stderr, "Failed to initialize OpenGL loader!\n");
return 1;
}
// Setup Platform/Renderer backends
int control_client = -1;
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parse_overlay_config(&params, getenv("MANGOHUD_CONFIG"), false);
create_fonts(nullptr, params, sw_stats.font1, sw_stats.font_text);
HUDElements.convert_colors(params);
init_cpu_stats(params);
notifier.params = &params;
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start_notifier(notifier);
window_size = ImVec2(params.width, params.height);
deviceName = (char*)glGetString(GL_RENDERER);
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sw_stats.deviceName = deviceName;
#define GLX_RENDERER_VENDOR_ID_MESA 0x8183
auto pfn_glXQueryCurrentRendererIntegerMESA = (Bool (*)(int, unsigned int*)) (glfwGetProcAddress("glXQueryCurrentRendererIntegerMESA"));
if (pfn_glXQueryCurrentRendererIntegerMESA) {
pfn_glXQueryCurrentRendererIntegerMESA(GLX_RENDERER_VENDOR_ID_MESA, &vendorID);
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} else {
if (deviceName.find("Radeon") != std::string::npos
|| deviceName.find("AMD") != std::string::npos){
vendorID = 0x1002;
} else if (deviceName.find("Intel") != std::string::npos) {
vendorID = 0x8086;
} else {
vendorID = 0x10de;
}
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}
HUDElements.vendorID = vendorID;
init_gpu_stats(vendorID, 0, params);
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init_system_info();
sw_stats.engine = EngineTypes::GAMESCOPE;
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std::thread(msg_read_thread).detach();
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std::thread(ctrl_thread).detach();
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if(!logger) logger = std::make_unique<Logger>(HUDElements.params);
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// Main loop
while (!glfwWindowShouldClose(window)){
if (!params.no_display){
if (mangoapp_paused){
glfwRestoreWindow(window);
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uint32_t value = 1;
XChangeProperty(x11_display, x11_window, overlay_atom, XA_CARDINAL, 32, PropModeReplace, (unsigned char *)&value, 1);
XSync(x11_display, 0);
mangoapp_paused = false;
{
amdgpu_run_thread = true;
amdgpu_c.notify_one();
}
}
{
std::unique_lock<std::mutex> lk(mangoapp_m);
mangoapp_cv.wait(lk, []{return new_frame || params.no_display;});
new_frame = false;
}
check_keybinds(params, vendorID);
// Start the Dear ImGui frame
{
if (render(window)) {
// If we need to resize our window, give it another couple of rounds for the
// stupid display size stuff to propagate through ImGUI (using NDC and scaling
// in GL makes me a very unhappy boy.)
render(window);
render(window);
}
if (params.control >= 0) {
control_client_check(params.control, control_client, deviceName);
process_control_socket(control_client, params);
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}
}
// Rendering
ImGui::Render();
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
} else if (!mangoapp_paused) {
glfwIconifyWindow(window);
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uint32_t value = 0;
XChangeProperty(x11_display, x11_window, overlay_atom, XA_CARDINAL, 32, PropModeReplace, (unsigned char *)&value, 1);
XSync(x11_display, 0);
mangoapp_paused = true;
{
amdgpu_run_thread = false;
amdgpu_c.notify_one();
}
std::unique_lock<std::mutex> lk(mangoapp_m);
mangoapp_cv.wait(lk, []{return !params.no_display;});
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}
}
// Cleanup
shutdown(window);
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glfwTerminate();
return 0;
}