MangoHud/src/app/main.cpp

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// Dear ImGui: standalone example application for GLFW + OpenGL 3, using programmable pipeline
// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan/Metal graphics context creation, etc.)
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#include <thread>
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#include <unistd.h>
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#include "../overlay.h"
#include "mangoapp.h"
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
#define GLFW_EXPOSE_NATIVE_X11
#include <GLFW/glfw3native.h>
#include <X11/Xatom.h>
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static void glfw_error_callback(int error, const char* description)
{
fprintf(stderr, "Glfw Error %d: %s\n", error, description);
}
swapchain_stats sw_stats {};
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overlay_params *params;
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static ImVec2 window_size;
static uint32_t vendorID;
static std::string deviceName;
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static notify_thread notifier;
int msgid;
bool mangoapp_paused = false;
std::mutex mangoapp_m;
std::condition_variable mangoapp_cv;
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static uint8_t raw_msg[1024] = {0};
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void ctrl_thread(){
while (1){
const struct mangoapp_ctrl_msgid1_v1 *mangoapp_ctrl_v1 = (const struct mangoapp_ctrl_msgid1_v1*) raw_msg;
memset(raw_msg, 0, sizeof(raw_msg));
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size_t msg_size = msgrcv(msgid, (void *) raw_msg, sizeof(raw_msg), 2, 0);
switch (mangoapp_ctrl_v1->log_session) {
case 1:
if (!logger->is_active())
logger->start_logging();
break;
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case 2:
if (logger->is_active())
logger->stop_logging();
break;
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case 3:
logger->is_active() ? logger->stop_logging() : logger->start_logging();
break;
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}
{
std::lock_guard<std::mutex> lk(mangoapp_m);
switch (mangoapp_ctrl_v1->no_display){
case 1:
params->no_display = 1;
printf("set no_display 1\n");
break;
case 2:
params->no_display = 0;
printf("set no_display 0\n");
break;
case 3:
params->no_display ? params->no_display = 0 : params->no_display = 1;
printf("toggle no_display\n");
break;
}
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}
mangoapp_cv.notify_one();
}
}
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void msg_read_thread(){
int key = ftok("mangoapp", 65);
msgid = msgget(key, 0666 | IPC_CREAT);
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const struct mangoapp_msg_header *hdr = (const struct mangoapp_msg_header*) raw_msg;
const struct mangoapp_msg_v1 *mangoapp_v1 = (const struct mangoapp_msg_v1*) raw_msg;
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while (1){
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// make sure that the message recieved is compatible
// and that we're not trying to use variables that don't exist (yet)
size_t msg_size = msgrcv(msgid, (void *) raw_msg, sizeof(raw_msg), 1, 0);
if (hdr->version == 1){
if (msg_size > offsetof(struct mangoapp_msg_v1, frametime_ns)){
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update_hud_info_with_frametime(sw_stats, *params, vendorID, mangoapp_v1->frametime_ns);
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}
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} else {
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printf("Unsupported mangoapp struct version: %i\n", hdr->version);
exit(1);
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}
}
}
static const char *GamescopeOverlayProperty = "GAMESCOPE_EXTERNAL_OVERLAY";
GLFWwindow* init(GLFWwindow* window, const char* glsl_version){
window = glfwCreateWindow(1280, 720, "mangoapp overlay window", NULL, NULL);
Display *x11_display = glfwGetX11Display();
Window x11_window = glfwGetX11Window(window);
if (x11_window && x11_display)
{
// Set atom for gamescope to render as an overlay.
Atom overlay_atom = XInternAtom (x11_display, GamescopeOverlayProperty, False);
uint32_t value = 1;
XChangeProperty(x11_display, x11_window, overlay_atom, XA_ATOM, 32, PropertyNewValue, (unsigned char *)&value, 1);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Enable vsync
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init(glsl_version);
return window;
}
void shutdown(GLFWwindow* window){
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(window);
}
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int main(int, char**)
{
// Setup window
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit())
return 1;
const char* glsl_version = "#version 130";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_RESIZABLE, 1);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, 1);
// Create window with graphics context
GLFWwindow* window = init(window, glsl_version);;
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// Initialize OpenGL loader
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bool err = glewInit() != GLEW_OK;
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if (err)
{
fprintf(stderr, "Failed to initialize OpenGL loader!\n");
return 1;
}
// Setup Platform/Renderer backends
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struct device_data *device_data = new struct device_data();
device_data->instance = new struct instance_data();
device_data->instance->params = {};
params = &device_data->instance->params;
parse_overlay_config(params, getenv("MANGOHUD_CONFIG"));
create_fonts(*params, sw_stats.font1, sw_stats.font_text);
HUDElements.convert_colors(*params);
init_cpu_stats(*params);
notifier.params = params;
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start_notifier(notifier);
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deviceName = (char*)glGetString(GL_RENDERER);
sw_stats.deviceName = deviceName;
if (deviceName.find("Radeon") != std::string::npos
|| deviceName.find("AMD") != std::string::npos){
vendorID = 0x1002;
} else {
vendorID = 0x10de;
}
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init_gpu_stats(vendorID, 0, *params);
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init_system_info();
sw_stats.engine = EngineTypes::GAMESCOPE;
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std::thread(msg_read_thread).detach();
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std::thread(ctrl_thread).detach();
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if(!logger) logger = std::make_unique<Logger>(HUDElements.params);
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// Main loop
while (!glfwWindowShouldClose(window)){
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if (!params->no_display){
if (mangoapp_paused){
window = init(window, glsl_version);
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create_fonts(*params, sw_stats.font1, sw_stats.font_text);
HUDElements.convert_colors(*params);
mangoapp_paused = false;
}
// Start the Dear ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
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window_size.x = window_size.x * 1.2;
ImGui::NewFrame();
{
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check_keybinds(sw_stats, *params, vendorID);
position_layer(sw_stats, *params, window_size);
render_imgui(sw_stats, *params, window_size, true);
if (params->control >= 0) {
control_client_check(device_data);
process_control_socket(device_data->instance);
}
}
ImGui::PopStyleVar(3);
// Rendering
ImGui::Render();
static int display_w, display_h;
glfwSetWindowSize(window, window_size.x + 45.f, window_size.y + 325.f);
glfwGetFramebufferSize(window, &display_w, &display_h);
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
} else if (!mangoapp_paused) {
shutdown(window);
mangoapp_paused = true;
std::unique_lock<std::mutex> lk(mangoapp_m);
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mangoapp_cv.wait(lk, []{return !params->no_display;});
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}
}
// Cleanup
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}