Peter Repukat
d2a1dd2a05
Merge pull request #10 from rockmacaca/master
...
Support target command line arguments and simplify target configuration storage
2017-04-19 15:34:57 +02:00
Kyle Herock
5b6ca16ffc
Support passing command line arguments to targets ( closes #6 )
...
This also refactors target configuration storage to reduce the redundancy in copying the same set of files for every target. Each configured entry now instead uses a .ini file with the name of the entry stored in ./targets. SteamTarget can accept the path to a .ini file as a command line argument.
This also fixes the UI so that inputs are ordered the same as the visual order so that tab behavior isn't confusing.
2017-04-19 02:40:05 -04:00
Kyle Herock
0e4f9545e7
Fix crash when CloseWhenDone is enabled
...
The renderer thread is automatically closed in the SteamTargetRenderer destructor, so just stop the loop and let the program die
2017-04-19 02:06:04 -04:00
Peter Repukat
d454234a91
Update Readme.md
2017-04-13 18:15:04 +02:00
Peter Repukat
53e0f6eb39
Fix appveyor artifact zipping and github deployment
2017-04-13 18:10:29 +02:00
Peter Repukat
a93086bb57
Fix Appveyor config
2017-04-13 16:19:32 +02:00
Peter Repukat
5d8e02319b
Merge pull request #8 from Tzrlk/master
...
Adding Appveyor continuous integration config
2017-04-13 15:55:50 +02:00
Peter Repukat
9fff72cc65
Add assemblyinformation
2017-04-13 15:52:09 +02:00
Peter Repukat
e41b0c030e
Bump version number
2017-04-13 15:35:43 +02:00
Peter Repukat
800e1b52a9
Update ViGEmUM dep
2017-04-13 15:30:46 +02:00
Peter Repukat
7a61a66e21
Add x64 install script
2017-03-20 19:46:26 +01:00
pcummuskey
3e4715baa6
Narrowing artefact zipping.
2017-03-19 15:52:23 +13:00
pcummuskey
bf98c9f9f9
Fiddling with the zip configuration.
2017-03-19 15:26:40 +13:00
pcummuskey
50c7559339
Attempting to fix build config.
2017-03-19 15:19:35 +13:00
pcummuskey
fd253421b5
Switching to dotfile version and updating config.
2017-03-19 14:48:36 +13:00
Peter Cummuskey
42ff5e703b
Adding appveyor config
2017-03-19 11:55:53 +13:00
Peter Repukat
c78eb6ee43
Add build / manual-install guide
2017-02-27 09:43:27 +01:00
Peter Repukat
bd99fc0857
Unify build-dirs
2017-02-27 09:42:54 +01:00
Peter Repukat
dd02e4eaf3
Update Readme.md
2017-02-26 19:06:14 +01:00
Peter Repukat
7c6edf32e2
Update Readme.md
2017-02-22 12:32:16 +01:00
Peter Repukat
ac328a811b
Update Readme.md
2017-02-22 10:35:20 +01:00
Peter Repukat
864b2b9f15
Readme.md: Fix Typo
2017-02-17 04:14:37 +01:00
Peter Repukat
e263746e41
Merged branch controller_fix into master
2017-02-15 21:59:09 +01:00
Peter Repukat
31791049bf
SteamTarget: Fix Unhooking
2017-02-15 21:58:44 +01:00
Peter Repukat
0be26dce37
Cleanup
2017-02-15 21:49:45 +01:00
Peter Repukat
95eb87e183
Cleanup
2017-02-15 21:43:29 +01:00
Peter Repukat
9014a8c7af
SteamTarget: Add x86 opcodes for unpatching Valve's XInputGetState hook
2017-02-15 21:43:14 +01:00
Peter Repukat
7d02ef4e6f
SteamTarget: Unhook Steam from Target
...
Previously was done via GloSC_GameLauncher
Let's leave unhooking in GloSC_GameLauncher too, just to be safe.
2017-02-15 20:13:41 +01:00
Peter Repukat
4693542321
SteamTarget: Remove unnecessary VirtualProtect calls
2017-02-15 20:10:16 +01:00
Peter Repukat
a9d947812e
SteamTarget: Use VID / PID of Valve's SteamController / Cleanup
...
By using VID and PID of Valve's SteamController, Steam doesn't give us ANOTHER "fake" XInput device
Therefore it's not necessary anymore to count controllers before we plug in any virtual controllers
2017-02-15 14:34:01 +01:00
Peter Repukat
09f9faec7c
Fix Multiple controllers / Cleanup
...
By Unhooking Steams hook to XInputGetState, we can detect how many Controllers Steam "emulates", before pluggin in any virtual controllers.
This *should* enable the use of multiple Valve SteamControllers.
The unhooking procedure currently only works on AMD64 and prob. only with XInput1_4
2017-02-15 04:07:27 +01:00
Peter Repukat
209126ea17
Add setting to use Desktop-Config
...
Add a setting to use desktop-config
If enabled, will disable hooking and deactive any focus-switch trickery
Problems with overlay may occur
2017-02-15 04:04:27 +01:00
Peter Repukat
79ced09dcf
SteamTarget: Better way to detect overlay opening / closing
...
Found out GameOverlayRenderer likes to post very specific messages
Now, instead of memory reading some value from some address, which changes in updates, examine the messagequeue of the process to get overlay status
2017-02-12 22:40:18 +01:00
Peter Repukat
a616ddaedd
Update ViGEm
2017-02-11 21:51:00 +01:00
Peter Repukat
7ba5efb639
GloSC-Main: Fix UI
2017-02-05 05:40:29 +01:00
Peter Repukat
6281dd4429
GloSC -Main: UI improvements
2017-02-05 04:02:14 +01:00
Peter Repukat
88fbd8c53c
Update overlay memory addresses for latest Steam beta
...
TODO: Switch to pattern scanning!
2017-02-05 01:41:41 +01:00
Peter Repukat
51e5a6c0c1
Cleanup
2017-02-05 01:39:47 +01:00
Peter Repukat
4dd65156a6
SteamTarget: Show a little GloSC logo when the overlay is shown
2017-01-26 00:01:26 +01:00
Peter Repukat
4841fc2caa
Cleanup
2017-01-25 23:48:47 +01:00
Peter Repukat
c22b81746e
Update Readme.md
2017-01-25 19:11:49 +01:00
Peter Repukat
f4ccef3376
Update Readme.md
2017-01-25 19:10:41 +01:00
Peter Repukat
b318d1c1f5
update Readme.md
2017-01-25 19:06:45 +01:00
Peter Repukat
4f6b2e7cc7
Bump Version
2017-01-25 18:52:11 +01:00
Peter Repukat
9ae0161195
SteamTarget: Ensure clean application exit...
2017-01-25 17:54:08 +01:00
Peter Repukat
69515127b3
Cleanup
2017-01-25 17:14:38 +01:00
Peter Repukat
5a9bf44225
Fix controller updaterate
2017-01-25 17:14:23 +01:00
Peter Repukat
84a0849e7d
Hide console window / communite to user with messageboxes
2017-01-25 17:13:48 +01:00
Peter Repukat
5770730ea7
Fix Icon paths
2017-01-25 17:12:02 +01:00
Peter Repukat
b02fc62878
bump version
2016-12-08 03:00:12 +01:00