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https://github.com/Thracky/GlosSI.git
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SteamTarget: Unhook Steam from Target
Previously was done via GloSC_GameLauncher Let's leave unhooking in GloSC_GameLauncher too, just to be safe.
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parent
209126ea17
commit
7d02ef4e6f
@ -17,12 +17,15 @@ limitations under the License.
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std::atomic<bool> SteamTargetRenderer::overlayOpen = false;
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HHOOK SteamTargetRenderer::hook = nullptr;
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std::atomic<bool> SteamTargetRenderer::bHookSteam = false;
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SteamTargetRenderer::SteamTargetRenderer(int& argc, char** argv) : QApplication(argc, argv)
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{
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getSteamOverlay();
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loadLogo();
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SetConsoleCtrlHandler(reinterpret_cast<PHANDLER_ROUTINE>(ConsoleCtrlCallback), true);
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QSettings settings(".\\TargetConfig.ini", QSettings::IniFormat);
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settings.beginGroup("BaseConf");
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const QStringList childKeys = settings.childKeys();
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@ -365,6 +368,28 @@ LRESULT WINAPI SteamTargetRenderer::HookCallback(int nCode, WPARAM wParam, LPARA
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return CallNextHookEx(hook, nCode, wParam, lParam);
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}
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BOOL SteamTargetRenderer::ConsoleCtrlCallback(DWORD dwCtrlType)
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{
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if (dwCtrlType == CTRL_CLOSE_EVENT || dwCtrlType == CTRL_BREAK_EVENT || dwCtrlType == CTRL_C_EVENT)
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{
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if (bHookSteam)
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{
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QString dir = QDir::toNativeSeparators(QCoreApplication::applicationDirPath());
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dir = dir.mid(0, dir.lastIndexOf("\\"));
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QProcess proc;
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proc.setNativeArguments(" --eject ");
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proc.setWorkingDirectory(dir);
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proc.start("..\\Injector.exe", QIODevice::ReadOnly);
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proc.waitForStarted();
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proc.waitForFinished();
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}
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return true;
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}
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return false;
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}
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void SteamTargetRenderer::launchApp()
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{
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bool launchGame = false;
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@ -36,6 +36,7 @@ limitations under the License.
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#include <psapi.h>
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#include "VirtualControllerThread.h"
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#include <atomic>
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class SteamTargetRenderer : public QApplication
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{
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@ -91,13 +92,15 @@ private:
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bool bEnableControllers = true;
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bool bHookSteam = false;
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static std::atomic<bool> bHookSteam;
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QTimer updateTimer;
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std::unique_ptr<sf::Texture> spriteTexture;
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sf::Sprite backgroundSprite;
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static BOOL WINAPI ConsoleCtrlCallback(_In_ DWORD dwCtrlType);
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const QString LaunchGame = "LaunchGame";
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const QString LaunchedProcessFinished = "LaunchedProcessFinished";
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const QString IsSteamHooked = "IsSteamHooked";
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