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mirror of https://github.com/Thracky/GlosSI.git synced 2024-11-03 09:40:18 +00:00

Merged branch controller_fix into master

This commit is contained in:
Peter Repukat 2017-02-15 21:59:09 +01:00
commit e263746e41
2 changed files with 138 additions and 123 deletions

View File

@ -14,13 +14,10 @@ See the License for the specific language governing permissions and
limitations under the License.
*/
#include "VirtualControllerThread.h"
ULONG VirtualControllerThread::ulTargetSerials[XUSER_MAX_COUNT];
//
VirtualControllerThread::VirtualControllerThread()
{
resetControllers();
if (!VIGEM_SUCCESS(vigem_init()))
{
std::cout << "Error initializing ViGem!" << std::endl;
@ -28,14 +25,11 @@ VirtualControllerThread::VirtualControllerThread()
bShouldRun = false;
}
VIGEM_TARGET vtX360[XUSER_MAX_COUNT];
for (int i = 0; i < XUSER_MAX_COUNT; i++)
{
VIGEM_TARGET_INIT(&vtX360[i]);
VirtualControllerThread::ulTargetSerials[i] = NULL;
}
}
@ -60,10 +54,6 @@ void VirtualControllerThread::stop()
}
}
void VirtualControllerThread::resetControllers()
{
iRealControllers = getRealControllers();
}
bool VirtualControllerThread::isRunning()
{
@ -73,82 +63,97 @@ bool VirtualControllerThread::isRunning()
void VirtualControllerThread::controllerLoop()
{
DWORD result;
sf::Clock reCheckControllerTimer;
int i, j;
DWORD result2;
sf::Clock waitForHookTimer;
while (bShouldRun)
{
sfClock.restart();
if (reCheckControllerTimer.getElapsedTime().asSeconds() >= 1.f)
// We have to retrieve the XInputGetState function by loading it via GetProcAdress
// otherwise the M$ compiler calls to a jumptable, jumping to the real function
// We can't have this if we wan't to dynamically unpatch and repatch Valve's XInput hook
// Also wait a second, jut to be sure Steam has done it's hooking thing...
if (XGetState == nullptr && waitForHookTimer.getElapsedTime().asSeconds() > 1)
{
iTotalControllers = 0;
for (i = 0; i < XUSER_MAX_COUNT; i++)
{
ZeroMemory(&xsState[i], sizeof(XINPUT_STATE));
HMODULE xinputmod = nullptr;
result = XInputGetState(i, &xsState[i]);
HANDLE hProcess = GetCurrentProcess();
HMODULE hMods[1024];
DWORD cbNeeded;
EnumProcessModules(hProcess, hMods, sizeof(hMods), &cbNeeded);
for (int i = 0; i < (cbNeeded / sizeof(HMODULE)); i++)
{
TCHAR szModName[MAX_PATH];
if (GetModuleBaseName(hProcess, hMods[i], szModName,
sizeof(szModName) / sizeof(TCHAR)))
{
std::wstring name(&szModName[0]);
auto& f = std::use_facet<std::ctype<wchar_t>>(std::locale());
f.tolower(&name[0], &name[0] + name.size());
if (name.find(std::wstring(L"xinput")) != std::wstring::npos)
{
xinputmod = hMods[i];
break;
}
}
}
XInputGetState_t realXgstate = reinterpret_cast<XInputGetState_t>(GetProcAddress(xinputmod, "XInputGetState"));
std::cout << "realXgstate: " << std::hex << realXgstate << "\n";
for (int i = 0; i < 5; i++)
{
valveHookBytes[i] = *reinterpret_cast<uint8_t*>(reinterpret_cast<uint64_t>(*realXgstate) + i);
}
XGetState = realXgstate;
controllerCount = 1;
}
if (XGetState != nullptr)
{
for (int i = 0; i < XUSER_MAX_COUNT; i++)
{
////////
XINPUT_STATE state = { 0 };
result = XInputGetStateWrapper(i, &state);
XINPUT_STATE state2 = { 0 };
result2 = callRealXinputGetState(i, &state2);
if (result == ERROR_SUCCESS)
{
iTotalControllers++;
}
else {
break;
}
}
iTotalControllers -= iVirtualControllers;
reCheckControllerTimer.restart();
}
for (i = iRealControllers; i < iTotalControllers && i < XUSER_MAX_COUNT; i++)
{
////////
ZeroMemory(&xsState[i], sizeof(XINPUT_STATE));
result = XInputGetState(i, &xsState[i]);
if (result == ERROR_SUCCESS)
{
if (VIGEM_SUCCESS(vigem_target_plugin(Xbox360Wired, &vtX360[i])))
{
iVirtualControllers++;
std::cout << "Plugged in controller " << vtX360[i].SerialNo << std::endl;
VirtualControllerThread::ulTargetSerials[i] = vtX360[i].SerialNo;
vigem_register_xusb_notification(reinterpret_cast<PVIGEM_XUSB_NOTIFICATION>(&VirtualControllerThread::controllerCallback), vtX360[i]);
}
RtlCopyMemory(&xrReport[i], &xsState[i].Gamepad, sizeof(XUSB_REPORT));
vigem_xusb_submit_report(vtX360[i], xrReport[i]);
}
else
{
if (VIGEM_SUCCESS(vigem_target_unplug(&vtX360[i])))
{
iVirtualControllers--;
iTotalControllers = 0;
for (j = 0; j < XUSER_MAX_COUNT; j++)
if (result2 != ERROR_SUCCESS)
{
ZeroMemory(&xsState[j], sizeof(XINPUT_STATE));
// By using VID and PID of Valve's SteamController, Steam doesn't give us ANOTHER "fake" XInput device
// Leading to endless pain and suffering.
// Or really, leading to pluggin in one virtual controller after another and mirroring inputs
// Also annoying the shit out of the user when they open the overlay as steam prompts to setup new XInput devices
// Also avoiding any fake inputs from Valve's default controllerprofile
// -> Leading to endless pain and suffering
vigem_target_set_vid(&vtX360[i], 0x28de); //Valve SteamController VID
vigem_target_set_pid(&vtX360[i], 0x1102); //Valve SteamController PID
result = XInputGetState(j, &xsState[j]);
if (result == ERROR_SUCCESS)
int vigem_res = vigem_target_plugin(Xbox360Wired, &vtX360[i]);
if (vigem_res == VIGEM_ERROR_TARGET_UNINITIALIZED)
{
iTotalControllers++;
VIGEM_TARGET_INIT(&vtX360[i]);
}
else {
break;
if (vigem_res == VIGEM_ERROR_NONE)
{
std::cout << "Plugged in controller " << vtX360[i].SerialNo << std::endl;
vigem_register_xusb_notification(reinterpret_cast<PVIGEM_XUSB_NOTIFICATION>(&VirtualControllerThread::controllerCallback), vtX360[i]);
}
}
iTotalControllers -= iVirtualControllers;
std::cout << "Unplugged controller " << vtX360[i].SerialNo << std::endl;
VirtualControllerThread::ulTargetSerials[i] = NULL;
vigem_xusb_submit_report(vtX360[i], *reinterpret_cast<XUSB_REPORT*>(&state.Gamepad));
}
else
{
if (VIGEM_SUCCESS(vigem_target_unplug(&vtX360[i])))
{
std::cout << "Unplugged controller " << vtX360[i].SerialNo << std::endl;
}
}
}
}
@ -158,35 +163,8 @@ void VirtualControllerThread::controllerLoop()
{
std::this_thread::sleep_for(std::chrono::microseconds(delay - tickTime));
}
}
}
int VirtualControllerThread::getRealControllers()
{
int realControllers = 0;
UINT numDevices = NULL;
GetRawInputDeviceList(NULL, &numDevices, sizeof(RAWINPUTDEVICELIST));
PRAWINPUTDEVICELIST rawInputDeviceList;
rawInputDeviceList = (PRAWINPUTDEVICELIST)malloc(sizeof(RAWINPUTDEVICELIST) * numDevices);
GetRawInputDeviceList(rawInputDeviceList, &numDevices, sizeof(RAWINPUTDEVICELIST));
for (unsigned int i = 0; i < numDevices; i++)
{
RID_DEVICE_INFO devInfo;
devInfo.cbSize = sizeof(RID_DEVICE_INFO);
GetRawInputDeviceInfo(rawInputDeviceList[i].hDevice, RIDI_DEVICEINFO, &devInfo, (PUINT)&devInfo.cbSize);
if (devInfo.hid.dwVendorId == 0x45e && devInfo.hid.dwProductId == 0x28e)
{
realControllers++;
}
}
free(rawInputDeviceList);
std::cout << "Detected " << realControllers << " real connected X360 Controllers" << std::endl;
return realControllers;
}
void VirtualControllerThread::controllerCallback(VIGEM_TARGET Target, UCHAR LargeMotor, UCHAR SmallMotor, UCHAR LedNumber)
@ -194,14 +172,37 @@ void VirtualControllerThread::controllerCallback(VIGEM_TARGET Target, UCHAR Larg
XINPUT_VIBRATION vibration;
ZeroMemory(&vibration, sizeof(XINPUT_VIBRATION));
vibration.wLeftMotorSpeed = LargeMotor * 0xff; //Controllers only use 1 byte, XInput-API uses two, ViGEm also only uses one, like the hardware does, so we have to multiply
vibration.wRightMotorSpeed = SmallMotor * 0xff;
vibration.wRightMotorSpeed = SmallMotor * 0xff; //Yeah yeah I do know about bitshifting and the multiplication not being 100% correct...
for (int i = 0; i < XUSER_MAX_COUNT; i++)
{
if (VirtualControllerThread::ulTargetSerials[i] == Target.SerialNo)
{
XInputSetState(i, &vibration);
}
}
XInputSetState(Target.SerialNo-1, &vibration);
}
DWORD VirtualControllerThread::XInputGetStateWrapper(DWORD dwUserIndex, XINPUT_STATE* pState)
{
return XInputGetState(dwUserIndex, pState);
}
DWORD VirtualControllerThread::callRealXinputGetState(DWORD dwUserIndex, XINPUT_STATE* pState)
{
DWORD ret;
DWORD dwOldProtect, dwBkup;
BYTE* Address = reinterpret_cast<BYTE*>(XGetState);
VirtualProtect(Address, opPatchLenght, PAGE_EXECUTE_READWRITE, &dwOldProtect); //Change permissions of memory..
for (DWORD i = 0; i < opPatchLenght; i++) //unpatch Valve's hook
{
*(Address + i) = realBytes[i];
}
ret = XGetState(dwUserIndex, pState); //Cal REAL XInputGetState...
for (int i = 0; i < opPatchLenght; i++) //repatch Valve's hook
{
*(Address + i) = valveHookBytes[i];
}
VirtualProtect(Address, opPatchLenght, dwOldProtect, &dwBkup); //Revert permission change...
return ret;
}

View File

@ -17,14 +17,17 @@ limitations under the License.
#include <thread>
#include <chrono>
#include <Xinput.h>
#include <ViGEmUM.h>
#include <iostream>
#include <atomic>
#include <vector>
#include <Windows.h>
#include <psapi.h>
#include <SFML\System.hpp>
#include <SFML/System.hpp>
#include <iostream>
#include <Xinput.h>
#include <ViGEmUM.h>
class VirtualControllerThread
{
@ -35,22 +38,31 @@ public:
void run();
void stop();
void resetControllers();
bool isRunning();
private:
bool bShouldRun = false;
std::atomic<bool> bShouldRun = false;
int iRealControllers = 0;
int iTotalControllers = 0;
int iVirtualControllers = 0;
static ULONG ulTargetSerials[XUSER_MAX_COUNT];
typedef DWORD(WINAPI* XInputGetState_t)(DWORD dwUserIndex, XINPUT_STATE* pState);
static const uint8_t opPatchLenght = 5;
uint8_t valveHookBytes[5];
// First 5 bytes are the same for XInput1_4.dll and XInput9_1_0.dll (on AMD64 at least, didn't check yet for x86, there is no ViGEm build for Win7 anway...)
// So no change has to be made for Win7 Targets
#ifdef _AMD64_
const uint8_t realBytes[5] = {0x48, 0x89, 0x5C, 0x24, 0x08};
#else
const uint8_t realBytes[5] = { 0x8B, 0xFF, 0x55, 0x8B, 0xEC };
#endif
//uint8_t realBytes[5] = { 0xDE, 0xAD, 0xBE, 0xEF, 0x90 };
int controllerCount = 0;
XInputGetState_t XGetState = nullptr;
VIGEM_TARGET vtX360[XUSER_MAX_COUNT];
XINPUT_STATE xsState[XUSER_MAX_COUNT];
XUSB_REPORT xrReport[XUSER_MAX_COUNT];
std::thread controllerThread;
@ -60,9 +72,11 @@ private:
void controllerLoop();
int getRealControllers();
static void controllerCallback(VIGEM_TARGET Target, UCHAR LargeMotor, UCHAR SmallMotor, UCHAR LedNumber);
static DWORD XInputGetStateWrapper(DWORD dwUserIndex, XINPUT_STATE* pState); //Easier to find in x64dbg...
DWORD callRealXinputGetState(DWORD dwUserIndex, XINPUT_STATE* pState);
};