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https://github.com/Thracky/GlosSI.git
synced 2024-11-03 09:40:18 +00:00
Merged branch controller_fix into master
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commit
e263746e41
@ -14,13 +14,10 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#include "VirtualControllerThread.h"
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ULONG VirtualControllerThread::ulTargetSerials[XUSER_MAX_COUNT];
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//
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VirtualControllerThread::VirtualControllerThread()
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{
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resetControllers();
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if (!VIGEM_SUCCESS(vigem_init()))
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{
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std::cout << "Error initializing ViGem!" << std::endl;
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@ -28,14 +25,11 @@ VirtualControllerThread::VirtualControllerThread()
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bShouldRun = false;
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}
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VIGEM_TARGET vtX360[XUSER_MAX_COUNT];
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for (int i = 0; i < XUSER_MAX_COUNT; i++)
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{
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VIGEM_TARGET_INIT(&vtX360[i]);
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VirtualControllerThread::ulTargetSerials[i] = NULL;
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}
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}
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@ -60,10 +54,6 @@ void VirtualControllerThread::stop()
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}
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}
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void VirtualControllerThread::resetControllers()
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{
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iRealControllers = getRealControllers();
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}
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bool VirtualControllerThread::isRunning()
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{
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@ -73,82 +63,97 @@ bool VirtualControllerThread::isRunning()
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void VirtualControllerThread::controllerLoop()
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{
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DWORD result;
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sf::Clock reCheckControllerTimer;
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int i, j;
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DWORD result2;
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sf::Clock waitForHookTimer;
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while (bShouldRun)
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{
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sfClock.restart();
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if (reCheckControllerTimer.getElapsedTime().asSeconds() >= 1.f)
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// We have to retrieve the XInputGetState function by loading it via GetProcAdress
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// otherwise the M$ compiler calls to a jumptable, jumping to the real function
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// We can't have this if we wan't to dynamically unpatch and repatch Valve's XInput hook
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// Also wait a second, jut to be sure Steam has done it's hooking thing...
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if (XGetState == nullptr && waitForHookTimer.getElapsedTime().asSeconds() > 1)
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{
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iTotalControllers = 0;
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for (i = 0; i < XUSER_MAX_COUNT; i++)
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{
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ZeroMemory(&xsState[i], sizeof(XINPUT_STATE));
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HMODULE xinputmod = nullptr;
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result = XInputGetState(i, &xsState[i]);
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HANDLE hProcess = GetCurrentProcess();
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HMODULE hMods[1024];
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DWORD cbNeeded;
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EnumProcessModules(hProcess, hMods, sizeof(hMods), &cbNeeded);
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for (int i = 0; i < (cbNeeded / sizeof(HMODULE)); i++)
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{
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TCHAR szModName[MAX_PATH];
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if (GetModuleBaseName(hProcess, hMods[i], szModName,
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sizeof(szModName) / sizeof(TCHAR)))
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{
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std::wstring name(&szModName[0]);
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auto& f = std::use_facet<std::ctype<wchar_t>>(std::locale());
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f.tolower(&name[0], &name[0] + name.size());
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if (name.find(std::wstring(L"xinput")) != std::wstring::npos)
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{
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xinputmod = hMods[i];
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break;
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}
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}
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}
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XInputGetState_t realXgstate = reinterpret_cast<XInputGetState_t>(GetProcAddress(xinputmod, "XInputGetState"));
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std::cout << "realXgstate: " << std::hex << realXgstate << "\n";
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for (int i = 0; i < 5; i++)
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{
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valveHookBytes[i] = *reinterpret_cast<uint8_t*>(reinterpret_cast<uint64_t>(*realXgstate) + i);
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}
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XGetState = realXgstate;
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controllerCount = 1;
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}
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if (XGetState != nullptr)
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{
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for (int i = 0; i < XUSER_MAX_COUNT; i++)
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{
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////////
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XINPUT_STATE state = { 0 };
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result = XInputGetStateWrapper(i, &state);
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XINPUT_STATE state2 = { 0 };
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result2 = callRealXinputGetState(i, &state2);
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if (result == ERROR_SUCCESS)
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{
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iTotalControllers++;
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}
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else {
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break;
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}
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}
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iTotalControllers -= iVirtualControllers;
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reCheckControllerTimer.restart();
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}
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for (i = iRealControllers; i < iTotalControllers && i < XUSER_MAX_COUNT; i++)
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{
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////////
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ZeroMemory(&xsState[i], sizeof(XINPUT_STATE));
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result = XInputGetState(i, &xsState[i]);
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if (result == ERROR_SUCCESS)
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{
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if (VIGEM_SUCCESS(vigem_target_plugin(Xbox360Wired, &vtX360[i])))
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{
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iVirtualControllers++;
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std::cout << "Plugged in controller " << vtX360[i].SerialNo << std::endl;
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VirtualControllerThread::ulTargetSerials[i] = vtX360[i].SerialNo;
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vigem_register_xusb_notification(reinterpret_cast<PVIGEM_XUSB_NOTIFICATION>(&VirtualControllerThread::controllerCallback), vtX360[i]);
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}
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RtlCopyMemory(&xrReport[i], &xsState[i].Gamepad, sizeof(XUSB_REPORT));
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vigem_xusb_submit_report(vtX360[i], xrReport[i]);
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}
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else
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{
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if (VIGEM_SUCCESS(vigem_target_unplug(&vtX360[i])))
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{
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iVirtualControllers--;
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iTotalControllers = 0;
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for (j = 0; j < XUSER_MAX_COUNT; j++)
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if (result2 != ERROR_SUCCESS)
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{
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ZeroMemory(&xsState[j], sizeof(XINPUT_STATE));
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// By using VID and PID of Valve's SteamController, Steam doesn't give us ANOTHER "fake" XInput device
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// Leading to endless pain and suffering.
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// Or really, leading to pluggin in one virtual controller after another and mirroring inputs
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// Also annoying the shit out of the user when they open the overlay as steam prompts to setup new XInput devices
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// Also avoiding any fake inputs from Valve's default controllerprofile
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// -> Leading to endless pain and suffering
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vigem_target_set_vid(&vtX360[i], 0x28de); //Valve SteamController VID
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vigem_target_set_pid(&vtX360[i], 0x1102); //Valve SteamController PID
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result = XInputGetState(j, &xsState[j]);
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if (result == ERROR_SUCCESS)
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int vigem_res = vigem_target_plugin(Xbox360Wired, &vtX360[i]);
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if (vigem_res == VIGEM_ERROR_TARGET_UNINITIALIZED)
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{
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iTotalControllers++;
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VIGEM_TARGET_INIT(&vtX360[i]);
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}
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else {
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break;
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if (vigem_res == VIGEM_ERROR_NONE)
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{
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std::cout << "Plugged in controller " << vtX360[i].SerialNo << std::endl;
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vigem_register_xusb_notification(reinterpret_cast<PVIGEM_XUSB_NOTIFICATION>(&VirtualControllerThread::controllerCallback), vtX360[i]);
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}
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}
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iTotalControllers -= iVirtualControllers;
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std::cout << "Unplugged controller " << vtX360[i].SerialNo << std::endl;
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VirtualControllerThread::ulTargetSerials[i] = NULL;
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vigem_xusb_submit_report(vtX360[i], *reinterpret_cast<XUSB_REPORT*>(&state.Gamepad));
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}
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else
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{
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if (VIGEM_SUCCESS(vigem_target_unplug(&vtX360[i])))
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{
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std::cout << "Unplugged controller " << vtX360[i].SerialNo << std::endl;
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}
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}
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}
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}
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@ -158,35 +163,8 @@ void VirtualControllerThread::controllerLoop()
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{
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std::this_thread::sleep_for(std::chrono::microseconds(delay - tickTime));
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}
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}
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}
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int VirtualControllerThread::getRealControllers()
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{
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int realControllers = 0;
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UINT numDevices = NULL;
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GetRawInputDeviceList(NULL, &numDevices, sizeof(RAWINPUTDEVICELIST));
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PRAWINPUTDEVICELIST rawInputDeviceList;
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rawInputDeviceList = (PRAWINPUTDEVICELIST)malloc(sizeof(RAWINPUTDEVICELIST) * numDevices);
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GetRawInputDeviceList(rawInputDeviceList, &numDevices, sizeof(RAWINPUTDEVICELIST));
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for (unsigned int i = 0; i < numDevices; i++)
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{
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RID_DEVICE_INFO devInfo;
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devInfo.cbSize = sizeof(RID_DEVICE_INFO);
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GetRawInputDeviceInfo(rawInputDeviceList[i].hDevice, RIDI_DEVICEINFO, &devInfo, (PUINT)&devInfo.cbSize);
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if (devInfo.hid.dwVendorId == 0x45e && devInfo.hid.dwProductId == 0x28e)
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{
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realControllers++;
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}
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}
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free(rawInputDeviceList);
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std::cout << "Detected " << realControllers << " real connected X360 Controllers" << std::endl;
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return realControllers;
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}
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void VirtualControllerThread::controllerCallback(VIGEM_TARGET Target, UCHAR LargeMotor, UCHAR SmallMotor, UCHAR LedNumber)
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@ -194,14 +172,37 @@ void VirtualControllerThread::controllerCallback(VIGEM_TARGET Target, UCHAR Larg
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XINPUT_VIBRATION vibration;
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ZeroMemory(&vibration, sizeof(XINPUT_VIBRATION));
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vibration.wLeftMotorSpeed = LargeMotor * 0xff; //Controllers only use 1 byte, XInput-API uses two, ViGEm also only uses one, like the hardware does, so we have to multiply
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vibration.wRightMotorSpeed = SmallMotor * 0xff;
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vibration.wRightMotorSpeed = SmallMotor * 0xff; //Yeah yeah I do know about bitshifting and the multiplication not being 100% correct...
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for (int i = 0; i < XUSER_MAX_COUNT; i++)
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{
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if (VirtualControllerThread::ulTargetSerials[i] == Target.SerialNo)
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{
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XInputSetState(i, &vibration);
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}
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}
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XInputSetState(Target.SerialNo-1, &vibration);
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}
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DWORD VirtualControllerThread::XInputGetStateWrapper(DWORD dwUserIndex, XINPUT_STATE* pState)
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{
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return XInputGetState(dwUserIndex, pState);
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}
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DWORD VirtualControllerThread::callRealXinputGetState(DWORD dwUserIndex, XINPUT_STATE* pState)
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{
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DWORD ret;
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DWORD dwOldProtect, dwBkup;
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BYTE* Address = reinterpret_cast<BYTE*>(XGetState);
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VirtualProtect(Address, opPatchLenght, PAGE_EXECUTE_READWRITE, &dwOldProtect); //Change permissions of memory..
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for (DWORD i = 0; i < opPatchLenght; i++) //unpatch Valve's hook
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{
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*(Address + i) = realBytes[i];
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}
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ret = XGetState(dwUserIndex, pState); //Cal REAL XInputGetState...
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for (int i = 0; i < opPatchLenght; i++) //repatch Valve's hook
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{
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*(Address + i) = valveHookBytes[i];
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}
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VirtualProtect(Address, opPatchLenght, dwOldProtect, &dwBkup); //Revert permission change...
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return ret;
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}
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@ -17,14 +17,17 @@ limitations under the License.
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#include <thread>
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#include <chrono>
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#include <Xinput.h>
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#include <ViGEmUM.h>
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#include <iostream>
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#include <atomic>
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#include <vector>
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#include <Windows.h>
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#include <psapi.h>
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#include <SFML\System.hpp>
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#include <SFML/System.hpp>
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#include <iostream>
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#include <Xinput.h>
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#include <ViGEmUM.h>
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class VirtualControllerThread
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{
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@ -35,22 +38,31 @@ public:
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void run();
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void stop();
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void resetControllers();
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bool isRunning();
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private:
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bool bShouldRun = false;
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std::atomic<bool> bShouldRun = false;
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int iRealControllers = 0;
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int iTotalControllers = 0;
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int iVirtualControllers = 0;
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static ULONG ulTargetSerials[XUSER_MAX_COUNT];
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typedef DWORD(WINAPI* XInputGetState_t)(DWORD dwUserIndex, XINPUT_STATE* pState);
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static const uint8_t opPatchLenght = 5;
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uint8_t valveHookBytes[5];
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// First 5 bytes are the same for XInput1_4.dll and XInput9_1_0.dll (on AMD64 at least, didn't check yet for x86, there is no ViGEm build for Win7 anway...)
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// So no change has to be made for Win7 Targets
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#ifdef _AMD64_
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const uint8_t realBytes[5] = {0x48, 0x89, 0x5C, 0x24, 0x08};
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#else
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const uint8_t realBytes[5] = { 0x8B, 0xFF, 0x55, 0x8B, 0xEC };
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#endif
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//uint8_t realBytes[5] = { 0xDE, 0xAD, 0xBE, 0xEF, 0x90 };
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int controllerCount = 0;
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XInputGetState_t XGetState = nullptr;
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VIGEM_TARGET vtX360[XUSER_MAX_COUNT];
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XINPUT_STATE xsState[XUSER_MAX_COUNT];
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XUSB_REPORT xrReport[XUSER_MAX_COUNT];
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std::thread controllerThread;
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@ -60,9 +72,11 @@ private:
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void controllerLoop();
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int getRealControllers();
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static void controllerCallback(VIGEM_TARGET Target, UCHAR LargeMotor, UCHAR SmallMotor, UCHAR LedNumber);
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static DWORD XInputGetStateWrapper(DWORD dwUserIndex, XINPUT_STATE* pState); //Easier to find in x64dbg...
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DWORD callRealXinputGetState(DWORD dwUserIndex, XINPUT_STATE* pState);
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};
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