Ben Hansen
733683cf6f
removed camera research
2020-12-21 13:33:42 -07:00
Ben Hansen
99fd6523d7
travis build failing
2020-12-20 21:05:18 -07:00
Ben Hansen
aa773303df
cargo fmt
2020-11-18 11:48:37 -07:00
Ben Hansen
e462670b72
migrated docs for tutorial7
2020-11-18 11:47:13 -07:00
Ben Hansen
c770e1860f
fixed code for #116
2020-11-18 10:48:28 -07:00
Ben Hansen
aa8f9f269d
fixed #119
2020-11-14 20:07:40 -07:00
Ben Hansen
0620f0b05d
migrated ModelVertex to use bytemuck derive
2020-11-14 14:57:39 -07:00
Ben Hansen
0ccb80e7e3
updated Uniforms struct to use bytemuck derive
2020-11-12 19:28:53 -07:00
Ben Hansen
5abaa16ac1
updated bytemuck to use derive as per #109
2020-11-11 16:06:53 -07:00
Ben Hansen
8ad575f750
finished #121
2020-11-11 15:41:06 -07:00
Ben Hansen
df1d2c412f
applied change to main tutorials
2020-11-10 16:52:55 -07:00
Ben Hansen
eee5c32f8f
started #121
2020-11-10 16:38:04 -07:00
Ben Hansen
6f29ba738b
fixes #108
2020-10-17 14:51:41 -06:00
Ben Hansen
73aed6c6bd
rustfmt
2020-09-27 23:24:43 -06:00
Ben Hansen
9d15abf7ee
fixing issues in tutorial3 for #92
2020-09-23 15:38:01 -06:00
Ben Hansen
2ab37aa9b7
some fixes
2020-09-22 16:00:46 -06:00
lberrymage
fa418b2c60
Use std::iter::once for encoder queue submission
...
`std::iter::once` is more idiomatic for passing single-value iterators
than Some(value), and it's even intended for this case according to the
docs.
2020-09-19 22:17:36 -08:00
Ben Hansen
02921f7ffa
migrated tutorial9
2020-09-11 16:05:09 -06:00
Ben Hansen
cfd36577bb
migrated tutorial10 code
2020-09-11 15:03:19 -06:00
Ben Hansen
3dbb6570b7
migrated tutorial9 code
2020-09-10 22:45:32 -06:00
Ben Hansen
7274f37019
migrated tutorial8
2020-09-10 20:50:51 -06:00
Ben Hansen
f1d43b9829
env_logger::init()
2020-09-09 20:48:08 -06:00
Ben Hansen
5e4324d0ce
env_logger
2020-09-08 00:42:52 -06:00
Ben Hansen
92285689ac
migrated tutorial8 code
2020-09-06 23:21:40 -06:00
Ben Hansen
1e8a6ba0a5
migrated tutorial7
2020-09-05 16:45:52 -06:00
Ben Hansen
75d92c523c
migrated tutorial6
2020-09-05 15:54:07 -06:00
Ben Hansen
bc6277e0f0
squashing warnings
2020-09-05 13:47:53 -06:00
Ben Hansen
6827fb5572
migrated tutorial5
2020-09-05 13:46:15 -06:00
Ben Hansen
e9e325459d
using anyhow instead of failure
2020-08-29 15:22:06 -06:00
Ben Hansen
0fbb71efb6
migrated tutorial4
2020-08-28 19:47:16 -06:00
Ben Hansen
b3a6d3163d
migrated tutorial4 code
2020-08-27 12:21:53 -06:00
Ben Hansen
08fa40dccc
changed tutorial3 to use build script and migrated doc to 0.6
2020-08-24 13:34:37 -06:00
Ben Hansen
2abc38c769
migrated tutorial3 code
2020-08-22 18:35:12 -06:00
Ben Hansen
50a6a7d7e6
migrated tutorial2
2020-08-22 14:53:07 -06:00
Ben Hansen
3ef4df6fd9
migrated tutorial1 and removed instancing examples
2020-08-20 13:26:44 -06:00
Ben Hansen
3c4f8f9134
Merge branch 'master' into rework-instancing
2020-08-12 16:10:01 -06:00
Ben Hansen
ae1564117f
fixed #75
2020-08-12 16:06:14 -06:00
Ben Hansen
a5c6b5ad48
finished instancing rewrite
2020-08-12 16:04:50 -06:00
Ben Hansen
b543c16492
started instancing rework
2020-08-11 15:28:50 -06:00
Alex Butler
a03a57bb60
Fix some easy-win lints
2020-08-03 11:44:46 +01:00
Ben Hansen
a1e5f474eb
fixed #67
2020-07-01 18:17:31 -06:00
Ben Hansen
4063cc49de
fixed #46
2020-06-09 21:18:45 -06:00
Ben Hansen
6ffa5c044c
fixed #40
2020-05-28 13:57:07 -06:00
Ebrahim Byagowi
3555c713cb
Use shaderc instead the deprecated glsl-to-spirv
...
I was getting lots of these errors,
glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
void setAllocator(TPoolAllocator* a) { allocator = *a; }
~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
TPoolAllocator& operator=(const TPoolAllocator&); // don't allow assignment operator
^
And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
sotrh
dea850863e
Merge pull request #39 from CleanCut/tutorial1-2-improvements
...
Fixed some things I noticed while doing tutorial 1 and tutorial 2.
2020-05-19 15:01:59 -06:00
Ben Hansen
67f163aaec
fixed crash in later example code
2020-05-19 11:46:04 -06:00
Nathan Stocks
e247decf46
Fixed some things I noticed while doing tutorial 1 and tutorial 2.
2020-05-12 22:45:23 -06:00
Ben Hansen
2fb06b49fb
finishing up
2020-04-25 18:36:50 -06:00
Ben Hansen
368021047a
adjusted migration to tutorial9
2020-04-25 14:10:14 -06:00
sotrh
a5bdad14ab
Merge pull request #28 from Pointime/0.5
...
fix async style
2020-04-25 12:24:44 -06:00