OpenTTD - http://www.openttd.org/ - with additional patches
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miham b6773dc0f3 (svn r4890) WebTranslator2 update to 2006-05-16 19:24:43
afrikaans  - 254 fixed, 96 changed by TrueTenacity (350)
finnish    - 2 fixed, 6 changed by lauri.kajan (8)
german     - 1 deleted, 27 changed by Neonox (28)
italian    - 12 fixed by sidew (12)
polish     - 10 fixed by meush (10)
19 years ago
ai (svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency 19 years ago
data
docs (svn r4724) - Newstations: Add per-tile random data for station tiles. 19 years ago
lang (svn r4890) WebTranslator2 update to 2006-05-16 19:24:43 19 years ago
makefiledir
media
music (svn r4692) - Use DEBUG() instead of direct fprintf in extmidi music driver, and silence 'set volume not implemented' warning at the default debug level. 19 years ago
openttd.xcode
os
scenario
scripts
sound
strgen (svn r4689) - Codechange: correct parameter order or calloc, and use the sizeof the variable rather than a struct 19 years ago
table (svn r4639) -Feature: Turkish town names (jnmbk) 19 years ago
video (svn r4810) - Fix: removed warning about strict-alias (release build) 19 years ago
BUGS
COPYING
Doxyfile
Makefile (svn r4733) - NewGRF: remove remnants of old resolver code. 19 years ago
StdAfx.c
aircraft_cmd.c (svn r4826) -Fix: [autoreplace] fixed possible problem when autoreplacing and was number of vehicles (of a type, not total) was reached 19 years ago
aircraft_gui.c (svn r4709) - Codechange: avoid messing around with globals, magic numbers and literal strings by using a string ID, when drawing the small right arrow for the small order lists (aircraft and ships) 19 years ago
airport.c (svn r4642) - Codechange: reorganise airport.h and airport_movement.h to avoid having 8 copies of the airport FTAs, and make the enums used available elsewhere. 19 years ago
airport.h (svn r4642) - Codechange: reorganise airport.h and airport_movement.h to avoid having 8 copies of the airport FTAs, and make the enums used available elsewhere. 19 years ago
airport_gui.c
airport_movement.h (svn r4642) - Codechange: reorganise airport.h and airport_movement.h to avoid having 8 copies of the airport FTAs, and make the enums used available elsewhere. 19 years ago
aystar.c
aystar.h
bridge.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 19 years ago
bridge_gui.c
bridge_map.c
bridge_map.h
callback_table.c
callback_table.h
changelog.txt
clear_cmd.c (svn r4586) - Codechange: Recursive commands that rely on _error_message to handle success/failure can fail if a recursive call fails but doesn't set the error message, thus resulting in an old, possibly erroneous being used (see FS#130 prior to r4585). Now properly reset the global variable _error_message in these cases. 19 years ago
clear_map.h
command.c
command.h
configure
console.c
console.h
console_cmds.c (svn r4889) - Codechange: added vehicle count in 'players' console command 19 years ago
currency.c
currency.h
debug.c
debug.h (svn r4875) - Fix: %ll don't work with mingw (msvrct.dll problem) 19 years ago
dedicated.c
depot.c
depot.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 19 years ago
direction.h (svn r4732) - Fix: use correct types in IsValid[Direction|Axis] 19 years ago
disaster_cmd.c (svn r4642) - Codechange: reorganise airport.h and airport_movement.h to avoid having 8 copies of the airport FTAs, and make the enums used available elsewhere. 19 years ago
dock_gui.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 19 years ago
driver.c
driver.h
dummy_land.c (svn r4572) Remove vehicle_leave_tile_proc 19 years ago
economy.c (svn r4570) - Fix: subsidy calculation was too high, broken in r3564 19 years ago
economy.h
elrail.c (svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency 19 years ago
endian_check.c
engine.c
engine.h (svn r4738) - Newstations: attach all sprite group cargo types, not just the default and purchase pseudo types, to a station spec. 19 years ago
engine_gui.c
fileio.c
fileio.h
functions.h (svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does 19 years ago
gfx.c (svn r4802) - Codechange: replace _stringwidth_base and associated magic numbers with a FontSize enum, using the numbers (which are SpriteIDs) in only the places needed. 19 years ago
gfx.h (svn r4802) - Codechange: replace _stringwidth_base and associated magic numbers with a FontSize enum, using the numbers (which are SpriteIDs) in only the places needed. 19 years ago
gfxinit.c
gfxinit.h
graph_gui.c (svn r4809) Codechange : Merged two loops in only one. 19 years ago
gui.h
hal.h
industry.h (svn r4614) CodeChange : Cleanup of industry_cmd (Step-4). 19 years ago
industry_cmd.c (svn r4765) Add GetTileMaxZ(), which returns the height of the highest corner of a tile, and use it to simplify the code in a few places 19 years ago
industry_gui.c (svn r4614) CodeChange : Cleanup of industry_cmd (Step-4). 19 years ago
industry_map.h (svn r4614) CodeChange : Cleanup of industry_cmd (Step-4). 19 years ago
intro_gui.c
known-bugs.txt
landscape.c (svn r4765) Add GetTileMaxZ(), which returns the height of the highest corner of a tile, and use it to simplify the code in a few places 19 years ago
langs.dsp
langs.vcproj
lzoconf.h
macros.h (svn r4822) -Feature: Station List View can now be sorted and filtered (by waiting cargo type and facilities) 19 years ago
main_gui.c (svn r4623) - Codechange: s/byte/PlayerID/ 19 years ago
mainicon.ico
map.c (svn r4688) - Ensure the map memory is cleared after it is allocated. This fixes random deserts that sometimes occurred. 19 years ago
map.h
md5.c
md5.h
mersenne.c
minilzo.c
minilzo.h
misc.c
misc_cmd.c
misc_gui.c (svn r4802) - Codechange: replace _stringwidth_base and associated magic numbers with a FontSize enum, using the numbers (which are SpriteIDs) in only the places needed. 19 years ago
mixer.c
mixer.h
music_gui.c
namegen.c (svn r4639) -Feature: Turkish town names (jnmbk) 19 years ago
namegen.h
network.c (svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight 19 years ago
network.h (svn r4828) -Feature (FS#150) Add a new console command "players" that lists current players along with basic stats (ledow) 19 years ago
network_client.c (svn r4623) - Codechange: s/byte/PlayerID/ 19 years ago
network_client.h
network_core.h
network_data.c
network_data.h
network_gamelist.c
network_gamelist.h
network_gui.c (svn r4623) - Codechange: s/byte/PlayerID/ 19 years ago
network_server.c (svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight 19 years ago
network_server.h (svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight 19 years ago
network_udp.c
network_udp.h
newgrf.c (svn r4869) - NewGRF: support setting train list vehicle width to 32 instead of 29 pixels, for sets which use 32 pixel long engines/wagons. 19 years ago
newgrf.h (svn r4767) - Newstations: fix loading / use of custom ground sprites 19 years ago
newgrf_callbacks.h (svn r4742) - Newstations: Add callbacks for building and drawing custom stations. 19 years ago
newgrf_engine.c (svn r4872) - NewGRF: add support for vehicle variable 0x47 (mart3p) 19 years ago
newgrf_engine.h (svn r4869) - NewGRF: support setting train list vehicle width to 32 instead of 29 pixels, for sets which use 32 pixel long engines/wagons. 19 years ago
newgrf_spritegroup.c (svn r4784) - NewGRF: shuffle the mix of signed / unsigned types when dealing with var adjusts. Fixes issues with some station layouts. 19 years ago
newgrf_spritegroup.h (svn r4714) - NewGRF: simplify evaluation of 'real' sprite groups. 19 years ago
newgrf_station.c (svn r4856) - Newstations: catenary was not drawn on some station tiles 19 years ago
newgrf_station.h (svn r4785) - Newstations: don't draw catenary on non-track tiles 19 years ago
newgrf_text.c (svn r4888) CodeChange : Newgrf : little cleanup and additions 19 years ago
newgrf_text.h (svn r4832) - NewGRF: add support for original string ID to newgrf text handling. So far, this is used for vehicles when no English or American translation is provided. 19 years ago
news.h
news_gui.c
npf.c (svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity 19 years ago
npf.h
oldloader.c (svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity 19 years ago
openttd.c (svn r4757) - Newstations: add saveload support for custom station speclists 19 years ago
openttd.dsp (svn r4746) - Fix: VC shows warning in newgrf_station.c:211 and complains about missing sprite.c 19 years ago
openttd.dsw
openttd.h (svn r4838) Newgrf : Add empty base for newcargos 19 years ago
openttd.ico
openttd.sln
openttd.tgt
openttd.vcproj (svn r4746) - Fix: VC shows warning in newgrf_station.c:211 and complains about missing sprite.c 19 years ago
order.h
order_cmd.c
order_gui.c (svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency 19 years ago
os2.c (svn r4808) - Fix GetCharacterWidth() change in os2.c missed in r4802. 19 years ago
os_timer.c
ottdres.rc
pathfind.c (svn r4859) - Pathfinder: fix issue with train pathfinding over level crossings. 19 years ago
pathfind.h
player.h
player_gui.c
players.c
pool.c
pool.h
queue.c
queue.h
rail.c
rail.h (svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity 19 years ago
rail_cmd.c (svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does 19 years ago
rail_gui.c (svn r4792) - Codechange: change a uint to a uint16 to avoid a signed/unsigned warning from some compilers. 19 years ago
rail_map.h (svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity 19 years ago
railtypes.h
readme.txt
resource.h
road.h (svn r4791) - Codechange: Mark road bits as unsigned. Fixes warning with older gcc versions. 19 years ago
road_cmd.c (svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does 19 years ago
road_gui.c (svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency 19 years ago
road_map.c (svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency 19 years ago
road_map.h (svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency 19 years ago
roadveh_cmd.c (svn r4826) -Fix: [autoreplace] fixed possible problem when autoreplacing and was number of vehicles (of a type, not total) was reached 19 years ago
roadveh_gui.c
saveload.c (svn r4757) - Newstations: add saveload support for custom station speclists 19 years ago
saveload.h (svn r4524) - Codechange: Use GB() macros for getting the saveload file/memory types 19 years ago
screenshot.c
screenshot.h
sdl.c
sdl.h
settings.c (svn r4639) -Feature: Turkish town names (jnmbk) 19 years ago
settings.h
settings_gui.c (svn r4654) - Fix [NewGRF]: Properly read in the GRFID. This fixes GRFID checking and activation/deactivation. Do swap the GRFID for displaying purposes. 19 years ago
ship_cmd.c (svn r4826) -Fix: [autoreplace] fixed possible problem when autoreplacing and was number of vehicles (of a type, not total) was reached 19 years ago
ship_gui.c (svn r4709) - Codechange: avoid messing around with globals, magic numbers and literal strings by using a string ID, when drawing the small right arrow for the small order lists (aircraft and ships) 19 years ago
signs.c
signs.h
slope.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 19 years ago
smallmap_gui.c
sound.c (svn r4674) - Codechange: use correct parameter order for allocating sound file memory 19 years ago
sound.h
sprite.h (svn r4733) - NewGRF: remove remnants of old resolver code. 19 years ago
spritecache.c
spritecache.h
station.h (svn r4822) -Feature: Station List View can now be sorted and filtered (by waiting cargo type and facilities) 19 years ago
station_cmd.c (svn r4822) -Feature: Station List View can now be sorted and filtered (by waiting cargo type and facilities) 19 years ago
station_gui.c (svn r4830) - Codechange: simplify station sorting a bit by recalculating the clicked-states on drawing the window. This also allows the 'Sort by' button to be visually clickable 19 years ago
station_map.c
station_map.h (svn r4758) - Newstations: add support for 'blocked' station tiles, which no train can pass. 19 years ago
stdafx.h (svn r4522) -Fix: include stdio before stddef; some targets don't like the other way around. 19 years ago
string.c
string.h
strings.c (svn r4855) - Fix r4854: Remove 4 character offset, as buff is already in correct place. 19 years ago
strings.h
subsidy_gui.c
svnup.sh
terraform_gui.c (svn r4827) -Fix (FS#160) In the terraform toolbar, don't treat the plant tree button as place-push-button, because it isn't 19 years ago
texteff.c
thread.c
thread.h
tile.c (svn r4765) Add GetTileMaxZ(), which returns the height of the highest corner of a tile, and use it to simplify the code in a few places 19 years ago
tile.h (svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does 19 years ago
town.h (svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor. 19 years ago
town_cmd.c (svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor. 19 years ago
town_gui.c (svn r4623) - Codechange: s/byte/PlayerID/ 19 years ago
town_map.h
train.h
train_cmd.c (svn r4860) - NewGRF: remove a missed extern for _traininfo_vehicle_pitch 19 years ago
train_gui.c (svn r4869) - NewGRF: support setting train list vehicle width to 32 instead of 29 pixels, for sets which use 32 pixel long engines/wagons. 19 years ago
tree_cmd.c (svn r4572) Remove vehicle_leave_tile_proc 19 years ago
tree_map.h
tunnel_map.c
tunnel_map.h
tunnelbridge_cmd.c (svn r4882) -Fix: Forgot a change in previous commit 19 years ago
unix.c
unmovable.h
unmovable_cmd.c (svn r4572) Remove vehicle_leave_tile_proc 19 years ago
unmovable_map.h (svn r4648) - Fix (r4196): Company HQ's were not upgraded during the monthly loops. 19 years ago
variables.h (svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor. 19 years ago
vehicle.c (svn r4829) -Codechage: [clone vehilces] only check for a free unitnumber for the first engine in the test run as well as execute run (to improve speed. The result should be unchanged) 19 years ago
vehicle.h
vehicle_gui.c (svn r4561) - NewGRF: implement most of callback 0x23: additional text in vehicle purchase windows. 19 years ago
vehicle_gui.h (svn r4561) - NewGRF: implement most of callback 0x23: additional text in vehicle purchase windows. 19 years ago
viewport.c (svn r4819) -Debug: When clicking on a vehicle in the viewport, the index and address of the vehicle get dumped for "misc" debug levels >= 2 19 years ago
viewport.h
void_map.h
water_cmd.c (svn r4572) Remove vehicle_leave_tile_proc 19 years ago
water_map.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 19 years ago
waypoint.c (svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity 19 years ago
waypoint.h (svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity 19 years ago
widget.c (svn r4753) - Truncate text in dropdown lists to stop text overflowing. 19 years ago
win32.c (svn r4807) - Fix: win32 compilation was broken by r4802 19 years ago
win32.h
win64.asm
window.c
window.h (svn r4822) -Feature: Station List View can now be sorted and filtered (by waiting cargo type and facilities) 19 years ago

readme.txt

OpenTTD README
Last updated:    2006-03-26
Release version: 0.4.7
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	BeOS                 - SDL
	FreeBSD              - SDL
	Linux                - SDL
	MacOS X (universal)  - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
	MorphOS              - SDL
	OS/2                 - SDL
	Windows              - Win32 GDI (faster) or SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in
Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there
is a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place semaphore signals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at
  http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
  to work you need their development files. For best results, download the
  openttd-useful.zip file from SourceForge under the Files tab. Put the header
  files into your compiler's include/ directory and the library (.lib) files
  into the lib/ directory.
  For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS X:
  Use "make" or Xcode (which will then call make for you)
	This will give you a binary for your CPU type (PPC/Intel)
	To make an universal binary type "make FAT_BINARY:=1"

BeOS:
  Use "make".

FreeBSD:
  You need the port devel/sdl12 for a non-dedicated build.
  graphics/png is optional for screenshots in the PNG format.
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at
http://translator.openttd.org/, is highly encouraged. For a username/password
combo you should contact the development team, either by mail, IRC or the
forums. The system is straightforward to use, and if you have any problems,
read the online help located there.

If for some reason the website is down for a longer period of time, the
information below might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before beginning the translation
      process! This avoids double work, as someone else may have already
      started translating to the same language.
    * Translators must use the character set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than
      Latin.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of
      the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
file with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventurous you can try the
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF
files from TTD into your data/ folder including sample.cat!

Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OS's are not known
for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tam<61>s Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Peter Nelson (peter1138)       - NewGRF support wizard, OpenTTD addict
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!