(svn r3758) Remove the news validation callback. It is superseded by r3757.

pull/155/head
tron 19 years ago
parent 332b54d5a6
commit ca0862c3f4

@ -562,7 +562,7 @@ void OnNewDay_Aircraft(Vehicle *v)
if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
CheckOrders(v->index, OC_INIT);
CheckOrders(v);
CheckVehicleBreakdown(v);
AgeVehicle(v);
@ -1218,12 +1218,6 @@ static void AircraftEntersTerminal(Vehicle *v)
InvalidateWindowClasses(WC_AIRCRAFT_LIST);
}
static bool ValidateAircraftInHangar(uint data_a, uint data_b)
{
const Vehicle* v = GetVehicle(data_a);
return (IsAircraftHangarTile(v->tile) && (v->vehstatus & VS_STOPPED));
}
static void AircraftEnterHangar(Vehicle *v)
{
@ -1249,12 +1243,12 @@ static void AircraftEnterHangar(Vehicle *v)
if (v->owner == _local_player) {
SetDParam(0, v->unitnumber);
AddValidatedNewsItem(
AddNewsItem(
STR_A014_AIRCRAFT_IS_WAITING_IN,
NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
v->index,
0,
ValidateAircraftInHangar);
0
);
}
}
}

@ -16,11 +16,6 @@ struct NewsItem {
TileIndex data_b;
uint32 params[10];
/* The validation functions for news items get called immediately
* before the news are supposed to be shown. If this funcion returns
* false, the news item won't be displayed. */
bool (*isValid) ( uint data_a, uint data_b );
};
typedef bool ValidationProc ( uint data_a, uint data_b );
@ -29,7 +24,6 @@ typedef StringID GetNewsStringCallbackProc(const NewsItem *ni);
#define NEWS_FLAGS(mode,flag,type,cb) ((cb)<<24 | (type)<<16 | (flag)<<8 | (mode))
void AddNewsItem(StringID string, uint32 flags, uint data_a, uint data_b);
void AddValidatedNewsItem(StringID string, uint32 flags, uint data_a, uint data_b, ValidationProc *validation);
void NewsLoop(void);
void DrawNewsBorder(const Window *w);
void InitNewsItemStructs(void);

@ -275,13 +275,6 @@ void AddNewsItem(StringID string, uint32 flags, uint data_a, uint data_b)
w->vscroll.count = _total_news;
}
/* To add a news item with an attached validation function. This validation function
* makes sure that the news item is not outdated when the newspaper pops up. */
void AddValidatedNewsItem(StringID string, uint32 flags, uint data_a, uint data_b, ValidationProc *validation)
{
AddNewsItem(string, flags, data_a, data_b);
_news_items[_latest_news].isValid = validation;
}
// don't show item if it's older than x days
static const byte _news_items_age[] = {60, 60, 90, 60, 90, 30, 150, 30, 90, 180};
@ -466,9 +459,6 @@ static void MoveToNexItem(void)
// check the date, don't show too old items
if (_date - _news_items_age[ni->type] > ni->date) return;
// execute the validation function to see if this item is still valid
if (ni->isValid != NULL && !ni->isValid(ni->data_a, ni->data_b)) return;
switch (GetNewsDisplayValue(ni->type)) {
case 0: { /* Off - show nothing only a small reminder in the status bar */
Window* w = FindWindowById(WC_STATUS_BAR, 0);

@ -70,11 +70,6 @@ enum {
CO_UNSHARE = 2
};
/* Modes for the order checker */
enum {
OC_INIT = 0, //the order checker can initialize a news message
OC_VALIDATE = 1, //the order checker validates a news message
};
/* If you change this, keep in mind that it is saved on 3 places:
- Load_ORDR, all the global orders
@ -172,7 +167,7 @@ void RestoreVehicleOrders(const Vehicle* v, const BackuppedOrders* order);
void DeleteDestinationFromVehicleOrder(Order dest);
void InvalidateVehicleOrder(const Vehicle *v);
bool VehicleHasDepotOrders(const Vehicle *v);
bool CheckOrders(uint data_a, uint data_b);
void CheckOrders(const Vehicle*);
void DeleteVehicleOrders(Vehicle *v);
bool IsOrderListShared(const Vehicle *v);
void AssignOrder(Order *order, Order data);

@ -859,22 +859,20 @@ int32 CmdRestoreOrderIndex(int x, int y, uint32 flags, uint32 p1, uint32 p2)
* Check the orders of a vehicle, to see if there are invalid orders and stuff
*
*/
bool CheckOrders(uint data_a, uint data_b)
void CheckOrders(const Vehicle* v)
{
const Vehicle* v = GetVehicle(data_a);
/* Does the user wants us to check things? */
if (_patches.order_review_system == 0) return false;
if (_patches.order_review_system == 0) return;
/* Do nothing for crashed vehicles */
if (v->vehstatus & VS_CRASHED) return false;
if (v->vehstatus & VS_CRASHED) return;
/* Do nothing for stopped vehicles if setting is '1' */
if (_patches.order_review_system == 1 && v->vehstatus & VS_STOPPED)
return false;
return;
/* do nothing we we're not the first vehicle in a share-chain */
if (v->next_shared != NULL) return false;
if (v->next_shared != NULL) return;
/* Only check every 20 days, so that we don't flood the message log */
if (v->owner == _local_player && v->day_counter % 20 == 0) {
@ -886,12 +884,6 @@ bool CheckOrders(uint data_a, uint data_b)
/* Check the order list */
n_st = 0;
/*if (data_b == OC_INIT) {
DEBUG(misc, 3) ("CheckOrder called in mode 0 (initiation mode) for %d", v->index);
} else {
DEBUG(misc, 3) ("CheckOrder called in mode 1 (validation mode) for %d", v->index);
}*/
FOR_VEHICLE_ORDERS(v, order) {
/* Dummy order? */
if (order->type == OT_DUMMY) {
@ -920,35 +912,19 @@ bool CheckOrders(uint data_a, uint data_b)
if (n_st < 2 && problem_type == -1) problem_type = 0;
/* We don't have a problem */
if (problem_type < 0) {
/*if (data_b == OC_INIT) {
DEBUG(misc, 3) ("CheckOrder mode 0: no problems found for %d", v->index);
} else {
DEBUG(misc, 3) ("CheckOrder mode 1: news item surpressed for %d", v->index);
}*/
return false;
}
/* we have a problem, are we're just in the validation process
so don't display an error message */
if (data_b == OC_VALIDATE) {
/*DEBUG(misc, 3) ("CheckOrder mode 1: new item validated for %d", v->index);*/
return true;
}
if (problem_type < 0) return;
message = STR_TRAIN_HAS_TOO_FEW_ORDERS + ((v->type - VEH_Train) << 2) + problem_type;
/*DEBUG(misc, 3) ("Checkorder mode 0: Triggered News Item for %d", v->index);*/
//DEBUG(misc, 3) ("Triggered News Item for %d", v->index);
SetDParam(0, v->unitnumber);
AddValidatedNewsItem(
AddNewsItem(
message,
NEWS_FLAGS(NM_SMALL, NF_VIEWPORT | NF_VEHICLE, NT_ADVICE, 0),
v->index,
OC_VALIDATE, //next time, just validate the orders
CheckOrders);
0
);
}
return true;
}
/**

@ -1595,7 +1595,7 @@ void OnNewDay_RoadVeh(Vehicle *v)
AgeVehicle(v);
CheckIfRoadVehNeedsService(v);
CheckOrders(v->index, OC_INIT);
CheckOrders(v);
//Current slot has expired
if (v->u.road.slot_age-- == 0 && v->u.road.slot != NULL) {

@ -133,7 +133,7 @@ void OnNewDay_Ship(Vehicle *v)
AgeVehicle(v);
CheckIfShipNeedsService(v);
CheckOrders(v->index, OC_INIT);
CheckOrders(v);
if (v->vehstatus & VS_STOPPED) return;

@ -3272,12 +3272,6 @@ void Train_Tick(Vehicle *v)
static const byte _depot_track_ind[4] = {0,1,0,1};
// Validation for the news item "Train is waiting in depot"
static bool ValidateTrainInDepot( uint data_a, uint data_b )
{
Vehicle *v = GetVehicle(data_a);
return (v->u.rail.track == 0x80 && (v->vehstatus | VS_STOPPED));
}
void TrainEnterDepot(Vehicle *v, TileIndex tile)
{
@ -3310,12 +3304,12 @@ void TrainEnterDepot(Vehicle *v, TileIndex tile)
v->vehstatus |= VS_STOPPED;
if (v->owner == _local_player) {
SetDParam(0, v->unitnumber);
AddValidatedNewsItem(
AddNewsItem(
STR_8814_TRAIN_IS_WAITING_IN_DEPOT,
NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
v->index,
0,
ValidateTrainInDepot);
0
);
}
}
}
@ -3403,7 +3397,7 @@ void OnNewDay_Train(Vehicle *v)
0);
}
CheckOrders(v->index, OC_INIT);
CheckOrders(v);
/* update destination */
if (v->current_order.type == OT_GOTO_STATION &&

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