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@ -18,6 +18,12 @@
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#include "hal.h" /* for file list */
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#include "vehicle.h"
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#include "station.h"
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#include "strings.h"
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#ifdef ENABLE_NETWORK
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#include "table/strings.h"
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#include "network.h"
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#endif /*ENABLE_NETWORK*/
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// ** scriptfile handling ** //
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static FILE *_script_file;
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@ -1126,6 +1132,25 @@ DEF_CONSOLE_CMD(ConSay)
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return true;
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}
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DEF_CONSOLE_CMD(ConPlayers)
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{
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Player *p;
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if (argc == 0) {
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IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'players'");
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return true;
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}
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NetworkPopulateCompanyInfo();
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FOR_ALL_PLAYERS(p) {
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if (!p->is_active)
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continue;
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IConsolePrintF(8, "#:%d Company Name: '%s' Year Founded: '%d' Money: '%d' Loan: '%d' Value: '%d'", p->index, _network_player_info[p->index].company_name, p->inaugurated_year + MAX_YEAR_BEGIN_REAL, p->player_money, p->current_loan, CalculateCompanyValue(p));
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}
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return true;
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}
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DEF_CONSOLE_CMD(ConSayPlayer)
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{
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if (argc == 0) {
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@ -1384,6 +1409,8 @@ void IConsoleStdLibRegister(void)
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/*** Networking commands ***/
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IConsoleCmdRegister("say", ConSay);
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IConsoleCmdHookAdd("say", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
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IConsoleCmdRegister("players", ConPlayers);
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IConsoleCmdHookAdd("players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
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IConsoleCmdRegister("say_player", ConSayPlayer);
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IConsoleCmdHookAdd("say_player", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
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IConsoleCmdRegister("say_client", ConSayClient);
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