OpenTTD - http://www.openttd.org/ - with additional patches
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2006-04-23 15:01:46 +00:00
ai (svn r4502) -Cleanup: Remove code unused since rev1. (Rubidium) 2006-04-21 17:51:01 +00:00
data (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
docs (svn r4450) - NewStations, rename *CustomStationSprite() to *CustomStationSpecIndex() to reflect their use, and alter the test for determining if a station has customised graphics. 2006-04-16 17:29:37 +00:00
lang (svn r4544) Merge two almost identical string (STR_1[08]00_LAND_SLOPED_IN_WRONG_DIRECTION) - one just contains two redundant words 2006-04-23 15:01:46 +00:00
makefiledir (svn r4219) - Add support for WITH_ICONV. It is enabled by default for OSX > 10.3 for all others set it with WITH_ICONV in Makefile.config or with --with-iconv with configure. --with-config=/somedir will search for iconv include files somewhere (or in Makefile.config with WITH_ICONV_PATH). Custom library loading is not (yet) supported 2006-03-31 21:22:41 +00:00
media
music
openttd.xcode
os (svn r4204) - Get trunk compiling again on OS/2 2006-03-31 16:01:59 +00:00
scenario (svn r3802) * Add a dummy file in the scenario dir to make the makefile stop complaining on make install (temporary hack). 2006-03-08 23:21:32 +00:00
scripts
sound
strgen (svn r4340) Add force {FORCE} to the units system. This is currently unused. 2006-04-09 18:25:31 +00:00
table (svn r4513) Codechange : Assemble a bit the scattered parts of Cargo types. 2006-04-22 01:37:31 +00:00
video (svn r4099) -Codechange: [OSX] the cocoa video driver speedup of around 1000% now also applies to Intel macs 2006-03-25 07:22:53 +00:00
aircraft_cmd.c (svn r4465) -Codechange (FS#60): Remove a variable no one really needs. (DaleStan) 2006-04-18 07:20:37 +00:00
aircraft_gui.c (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex 2006-04-10 07:15:58 +00:00
airport_gui.c
airport_movement.h
airport.c
airport.h
aystar.c
aystar.h
bridge_gui.c (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex 2006-04-10 07:15:58 +00:00
bridge_map.c (svn r3898) Add functions to find a bridge end starting at a middle tile 2006-03-16 05:28:15 +00:00
bridge_map.h (svn r4311) -Fix/Codechange: Clear the railtype when removing rail under a bridge. FS#103 exhibited this problem 2006-04-07 08:42:30 +00:00
bridge.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
BUGS (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
callback_table.c
callback_table.h
changelog.txt (svn r4123) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-03-26 21:07:56 +00:00
clear_cmd.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
clear_map.h (svn r4368) Revert clear_map.h changes in r4367.Error of manipulation 2006-04-11 22:15:57 +00:00
command.c (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex 2006-04-10 07:15:58 +00:00
command.h (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex 2006-04-10 07:15:58 +00:00
configure (svn r4219) - Add support for WITH_ICONV. It is enabled by default for OSX > 10.3 for all others set it with WITH_ICONV in Makefile.config or with --with-iconv with configure. --with-config=/somedir will search for iconv include files somewhere (or in Makefile.config with WITH_ICONV_PATH). Custom library loading is not (yet) supported 2006-03-31 21:22:41 +00:00
console_cmds.c (svn r4518) - Fix: specify the 'stopall' console command as a debug command. Mostly because stopped airplanes in mid-air 1. look funny 2. won't ever budge again. (change of r2449) 2006-04-22 08:45:58 +00:00
console.c (svn r4434) - Codechange: use str_validate for the console as well instead of custom function doing the same. 2006-04-15 19:52:58 +00:00
console.h
COPYING
currency.c (svn r4487) - Codechange: replace the custom currency magic number 23 with a define 2006-04-20 21:13:08 +00:00
currency.h (svn r4487) - Codechange: replace the custom currency magic number 23 with a define 2006-04-20 21:13:08 +00:00
debug.c
debug.h (svn r4125) - Feature: Add a general TIC() TOC() mechanism using rdtsc or something similar on non-i386 architectures to performance-tune (critical) code. Some systems are probably missing, but those can be added later. 2006-03-26 21:15:09 +00:00
dedicated.c (svn r2818) Don't tell the world about a local variable which is only used once 2005-08-06 16:55:05 +00:00
depot.c (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
depot.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
direction.h (svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle part 2006-03-15 07:10:41 +00:00
disaster_cmd.c (svn r4346) CodeChange : Add and Use Accessors to Industry's Stage and Counter construction. Removed last direct map access from Disaster_cmd.c as well. Based on work from Rubidium in tfc_newmap 2006-04-10 15:09:56 +00:00
dock_gui.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
Doxyfile
driver.c
driver.h
dummy_land.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
economy.c (svn r4508) -Fix: (FS#125) Fixed a problem that caused DeliverGoodsToIndustry to not work as intended. Note: write something better for this entire function 2006-04-21 20:25:34 +00:00
economy.h (svn r4194) -Codechange: Renamed UpdatePlayerHouse to UpdateCompanyHQ because the rest of the code calls it Comapany HQ. Moved it to unmovable_cmd.c because CompanyHQ is an unmovable and has nothing to do with economy. 2006-03-31 08:59:19 +00:00
elrail.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
endian_check.c
engine_gui.c (svn r4322) - Codechange: Remove conversion of kmh to mph from gui code to within the units conversion system, in string.c. This means displaying kmh requires no conversion, instead of being convert from kmh to mph, and then back to kmh again. 2006-04-08 12:04:23 +00:00
engine.c (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
engine.h (svn r4201) - Codechange: Do for _engine_info[] what we do for _*_vehicle_info[]; create and use a function to retrieve data, and ensure constness. 2006-03-31 12:59:43 +00:00
fileio.c
fileio.h
functions.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
gfx.c (svn r4075) - Feature: Undraw the mouse when it leaves the window and Draw it again when it enters. Added both for WIN32 and SDL. Since Win95 has troubles with TrackMouseEvent(), this function was just simply rewritten which was the easiest. Based on a patch by DmitryKo. 2006-03-24 00:42:35 +00:00
gfx.h (svn r4075) - Feature: Undraw the mouse when it leaves the window and Draw it again when it enters. Added both for WIN32 and SDL. Since Win95 has troubles with TrackMouseEvent(), this function was just simply rewritten which was the easiest. Based on a patch by DmitryKo. 2006-03-24 00:42:35 +00:00
gfxinit.c (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
gfxinit.h
graph_gui.c (svn r4128) - CodeChange: Add proper semantics for CargoID for such variables instead of using the general byte-type. 2006-03-26 22:23:32 +00:00
gui.h (svn r4314) -Fix: a buffer overflow of the chat box introduced in r1263. Don't tell the Textbuf an arbitrary number as size of the string buffer, but the real lengthof() it 2006-04-07 09:07:53 +00:00
hal.h (svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them. 2006-03-25 09:22:10 +00:00
industry_cmd.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
industry_gui.c (svn r3710) - Use the general function DrawArrowButtons() instead of doing it manually. The function has two parameters added, colour and an enabled flag. 2006-03-01 20:24:22 +00:00
industry_map.h (svn r4425) Fix bug introduced in r4411 : while IS_BYTE_INSIDE, max value is STRICKLY LESS THEN. This caused airports animations to stay unanimated. Industries were similarly affected. 2006-04-15 01:06:53 +00:00
industry.h (svn r4350) CodeChange : Add and use accessors [G|S]etIndustrype. Define and use IndustryGfx type instead of uint 2006-04-10 21:00:56 +00:00
intro_gui.c (svn r3875) - [Patches] Fix up the intro menu so the right values for the mapsize are shown (the default ones). Setting the value involves a small hack in that we also set the _patches value because that is used for world-generation and only inside there do the values get copied from _newgame 2006-03-14 22:58:46 +00:00
known-bugs.txt (svn r4123) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-03-26 21:07:56 +00:00
landscape.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
langs.dsp
langs.vcproj
lzoconf.h
macros.h (svn r4142) - Fix [FS#74]: Incorrectly loaded settings from the config file when the signed uint32 variable would be negative. 2006-03-28 21:51:14 +00:00
main_gui.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
mainicon.ico
Makefile (svn r4516) -Fix: Committed one file too much. Thanks egladil for immidiate spotting 2006-04-22 05:42:54 +00:00
map.c
map.h (svn r3342) Remove some cruft 2005-12-25 19:44:23 +00:00
md5.c
md5.h
mersenne.c
minilzo.c
minilzo.h
misc_cmd.c (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex 2006-04-10 07:15:58 +00:00
misc_gui.c (svn r4478) -Fix (FS#107) In the cheat menu, don't hard-code the player icon, but compute its position from the length of the string. 2006-04-19 16:02:07 +00:00
misc.c (svn r4520) -Fix: Did last commit in the wrong branch. Repair and shame on me. 2006-04-22 09:25:36 +00:00
mixer.c
mixer.h
music_gui.c
namegen.c (svn r3707) -Fix: made the generated Finnish town names sound more Finnish (ln-) 2006-03-01 19:20:35 +00:00
namegen.h
network_client.c (svn r4267) - Fix (r4241): also validate the error number that a client receives from a server, and encapsulate this functionality into GetNetworkErrorMsg(). 2006-04-03 18:31:01 +00:00
network_client.h
network_core.h (svn r4019) -Fix: [OSX] stopped using iconv for 10.2.8, since it was added in 10.3 2006-03-22 13:06:50 +00:00
network_data.c (svn r4413) -Fix: fixed a bug which pushed the client back to the main menu when a 2006-04-14 12:19:51 +00:00
network_data.h (svn r4267) - Fix (r4241): also validate the error number that a client receives from a server, and encapsulate this functionality into GetNetworkErrorMsg(). 2006-04-03 18:31:01 +00:00
network_gamelist.c
network_gamelist.h
network_gui.c (svn r4315) Remove MAX_QUERYSTR_LEN, rather use lengthof() the real thing 2006-04-07 09:15:17 +00:00
network_server.c (svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight 2006-04-22 09:46:31 +00:00
network_server.h (svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight 2006-04-22 09:46:31 +00:00
network_udp.c (svn r4416) Remove a pointless buffer copy and use strlcpy() instead of snprintf("%s") 2006-04-14 18:52:08 +00:00
network_udp.h
network.c (svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight 2006-04-22 09:46:31 +00:00
network.h (svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight 2006-04-22 09:46:31 +00:00
newgrf_callbacks.h (svn r4356) - NewGRF: Load more newstation properties. 2006-04-11 13:00:06 +00:00
newgrf_engine.c (svn r4529) - Codechange: Use proper naming for hex numbers in debug prints eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P 2006-04-22 13:56:16 +00:00
newgrf_engine.h (svn r4496) - NewGRF: switch custom engine names from storing a char* to using the new StringID based text system. Vehicle name 2006-04-21 07:06:31 +00:00
newgrf_spritegroup.c (svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This 2006-04-20 20:51:57 +00:00
newgrf_spritegroup.h (svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This 2006-04-20 20:51:57 +00:00
newgrf_station.c (svn r4484) - Newstations: Use StringIDs instead of char*s to reference our custom names. 2006-04-20 17:04:08 +00:00
newgrf_station.h (svn r4484) - Newstations: Use StringIDs instead of char*s to reference our custom names. 2006-04-20 17:04:08 +00:00
newgrf_text.c (svn r4529) - Codechange: Use proper naming for hex numbers in debug prints eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P 2006-04-22 13:56:16 +00:00
newgrf_text.h (svn r4497) - NewGRF minor fixes: (Rubidium) 2006-04-21 08:11:50 +00:00
newgrf.c (svn r4540) - NewGRF: don't treat integer values as boolean. 2006-04-23 11:13:06 +00:00
newgrf.h (svn r4527) - Feature [NewGRF]: Add support for specifying parameters to GRF files. Usage: "mygrf = 1". You can pass up to 128 parameters, each one seperated by a comma or a space-character. Big thanks to peter1138 for the inspiration and examples. 2006-04-22 13:17:13 +00:00
news_gui.c (svn r3778) - Fix crash when resizing news history window. 2006-03-06 23:01:35 +00:00
news.h (svn r3758) Remove the news validation callback. It is superseded by r3757. 2006-03-04 11:15:44 +00:00
npf.c (svn r4529) - Codechange: Use proper naming for hex numbers in debug prints eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P 2006-04-22 13:56:16 +00:00
npf.h (svn r4153) -Codechange. Changed NPF_TILE_LENGTH into an enum and moved it out of variables.h. Just a drop in the bucket, but it is a start 2006-03-29 19:00:56 +00:00
oldloader.c (svn r4529) - Codechange: Use proper naming for hex numbers in debug prints eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P 2006-04-22 13:56:16 +00:00
openttd.c (svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle serving a station has been deleted. 2006-04-18 08:50:17 +00:00
openttd.dsp (svn r4493) Newgrf : Action 04. Beginning of implementation. 2006-04-21 03:00:20 +00:00
openttd.dsw
openttd.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
openttd.ico
openttd.sln
openttd.tgt (svn r4205) Whoops, forgot to add os_timer.c to project 2006-03-31 16:11:09 +00:00
openttd.vcproj (svn r4493) Newgrf : Action 04. Beginning of implementation. 2006-04-21 03:00:20 +00:00
order_cmd.c (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
order_gui.c (svn r4200) -Codechange: Make use of water map accessors when getting the Index of a Ship Depot. TODO: Store the depot index in the map 2006-03-31 10:47:06 +00:00
order.h (svn r4131) - CodeChange: Add proper semantics for StationID for such variables instead of using the general uint16-type. StationID was added for depots, waypoints and stations where necessary. We probably need to change GetDepot(), IsDepotIndex(), IsStationIndex(), GetWaypoint() and IsWaypointIndex() as well to use StationID. 2006-03-26 22:55:27 +00:00
os2.c (svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them. 2006-03-25 09:22:10 +00:00
os_timer.c (svn r4218) - Codechange: Try to make the rdtsc() not present warning message a bit more clear 2006-03-31 21:13:53 +00:00
ottdres.rc (svn r4123) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-03-26 21:07:56 +00:00
pathfind.c (svn r4515) -Codechange: TPFMode2 is currently only used for TRANSPORT_WATER. So remove all stuff that deals with other transport types and assert TRANSPORT_WATER 2006-04-22 05:36:22 +00:00
pathfind.h (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
player_gui.c (svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme 2006-03-24 18:16:39 +00:00
player.h (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
players.c (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex 2006-04-10 07:15:58 +00:00
pool.c (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
pool.h (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
queue.c
queue.h
rail_cmd.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
rail_gui.c (svn r4449) - NewStations, remove parameter to use first custom station when building a railway station. The parameters will be 2006-04-16 17:05:45 +00:00
rail_map.h (svn r4461) -Codechange: Add and make use of map accessor functions for signal drawing. Includes some basic cleanup of the drawing functions 2006-04-17 19:09:30 +00:00
rail.c (svn r4351) Simplify ReverseTrackdir() to use a simple arithmetic operation instead of a table lookup 2006-04-11 04:49:23 +00:00
rail.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
railtypes.h (svn r4354) [Elrail][NewGRF] Codechange: Drawing of custom waypoints with custom ground sprites used the index of the rail type as an offset. With the introduction of elrails this offset is incorrect, so instead there is now a lookup table within the RailTypeInfo struct to explicitly list the offset. 2006-04-11 10:45:06 +00:00
readme.txt (svn r4123) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-03-26 21:07:56 +00:00
resource.h
road_cmd.c (svn r4544) Merge two almost identical string (STR_1[08]00_LAND_SLOPED_IN_WRONG_DIRECTION) - one just contains two redundant words 2006-04-23 15:01:46 +00:00
road_gui.c (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex 2006-04-10 07:15:58 +00:00
road_map.c (svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and moved them to station_map.h to keep consistency 2006-03-31 19:10:54 +00:00
road_map.h (svn r4435) - Fix: an assertion triggered when trying to remove a bridge with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron. 2006-04-15 20:07:42 +00:00
road.h (svn r4374) Never directly commit something you prepared the evening before, mysteriously it will break in the morning, fix r4373 2006-04-12 05:26:36 +00:00
roadveh_cmd.c (svn r4529) - Codechange: Use proper naming for hex numbers in debug prints eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P 2006-04-22 13:56:16 +00:00
roadveh_gui.c (svn r4322) - Codechange: Remove conversion of kmh to mph from gui code to within the units conversion system, in string.c. This means displaying kmh requires no conversion, instead of being convert from kmh to mph, and then back to kmh again. 2006-04-08 12:04:23 +00:00
saveload.c (svn r4524) - Codechange: Use GB() macros for getting the saveload file/memory types 2006-04-22 12:40:25 +00:00
saveload.h (svn r4524) - Codechange: Use GB() macros for getting the saveload file/memory types 2006-04-22 12:40:25 +00:00
screenshot.c (svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them. 2006-03-25 09:22:10 +00:00
screenshot.h
sdl.c
sdl.h
settings_gui.c (svn r4487) - Codechange: replace the custom currency magic number 23 with a define 2006-04-20 21:13:08 +00:00
settings.c (svn r4531) - Fix [NewGRF]: overzealous fixing, reset num_params to 0 from -1 when parsing the parameter list fails. 2006-04-22 14:06:46 +00:00
settings.h (svn r4470) -Fix: FS#97 — Possible bug in Win64 versions (by michi_cc) 2006-04-18 18:02:52 +00:00
ship_cmd.c (svn r4505) -Fix (FS#94) Ships can now be used to set up feeders as well. 2006-04-21 19:47:52 +00:00
ship_gui.c (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex 2006-04-10 07:15:58 +00:00
signs.c (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
signs.h
slope.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
smallmap_gui.c (svn r4350) CodeChange : Add and use accessors [G|S]etIndustrype. Define and use IndustryGfx type instead of uint 2006-04-10 21:00:56 +00:00
sound.c (svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZE 2006-04-03 05:32:11 +00:00
sound.h
sprite.c (svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This 2006-04-20 20:51:57 +00:00
sprite.h (svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This 2006-04-20 20:51:57 +00:00
spritecache.c (svn r4481) - Fix: Validate the given sprite ID when loading a sprite. 2006-04-20 05:57:47 +00:00
spritecache.h (svn r4446) - Add function to determine if a Sprite ID exists. 2006-04-16 11:26:23 +00:00
station_cmd.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
station_gui.c (svn r4426) Code Cleaning : replacing tabs with spaces, removing obvious comments, aligning arrays etc... 2006-04-15 03:08:14 +00:00
station_map.c (svn r4113) Moved all relevant map functions for stations to station_map.[ch] 2006-03-26 14:41:39 +00:00
station_map.h (svn r4450) - NewStations, rename *CustomStationSprite() to *CustomStationSpecIndex() to reflect their use, and alter the test for determining if a station has customised graphics. 2006-04-16 17:29:37 +00:00
station.h (svn r4473) - Newstations: 2006-04-19 07:17:00 +00:00
StdAfx.c
stdafx.h (svn r4522) -Fix: include stdio before stddef; some targets don't like the other way around. 2006-04-22 10:12:14 +00:00
string.c
string.h
strings.c (svn r4513) Codechange : Assemble a bit the scattered parts of Cargo types. 2006-04-22 01:37:31 +00:00
strings.h
subsidy_gui.c
svnup.sh
terraform_gui.c (svn r4279) s/\<CL_/CLEAR_/ 2006-04-04 21:35:13 +00:00
texteff.c
thread.c
thread.h
tile.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
tile.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
town_cmd.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
town_gui.c (svn r4133) - Some miscellaneous changes (unconverted TownID in function definition, Owner instead of byte, remove obsolete member and compare waypoint index with 0 not STR_NULL) 2006-03-26 22:58:11 +00:00
town_map.h (svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too 2006-04-03 14:56:07 +00:00
town.h (svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too 2006-04-03 14:56:07 +00:00
train_cmd.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
train_gui.c (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex 2006-04-10 07:15:58 +00:00
train.h
tree_cmd.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
tree_map.h (svn r4271) s/\<TR_/TREE_/ resp. s/\<TR_/TREE_GROUND/ 2006-04-04 06:25:05 +00:00
tunnel_map.c (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does 2006-03-12 15:04:03 +00:00
tunnel_map.h (svn r4166) Sprinkle several map accessors with assert()s 2006-03-30 09:29:01 +00:00
tunnelbridge_cmd.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
unix.c (svn r4219) - Add support for WITH_ICONV. It is enabled by default for OSX > 10.3 for all others set it with WITH_ICONV in Makefile.config or with --with-iconv with configure. --with-config=/somedir will search for iconv include files somewhere (or in Makefile.config with WITH_ICONV_PATH). Custom library loading is not (yet) supported 2006-03-31 21:22:41 +00:00
unmovable_cmd.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
unmovable_map.h (svn r4255) -Codechange: Add and make use of more accessor functions concerning unmovables. unmovable_cmd is now map access free 2006-04-03 12:20:55 +00:00
unmovable.h (svn r4194) -Codechange: Renamed UpdatePlayerHouse to UpdateCompanyHQ because the rest of the code calls it Comapany HQ. Moved it to unmovable_cmd.c because CompanyHQ is an unmovable and has nothing to do with economy. 2006-03-31 08:59:19 +00:00
variables.h (svn r4154) -Moved MAX_BRIDGES in bridge.h and made it an enum. This makes two drops ... 2006-03-29 19:03:47 +00:00
vehicle_gui.c (svn r4343) [Autoreplace] Fix drawing of train list for outdated engines. Fixes FS#106 2006-04-10 11:14:33 +00:00
vehicle_gui.h
vehicle.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
vehicle.h (svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle serving a station has been deleted. 2006-04-18 08:50:17 +00:00
viewport.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
viewport.h
void_map.h (svn r3765) Fix some naming glitches in r3763 and add missing svn properties 2006-03-05 11:18:34 +00:00
water_cmd.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
water_map.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
waypoint.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
waypoint.h (svn r4131) - CodeChange: Add proper semantics for StationID for such variables instead of using the general uint16-type. StationID was added for depots, waypoints and stations where necessary. We probably need to change GetDepot(), IsDepotIndex(), IsStationIndex(), GetWaypoint() and IsWaypointIndex() as well to use StationID. 2006-03-26 22:55:27 +00:00
widget.c
win32.c (svn r4301) - Fix: the maxlength parameter of Textbuf is supposed to be the size of the buffer (so length of string + '\0'), but in the code it was a mix of both. It didn't cause any problems though, only an occasionaly one-less character than allowed. (thanks Tron for noticing) 2006-04-06 19:11:41 +00:00
win32.h
win64.asm
window.c (svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty 2006-04-03 09:07:21 +00:00
window.h (svn r4301) - Fix: the maxlength parameter of Textbuf is supposed to be the size of the buffer (so length of string + '\0'), but in the code it was a mix of both. It didn't cause any problems though, only an occasionaly one-less character than allowed. (thanks Tron for noticing) 2006-04-06 19:11:41 +00:00

OpenTTD README
Last updated:    2006-03-26
Release version: 0.4.7
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	BeOS                 - SDL
	FreeBSD              - SDL
	Linux                - SDL
	MacOS X (universal)  - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
	MorphOS              - SDL
	OS/2                 - SDL
	Windows              - Win32 GDI (faster) or SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in
Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there
is a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place semaphore signals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at
  http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
  to work you need their development files. For best results, download the
  openttd-useful.zip file from SourceForge under the Files tab. Put the header
  files into your compiler's include/ directory and the library (.lib) files
  into the lib/ directory.
  For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS X:
  Use "make" or Xcode (which will then call make for you)
	This will give you a binary for your CPU type (PPC/Intel)
	To make an universal binary type "make FAT_BINARY:=1"

BeOS:
  Use "make".

FreeBSD:
  You need the port devel/sdl12 for a non-dedicated build.
  graphics/png is optional for screenshots in the PNG format.
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at
http://translator.openttd.org/, is highly encouraged. For a username/password
combo you should contact the development team, either by mail, IRC or the
forums. The system is straightforward to use, and if you have any problems,
read the online help located there.

If for some reason the website is down for a longer period of time, the
information below might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before beginning the translation
      process! This avoids double work, as someone else may have already
      started translating to the same language.
    * Translators must use the character set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than
      Latin.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of
      the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
file with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventurous you can try the
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF
files from TTD into your data/ folder including sample.cat!

Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OS's are not known
for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tam<61>s Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Peter Nelson (peter1138)       - NewGRF support wizard, OpenTTD addict
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!