(svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This

reduces the amount of house keeping we do and the chance of memory 
leaks.
pull/155/head
peter1138 18 years ago
parent c8b1ff8654
commit 103a2aa116

@ -636,6 +636,7 @@ SRCS += network_server.c
SRCS += network_udp.c
SRCS += newgrf.c
SRCS += newgrf_engine.c
SRCS += newgrf_spritegroup.c
SRCS += newgrf_station.c
SRCS += news_gui.c
SRCS += npf.c

@ -21,6 +21,8 @@
#include "newgrf_engine.h"
#include "vehicle.h"
#include "newgrf_spritegroup.h"
/* TTDPatch extended GRF format codec
* (c) Petr Baudis 2004 (GPL'd)
* Changes by Florian octo Forster are (c) by the OpenTTD development team.
@ -1215,7 +1217,7 @@ static void VehicleChangeInfo(byte *buf, int len)
*/
static SpriteGroup* NewCallBackResultSpriteGroup(uint16 value)
{
SpriteGroup *group = calloc(1, sizeof(*group));
SpriteGroup *group = AllocateSpriteGroup();
group->type = SGT_CALLBACK;
@ -1240,7 +1242,7 @@ static SpriteGroup* NewCallBackResultSpriteGroup(uint16 value)
*/
static SpriteGroup* NewResultSpriteGroup(uint16 value, byte sprites)
{
SpriteGroup *group = calloc(1, sizeof(*group));
SpriteGroup *group = AllocateSpriteGroup();
group->type = SGT_RESULT;
group->g.result.result = value;
group->g.result.sprites = sprites;
@ -1348,7 +1350,7 @@ static void NewSpriteGroup(byte *buf, int len)
buf += 4; len -= 4;
check_length(len, 6, "NewSpriteGroup 0x81/0x82");
group = calloc(1, sizeof(*group));
group = AllocateSpriteGroup();
group->type = SGT_DETERMINISTIC;
dg = &group->g.determ;
@ -1379,13 +1381,11 @@ static void NewSpriteGroup(byte *buf, int len)
groupid = grf_load_word(&buf);
if (HASBIT(groupid, 15)) {
dg->ranges[i].group = NewCallBackResultSpriteGroup(groupid);
dg->ranges[i].group->ref_count++;
} else if (groupid >= _cur_grffile->spritegroups_count || _cur_grffile->spritegroups[groupid] == NULL) {
grfmsg(GMS_WARN, "NewSpriteGroup(%02x:0x%x): Groupid %04x does not exist, leaving empty.", setid, numloaded, groupid);
dg->ranges[i].group = NULL;
} else {
dg->ranges[i].group = _cur_grffile->spritegroups[groupid];
dg->ranges[i].group->ref_count++;
}
dg->ranges[i].low = grf_load_byte(&buf);
@ -1395,19 +1395,14 @@ static void NewSpriteGroup(byte *buf, int len)
groupid = grf_load_word(&buf);
if (HASBIT(groupid, 15)) {
dg->default_group = NewCallBackResultSpriteGroup(groupid);
dg->default_group->ref_count++;
} else if (groupid >= _cur_grffile->spritegroups_count || _cur_grffile->spritegroups[groupid] == NULL) {
grfmsg(GMS_WARN, "NewSpriteGroup(%02x:0x%x): Groupid %04x does not exist, leaving empty.", setid, numloaded, groupid);
dg->default_group = NULL;
} else {
dg->default_group = _cur_grffile->spritegroups[groupid];
dg->default_group->ref_count++;
}
if (_cur_grffile->spritegroups[setid] != NULL)
UnloadSpriteGroup(&_cur_grffile->spritegroups[setid]);
_cur_grffile->spritegroups[setid] = group;
group->ref_count++;
return;
} else if (numloaded == 0x80 || numloaded == 0x83) {
@ -1421,7 +1416,7 @@ static void NewSpriteGroup(byte *buf, int len)
len -= 4;
check_length(len, 6, "NewSpriteGroup 0x80/0x83");
group = calloc(1, sizeof(*group));
group = AllocateSpriteGroup();
group->type = SGT_RANDOMIZED;
rg = &group->g.random;
@ -1444,20 +1439,15 @@ static void NewSpriteGroup(byte *buf, int len)
if (HASBIT(groupid, 15)) {
rg->groups[i] = NewCallBackResultSpriteGroup(groupid);
rg->groups[i]->ref_count++;
} else if (groupid >= _cur_grffile->spritegroups_count || _cur_grffile->spritegroups[groupid] == NULL) {
grfmsg(GMS_WARN, "NewSpriteGroup(%02x:0x%x): Groupid %04x does not exist, leaving empty.", setid, numloaded, groupid);
rg->groups[i] = NULL;
} else {
rg->groups[i] = _cur_grffile->spritegroups[groupid];
rg->groups[i]->ref_count++;
}
}
if (_cur_grffile->spritegroups[setid] != NULL)
UnloadSpriteGroup(&_cur_grffile->spritegroups[setid]);
_cur_grffile->spritegroups[setid] = group;
group->ref_count++;
return;
}
@ -1480,7 +1470,7 @@ static void NewSpriteGroup(byte *buf, int len)
if (_cur_grffile->first_spriteset == 0)
_cur_grffile->first_spriteset = _cur_grffile->spriteset_start;
group = calloc(1, sizeof(*group));
group = AllocateSpriteGroup();
group->type = SGT_REAL;
rg = &group->g.real;
@ -1503,7 +1493,6 @@ static void NewSpriteGroup(byte *buf, int len)
} else {
rg->loaded[i] = NewResultSpriteGroup(_cur_grffile->spriteset_start + spriteset_id * _cur_grffile->spriteset_numents, rg->sprites_per_set);
}
rg->loaded[i]->ref_count++;
DEBUG(grf, 8) ("NewSpriteGroup: + rg->loaded[%i] = %u (subset %u)", i, rg->loaded[i]->g.result.result, spriteset_id);
}
@ -1514,14 +1503,10 @@ static void NewSpriteGroup(byte *buf, int len)
} else {
rg->loading[i] = NewResultSpriteGroup(_cur_grffile->spriteset_start + spriteset_id * _cur_grffile->spriteset_numents, rg->sprites_per_set);
}
rg->loading[i]->ref_count++;
DEBUG(grf, 8) ("NewSpriteGroup: + rg->loading[%i] = %u (subset %u)", i, rg->loading[i]->g.result.result, spriteset_id);
}
if (_cur_grffile->spritegroups[setid] != NULL)
UnloadSpriteGroup(&_cur_grffile->spritegroups[setid]);
_cur_grffile->spritegroups[setid] = group;
group->ref_count++;
}
/* Action 0x03 */
@ -1593,7 +1578,6 @@ static void NewVehicle_SpriteGroupMapping(byte *buf, int len)
}
stat->spritegroup[1] = _cur_grffile->spritegroups[groupid];
stat->spritegroup[1]->ref_count++;
}
}
@ -1612,7 +1596,6 @@ static void NewVehicle_SpriteGroupMapping(byte *buf, int len)
StationSpec *stat = &_cur_grffile->stations[stid];
stat->spritegroup[0] = _cur_grffile->spritegroups[groupid];
stat->spritegroup[0]->ref_count++;
stat->grfid = _cur_grffile->grfid;
stat->localidx = stid;
SetCustomStation(stat);
@ -2372,46 +2355,16 @@ static void InitializeGRFSpecial(void)
| (1 << 0x10); /* autoreplace */
}
/**
* Unload unused sprite groups from the specified GRF file.
* Called after loading each GRF file.
* @param file GRF file
*/
static void ReleaseSpriteGroups(GRFFile *file)
{
int i;
// Bail out if no spritegroups were defined.
if (file->spritegroups == NULL)
return;
DEBUG(grf, 6)("ReleaseSpriteGroups: Releasing for `%s'.", file->filename);
for (i = 0; i < file->spritegroups_count; i++) {
if (file->spritegroups[i] != NULL)
UnloadSpriteGroup(&file->spritegroups[i]);
}
free(file->spritegroups);
file->spritegroups = NULL;
file->spritegroups_count = 0;
}
static void ResetCustomStations(void)
{
GRFFile *file;
uint i;
CargoID c;
for (file = _first_grffile; file != NULL; file = file->next) {
for (i = 0; i < file->num_stations; i++) {
if (file->stations[i].grfid != file->grfid) continue;
// TODO: Release renderdata, platforms and layouts
// Release this stations sprite groups.
for (c = 0; c < NUM_GLOBAL_CID; c++) {
if (file->stations[i].spritegroup[c] != NULL)
UnloadSpriteGroup(&file->stations[i].spritegroup[c]);
}
}
/* Free and reset the station data */
@ -2467,6 +2420,8 @@ static void ResetNewGRFData(void)
// Add engine type to engine data. This is needed for the refit precalculation.
AddTypeToEngines();
InitializeSpriteGroupPool();
}
/** Reset all NewGRFData that was used only while processing data */
@ -2480,6 +2435,11 @@ static void ClearTemporaryNewGRFData(void)
l = l2;
}
_cur_grffile->label = NULL;
/* Clear the list of spritegroups */
free(_cur_grffile->spritegroups);
_cur_grffile->spritegroups = NULL;
_cur_grffile->spritegroups_count = 0;
}
static void InitNewGRFFile(const char* filename, int sprite_offset)
@ -2680,11 +2640,6 @@ static void LoadNewGRFFile(const char* filename, uint file_index, uint stage)
if (_skip_sprites > 0) _skip_sprites--;
}
// Release our sprite group references.
// Any groups that are referenced elsewhere will be cleaned up later.
// This removes groups that aren't used. (Perhaps skipped?)
ReleaseSpriteGroups(_cur_grffile);
}

@ -44,7 +44,6 @@ void SetWagonOverrideSprites(EngineID engine, SpriteGroup *group, byte *train_id
* to prevent leaks. But first we need to refcount the SpriteGroup.
* --pasky */
wo->group = group;
group->ref_count++;
wo->trains = trains;
wo->train_id = malloc(trains);
memcpy(wo->train_id, train_id, trains);
@ -86,7 +85,7 @@ void UnloadWagonOverrides(void)
wos = &_engine_wagon_overrides[engine];
for (i = 0; i < wos->overrides_count; i++) {
wo = &wos->overrides[i];
UnloadSpriteGroup(&wo->group);
wo->group = NULL;
free(wo->train_id);
}
free(wos->overrides);
@ -104,11 +103,9 @@ static SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
void SetCustomEngineSprites(EngineID engine, byte cargo, SpriteGroup *group)
{
if (engine_custom_sprites[engine][cargo] != NULL) {
DEBUG(grf, 6)("SetCustomEngineSprites: engine `%d' cargo `%d' already has group -- removing.", engine, cargo);
UnloadSpriteGroup(&engine_custom_sprites[engine][cargo]);
DEBUG(grf, 6)("SetCustomEngineSprites: engine `%d' cargo `%d' already has group -- replacing.", engine, cargo);
}
engine_custom_sprites[engine][cargo] = group;
group->ref_count++;
}
/**
@ -121,10 +118,7 @@ void UnloadCustomEngineSprites(void)
for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
for (cargo = 0; cargo < NUM_GLOBAL_CID; cargo++) {
if (engine_custom_sprites[engine][cargo] != NULL) {
DEBUG(grf, 6)("UnloadCustomEngineSprites: Unloading group for engine `%d' cargo `%d'.", engine, cargo);
UnloadSpriteGroup(&engine_custom_sprites[engine][cargo]);
}
engine_custom_sprites[engine][cargo] = NULL;
}
}
}

@ -0,0 +1,68 @@
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "pool.h"
#include "sprite.h"
enum {
SPRITEGROUP_POOL_BLOCK_SIZE_BITS = 4, /* (1 << 4) == 16 items */
SPRITEGROUP_POOL_MAX_BLOCKS = 8000,
};
static uint _spritegroup_count = 0;
static MemoryPool _spritegroup_pool;
static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item)
{
uint i;
for (i = start_item; i <= end_item; i++) {
SpriteGroup *group = (SpriteGroup*)GetItemFromPool(&_spritegroup_pool, i);
/* Free dynamically allocated memory */
switch (group->type) {
case SGT_REAL:
free(group->g.real.loaded);
free(group->g.real.loading);
break;
case SGT_DETERMINISTIC:
free(group->g.determ.ranges);
break;
case SGT_RANDOMIZED:
free(group->g.random.groups);
break;
default:
break;
}
}
}
/* Initialize the SpriteGroup pool */
static MemoryPool _spritegroup_pool = { "SpriteGr", SPRITEGROUP_POOL_MAX_BLOCKS, SPRITEGROUP_POOL_BLOCK_SIZE_BITS, sizeof(SpriteGroup), NULL, &SpriteGroupPoolCleanBlock, 0, 0, NULL };
/* Allocate a new SpriteGroup */
SpriteGroup *AllocateSpriteGroup(void)
{
/* This is totally different to the other pool allocators, as we never remove an item from the pool. */
if (_spritegroup_count == _spritegroup_pool.total_items) {
if (!AddBlockToPool(&_spritegroup_pool)) return NULL;
}
return (SpriteGroup*)GetItemFromPool(&_spritegroup_pool, _spritegroup_count++);
}
void InitializeSpriteGroupPool(void)
{
CleanPool(&_spritegroup_pool);
AddBlockToPool(&_spritegroup_pool);
_spritegroup_count = 0;
}

@ -0,0 +1,9 @@
/* $Id$ */
#ifndef NEWGRF_SPRITEGROUP_H
#define NEWGRF_SPRITEGROUP_H
SpriteGroup *AllocateSpriteGroup(void);
void InitializeSpriteGroupPool(void);
#endif /* NEWGRF_SPRITEGROUP_H */

@ -97,74 +97,3 @@ byte RandomizedSpriteGroupTriggeredBits(const RandomizedSpriteGroup *rsg,
return (rsg->num_groups - 1) << rsg->lowest_randbit;
}
/**
* Traverse a sprite group and release its and its child's memory.
* A group is only released if its reference count is zero.
* We pass a pointer to a pointer so that the original reference can be set to NULL.
* @param group_ptr Pointer to sprite group reference.
*/
void UnloadSpriteGroup(SpriteGroup **group_ptr)
{
SpriteGroup *group;
int i;
assert(group_ptr != NULL);
assert(*group_ptr != NULL);
group = *group_ptr;
*group_ptr = NULL; // Remove this reference.
group->ref_count--;
if (group->ref_count > 0) {
DEBUG(grf, 6)("UnloadSpriteGroup: Group at `%p' (type %d) has %d reference(s) left.", group, group->type, group->ref_count);
return; // Still some references left, so don't clear up.
}
DEBUG(grf, 6)("UnloadSpriteGroup: Releasing group at `%p'.", group);
switch (group->type) {
case SGT_REAL:
{
RealSpriteGroup *rsg = &group->g.real;
for (i = 0; i < rsg->loading_count; i++) {
if (rsg->loading[i] != NULL) UnloadSpriteGroup(&rsg->loading[i]);
}
for (i = 0; i < rsg->loaded_count; i++) {
if (rsg->loaded[i] != NULL) UnloadSpriteGroup(&rsg->loaded[i]);
}
free(group->g.real.loaded);
free(group->g.real.loading);
free(group);
return;
}
case SGT_DETERMINISTIC:
{
DeterministicSpriteGroup *dsg = &group->g.determ;
for (i = 0; i < group->g.determ.num_ranges; i++) {
if (dsg->ranges[i].group != NULL) UnloadSpriteGroup(&dsg->ranges[i].group);
}
if (dsg->default_group != NULL) UnloadSpriteGroup(&dsg->default_group);
free(group->g.determ.ranges);
free(group);
return;
}
case SGT_RANDOMIZED:
{
for (i = 0; i < group->g.random.num_groups; i++) {
if (group->g.random.groups[i] != NULL) UnloadSpriteGroup(&group->g.random.groups[i]);
}
free(group->g.random.groups);
free(group);
return;
}
case SGT_CALLBACK:
case SGT_RESULT:
free(group);
return;
}
DEBUG(grf, 1)("Unable to remove unknown sprite group type `0x%x'.", group->type);
}

@ -118,6 +118,7 @@ typedef struct ResultSpriteGroup {
} ResultSpriteGroup;
typedef enum SpriteGroupType {
SGT_INVALID,
SGT_REAL,
SGT_DETERMINISTIC,
SGT_RANDOMIZED,
@ -127,7 +128,6 @@ typedef enum SpriteGroupType {
struct SpriteGroup {
SpriteGroupType type;
byte ref_count;
union {
RealSpriteGroup real;
@ -160,6 +160,4 @@ SpriteGroup *EvalRandomizedSpriteGroup(const RandomizedSpriteGroup *rsg, byte ra
* (then they are |ed to @waiting_triggers instead). */
byte RandomizedSpriteGroupTriggeredBits(const RandomizedSpriteGroup *rsg, byte triggers, byte *waiting_triggers);
void UnloadSpriteGroup(SpriteGroup **group_ptr);
#endif /* SPRITE_H */

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