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OpenTTD-patches/src/video
Tyler Trahan 066ae6f3fb Codechange: Simplify some CodeQL-flagged trivial switches 1 year ago
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cocoa Codechange: Remove shift as fast-forward key when _DEBUG is defined 1 year ago
CMakeLists.txt Codechange: [SDL2] Split driver in base-part and default backend 3 years ago
allegro_v.cpp Codechange: Remove shift as fast-forward key when _DEBUG is defined 1 year ago
allegro_v.h Add: Display refresh rate game option (#8813) 3 years ago
dedicated_v.cpp Fix #10568: "can savegame be loaded check" failed in dedicated server 1 year ago
dedicated_v.h Codechange: Use std::string in the driver and blitter selection code. 4 years ago
null_v.cpp Codechange: convert printf DEBUG statements to fmt Debug statements 3 years ago
null_v.h Codechange: Use std::string in the driver and blitter selection code. 4 years ago
opengl.cpp Codechange: Simplify some CodeQL-flagged trivial switches 1 year ago
opengl.h Cleanup: remove/replace trailing ; with . in comments 1 year ago
sdl2_default_v.cpp Codechange: use _cur_palette the same in all the drivers 3 years ago
sdl2_default_v.h Remove: [Video] no longer draw in a thread 3 years ago
sdl2_opengl_v.cpp Add: Show current video driver info in Options window 2 years ago
sdl2_opengl_v.h Feature: allow a toggle to enable/disable vsync 3 years ago
sdl2_v.cpp Codechange: Remove shift as fast-forward key when _DEBUG is defined 1 year ago
sdl2_v.h Fix: virtual call from constructor 1 year ago
sdl_v.cpp Codechange: Remove shift as fast-forward key when _DEBUG is defined 1 year ago
sdl_v.h Remove: [Video] no longer draw in a thread 3 years ago
video_driver.cpp Fix: don't propagate shift/ctrl state till next game-tick (#9381) 3 years ago
video_driver.hpp Feature: Variable GUI scale. 2 years ago
win32_v.cpp Codechange: Remove shift as fast-forward key when _DEBUG is defined 1 year ago
win32_v.h Add: Show current video driver info in Options window 2 years ago