mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
Feature: allow a toggle to enable/disable vsync
Vsync should be off by default, as for most players it will be better to play without vsync. Exception exist, mainly people who play in fullscreen mode.
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@ -1006,6 +1006,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware
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STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
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STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
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STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
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STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
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STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
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STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
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@ -458,6 +458,19 @@ struct GameOptionsWindow : Window {
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_video_hw_accel = !_video_hw_accel;
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ShowErrorMessage(STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART, INVALID_STRING_ID, WL_INFO);
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this->SetWidgetLoweredState(WID_GO_VIDEO_ACCEL_BUTTON, _video_hw_accel);
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#ifndef __APPLE__
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this->SetWidgetDisabledState(WID_GO_VIDEO_VSYNC_BUTTON, !_video_hw_accel);
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#endif
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this->SetDirty();
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break;
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case WID_GO_VIDEO_VSYNC_BUTTON:
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if (!_video_hw_accel) break;
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_video_vsync = !_video_vsync;
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VideoDriver::GetInstance()->ToggleVsync(_video_vsync);
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this->SetWidgetLoweredState(WID_GO_VIDEO_VSYNC_BUTTON, _video_vsync);
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this->SetDirty();
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break;
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@ -598,6 +611,11 @@ struct GameOptionsWindow : Window {
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this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
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this->SetWidgetLoweredState(WID_GO_VIDEO_ACCEL_BUTTON, _video_hw_accel);
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#ifndef __APPLE__
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this->SetWidgetLoweredState(WID_GO_VIDEO_VSYNC_BUTTON, _video_vsync);
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this->SetWidgetDisabledState(WID_GO_VIDEO_VSYNC_BUTTON, !_video_hw_accel);
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#endif
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bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0;
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this->GetWidget<NWidgetCore>(WID_GO_BASE_GRF_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_GRF_STATUS, STR_NULL);
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@ -647,7 +665,10 @@ static const NWidgetPart _nested_game_options_widgets[] = {
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NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_RESOLUTION, STR_NULL), SetPadding(0, 0, 2, 0),
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NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_REFRESH_RATE, STR_NULL), SetPadding(0, 0, 2, 0),
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NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_FULLSCREEN, STR_NULL), SetPadding(0, 0, 2, 0),
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NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_VIDEO_ACCELERATION, STR_NULL),
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NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_VIDEO_ACCELERATION, STR_NULL), SetPadding(0, 0, 2, 0),
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#ifndef __APPLE__
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NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_VIDEO_VSYNC, STR_NULL),
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#endif
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EndContainer(),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_RESOLUTION_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_RESOLUTION_TOOLTIP), SetFill(1, 0), SetPadding(0, 0, 2, 0),
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@ -656,10 +677,16 @@ static const NWidgetPart _nested_game_options_widgets[] = {
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NWidget(NWID_SPACER), SetMinimalSize(1, 0), SetFill(1, 0),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_FULLSCREEN_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_HORIZONTAL), SetPadding(0, 0, 2, 0),
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NWidget(NWID_SPACER), SetMinimalSize(1, 0), SetFill(1, 0),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_VIDEO_ACCEL_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP),
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EndContainer(),
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#ifndef __APPLE__
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetMinimalSize(1, 0), SetFill(1, 0),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_VIDEO_VSYNC_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP),
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EndContainer(),
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#endif
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EndContainer(),
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EndContainer(),
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EndContainer(),
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@ -77,6 +77,12 @@ var = _video_hw_accel
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def = true
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cat = SC_BASIC
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[SDTG_BOOL]
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name = ""video_vsync""
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var = _video_vsync
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def = false
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cat = SC_BASIC
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[SDTG_OMANY]
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name = ""support8bpp""
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type = SLE_UINT8
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@ -70,8 +70,6 @@ const char *VideoDriver_SDL_OpenGL::Start(const StringList ¶m)
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SDL_GetWindowSize(this->sdl_window, &w, &h);
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this->ClientSizeChanged(w, h, true);
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SDL_GL_SetSwapInterval(GetDriverParamBool(param, "vsync") ? 1 : 0);
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return nullptr;
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}
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@ -91,6 +89,11 @@ void VideoDriver_SDL_OpenGL::DestroyContext()
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}
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}
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void VideoDriver_SDL_OpenGL::ToggleVsync(bool vsync)
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{
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SDL_GL_SetSwapInterval(vsync);
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}
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const char *VideoDriver_SDL_OpenGL::AllocateContext()
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{
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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@ -107,6 +110,8 @@ const char *VideoDriver_SDL_OpenGL::AllocateContext()
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this->gl_context = SDL_GL_CreateContext(this->sdl_window);
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if (this->gl_context == nullptr) return "SDL2: Can't active GL context";
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ToggleVsync(_video_vsync);
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return OpenGLBackend::Create(&GetOGLProcAddressCallback);
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}
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@ -29,6 +29,8 @@ public:
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bool HasAnimBuffer() override { return true; }
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uint8 *GetAnimBuffer() override { return this->anim_buffer; }
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void ToggleVsync(bool vsync) override;
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const char *GetName() const override { return "sdl-opengl"; }
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protected:
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@ -21,6 +21,7 @@
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#include "video_driver.hpp"
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bool _video_hw_accel; ///< Whether to consider hardware accelerated video drivers.
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bool _video_vsync; ///< Whether we should use vsync (only if _video_hw_accel is enabled).
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void VideoDriver::GameLoop()
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{
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@ -28,6 +28,7 @@ extern std::vector<Dimension> _resolutions;
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extern Dimension _cur_resolution;
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extern bool _rightclick_emulate;
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extern bool _video_hw_accel;
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extern bool _video_vsync;
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/** The base of all video drivers. */
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class VideoDriver : public Driver {
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@ -66,6 +67,12 @@ public:
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*/
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virtual bool ToggleFullscreen(bool fullscreen) = 0;
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/**
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* Change the vsync setting.
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* @param vsync The new setting.
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*/
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virtual void ToggleVsync(bool vsync) {}
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/**
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* Callback invoked after the blitter was changed.
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* @return True if no error.
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@ -1290,7 +1290,6 @@ const char *VideoDriver_Win32OpenGL::Start(const StringList ¶m)
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if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
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Dimension old_res = _cur_resolution; // Save current screen resolution in case of errors, as MakeWindow invalidates it.
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this->vsync = GetDriverParamBool(param, "vsync");
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LoadWGLExtensions();
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@ -1335,6 +1334,15 @@ void VideoDriver_Win32OpenGL::DestroyContext()
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}
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}
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void VideoDriver_Win32OpenGL::ToggleVsync(bool vsync)
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{
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if (_wglSwapIntervalEXT != nullptr) {
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_wglSwapIntervalEXT(vsync);
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} else if (vsync) {
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DEBUG(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
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}
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}
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const char *VideoDriver_Win32OpenGL::AllocateContext()
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{
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this->dc = GetDC(this->main_wnd);
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@ -1363,12 +1371,7 @@ const char *VideoDriver_Win32OpenGL::AllocateContext()
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}
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if (!wglMakeCurrent(this->dc, rc)) return "Can't active GL context";
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/* Enable/disable Vsync if supported. */
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if (_wglSwapIntervalEXT != nullptr) {
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_wglSwapIntervalEXT(this->vsync ? 1 : 0);
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} else if (vsync) {
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DEBUG(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
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}
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this->ToggleVsync(_video_vsync);
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this->gl_rc = rc;
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return OpenGLBackend::Create(&GetOGLProcAddressCallback);
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@ -138,12 +138,13 @@ public:
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bool HasAnimBuffer() override { return true; }
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uint8 *GetAnimBuffer() override { return this->anim_buffer; }
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void ToggleVsync(bool vsync) override;
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const char *GetName() const override { return "win32-opengl"; }
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protected:
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HDC dc; ///< Window device context.
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HGLRC gl_rc; ///< OpenGL context.
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bool vsync; ///< Enable VSync?
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uint8 *anim_buffer; ///< Animation buffer from OpenGL back-end.
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uint8 GetFullscreenBpp() override { return 32; } // OpenGL is always 32 bpp.
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@ -35,6 +35,7 @@ enum GameOptionsWidgets {
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WID_GO_BASE_MUSIC_DESCRIPTION = WID_GO_BASE_MUSIC_TEXTFILE + TFT_END, ///< Description of selected base music set.
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WID_GO_FONT_ZOOM_DROPDOWN, ///< Dropdown for the font zoom level.
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WID_GO_VIDEO_ACCEL_BUTTON, ///< Toggle for video acceleration.
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WID_GO_VIDEO_VSYNC_BUTTON, ///< Toggle for video vsync.
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WID_GO_REFRESH_RATE_DROPDOWN, ///< Dropdown for all available refresh rates.
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};
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