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OpenTTD-patches/src/network
rubidium42 cdf9caf8ea Codechange: [Network] Remove overload on NetworkValidateClientName
Rename the zero-parameter NetworkValidateClientName to NetworkValidateOurClientName to make it clearer it is performed on our client name, and to make it a non-overloaded function to aid with the variant being added a few commits later
3 years ago
..
core Cleanup: use nullptr instead of 0 or NULL 3 years ago
CMakeLists.txt Add: introduce CMake for project management 4 years ago
network.cpp Codechange: [Network] Remove overload on NetworkValidateClientName 3 years ago
network.h Cleanup: Removed SVN headers 5 years ago
network_admin.cpp Codechange: convert printf DEBUG statements to fmt Debug statements 3 years ago
network_admin.h Codechange: [Network] Let admin-console use std::string(_view) 3 years ago
network_base.h Codechange: [Network] Let NetworkClientInfo use std::string 3 years ago
network_chat_gui.cpp Codechange: Rename window related DeleteXXX to match new behaviour 3 years ago
network_client.cpp Codechange: [Network] Remove overload on NetworkValidateClientName 3 years ago
network_client.h Codechange: [Network] Use std::string to send the client name and rcon commands 3 years ago
network_command.cpp Cleanup: use nullptr instead of 0 or NULL 3 years ago
network_content.cpp Cleanup: [ContentInfo] Remove some functions that are not needed anymore 3 years ago
network_content.h Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261) 3 years ago
network_content_gui.cpp Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 3 years ago
network_content_gui.h Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 3 years ago
network_func.h Codechange: [Network] Remove overload on NetworkValidateClientName 3 years ago
network_gamelist.cpp Change: reworked the debug levels for network facility (#9251) 3 years ago
network_gamelist.h Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameList 3 years ago
network_gui.cpp Codechange: [Network] Remove overload on NetworkValidateClientName 3 years ago
network_gui.h Codechange: [Network] Let NetworkCompanyInfo use std::string 3 years ago
network_internal.h Codechange: [Network] Use std::string to determine an unique name for clients 3 years ago
network_server.cpp Codechange: [Network] Use std::string for the client name in the network server 3 years ago
network_server.h Codechange: [Network] Use std::string for the client name in the network server 3 years ago
network_type.h Codechange: [Network] Make company state password std::string 3 years ago
network_udp.cpp Codechange: convert printf DEBUG statements to fmt Debug statements 3 years ago
network_udp.h Codechange: use connection_string in favour of NetworkAddress (#9197) 3 years ago