OpenTTD - http://www.openttd.org/ - with additional patches
Go to file
2006-11-17 07:46:02 +00:00
ai (svn r7074) -Fix (r7073): stupid debugs 2006-11-05 22:50:59 +00:00
data (svn r7013) Add glyphs for the interpunct. This is mainly useful for the catalan translation 2006-10-31 13:55:38 +00:00
docs (svn r6443) -Fix (r6001): Please update the documentation if you mess with the _m[] bits! 2006-09-12 10:42:04 +00:00
lang (svn r7183) -Feature (cont): Convert all language from ISO8859-15 to UTF-8 2006-11-16 22:19:12 +00:00
makefiledir (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
media
music
openttd.xcode
os (svn r6432) -Fix r4987: [OSX] added CCFLAGS to OSX targets as well 2006-09-08 20:00:19 +00:00
scenario
scripts
sound
strgen (svn r7185) -Codechange: Make strgen validate strings for UTF-8 well-formed-ness-ness 2006-11-17 07:46:02 +00:00
table (svn r7184) -Codechange: Convert Catalan name generator to UTF-8 2006-11-17 07:35:12 +00:00
video (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
yapf (svn r7164) -Fix: [YAPF] assert when look-ahead polynomial result (red-signal penalty) is negative. Such penalty is now added as positive penalty for the appropriate green signal. (DannyA) 2006-11-16 10:51:42 +00:00
aircraft_cmd.c (svn r7032) - Fix (r1704): Sprite index wasn't updated with correct image number if 2006-11-01 22:27:16 +00:00
aircraft_gui.c (svn r7142) -Fix: disable clone button in vehicle view for not owned vehicles (was already done for trains) 2006-11-14 00:02:02 +00:00
aircraft.h (svn r6644) -Fix(r6637): remove inline to allow MSVC compilation 2006-10-05 02:26:27 +00:00
airport_gui.c (svn r7130) -Codechange: Handle the positioning of windows through the desc->left/top settings with 2006-11-11 10:12:00 +00:00
airport_movement.h (svn r6770) -Codechange: Make the airport checking a bit stricter...fix unnoticed errors: 2006-10-14 10:26:13 +00:00
airport.c (svn r6770) -Codechange: Make the airport checking a bit stricter...fix unnoticed errors: 2006-10-14 10:26:13 +00:00
airport.h (svn r6768) -Cleanup: For airports change *Airport to *apc (variable naming coding style 2006-10-13 23:08:55 +00:00
aystar.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
aystar.h (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
bmp.c
bmp.h
bridge_gui.c (svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc positioning WDP_AUTO = -1) 2006-11-10 19:24:14 +00:00
bridge_map.c (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts 2006-09-05 23:21:41 +00:00
bridge_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
bridge.h
BUGS (svn r6465) -Fix: change some instances of '/* $Id */' to '/* $Id$ */', so SVN can do what is was supposed to do.. 2006-09-16 21:07:38 +00:00
build_vehicle_gui.c (svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc positioning WDP_AUTO = -1) 2006-11-10 19:24:14 +00:00
callback_table.c (svn r6594) - Fix (r6513): When adding command callbacks, add the callback to the list... 2006-09-30 21:36:00 +00:00
callback_table.h (svn r6752) -Codechange: Move command functions from messy functions.h into command.h 2006-10-12 14:42:00 +00:00
changelog.txt
clear_cmd.c (svn r6739) -Fix (r6001): Crash on removing farmland belonging to a farm. The search would loop 2006-10-11 21:20:53 +00:00
clear_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
command.c (svn r7125) -Fix: Several errors/glitches related to multiplayer and bankrupcy, mainly such a 2006-11-10 17:52:51 +00:00
command.h (svn r6752) -Codechange: Move command functions from messy functions.h into command.h 2006-10-12 14:42:00 +00:00
configure (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
console_cmds.c (svn r6884) -Codechange: Add strict bounds checking in string formatting system. 2006-10-21 23:31:34 +00:00
console.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
console.h (svn r6195) -Codechange: do not use '//' in '/* ... */' style comments and '/*' or '*/' in '//' style comments. 2006-08-28 10:14:37 +00:00
COPYING
currency.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
currency.h (svn r7160) -Feature [SF 1243657, 1171147]: Slovak/Brazil currency patch (gpsoft, klanticus) 2006-11-15 21:51:16 +00:00
date.c (svn r6975) Use the pool macros for the Vehicle pool 2006-10-28 10:55:59 +00:00
date.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
debug.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
debug.h (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
dedicated.c
depot_gui.c (svn r7129) -Codechange: Get rid of a global variable that only sets a window's number. 2006-11-11 09:47:44 +00:00
depot.c (svn r6976) Use the pool macros for the Depot pool 2006-10-28 11:02:37 +00:00
depot.h (svn r7145) Remove extra semicolons 2006-11-14 11:01:59 +00:00
direction.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
disaster_cmd.c (svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and 2006-10-14 15:15:56 +00:00
dock_gui.c (svn r7130) -Codechange: Handle the positioning of windows through the desc->left/top settings with 2006-11-11 10:12:00 +00:00
Doxyfile
driver.c
driver.h
dummy_land.c
economy.c (svn r7138) -Fix: [vehicle list windows] fixed a rare crash where having some (not all) vehicle list windows open for a player, that goes bankrupt would crash the game 2006-11-13 20:33:51 +00:00
economy.h
elrail.c (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts 2006-09-05 23:21:41 +00:00
endian_check.c
engine_gui.c (svn r6925) -Codechange: Be more strict with widget distinctions. WWT_PANEL is only plain panel, 2006-10-24 14:15:17 +00:00
engine.c (svn r7079) -Codechange: Move an array to the only place it is used. 2006-11-06 10:11:03 +00:00
engine.h (svn r7079) -Codechange: Move an array to the only place it is used. 2006-11-06 10:11:03 +00:00
fileio.c
fileio.h
fios.c
fios.h
fontcache.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
fontcache.h (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
functions.h (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
genworld_gui.c (svn r7102) -Codechange: Remove and hardcode unnecessary patch setting progress_update_interval 2006-11-07 16:07:31 +00:00
genworld.c (svn r7098) -Regression (r7094): Zoom buttons were not properly updated with a new/loaded game. The 2006-11-07 14:41:53 +00:00
genworld.h
gfx.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
gfx.h (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
gfxinit.c (svn r7013) Add glyphs for the interpunct. This is mainly useful for the catalan translation 2006-10-31 13:55:38 +00:00
gfxinit.h
graph_gui.c (svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc positioning WDP_AUTO = -1) 2006-11-10 19:24:14 +00:00
gui.h (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
hal.h
heightmap.c (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. 2006-09-04 20:40:33 +00:00
heightmap.h
industry_cmd.c (svn r7109) -Codechange: use map accessor IsClearWaterTile 2006-11-08 05:05:35 +00:00
industry_gui.c (svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc positioning WDP_AUTO = -1) 2006-11-10 19:24:14 +00:00
industry_map.h (svn r6433) -Codechange: replace some magic numbers (industry gfx indices) by enums. 2006-09-08 22:12:57 +00:00
industry.h (svn r6979) Use the pool macros for the Industry pool 2006-10-28 11:32:45 +00:00
intro_gui.c (svn r6925) -Codechange: Be more strict with widget distinctions. WWT_PANEL is only plain panel, 2006-10-24 14:15:17 +00:00
known-bugs.txt
landscape.c (svn r6993) -Regression (r5833): Rails/roads on steep slopes incorrectly show a foundation edge if the NE/NW adjacent tile is a steep tile 2006-10-28 14:06:40 +00:00
langs_vs80.vcproj (svn r6817) -Fix: set svn:eol-style for vs80 files 2006-10-18 00:10:38 +00:00
langs.vcproj (svn r6089) -Backport r6088: added -s (source) and -d (destination) to strgen (Darkvater) 2006-08-24 12:08:25 +00:00
livery.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
lzoconf.h (svn r6195) -Codechange: do not use '//' in '/* ... */' style comments and '/*' or '*/' in '//' style comments. 2006-08-28 10:14:37 +00:00
macros.h (svn r6758) -Feature: Add a measurement tool that will show dimensions and height 2006-10-12 15:13:40 +00:00
main_gui.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
mainicon.ico
Makefile (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
map.c (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts 2006-09-05 23:21:41 +00:00
map.h (svn r6775) -Codechange: Use some more proper types, especially Owner and PlayerID as 2006-10-14 22:22:48 +00:00
masm64.rules
md5.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
md5.h (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
mersenne.c
minilzo.c
minilzo.h (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
misc_cmd.c (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an 2006-10-14 22:31:18 +00:00
misc_gui.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
misc.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
mixer.c
mixer.h
music_gui.c (svn r6925) -Codechange: Be more strict with widget distinctions. WWT_PANEL is only plain panel, 2006-10-24 14:15:17 +00:00
music.c
music.h (svn r5670) - The keyword is $Id$ not $Id :) 2006-07-31 11:52:39 +00:00
namegen.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
namegen.h (svn r6895) - Fix (r6884): Add 'last' parameter to the town name generators. 2006-10-22 10:08:49 +00:00
network_client.c (svn r6934) -Cleanup: Some minor cleanup for network_client and removing 'stupid' comment 2006-10-24 22:27:10 +00:00
network_client.h
network_core.h
network_data.c (svn r6816) -Codechange: Some coding style, variable localization, const correctness. 2006-10-17 23:34:12 +00:00
network_data.h (svn r6932) -Codechange: Send server messages with format NETWORK_ACTION_SERVER_MESSAGE so it is 2006-10-24 22:23:08 +00:00
network_gamelist.c (svn r7076) -Codechange: Prefer includes instead of using extern. Move UpdateNetworkGameWindow 2006-11-06 00:12:55 +00:00
network_gamelist.h
network_gui.c (svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc positioning WDP_AUTO = -1) 2006-11-10 19:24:14 +00:00
network_gui.h (svn r6825) -Codechange: Remove two globals from chat-window 2006-10-18 21:19:04 +00:00
network_server.c (svn r7076) -Codechange: Prefer includes instead of using extern. Move UpdateNetworkGameWindow 2006-11-06 00:12:55 +00:00
network_server.h (svn r6876) -Codechange: Change the naming of _PLAYER in DESTTYPE_PLAYER/NETWORK_ACTION_CHAT_PLAYER 2006-10-21 22:29:14 +00:00
network_udp.c (svn r7076) -Codechange: Prefer includes instead of using extern. Move UpdateNetworkGameWindow 2006-11-06 00:12:55 +00:00
network_udp.h (svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking 2006-10-12 14:59:27 +00:00
network.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
network.h (svn r7076) -Codechange: Prefer includes instead of using extern. Move UpdateNetworkGameWindow 2006-11-06 00:12:55 +00:00
newgrf_callbacks.h (svn r6601) - Codechange: Support cargo subtypes in the refit window. The refit window has been altered to support resizing and scrolling. Note that the cargo subtype isn't yet passed for actual refitting yet. (Based on mart3p's patch) 2006-10-01 12:00:32 +00:00
newgrf_cargo.c
newgrf_cargo.h
newgrf_engine.c (svn r6870) - Codechange: (re-)unify the code to retrieve the sprite group for a vehicle. 2006-10-21 14:53:57 +00:00
newgrf_engine.h (svn r7079) -Codechange: Move an array to the only place it is used. 2006-11-06 10:11:03 +00:00
newgrf_sound.c (svn r6978) Use the pool macros for the SoundInternal pool 2006-10-28 11:32:12 +00:00
newgrf_sound.h (svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported. 2006-09-27 18:17:01 +00:00
newgrf_spritegroup.c (svn r7145) Remove extra semicolons 2006-11-14 11:01:59 +00:00
newgrf_spritegroup.h (svn r6836) - Codechange: constify SpriteGroup references. These used to be non-const when we kept a reference count, which we don't do anymore. 2006-10-19 10:20:36 +00:00
newgrf_station.c (svn r6741) - Codechange: Simplify and unify resolving of station groups, and use the first available cargo type instead of only the default. 2006-10-11 22:05:59 +00:00
newgrf_station.h (svn r7113) -Codechange: [NewStations] Add support for copying custom station layouts 2006-11-08 12:17:14 +00:00
newgrf_text.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
newgrf_text.h (svn r6884) -Codechange: Add strict bounds checking in string formatting system. 2006-10-21 23:31:34 +00:00
newgrf.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
newgrf.h (svn r6654) - Codechange: If no 2cc vehicles are available, hide the secondary colour choice. 2006-10-05 15:07:34 +00:00
news_gui.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
news.h (svn r6804) -Codechange: Remove the unused NF_NOEXPIRE flag. 2006-10-17 18:15:35 +00:00
npf.c (svn r6408) -Fix(r6406): compilation was broken 2006-09-06 01:56:01 +00:00
npf.h
oldloader.c (svn r6986) Use the pool macros for the Town pool 2006-10-28 11:55:29 +00:00
openttd_vs80.sln (svn r6817) -Fix: set svn:eol-style for vs80 files 2006-10-18 00:10:38 +00:00
openttd_vs80.vcproj (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
openttd.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
openttd.h (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
openttd.ico
openttd.sln (svn r6412) -Fix(r6411): forgot to remove some lines in openttd*.sln (thx michi_cc) 2006-09-06 14:32:14 +00:00
openttd.tgt
openttd.vcproj (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
order_cmd.c (svn r6990) Remove stuff forgotten in r6980 2006-10-28 12:12:20 +00:00
order_gui.c (svn r7129) -Codechange: Get rid of a global variable that only sets a window's number. 2006-11-11 09:47:44 +00:00
order.h (svn r6980) Use the pool macros for the Order pool 2006-10-28 11:37:26 +00:00
os2.c (svn r6086) -Fix: InteractiveRandom was not seeded properly resulting in the dedicated server always generating the same map. Thanks to the #openttdcoop team for detecting. 2006-08-24 10:19:59 +00:00
os_timer.c
ottdres.rc (svn r6358) -Codechange: update resource file to reflect development tree (0.5.0.0) as file 2006-09-03 16:02:15 +00:00
pathfind.c (svn r7069) -Fix: AI tried to build road from the back or side of road stop/depot (peter1138) 2006-11-05 18:42:25 +00:00
pathfind.h (svn r6159) -Fix: FindClosestTrainDepot hardly ever found a depot with NPF off due to absence of distance-normalization (Rojer) 2006-08-26 21:54:04 +00:00
player_gui.c (svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc positioning WDP_AUTO = -1) 2006-11-10 19:24:14 +00:00
player.h (svn r7138) -Fix: [vehicle list windows] fixed a rare crash where having some (not all) vehicle list windows open for a player, that goes bankrupt would crash the game 2006-11-13 20:33:51 +00:00
players.c (svn r7138) -Fix: [vehicle list windows] fixed a rare crash where having some (not all) vehicle list windows open for a player, that goes bankrupt would crash the game 2006-11-13 20:33:51 +00:00
pool.c
pool.h (svn r6989) Remove the unused GetItemFromPool() function 2006-10-28 12:10:11 +00:00
queue.c
queue.h
rail_cmd.c (svn r7127) -Codechange [FS#149]: Improve the usability of the signal-dragger, do not bail out 2006-11-10 19:04:27 +00:00
rail_gui.c (svn r7176) -Fix: remove button was not always disabled when it should have been (rail/road build toolbar) 2006-11-16 18:41:57 +00:00
rail_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
rail.c
rail.h (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. 2006-09-04 20:40:33 +00:00
railtypes.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
readme.txt (svn r6699) -Fixed translator link in readme 2006-10-09 14:28:35 +00:00
resize_window_widgets.h (svn r6569) -Fix r6562: fixed incorrect drawing of road vehicle depot 2006-09-29 10:54:59 +00:00
resource.h
road_cmd.c (svn r7028) -Fix [FS#200]: Scenario bridges/tunnels cannot be demolished; now it's possible to 2006-10-31 23:04:47 +00:00
road_cmd.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
road_gui.c (svn r7176) -Fix: remove button was not always disabled when it should have been (rail/road build toolbar) 2006-11-16 18:41:57 +00:00
road_map.c (svn r6691) -Fix r3907: check the transport type under the bridge when you want to get the road bits under a bridge (thanx hylje) 2006-10-08 19:31:01 +00:00
road_map.h (svn r6775) -Codechange: Use some more proper types, especially Owner and PlayerID as 2006-10-14 22:22:48 +00:00
road.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
roadveh_cmd.c (svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and 2006-10-14 15:15:56 +00:00
roadveh_gui.c (svn r7142) -Fix: disable clone button in vehicle view for not owned vehicles (was already done for trains) 2006-11-14 00:02:02 +00:00
roadveh.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
saveload.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
saveload.h (svn r6380) -Codechange: unify all ways to quit OTTD. 2006-09-04 17:30:30 +00:00
screenshot.c (svn r6884) -Codechange: Add strict bounds checking in string formatting system. 2006-10-21 23:31:34 +00:00
screenshot.h
sdl.c
sdl.h
settings_gui.c (svn r7179) -Codechange (r7173): Actually "prefer" team chat through the patch setting instead of 2006-11-16 20:57:23 +00:00
settings.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
settings.h (svn r6450) -Feature: Make the 'patch' console command available for offline use and for 2006-09-14 23:26:58 +00:00
ship_cmd.c (svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and 2006-10-14 15:15:56 +00:00
ship_gui.c (svn r7142) -Fix: disable clone button in vehicle view for not owned vehicles (was already done for trains) 2006-11-14 00:02:02 +00:00
ship.h (svn r6637) -Codechange: merged all (vehicle type)EnterDepot into VehicleEnterDepot() 2006-10-04 12:01:59 +00:00
signs.c (svn r6982) Use the pool macros for the Sign pool 2006-10-28 11:43:56 +00:00
signs.h (svn r6982) Use the pool macros for the Sign pool 2006-10-28 11:43:56 +00:00
slope.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
smallmap_gui.c (svn r7166) -Fix: [FS#402] MiniMap was misplacing vehicles sometimes (HMage) 2006-11-16 12:31:38 +00:00
sound.c (svn r7065) Use simple assignment instead of memcpy() 2006-11-05 08:24:52 +00:00
sound.h (svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported. 2006-09-27 18:17:01 +00:00
sprite.h
spritecache.c (svn r6347) Undo 2006-09-02 20:34:33 +00:00
spritecache.h
station_cmd.c (svn r7174) -CodeChange: CheckStationSpreadOut() now uses MergePoint() for bounding rectangle calculation. 2006-11-16 17:59:02 +00:00
station_gui.c (svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc positioning WDP_AUTO = -1) 2006-11-10 19:24:14 +00:00
station_map.c
station_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
station.h (svn r6984) Use the pool macros for the RoadStop pool 2006-10-28 11:51:38 +00:00
stdafx.h (svn r7146) -CodeChange: ST_CONST macro removed as it is no longer needed (Tron) 2006-11-14 12:02:36 +00:00
string.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
string.h (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
strings.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
strings.h (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
subsidy_gui.c (svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc positioning WDP_AUTO = -1) 2006-11-10 19:24:14 +00:00
svnup.sh
terraform_gui.c (svn r7130) -Codechange: Handle the positioning of windows through the desc->left/top settings with 2006-11-11 10:12:00 +00:00
texteff.c (svn r7067) Remove the unused parameter params_3 from AddStringToDraw() 2006-11-05 11:52:19 +00:00
tgp.c (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. 2006-09-04 20:40:33 +00:00
tgp.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
thread.c
thread.h
tile.c
tile.h
town_cmd.c (svn r7152) -Feature (FS#396): allow towns to be built on top of trees in the scenario editor. 2006-11-15 18:57:00 +00:00
town_gui.c (svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc positioning WDP_AUTO = -1) 2006-11-10 19:24:14 +00:00
town_map.h
town.h (svn r6986) Use the pool macros for the Town pool 2006-10-28 11:55:29 +00:00
train_cmd.c (svn r7003) -Fix: only the appropriate train owner can now see the "Train is lost" message (peter1138) 2006-10-29 13:50:39 +00:00
train_gui.c (svn r7178) -Fix: forgotten pointer dereferences (Bjarni, Bjarni, Bjarni, ...) 2006-11-16 20:52:39 +00:00
train.h (svn r6649) - Codechange: Show more correct capacity of articulated wagons in the train purchase list. 2006-10-05 11:26:59 +00:00
tree_cmd.c (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an 2006-10-14 22:31:18 +00:00
tree_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
tunnel_map.c (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts 2006-09-05 23:21:41 +00:00
tunnel_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
tunnelbridge_cmd.c (svn r7110) -Fix: Do not let ships enter partial water tiles under bridges; they will travel up land... 2006-11-08 08:41:54 +00:00
unix.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
unmovable_cmd.c (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
unmovable_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
unmovable.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
variables.h (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
vehicle_gui.c (svn r7129) -Codechange: Get rid of a global variable that only sets a window's number. 2006-11-11 09:47:44 +00:00
vehicle_gui.h (svn r6912) - Feature: Show a list of cargo types that a vehicle is refittable to in the purchase information window. (mart3p) 2006-10-23 21:39:15 +00:00
vehicle.c (svn r7115) -Fix [FS#371]: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles. 2006-11-08 17:44:17 +00:00
vehicle.h (svn r6975) Use the pool macros for the Vehicle pool 2006-10-28 10:55:59 +00:00
viewport.c (svn r7094) -Codechange: Get rid of the window-specific code in DoZoomInOutWindow (enable, disable 2006-11-07 13:06:02 +00:00
viewport.h (svn r7095) -Codechange: Move MaxZoomIn function to viewport.h and change it to MaxZoomInOut 2006-11-07 13:08:42 +00:00
void_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
water_cmd.c (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
water_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
waypoint.c (svn r6987) Use the pool macros for the Waypoint pool 2006-10-28 11:59:10 +00:00
waypoint.h (svn r6987) Use the pool macros for the Waypoint pool 2006-10-28 11:59:10 +00:00
widget.c (svn r7086) -Featurette: Add additional positioning for long dropdown lists: first, try to fit the dropdown below the calling widget, as before; second, try to fit it wholly above the calling widget; and lastly, fit the list below the widget and add a scrollbar. 2006-11-06 22:06:29 +00:00
win32.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
win32.h
win64.asm
window.c (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
window.h (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
yapf.txt (svn r5136) Fix various style bugs: 2006-06-05 18:10:43 +00:00

OpenTTD README
Last updated:    2006-08-12
Release version: 0.4.8
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	BeOS                 - SDL
	FreeBSD              - SDL
	Linux                - SDL
	MacOS X (universal)  - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
	MorphOS              - SDL
	OS/2                 - SDL
	Windows              - Win32 GDI (faster) or SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in
Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there
is a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place semaphore signals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at
  http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
  to work you need their development files. For best results, download the
  openttd-useful.zip file from SourceForge under the Files tab. Put the header
  files into your compiler's include/ directory and the library (.lib) files
  into the lib/ directory.
  For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS X:
  Use "make" or Xcode (which will then call make for you)
	This will give you a binary for your CPU type (PPC/Intel)
	To make an universal binary type "make FAT_BINARY:=1"

BeOS:
  Use "make".

FreeBSD:
  You need the port devel/sdl12 for a non-dedicated build.
  graphics/png is optional for screenshots in the PNG format.
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK, latest libnix updates (else
  C++ parts of OpenTTD will not build) and the powersdl.library SDK. Optionally
  libz and libpng developer files.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at
http://translator2.openttd.org/, is highly encouraged. For a username/password
combo you should contact the development team, either by mail, IRC or the
forums. The system is straightforward to use, and if you have any problems,
read the online help located there.

If for some reason the website is down for a longer period of time, the
information below might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before beginning the translation
      process! This avoids double work, as someone else may have already
      started translating to the same language.
    * Translators must use the character set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than
      Latin.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of
      the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
file with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventurous you can try the
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF
files from TTD into your data/ folder including sample.cat!

Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OS's are not known
for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tam<61>s Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Peter Nelson (peter1138)       - NewGRF support wizard, OpenTTD addict
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokai) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!