(svn r7098) -Regression (r7094): Zoom buttons were not properly updated with a new/loaded game. The

good thing is, we got rid of even more magic code (tm)
pull/155/head
Darkvater 18 years ago
parent c5439f8437
commit a254a5ea65

@ -249,19 +249,23 @@ void GenerateWorld(int mode, uint size_x, uint size_y)
/* Create toolbars */
SetupColorsAndInitialWindow();
if (_network_dedicated || (_gw.thread = OTTDCreateThread(&_GenerateWorld, (void *)"")) == NULL) {
/* Load the right landscape stuff */
GfxLoadSprites();
if (_network_dedicated ||
(_gw.thread = OTTDCreateThread(&_GenerateWorld, NULL)) == NULL) {
DEBUG(misc, 1) ("[Sl] Cannot create savegame thread, reverting to single-threaded mode...");
_gw.threaded = false;
_GenerateWorld(NULL);
} else {
/* Remove any open window */
DeleteAllNonVitalWindows();
/* Don't show the dialog if we don't have a thread */
ShowGenerateWorldProgress();
return;
}
/* Remove any open window */
DeleteAllNonVitalWindows();
/* Hide vital windows, because we don't allow to use them */
if (_gw.thread != NULL) HideVitalWindows();
HideVitalWindows();
/* Don't show the dialog if we don't have a thread */
ShowGenerateWorldProgress();
/* Centre the view on the map */
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) {

@ -164,8 +164,6 @@ static void StartGeneratingLandscape(glwp_modes mode)
UpdatePatches();
_opt_ptr = &_opt;
*_opt_ptr = _opt_newgame;
/* Load the right landscape stuff */
GfxLoadSprites();
SndPlayFx(SND_15_BEEP);
switch (mode) {

@ -879,7 +879,6 @@ bool DoZoomInOutWindow(int how, Window *w)
vp->virtual_width <<= 1;
vp->virtual_height <<= 1;
break;
default: return false;
}
SetWindowDirty(w);
@ -2413,13 +2412,9 @@ void ShowVitalWindows(void)
{
Window *w;
if (_game_mode != GM_EDITOR) {
w = AllocateWindowDesc(&_toolb_normal_desc);
DisableWindowWidget(w, 18);
} else {
w = AllocateWindowDesc(&_toolb_scen_desc);
DisableWindowWidget(w, 10);
}
w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
DoZoomInOutWindow(ZOOM_NONE, w);
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
SetWindowWidgetDisabledState(w, 0, _networking && !_network_server); // if not server, disable pause button

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