OpenTTD - http://www.openttd.org/ - with additional patches
Go to file
2005-01-08 15:28:16 +00:00
data (svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows 2005-01-04 14:54:27 +00:00
docs (svn r1428) Compiling with MSVC6 documentation update (from the wiki) [Bociusz] 2005-01-08 12:03:21 +00:00
lang (svn r1418) -Feature: [1098254] (dis)Allow Shares. Add patch options to allow buying/selling of shares (Hackykid) 2005-01-07 23:59:59 +00:00
makefiledir (svn r1274) Makefile: networking is not longer experimental 2004-12-24 00:33:41 +00:00
media (svn r1278) (Applied to trunk/ and branch/map/) 2004-12-25 20:59:11 +00:00
os (svn r1411) -Fix: structure packing in the OS/2 version (eg, with the old loader). 2005-01-07 09:28:16 +00:00
scripts (svn r1077) Implements scripts/autoexec.scr to get executed on game starting (sign_de) 2004-12-13 22:13:02 +00:00
strgen (svn r1281) -Fix: the OS/2 is now finished. Fixes: 2004-12-27 10:40:04 +00:00
table (svn r1410) Replaced all occurences of 'passanger' by 'passenger' in the code 2005-01-07 08:38:27 +00:00
ai_build.c (svn r1386) Move TileIndexDiff to map.h 2005-01-05 13:32:03 +00:00
ai_new.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
ai_pathfinder.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
ai_shared.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
ai.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
ai.h (svn r1392) Use TileOffsByDir() instead of home brewed table 2005-01-05 19:12:47 +00:00
aircraft_cmd.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
aircraft_gui.c (svn r1412) -Feature/Fix: Aircraft refit options have been restricted to "sane" 2005-01-07 09:51:16 +00:00
airport_gui.c (svn r1425) Added hotkeys for dock and airport toolbar 2005-01-08 09:40:22 +00:00
airport_movement.h (svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff 2005-01-06 11:39:00 +00:00
airport.c (svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff 2005-01-06 11:39:00 +00:00
airport.h (svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff 2005-01-06 11:39:00 +00:00
aystar.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
aystar.h
bridge_gui.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
callback_table.c (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
callback_table.h (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
changelog.txt (svn r1269) - Updated changelog.txt and readme.txt for 0.3.5 2004-12-23 23:32:07 +00:00
clear_cmd.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
command.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
command.h (svn r1389) -Add: [Network] Added packet protection. No longer a client or server 2005-01-05 14:39:48 +00:00
console_cmds.c (svn r1422) Fixed linux compiling, that was broken in r1420 2005-01-08 08:29:12 +00:00
console.c (svn r1420) -Fix: Console alias, load_game functionality and load fix (sign_de) 2005-01-08 00:48:10 +00:00
console.h (svn r1077) Implements scripts/autoexec.scr to get executed on game starting (sign_de) 2004-12-13 22:13:02 +00:00
COPYING
dedicated.c (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
disaster_cmd.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
dock_gui.c (svn r1425) Added hotkeys for dock and airport toolbar 2005-01-08 09:40:22 +00:00
dummy_land.c (svn r815) Include strings.h only in the files which need it. 2004-11-25 10:47:30 +00:00
economy.c (svn r1418) -Feature: [1098254] (dis)Allow Shares. Add patch options to allow buying/selling of shares (Hackykid) 2005-01-07 23:59:59 +00:00
economy.h (svn r1291) -Codechange: prepared subsidies and towns to become an uint16 (happens 2004-12-28 17:40:15 +00:00
endian_check.c
engine_gui.c (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out 2005-01-03 19:45:18 +00:00
engine.c (svn r1426) -Codechange: cleaned up the reference code in the saveload routines 2005-01-08 09:48:08 +00:00
engine.h (svn r1410) Replaced all occurences of 'passanger' by 'passenger' in the code 2005-01-07 08:38:27 +00:00
extmidi.c
fileio.c (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
fileio.h
functions.h (svn r1354) Use WindowClass/WindowNumber to store/pass window class/number, not some arbitrary data types 2005-01-03 21:29:59 +00:00
gfx.c (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
gfx.h (svn r1091) Fix: Finally station names use 100% the correct color in transparent mode 2004-12-14 20:54:01 +00:00
graph_gui.c (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out 2005-01-03 19:45:18 +00:00
gui.h (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
hal.h (svn r1281) -Fix: the OS/2 is now finished. Fixes: 2004-12-27 10:40:04 +00:00
industry_cmd.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
industry_gui.c (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries 2005-01-06 22:31:58 +00:00
industry.h (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries 2005-01-06 22:31:58 +00:00
intro_gui.c (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out 2005-01-03 19:45:18 +00:00
known-bugs.txt (svn r1271) -Fix: set eol-style to native on missing files 2004-12-24 00:00:10 +00:00
landscape.c (svn r1415) Move TILE_FROM_XY and TILE_XY to map.h and push TILE_[XY] bits from map.h into map.c. 2005-01-07 17:40:23 +00:00
langs.dsp (svn r1296) Cleanup for MSVC files (bociusz) 2004-12-29 11:00:34 +00:00
langs.vcproj (svn r1271) -Fix: set eol-style to native on missing files 2004-12-24 00:00:10 +00:00
lzoconf.h
macros.h (svn r1416) Print sensible information in SafeTileAdd() if gcc is used 2005-01-07 17:47:29 +00:00
main_gui.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
mainicon.ico
Makefile (svn r1431) -Fix: oeps, I added my personal Makefile in the last commit :( 2005-01-08 15:28:16 +00:00
map.c (svn r1415) Move TILE_FROM_XY and TILE_XY to map.h and push TILE_[XY] bits from map.h into map.c. 2005-01-07 17:40:23 +00:00
map.h (svn r1415) Move TILE_FROM_XY and TILE_XY to map.h and push TILE_[XY] bits from map.h into map.c. 2005-01-07 17:40:23 +00:00
md5.c (svn r1078) md5.c vc6 + vs.net fix for release builds (sign_de) 2004-12-13 22:19:37 +00:00
md5.h (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
minilzo.c
minilzo.h
misc_cmd.c (svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows 2005-01-03 08:50:44 +00:00
misc_gui.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
misc.c (svn r1416) Print sensible information in SafeTileAdd() if gcc is used 2005-01-07 17:47:29 +00:00
music_gui.c (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out 2005-01-03 19:45:18 +00:00
namegen.c (svn r1333) Fix: No crash when creating a game with American town names any more 2005-01-03 11:45:11 +00:00
network_client.c (svn r1389) -Add: [Network] Added packet protection. No longer a client or server 2005-01-05 14:39:48 +00:00
network_client.h (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const' 2004-12-19 10:17:26 +00:00
network_core.h (svn r1281) -Fix: the OS/2 is now finished. Fixes: 2004-12-27 10:40:04 +00:00
network_data.c (svn r1389) -Add: [Network] Added packet protection. No longer a client or server 2005-01-05 14:39:48 +00:00
network_data.h (svn r1389) -Add: [Network] Added packet protection. No longer a client or server 2005-01-05 14:39:48 +00:00
network_gamelist.c (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key. 2004-12-20 22:14:39 +00:00
network_gamelist.h (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key. 2004-12-20 22:14:39 +00:00
network_gui.c (svn r1383) Fix: You can now also delete automatically found servers by pressing "del" 2005-01-05 10:47:59 +00:00
network_server.c (svn r1389) -Add: [Network] Added packet protection. No longer a client or server 2005-01-05 14:39:48 +00:00
network_server.h (svn r1320) -Fix: fixed chat-bug (that from a certain moment, nobody could talk).. 1 2005-01-01 16:34:54 +00:00
network_udp.c (svn r1389) -Add: [Network] Added packet protection. No longer a client or server 2005-01-05 14:39:48 +00:00
network_udp.h (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. 2004-12-23 00:24:44 +00:00
network.c (svn r1389) -Add: [Network] Added packet protection. No longer a client or server 2005-01-05 14:39:48 +00:00
network.h (svn r1322) -Add: banning system (mostly tnx to guru3) 2005-01-02 12:03:43 +00:00
newgrf.c (svn r1410) Replaced all occurences of 'passanger' by 'passenger' in the code 2005-01-07 08:38:27 +00:00
newgrf.h (svn r687) Export InitNewGRFFile() and DecodeSpecialSprite() properly. 2004-11-19 22:53:18 +00:00
news_gui.c (svn r1423) Fix: [ 1084074 ] Delayed news messages 2005-01-08 09:09:11 +00:00
news.h (svn r1167) Feature: Added the possibility to add validation functions to NewsItems. This is now done for "Train in depot" messages. Before displaying such a message, it checks if the train really still is in the depot. Can be applied to other news items as well. 2004-12-19 09:39:19 +00:00
oldloader.c (svn r1411) -Fix: structure packing in the OS/2 version (eg, with the old loader). 2005-01-07 09:28:16 +00:00
openttd.tgt (svn r1411) -Fix: structure packing in the OS/2 version (eg, with the old loader). 2005-01-07 09:28:16 +00:00
order_cmd.c (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries 2005-01-06 22:31:58 +00:00
order_gui.c (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries 2005-01-06 22:31:58 +00:00
os2.c (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
pathfind.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
pathfind.h (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
player_gui.c (svn r1418) -Feature: [1098254] (dis)Allow Shares. Add patch options to allow buying/selling of shares (Hackykid) 2005-01-07 23:59:59 +00:00
player.h (svn r1297) Language fixes in the source.. (ln-) 2004-12-29 13:13:29 +00:00
players.c (svn r1169) -Fix: [Network] [ 1087591 ] When you want to be a spectator, you now 2004-12-19 10:24:45 +00:00
queue.c (svn r1297) Language fixes in the source.. (ln-) 2004-12-29 13:13:29 +00:00
queue.h
rail_cmd.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
rail_gui.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
readme.txt (svn r1269) - Updated changelog.txt and readme.txt for 0.3.5 2004-12-23 23:32:07 +00:00
resource.h
road_cmd.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
road_gui.c (svn r1386) Move TileIndexDiff to map.h 2005-01-05 13:32:03 +00:00
roadveh_cmd.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
roadveh_gui.c (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries 2005-01-06 22:31:58 +00:00
saveload.c (svn r1429) Change: bumped savegame to revision 5. 2005-01-08 12:47:26 +00:00
saveload.h (svn r1426) -Codechange: cleaned up the reference code in the saveload routines 2005-01-08 09:48:08 +00:00
screenshot.c (svn r1411) -Fix: structure packing in the OS/2 version (eg, with the old loader). 2005-01-07 09:28:16 +00:00
screenshot.h (svn r631) Merge r440, r444, r485, r630 to trunk: 2004-11-15 19:25:59 +00:00
sdl.c (svn r1388) Feature: [SDL] Show revision number in window title 2005-01-05 14:20:23 +00:00
settings_gui.c (svn r1418) -Feature: [1098254] (dis)Allow Shares. Add patch options to allow buying/selling of shares (Hackykid) 2005-01-07 23:59:59 +00:00
settings.c (svn r1418) -Feature: [1098254] (dis)Allow Shares. Add patch options to allow buying/selling of shares (Hackykid) 2005-01-07 23:59:59 +00:00
settings.h (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." 2004-12-22 13:19:26 +00:00
ship_cmd.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
ship_gui.c (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries 2005-01-06 22:31:58 +00:00
smallmap_gui.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
sound.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
sound.h
sprite.c (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
sprite.h (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
spritecache.c (svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows 2005-01-04 14:54:27 +00:00
station_cmd.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
station_gui.c (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries 2005-01-06 22:31:58 +00:00
station.h (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries 2005-01-06 22:31:58 +00:00
StdAfx.c
stdafx.h (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
strings.c (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries 2005-01-06 22:31:58 +00:00
subsidy_gui.c (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries 2005-01-06 22:31:58 +00:00
svnup.sh
terraform_gui.c (svn r1424) Add dynamite to landscaping toolbar (hotkey 'D') 2005-01-08 09:24:15 +00:00
texteff.c (svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows 2005-01-03 08:50:44 +00:00
town_cmd.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
town_gui.c (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries 2005-01-06 22:31:58 +00:00
town.h (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries 2005-01-06 22:31:58 +00:00
train_cmd.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
train_gui.c (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries 2005-01-06 22:31:58 +00:00
tree_cmd.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
ttd.c (svn r1430) -Fix: starting openttd with -g <invalid_name> now acts normal 2005-01-08 15:26:58 +00:00
ttd.dsp (svn r1361) -Remove .cod files from VS6 project as well (bociusz) 2005-01-03 22:16:02 +00:00
ttd.dsw
ttd.h (svn r1413) Fixed a serious memory leak problem. The invisible tiles on the southern border now have the correct tile type (MP_VOID) again. Please note that older maps might still have incorrect border tiles, thus still causing overflows. 2005-01-07 12:33:28 +00:00
ttd.rc (svn r1327) -Fix: made resource file version independent for windows 2005-01-03 00:42:43 +00:00
ttd.sln
ttd.vcproj (svn r1349) -Fix: [1093485] Dissappearing rocks in Scenario Editor 2005-01-03 20:20:25 +00:00
tunnelbridge_cmd.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
unix.c (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
unmovable_cmd.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
variables.h (svn r1418) -Feature: [1098254] (dis)Allow Shares. Add patch options to allow buying/selling of shares (Hackykid) 2005-01-07 23:59:59 +00:00
vehicle_gui.c (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries 2005-01-06 22:31:58 +00:00
vehicle_gui.h (svn r1323) Adding autoreplace feature 2005-01-02 17:23:04 +00:00
vehicle.c (svn r1429) Change: bumped savegame to revision 5. 2005-01-08 12:47:26 +00:00
vehicle.h (svn r1429) Change: bumped savegame to revision 5. 2005-01-08 12:47:26 +00:00
viewport.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
viewport.h (svn r1354) Use WindowClass/WindowNumber to store/pass window class/number, not some arbitrary data types 2005-01-03 21:29:59 +00:00
w32dm2.cpp
w32dm.c
water_cmd.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
widget.c (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
win32.c (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
window.c (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out 2005-01-03 19:45:18 +00:00
window.h (svn r1350) Replace Vehicle GUI: 2005-01-03 20:52:09 +00:00

OpenTTD README
Last updated:    $LastChangedDate: 2004-12-24 00:25:11 +0100 $
Release version: 0.3.5
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.


2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can find a forum for OpenTTD at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a save game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	MacOS - SDL
	BeOS - SDL
	MorphOS - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase
to be detected correctly. A few minor graphical glitches with the DOS
graphics remain. E.g. the autorail button in the rail toolbar doesn't look
as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Currently there is unfortunately no comprehensive list of features. You could
check the features list on the web, and some optional features can be
controlled through the Configure patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-d toggles double mode on win32
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
.INI format. It's mostly undocumented.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you don't build with SDL,
  you need to remove WITH_SDL from the project settings.
  (see also docs/Readme_Windows_MSVC6.0.txt)

  You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built either with "make" or with "jam". To build with
  "make", just type "make", or "gmake" on non-gnu systems. To build with "jam",
  first run "./configure" and then "jam". Note that you need SDL to compile
  OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "jam".

FreeBSD
  Use "gmake".

MorphOS
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org.
For a username password combo you should contact the development team, either by mail, irc
or the forums. The system is straight-forward to use, if you have any troubles, read the
online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the english strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.


X.X) Credits:
---- --------
The OpenTTD team:
  Dominik Scherer (dominik81)    - Lead coder
  Tamas Farago (Darkvater)       - Lead coder
  Patric Stout (TrueLight)       - Coder, network guru, SVN-repository and website host
  Owen Rudge (orudge)            - Contributor, forum host, masterserver host
  Bjarni Corfitzen (Bjarni)      - MacOS port
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Cian Duffy (MYOB)              - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Mike Ragsdale - OpenTTD installer
  Celestar - For his many patches, suggestions and fixes
  blathijs - For his many patches, suggestions and code documentation
  Tron - For his many patches, suggestions and relentless correcting of the code
  Stefan Mei<65>ner (sign_de) - For his work on the console
  pasky - Many patches, newgrf support, etc.
  Michael Polnick - Some patches
  Michael Blunck - Nice graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!