(svn r1428) Compiling with MSVC6 documentation update (from the wiki) [Bociusz]

pull/155/head
miham 20 years ago
parent 4068eba111
commit 323ab5ee72

@ -1,89 +1,105 @@
Compilung OpenTTD using MS VC6.0
Compiling OpenTTD using Microsoft Visual C++ 6.0
Step 1
------------------
Downloaded:
Useful.zip http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633
SDL.zip http://www.libsdl.org/release/SDL-1.2.7-win32.zip
DirectX7.0 SDK http://www.tt-forums.net/download.php?id=15989
(or alternatively the latest DirectX SDK from Microsoft)
afxres.h http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H
---Step 1
Download the following files:
Step 2
------------------
Put the newly downloaded files in the VC lib and include directories
(Where D:\program files\ is your local location of VC)
* Useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633)
* SDL-1.2.8-VC6.zip (http://www.libsdl.org/release/SDL-devel-1.2.8-VC6.zip)
* DirectX7.0 SDK (http://www.tt-forums.net/download.php?id=15989) (or alternatively the latest DirectX SDK from Microsoft)
* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H)
...and of course the newest source from svn://svn.openttd.com/trunk
(The alpha version of the new map array can be found at svn://svn.openttd.com/branch/map)
You have to have and SVN-client to download the source:
* Command line version (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
* TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
---Step 2
Put the newly downloaded files in the VC lib and include directories (Where C:\program files\ is your local location of VC)
* zconf.h [useful.zip]
* zlib.h [useful.zip]
* png.h [useful.zip]
* pngconf.h [useful.zip]
* afxres.h
* zconf.h [useful.zip]
* zlib.h [useful.zip]
* afxres.h
in
D:\Program Files\Microsoft Visual Studio\VC98\Include
* zlibstat.lib [usefull.zip]
* SDL.lib [SDL.zip
* libpng.lib [usefull.zip]
C:\Program Files\Microsoft Visual Studio\VC98\Include
and
* zlibstat.lib [useful.zip]
* SDL.lib [SDL.zip]
* libpng.lib [useful.zip]
in
D:\Program Files\Microsoft Visual Studio\VC98\Lib
You can also make custum directories, for libraries (.lib) and includes/header files (.h) and
add it to the VC paths via:
Tools -> Options -> Directories -> show directories for:
a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
b) library files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
C:\Program Files\Microsoft Visual Studio\VC98\Lib
---Step 3: DirectX SDK
(This should work with the latest DirectX SDK as well.) The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also the download link on top.
Step 3: DirextX SDK
------------------
(This should work with the latest DirectX SDK as well.)
The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also
the download link on top.
There are 2 folder in the compressed file: Include and Lib
Copy the DirectX 7 SDK files, leaving the directory stucture intact, to the directory:
D:\Program Files\Microsoft Visual Studio\VC98\
thus resulting in
D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include and
D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib
Copy all files from Include folder to
Step 3.1
C:\Program Files\Microsoft Visual Studio\VC98\Include
Add these two folders to the search path of VC.
In VC6.0: Tools -> Options -> Directories -> show directories for:
a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
b) libraru files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
and all files from Lib folder to
C:\Program Files\Microsoft Visual Studio\VC98\Lib
You can also make custom directories, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
Tools -> Options -> Directories -> show directories for:
a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
---Step 4
Step 4
-----------------
Copy the following files from Transport Tycoon Deluxe to the data folder
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
* sample.cat
* trg1r.grf
* trgcr.grf
* trghr.grf
* trgir.grf
* trgtr.grf
Step 5
-----------------
Compile ...
---Step 5
Step 6
-----------------
Open trunk/ttd.dsw
Now it should work, it worked for me :)
Build menu > Set active configuration > Select: "ttd - Win32 Release with PNG"
Go ahead and make that patch!
Compile...
Now it should work, it worked for me :)
Happy Hacking!
From r1319 you can compile branch/map in Debug mode (by Bociusz)
If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/#openttd)
Go ahead and make that patch! Happy Hacking! :)
------------------
written by Dribbel
Originally written by Dribbel
Project file updating by Bociusz
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