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@ -153,16 +153,18 @@ static void LoadMap(uint no)
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if (no != 0 && no <= (uint)_fios_num) {
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const FiosItem *item = &_fios_list[no - 1];
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/* Load the file */
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_switch_mode = SM_LOAD;
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SetFiosType(item->type);
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strcpy(_file_to_saveload.name, FiosBrowseTo(item));
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if (item->type == FIOS_TYPE_FILE) {
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/* Load the file */
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_switch_mode = SM_LOAD;
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SetFiosType(item->type);
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strcpy(_file_to_saveload.name, FiosBrowseTo(item));
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IConsolePrint(_iconsole_color_default, "Loading map...");
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} else {
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/* Show usages */
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IConsolePrint(_iconsole_color_default, "Unknown map. Use 'list_files' and 'goto_dir' to find the numbers of the savegame.");
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}
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IConsolePrint(_iconsole_color_default, "Loading map...");
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} else
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IConsolePrint(_iconsole_color_error, "That is not a map.");
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} else /* Show usages */
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IConsolePrint(_iconsole_color_error, "Unknown map. Use 'list_files' and 'goto_dir' to find the numbers of the savegame.");
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/* Free the file-list */
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FiosFreeSavegameList();
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@ -206,6 +208,54 @@ DEF_CONSOLE_CMD(ConListFiles)
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return NULL;
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}
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/* Get an Specific file */
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DEF_CONSOLE_CMD(ConScanFiles)
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{
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const FiosItem *item;
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int pos = 0;
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_iconsole_var* result;
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result = IConsoleVarAlloc(ICONSOLE_VAR_STRING);
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if (argc <= 1) {
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IConsoleVarSetString(result, "0");
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return result; // return an zero
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}
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/* Build the file-list */
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BuildFileList();
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/* As long as we have files */
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while (pos < _fios_num) {
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item = _fios_list + pos;
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pos++;
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if (strcmp(argv[1], "..") == 0) {
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if (item->type == FIOS_TYPE_PARENT) {
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// huh we are searching for the parent directory
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char buffer[10];
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itoa(pos,buffer,10);
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IConsoleVarSetString(result, buffer);
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return result;
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}
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} else
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// file records ?
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if (item->type == FIOS_TYPE_FILE) {
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if (strcmp(argv[1], item->name) == 0) {
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char buffer[10];
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itoa(pos,buffer,10);
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IConsoleVarSetString(result, buffer);
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return result;
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}
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}
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}
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/* Destroy the file list */
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FiosFreeSavegameList();
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return NULL;
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}
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/* Change the dir via console */
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DEF_CONSOLE_CMD(ConGotoDir)
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{
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@ -1089,15 +1139,8 @@ void IConsoleDebugLibRegister()
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extern bool _stdlib_con_developer; /* XXX extern in .c */
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IConsoleVarRegister("con_developer", &_stdlib_con_developer, ICONSOLE_VAR_BOOLEAN);
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IConsoleVarMemRegister("temp_string", ICONSOLE_VAR_STRING);
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IConsoleVarMemRegister("temp_string2", ICONSOLE_VAR_STRING);
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IConsoleVarMemRegister("temp_bool", ICONSOLE_VAR_BOOLEAN);
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IConsoleVarMemRegister("temp_int16", ICONSOLE_VAR_INT16);
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IConsoleVarMemRegister("temp_int32", ICONSOLE_VAR_INT32);
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IConsoleVarMemRegister("temp_pointer", ICONSOLE_VAR_POINTER);
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IConsoleVarMemRegister("temp_uint16", ICONSOLE_VAR_UINT16);
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IConsoleVarMemRegister("temp_uint16_2", ICONSOLE_VAR_UINT16);
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IConsoleVarMemRegister("temp_uint32", ICONSOLE_VAR_UINT32);
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IConsoleCmdRegister("resettile", ConResetTile);
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IConsoleAliasRegister("dbg_echo","echo %A; echo %B");
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IConsoleAliasRegister("dbg_echo2","echo %+");
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@ -1140,13 +1183,25 @@ void IConsoleStdLibRegister(void)
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IConsoleCmdRegister("alias", ConAlias);
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IConsoleCmdRegister("load", ConLoad);
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IConsoleCmdRegister("list_files", ConListFiles);
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IConsoleCmdRegister("scan_files", ConScanFiles);
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IConsoleCmdRegister("goto_dir", ConGotoDir);
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IConsoleAliasRegister("new_game", "newgame");
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IConsoleAliasRegister("newmap", "newgame");
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IConsoleAliasRegister("new_map", "newgame");
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IConsoleAliasRegister("new_game", "newgame");
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IConsoleAliasRegister("newmap", "newgame");
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IConsoleAliasRegister("new_map", "newgame");
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IConsoleAliasRegister("load_game", "temp_string << scan_files %!;load temp_string");
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IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE);
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// temporary data containers for alias scripting
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IConsoleVarMemRegister("temp_string", ICONSOLE_VAR_STRING);
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IConsoleVarMemRegister("temp_bool", ICONSOLE_VAR_BOOLEAN);
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IConsoleVarMemRegister("temp_int16", ICONSOLE_VAR_INT16);
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IConsoleVarMemRegister("temp_int32", ICONSOLE_VAR_INT32);
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IConsoleVarMemRegister("temp_pointer", ICONSOLE_VAR_POINTER);
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IConsoleVarMemRegister("temp_uint16", ICONSOLE_VAR_UINT16);
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IConsoleVarMemRegister("temp_uint32", ICONSOLE_VAR_UINT32);
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// networking variables and functions
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#ifdef ENABLE_NETWORK
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IConsoleCmdRegister("say", ConSay);
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