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JGR's Patchpack Changelog
v0.43.1 (2021-10-04)
- Fix multi-aspect signal graphics not being immediately enabled for newly generated maps.
- Fix premature PBS reservations with using reverse at waypoint orders with timetabled wait times.
- Fix incorrect font heights when using custom fonts on MacOS.
- Fix crash when trying to place multitile objects at map edge.
- Routing restrictions:
- The reverse behind signal pathfinder now takes into account the train length to avoid reversing sidings which are too short.
- Add sort by maximum speed (fully loaded) to train list window.
v0.43.0 (2021-09-12)
- Fix reversing a train inside a depot disrupting the PBS reservation of another train heading into the depot.
- Fix ships being drawn with the wrong image direction after rotating in place in some circumstances.
- Fix ships with images which depend on speed not being redrawn when the speed has changed.
- Fix signals on dual railtype tiles using wrong per-railtype custom signals.
- Fix conditional order loops on leaving a depot when a timetabled wait time is set.
- Signals on bridges/tunnels:
- Fix tunnel exit signal not being set to red when train exited.
- Fix signals on bridge middle parts not using per-railtype custom signals.
- The signal spacing distance is now fixed at signalling time, changing the company spacing setting now only affects newly signalled bridges/tunnels, not existing ones.
- The signal spacing distance is now automatically adjusted to fit the tunnel/bridge length. This is to avoid the last middle signal being too close to the exit signal.
- Routing restrictions:
- Add slot action: try to acquire (only on reserve).
- Fix last station visited not being set when the reservation ends at the target station, this could cause long-reserve conditionals to use the wrong last station visited value.
- Fix reverse behind signal pathfinding when there is no dead-end beyond the signal.
- NewGRF:
- Allow using NewGRF switches (Action 2/3) for general rail signal sprites, in the same way as per-railtype signal sprites.
- Enable recolouring of signal graphics.
- Add support for multi-aspect signal graphics (requires realistic braking).
- Realistic braking:
- Adjust braking constants to slightly increase train braking forces.
- Block signals into blocks with junctions now default to red with realistic braking.
- Template-based train replacement:
- Show refitted capacity when adding template vehicles with cargo filter.
- Show buy cost and running cost in template windows.
- Allow cloning trains directly from the template train list.
- Add new signal type: no-entry signal. (This is not shown by default).
- Add sort by number of vehicles calling to station list window.
- Add improved breakdowns speed reductions for ships.
- Train speed adaption: adjust look-ahead distances at lower speeds.
- Make remove and routing restriction buttons in the signal build window mutually exclusive.
- Add hotkey support to the signal build window.
- Add spectate menu item to company toolbar menu.
- Send back a message for rcon and settings_access failures.
- Show linear scaling value in settings window for cargo scaling settings.
- Add support for retrieving JGRPP-only content from the Bananas content service.
- Add Korean translations by TELK.
v0.42.3 (2021-08-04)
- Fix multiplayer server crash when client joined during a threaded save or autosave.
- Fix station ratings tooltip in right click mode.
- Fix send vehicle to specific depot allowing incompatible road/tram types and rail types.
- Fix reversing a train not aborting through loading in some circumstances.
- Fix excessive logging of debugging information by default when running as a dedicated server.
- Fix network servers showing an incorrect client/company window when loading a save where the local company is not the first company.
- Fix false positive desync log messages for powered free wagon chains.
- Fix issues which could result in a multiplayer desync in some circumstances.
- Add the estimated max speed when full to the train template windows.
- Add NewGRF feature: extra station name strings.
- No longer mark the new train purchase window as experimental.
v0.42.2 (2021-07-09)
- Further fix for incorrect display of vehicle capacity and cargo, and/or crashes in the new train purchase window.
- Mark the new train purchase window as experimental.
v0.42.1 (2021-07-09)
- Fix crashes which could occur when using the new train purchase window.
- Fix incorrect display of vehicle capacity and cargo in the new train purchase window.
- Fix not being able to sort locomotives by tractive effort in the new train purchase window.
- Show unowned roads in viewport map owner mode as black (same as town roads), instead of not showing them.
v0.42.0 (2021-07-04)
- Fix crash when removing a company (e.g. due to bankrupcty or the stop_ai command).
- Fix crash when a network server sends a large multiplayer desync log to a desyncing network client.
- Fix crash when clearing a tunnel where only the near end is reserved with realistic braking.
- Fix crash when autoreplacing vehicle with no orders, when refits are not compatible.
- Fix crash which could occur when logging debug messages to the network admin socket.
- Fix incorrect infrastructure accounting when moving a signalled tunnel/bridge to another company with a different signal spacing setting, causing multiplayer desyncs.
- Fix founding towns inside the catchment on an existing station not associating the town with the station catchment, causing multiplayer desyncs.
- Fix house placing in the scenario editor picking the wrong town when placing houses outside towns is enabled.
- Fix news window viewports not updating vehicle images.
- Fix changing the font zoom level not updating the height of window widgets containing text.
- Fix the status bar time/date section being truncated with large font sizes, and when changing time/date settings.
- Fix owner legend colours when the company starting colour setting is used.
- Fix speed unit conversions in the routing restrictions window.
- Viewport map mode:
- Fix rendering of sloped tile, which could cause misalignment of tunnels with the entrance tiles.
- Fix display of high freeform edges at the north edges.
- Map generation:
- Add public roads (road network automatically built between towns) at map generation and in the scenario editor.
- Add generation of wide rivers.
- Allow lakes to be disabled.
- Adjust lake generation to be closer to the specified lake size.
- Add setting for a max height level for towns.
- Trees:
- Add a new tree placement mode with improved distribution.
- Increase maximum width of artic tree range around snow line setting.
- Add feature where trains adjust their speed to match the train in front to avoid stop-start behaviour.
- Add a new train purchase window, where locomotive and wagons are in separate lists.
- Add a waiting cargo history graph to stations.
- Add feature to create a new auto-named group when dragging and dropping a vehicle onto the new group button.
- Add information about train full and empty loads and achievable speeds to the train info window.
- Add setting for whether to confirm before demolishing industries and/or rail stations.
- Add setting to sort tracks by category and speed.
- Add mode to the cargo payment graph to show payment based on average transit speed.
- Add a tooltip to show station rating details (controlled by a setting).
- Add topography and industries screenshot types.
- Add a setting to turn off road vehicle slowdown in curves.
- Add a setting for whether to pathfind up to back of a one-way path signal.
- Disable town noise limits in indifferent town tolerance mode.
- Set a maximum size for the left part of the build rail station window.
- Use a lower resort interval in vehicle list windows when sorting vehicles by timetable delay.
- Open the routing restriction window when ctrl-clicking any signal (except programmable pre-signals).
- Settings window: Move the day length factor setting to the environment section.
- Allow threaded saves in network server mode.
- Add Korean translations by TELK.
- Trunk base remains at commit
8fa53f543a
, with some further commits picked up toef25afd55a
.
v0.41.3 (2021-06-07)
- Fix crash which could occur when a train reaches a disallowed 90° turn.
- Fix crash which could occur on Linux/SDL2 when a text entry widget is focused without a window being focused.
- Fix vehicle sprites not being updated when instantaneously moving a viewport to a non-overlapping position.
- Fix multiplayer network clients failing to join when no client name was set in the network server config.
- Routing restrictions:
- Fix PBS entry signal conditional with signalled tunnel/bridges.
- Add action to disable PBS signal back pathfinder penalty.
- Add references to a Homebrew package to the readme.
- Add Korean translations by TELK.
- Trunk base remains at commit
8fa53f543a
, with some further commits picked up to4613ababd3
.
v0.41.2 (2021-05-21)
- Fix multiplayer servers outputting a corrupt data stream when saving was faster than the connection speed.
- Fix crash when route step UI sprites unintentionally overwritten by a NewGRF.
- Allow moving between drive through train depot ends when the current exit is blocked.
- Add engine class routing restriction conditional.
- Performance:
- Fix performance issues with deep vehicle group hierarchies.
- Improve performance when using NewGRFs with large/complex graphics chains.
- Reduce performance cost of updating vehicles which are not visible on screen.
- Remove "Disable vehicle image update" setting.
- Add features to the NewGRF debug window (in particular for vehicles).
- Fix incorrect logging of game save failures.
- Improve logging of network activity.
- Fix multiplayer version mismatch issues when compiling with CMake 3.11 or earlier.
- Fix compilation issue on some platforms.
- Trunk base remains at commit
8fa53f543a
, with some further commits picked up to5c01f9ea52
.
v0.41.1 (2021-05-08)
- Fix crash which could occur due to houses having the wrong tile layout when loading old savegames where the NewGRFs had more overriding house types than the previous lower house ID limit.
- Fix crash when removing airport with order backup, when the hangar window is open.
- Fix crash when using the 32bpp-sse2 blitter with tree-shading.
- Fix scheduled dispatch initialising with incorrect values when the date times the daylength was too large.
- Fix timetable hours/minutes window dialog window setting incorrect values when the date times the daylength was too large.
- Fix button states for other company vehicles and some tooltip texts in the scheduled dispatch window.
- Fix date cheat/scenario load not adjusting vehicle date of last service.
- Fix crash in debug window parent button for non-GRF industries.
- Fix debug window persistent storage display showing the last non-zero stored item as zero if it is the last in a group of 4.
- Add cheat: town local authority ratings fixed as Outstanding.
- Disallow converting town-owned roads to types with the no houses flag.
- Allow moving between drive through train depot ends when exit of the current depot is blocked.
- Realistic braking:
- Add NewGRF railtype property to disable realistic braking physics for trains of that railtype.
- Disable realistic braking for TELE, PIPE, and WIRE railtypes by default.
- Console tab completion now also includes command aliases.
- Re-write the readme document.
- Add Korean translations by TELK.
- Bump trunk base from commit
3e0a16c027
to commit8fa53f543a
, with some further commits picked up to8c3fa2a3bf
.
v0.41.0 (2021-04-14)
- Realistic braking:
- Fix crash which could occur when the ignore signals button is used to send a train the wrong way onto a signalled tunnel/bridge.
- Fix crash or misrouting which could occur when a train which ignores signals is used to partially remove the reservation of another train, and the track layout is modified to remove the endpoint of the train's original reservation, or an unreserved diverging junction is unexpectedly encountered.
- Adjust realistic braking physics to fix discrepancies between realistic braking and realistic acceleration.
- Refresh train lookahead when starting train from stationary.
- Reduce sensitivity of train brakes overheated breakdown.
- Fix train brakes overheated breakdown not triggering under some conditions where it should.
- Tooltips:
- Fix tooltip flickering when dragging outside window.
- Fix viewport drag tooltips not being removed when dragging over other windows.
- Fix old polyrail tooltips being left on screen.
- Fix crash when a path to directory is passed as a config file name.
- Fix articulated train units having all of their total weight allocated to the first articulated part, causing issues with slopes for realistic acceleration and braking.
- Fix building objects or trees on coast/shore tiles and then removing them preventing the tile being flooded afterwards in some circumstances.
- Fix network clients which fail to connect being left in the clients list of other connected clients in some circumstances.
- Fix desync which could occur when using drive-through train depots in some circumstances.
- Fix false positive desync warning messages for train cached deceleration values.
- Fix false positive desync warning messages when loading very old savegames.
- Fix setting console command displaying wrong min/max values with some settings.
- Fix map generator creating excessively square lakes, create more natural-looking shapes instead.
- Add cheat to fix station ratings at 100%.
- Add settings to customise the size of city zones separately from town zones.
- Increase the limit of NewGRF house IDs in a single game from 512 to 1024.
- Change numbering of zones in the house picker window to match the town zone settings and the NewGRF specification.
- Change setting default for "Enable showing vehicle routes in the viewport" to on.
- Enable hardware acceleration/OpenGL renderer.
- Add Korean translations by TELK.
- Bump trunk base from commit
f70aa8fabe
to commit3e0a16c027
.
v0.40.5 (2021-03-29)
- Fix through load crash when the rearmost unit of a train is longer than the whole platform and has no cargo capacity.
- Realistic braking:
- Fix crash which could occur when a command caused multiple reserved signals to be unreserved.
- Fix unnecessary braking when leaving station with order without non-stop flag.
- Fix building over existing stations bypassing realistic braking moving train restrictions.
- Fix train overshot station advice message being shown to all companies.
- Improve braking behaviour when descending slopes.
- Increase signal sighting distance (how close the train needs to get to a signal before the driver can "see" it).
- Map generation:
- Allow configuring the height at which rainforests start in the sub-tropic climate.
- Allow configuring the size of rocky patches and how the size of rocky patches increases with height.
- Add "very many" and "extremely many" modes for the number of rivers to generate.
- Add settings to control river and lake generation parameters, and how rivers interact with deserts in the sub-tropic climate.
- Fix flickering of polyrail measurement tooltip.
- Fix routing restriction train is loading status condition incorrectly evaluating as false when predicting future orders.
- Add settings to customise the size of town zones.
- Allow clicking the money text in the cheats window to enter a quantity.
- Allow shift-clicking on borrow/repay money buttons to enter a quantity.
- Add setting to disable new vehicles being introduced after a given year.
- Add setting to enable non-admin multiplayer clients to rename towns.
- Add timetable lateness/earliness conditional order.
- Add additional YAPF pathfinder penalty when reversing at a waypoint which is already reserved.
- Fix save/load errors which could occur on some GCC versions.
- Fix Windows crash log dialog not appearing for crashes not on the main thread.
- Packaging: Fix various issues with the package metadata for Debian/Ubuntu .deb files.
- Add Korean translations by TELK.
v0.40.4 (2021-03-07)
- Fix crash when removing/upgrading airport with hangar window open.
- Fix compiling as a dedicated server.
- Fix compiling with Allegro.
- Add screenshot type: whole map at current zoom level.
- Add empty hotkey for the industry chains window.
- Allow following vehicles at all non-map zoom levels.
- Add Korean translations by TELK.
- Bump trunk base from commit
c656633bea
to commitf70aa8fabe
.
v0.40.3 (2021-03-02)
- Fix crashes with trains with no valid orders when using the realistic braking model.
- Fix trains with no orders not stopping at stations when using the realistic braking model.
- Fix trains passing signals when using both the original acceleration and original braking models.
- Fix various issues with ship collision avoidance which could result in a group of ships being routed in a circle.
- Fix for crash when exiting whilst NewGRF scan still in progress.
- Add support for zstd savegame compression for autosaves and network joins.
- Add setting for shading trees on slopes in viewports (default on).
- Improve visibility of slopes under trees in viewport map vegetation mode.
- Improve performance of water flooding checks.
- Improve performance of snow line checks in the arctic climate.
- Improve performance of drawing rail catenary.
- Fix compilation on ARM Windows with MSVC.
- MacOS: Change bundle identifier.
- Add Korean translations by TELK.
- Bump trunk base from commit
069fb54253
to commitc656633bea
.
v0.40.2 (2021-02-17)
- Fix upgrading road bridge with opposite road/tram type producing broken bridge ramps where required road/tram pieces are missing.
- Fix crash if AI attempts to set order flags of invalid vehicle's order and the no non-stop orders setting is enabled.
- Fix case where reservations could become detached from trains when a restricted signal returns inconsistent reserve through results in the realistic braking model.
- Fix trains slowing down too much when stopping at stations in the original braking model.
- Fix train speed not being set to 0 for timetabled wait at waypoint orders.
- Fix departure boards not handling unconditional order jumps.
- Fix viewport order lines not handling unconditional jump orders.
- Fix autorenew failure advice due to bad refit being shown to all companies.
- Add conditional order for current time/date.
- Add release slot train order.
- Add "indifferent" mode to the town council attitude to area restructuring setting.
- Show warning icon in order window if there are timetable warnings.
- If realistic braking can't be enabled, show an extra viewport on the signal preventing enabling.
- Routing restrictions:
- Add PBS end signal conditional for use with realistic braking.
- Add reserved tiles ahead conditional for use with realistic braking.
- Change PBS entry signal conditional to be in the advanced category in the UI.
- Fix building on Apple MacOS 10.12.
v0.40.1 (2021-02-05)
- Fix crash when removing signals from bridge or tunnel.
- Fix left mouse button scrolling in viewport map mode.
- Fix clicking trains in slots window, when a slot is selected.
- Fix timetable crash which could occur when all rail tiles are removed from the station of a train order.
- Realistic braking:
- Fix crash when downgrading road bridge when realistic braking enabled.
- Fix crash when removing tunnel which is not currently reserved when realistic braking enabled.
- Fix crash which could occur when a track edit command causes the reservation of a stationary train to be freed.
- Fix maglevs having braking parameters calculated incorrectly, and braking excessively slowly.
- Fix signal dragging placing the final signal too early when obstructed by a train reservation.
- Fix curve speed limit prediction being too pessimistic in some circumstances.
- Give monorail and maglev higher limits for realistic braking deceleration.
- Fix players being charged to cycle tunnel/bridge signal type with CTRL, when it should be free.
v0.40.0 (2021-02-02)
- Fix crash in auto-separation when all orders removed.
- Fix crash when removing rail depot or road when debug window open on tile.
- Signals on bridges/tunnels:
- Fix handling of bridge signals when reversing inside.
- Fix reversing behind waypoint/signal when front is inside a bridge/tunnel.
- Fix bridges not being redrawn after all signals reset when cleared.
- Fix reservation not being cleared from far end of signalled tunnel when removing.
- Fix handling of entrance availability when reversing inside bidrectionally signalled bridges/tunnels.
- Fix train crash which could occur when reversing trains on both sides of a bidirectional bridge/tunnel entrance tile.
- Set tunnel/bridge PBS exit to red when leaving.
- Template-based train replacement:
- Add support for flipping engine/wagon directions.
- No longer use idle vehicles in depots by default.
- Use idle vehicles in depot no longer uses vehicles which have orders/shared orders, or are in a group.
- Fix vehicle window not being closed when acquiring idle vehicle for replacement.
- Fix false positive desync warning messages for vehicle cached weight/length.
- Add feature: realistic train braking.
- Add setting for dates over which inflation is applied.
- Add client setting for vehicle naming scheme.
- Reduce clipping and graphical issues with NewGRF vehicle sets where the sprite bounds vary with overall curvature.
- Show if train breakdown is due to collision with road vehicle, even if improved breakdowns is disabled.
- Print warning instead of asserting for invalid NewGRF string IDs.
- Add Korean translations by TELK.
- Bump trunk base from commit
b7851e51ad
to commit069fb54253
.
v0.39.2 (2020-12-29)
- Fix crash which could occur when loading older scenarios or savegames which do not already have a company.
- Fix crash which could occur when using the restart command after opening the save/load window.
- Fix crash which could occur when landing a helicopter at 180° rotated intercontinental airport.
- Fix aircraft landing at a 180° rotated intercontinental airport taxiing at the wrong height if the northernmost missing tile is at a different height.
- Fix road/tram type conversion when loading JokerPP v1.27 savegames.
- Fix rendering artefacts in colour news window viewports.
- Fix viewport map mode using the wrong colours when using extra-zoomed-in ground tile GRFs.
- Fix decimal settings not permitting typing a '-' character.
- Fix multiplayer clients printing spurious warning messages to the console.
- Fix cloning a vehicle with a name ending in a very large number resulting in the new vehicle having the wrong number in its name.
- Add setting to scale primary industry cargo production.
- Template-based train replacement:
- Fix editing a template not refitting the first engine and any articulated or rear engine parts.
- Fix templates using the wrong colouring scheme in various circumstances.
- Add console commands for conditional execution from game date.
- Allow AI/GS developers to reload GSs.
- Fix CMake looking for fctix on Apple patforms.
- Bump trunk base from commit
0a9aed0522
to commitb7851e51ad
.
v0.39.1 (2020-11-28)
- Fix crash which could occur with very large numbers of orders per vehicle.
- Fix scrollbar functionality in schedule dispatch window.
- Fix map-mode viewports not updating when changing company and land colours.
- Fix case where unsuccessfully attempting to build a rail could possibly change the railtype of the existing rail on the tile.
- Routing restrictions:
- Fix crash which could occur when using the set counter value action in a conditional block.
- Add current time conditional.
- Prevent various types of multiplayer desync caused by incorrectly implemented NewGRFs.
- Change tunnel/bridge signal simulation spacing to be a company setting.
- Improve performance of animated tiles (industries, stations, objects, houses).
- Add Korean translations by TELK.
- Bump trunk base from commit
cf29d23ba4
to commit0a9aed0522
.
v0.39.0 (2020-11-08)
- Fix crash when mousing over the vehicle UI order bar for a stopped vehicle which is heading for sale at a depot.
- Fix crash which could occur when re-drawing a window element which is entirely off-screen.
- Fix crash which could occur with very large numbers of orders per vehicle.
- Fix crash which could occur when dragging after cancelling dragging vehicles/groups in the vehicle list window.
- Fix crash when scrolling a non-map mode extra viewport, when a shaded map mode extra viewport is present.
- Fix multiplayer desync which could occur after programming a new programmable pre-signal.
- Fix clearing timetable travel time clearing wait time instead.
- Fix smallmap not refreshing when paused.
- Fix changing tree transparency not updating vegetation map mode viewports.
- Road vehicles/one-way roads:
- Allow overtaking inside (non-custom) bridges/tunnels.
- Allow drive-through road stops to be one-way.
- Road segments with no junctions between one-way road tiles in the same direction, are now also one-way.
- T-junctions on the driving side with one-way road tiles either side, are now also one-way.
- Road vehicles on one-way roads may now stay in the overtaking lane as long as necessary, and have fewer constraints to start overtaking.
- Various other improvements to overtaking.
- Add zoning mode to show one-way roads.
- Plans:
- Fix selected plan not being unselected when closing window.
- Allow changing the colour of plans.
- Add features to reverse the order of an order list, and to append the reverse of an order list.
- Increase the maximum allowed value for cargo waiting amount conditional orders.
- No longer charge vehicle running costs when waiting in depot due to timetable.
- Upgrading an airport to an identical configuration now returns an error instead of charging the full amount again.
- AI/GS script: Add date methods for getting time in minutes.
- Add setting to disable continuously updating NewGRF vehicle image.
- Improve performance of trains and road vehicles with a continuously updating NewGRF vehicle image.
- Add Korean translations by TELK.
- Bump trunk base from commit
313141d2f1
to commitcf29d23ba4
.
v0.38.1 (2020-10-21)
- Orders:
- Fix crash when saving or joining network server games with order backups.
- Fix conditional order jumps to orders at positions greater than 256.
- Fix inserting or modifying orders at positions greater than 4096.
- Fix currently selected order being de-selected when inserting/moving orders.
- Fix crash when skipping suppressed unreached implicit orders when beginning loading at a station.
- Fix NewGRF load error when using custom rail/road/tram type properties.
- Add display setting for income/cost text effects.
v0.38.0 (2020-10-16)
- Fix crash when placing object, when object class has no available objects.
- Template-based train replacement:
- Fix various crashes which could occur in multiplayer when multiple template move/delete operations are in flight at the same time.
- Fix crash which could occur when replacing template.
- Fix appending to template not refreshing window in multiplayer.
- Fix crash in download base graphics bootstrap mode.
- Fix changing smallmap legends not updating viewport maps.
- Fix PBS handling of mixed rail type layouts which could cause train crashes, when using NewGRFs which don't correctly define rail type compatibilities.
- Signals on bridges/tunnels:
- Fix reversing train inside signalled bridge/tunnel not unreserving exit.
- Fix PBS detection outwards from PBS bridge/tunnel exit.
- Add drive-through train depot emulation.
- Increase per-vehicle order limit from 254 to 64k.
- Add viewport map mode: transport routes (similar to smallmap transport routes mode).
- Allow converting track type under trains when compatible with the new rail type.
- Add sort by vehicle count to the vehicle purchase window.
- Add company setting for whether to add vehicle to group on copy-clone.
- Plans:
- Improve performance of plan rendering.
- Fix adding plan lines in viewport map mode.
- Fix marking plans visible/invisible not always fully updating the screen.
- NewGRF:
- Allow rail type GRF to provide custom signal sprites for restricted signals and programmable pre-signals.
- Add bridge property to prevent towns or AI/GS building bridge type.
- Add road/tram type properties: not available to AI/GS, and may not be modified by towns.
- Increase number of settings which can be changed in multiplayer.
- Console:
- Add network server commands to get/set company password hashes.
- Allow sending an empty password to drop settings_access.
- Make smallmap refresh period variable with map mode/zoom and pause state.
- Various performance improvements for viewport map mode and some windows.
- Improve scheduling of cargodist link graph updates.
- Reduce screen-tearing on Linux/Unix (SDL2).
- Fix build/compilation issue on MacOS.
- Add Korean translations by TELK.
- Bump trunk base from commit
53a3d940b1
to commit313141d2f1
.
v0.37.0 (2020-09-22)
- Fix crash when upgrading dual road/tram bridge, when the other road/tram type does not extend across the bridge, but is present on the upgrade tile.
- Fix crashes or other erros which could occur after the NewGRF error window is shown after generating a new map.
- Routing restrictions:
- Fix crash which could occur when using reverse behind signal.
- Allow referencing competitor infrastructure where allowed by sharing.
- Add train counters.
- Programmable pre-signals:
- UI improvements.
- Add train slot and counter conditionals.
- Template-based train replacement:
- Fix being able to open template replacement window more than once.
- Fix replacement flags being reset when editing template.
- Fix group add/remove/rename not updating template replacement GUI in multiplayer.
- Fix no error message when attaching new template vehicle fails.
- Do not keep remaining vehicles by default.
- Fix bulk land purchasing removing structures and water.
- Fix excessively long time periods between updates for small link graph networks.
- Fix town label colour not being updated when switching companies.
- Fix connecting link graph overlay links not being redrawn when when moving station sign.
- Only show ship is lost messages if lost for a significant time.
- Allow building objects by area (1x1 objects only).
- Add rate limit for object construction.
- Add setting for default road/tram types, to match default rail type setting.
- Add conditional order which tests counter value.
- AI/GS:
- Allow changing ops limit and memory limit settings in game.
- Allow AI/GS developers to change game script in-game.
- Hotkeys:
- Allow using the hash (#) key as a hotkey on Linux/SDL.
- Add empty hotkeys for message history, template replacement window, slots window, counters window.
- On load, use previous local company or the first usable company, instead of always using the first company slot.
- NewGRF: Fix industry probability at map generation was scaled differently when set via property or callback.
- MacOS: Fix font support (builds did not include Freetype).
- Bump trunk base from commit
9340fe9c7c
to commit53a3d940b1
.
v0.36.0 (2020-08-30)
- Fix incorrect infrastructure totals which could cause multiplayer desyncs when using the road convert tool on bay road stops.
- Fix vehicle window mouse over colour when both stopped and waiting/stuck.
- Fix order lookahead changing percent of times conditional order state.
- Hide screenshot window when taking a normal screesnhot.
- Use two columns in the cargo type orders window when there are more than 32 cargoes.
- Improve performance of cargodist when using refit to any cargo orders.
- Add leave early if any/all cargoes fully loaded timetable modes.
- Template-based train replacement: Show empty and full template train weights, and weight ratios if enabled.
- Routing restrictions: Add feature to control news reports about stuck trains.
- Add news setting for trains waiting due to routing restrictions.
- Add setting for alternative linkgraph overlay colour schemes.
- Add basic tab-completion to the console window.
- Scenario editor:
- Add setting to enable multiple churches/stadiums in scenario editor.
- Add settings to ignore date/zone/GRF when placing houses in scenario editor.
- Build:
- Fix languages not always being recompiled when updated.
- Fix source being incorrectly detected as modified when not using git on some locales.
- Add Korean translations by TELK.
- Bump trunk base from commit
00eccbe298
to commit9340fe9c7c
.
v0.35.1 (2020-07-20)
- Fix crash which could occur when selling/replacing a vehicle which is currently displayed in a departure board window.
- Fix colour of vehicle destination text when mousing over in vehicle window.
- Fix missing window/taskbar icon when using SDL/SDL2.
- Fix compilation on CMake versions prior to 3.12.
- Add hotkey to show link graph legend window (defaults to: Y).
- Unix: Add wrapper build scripts to invoke CMake/make.
- Add Korean translations by TELK.
- Add Czech translations by Lurker23.
v0.35.0 (2020-07-12)
- Fix crash on maps larger than 64k in either axis.
- Fix crash which could occur when displaying vehicles with no orders in the departure board window.
- Fix crash when template replacing a train with a free wagon chain.
- Fix incorrect calculation of town growth rate.
- Fix incorrect scheduled dispatch timetable dates after using date change cheat.
- Fix incorrect display date on load for savegame versions < 31.
- Fix incorrect news window type and autoreplace behaviour for vehicle too heavy advice messages.
- Fix general transparency hotkey not updating vehicles in tunnels.
- Fix crash which could occur on WINE on systems with more than 8 network interfaces.
- Fix overflowing the maximum possible amount of money being done incorrectly.
- Fix performance issues which could occur when dragging windows.
- Fix station catchment overlay not always being cleared when distant join window is closed.
- Various improvements to timetable separation and automation.
- Improve road vehicle pathfinding when multiple vehicles are simultaneously heading to a station with multiple bay/stop entrances.
- Add setting to scale station cargo capacity and rating tolerance by size.
- Add setting to disable vehicle expiry after a given year.
- Add setting to control road vehicle re-routing on road layout changes.
- Add a "none" option to the tree growth rate setting.
- Time display settings are now stored in the savegame, with an option for client-local override.
- Also show vehicle destination on mouseover when waiting for PBS or routing restriction.
- Fix incorrect goal time left display when using BeeRewardGS and day length greater than 1.
- Prevent Mop Generic NRT Vehicles GRF from causing multiplayer desyncs.
- Bump trunk base from commit
eeed3a7613
to commit00eccbe298
.
v0.34.4 (2020-06-05)
- Fix crash which could occur when pathfinding over railtypes which prohibit 90° turns.
- Fix vehicle refit when used with per-cargo no-load orders.
- Add support for fences and bare land to rail custom bridge heads.
- Bump trunk base from commit
83cd040c61
to commiteeed3a7613
.
v0.34.3 (2020-05-14)
- Fix crash which could occur when using the reverse behind signal feature.
- Fix text entry using modifier keys when using Fcitx on Linux/SDL2.
- Continue waiting at rail waypoint if the next order is a wait order for the same waypoint.
- Conditional orders:
- Fix comparison operator not being reset when switching variable to load percentage or waiting cargo amount.
- Add mode to waiting cargo amount variable to check waiting station cargo via next node.
- Add slot acquire modes to train in slot conditional.
- Improve cargo dist link refresher handling of complex conditional orders.
- Fix compilation on MSVC.
- Various changes to improve thread safety/data races.
- Bump trunk base from commit
1f1345de09
to commit83cd040c61
.
v0.34.2 (2020-05-01)
- Fix crash which could occur when scrolling the viewport.
- Fix crash which could occur when using the reverse behind signal feature.
- Fix a source of multiplayer desyncs caused by the build and refit vehicle feature.
- Fix removing a track piece from a rail custom bridge head to create two parallel tracks assigning the wrong track type to the non-bridge track.
- Fix cargo type load orders which contain both load if available and full load loading types.
- Fix timetable handling of wait at depot or waypoint orders in the departures window.
- Fix graphical rendering issues (clipping/flickering) in some circumstances.
- Fix too short length limit of waiting cargo amount conditional order text input.
- Fix
screenshot minimap <name>
console command ignoring the name parameter. - Fix GameScripts being able to consume all available CPU time by repeatedly attempting to found a town.
- Cheats:
- Add support for server admin use of money, magic bulldozer, tunnels and jet crashes cheats in multiplayer.
- Add setting to allow non server admins to use the money cheat in multiplayer.
- Add cheats to set inflation income and cost factors.
- Ctrl-click up/down in NewGRF window to move to top or bottom.
- Minor performance improvements.
- Add Korean translations by TELK.
- Bump trunk base from commit
9339e4dcad
to commit1f1345de09
.
v0.34.1 (2020-04-13)
- Fix crash which could occur at startup for some combinations of resolution and zoom settings.
- Fix crash which could occur on WINE on systems with more than two network interfaces.
- Scheduled dispatch:
- Fix double dispatch request when timetable is not started.
- Fix lateness not being updated when timetabled waiting time at dispatch point changes.
- Fix dispatch order timetabled waiting time being taken as zero in some circumstances.
- Various changes to improve thread safety/data races.
- Bump trunk base from commit
b50d77b831
to commit9339e4dcad
.
v0.34.0 (2020-04-07)
- Fix crash when attempting to draw zero-size or invalid sprite.
- Fix crash which could occur when scrolling the viewport on some platforms.
- Fix crash which could occur when renaming a vehicle group or engine, when the list window is open and sorted by name, on some platforms.
- Fix crash which could occur when changing company colours when invalid NewGRF objects are present.
- Add support for allowing/disallowing supply to a station, per cargo, by ctrl-clicking the station cargo rating.
- Open train vehicle details window on total cargo tab if shift pressed, instead of ctrl.
- Increase margin between right-hand columns in depatures window.
- Fix window/viewport rendering regressions from v0.34-rc1.
- Bump trunk base from commit
7191360754
to commitb50d77b831
.
v0.34-rc1 (2020-03-11)
- Fix crash when using house pick/place tool with NewGRF houses.
- Fix crash which could occur when using a high town cargo generation factor.
- Fix crash which could occur when re-arranging a train displayed in a departure board window.
- Fix text rendering issue with scheduled dispatch tag in timetable/order list.
- Various viewport rendering performance improvements, especially at higher zoom levels.
- Minor performance improvements to vehicle collision detection.
- Bump trunk base from commit
75031c9693
to commit7191360754
.
v0.33.2 (2020-02-21)
- Fix crash on 32-bit platforms.
- Fix crash which could occur when moving new cargo to nearby stations.
- Bump trunk base from commit
2b6df2544f
to commit75031c9693
.
v0.33.1 (2020-02-13)
- Template-based train replacement:
- Fix template replacement refits having 0 cost.
- Fix drawing artefacts when resizing replacement window.
- Send train to depot when replacement due but servicing is disabled.
- Template replacements now also apply to child groups.
- Link graph:
- Fix demand allocation in partitioned graphs.
- Fix slightly uneven demand allocation in asymmetric (equal) mode.
- Scheduled dispatch:
- Various improvements to the user interface.
- Fix times shown in timetable window when using scheduled dispatch.
- Fix handling of wait time associated with scheduled dispatch order.
- No longer require order list to be fully timetabled.
- Invalid departure slots are now ignored.
- Fix incorrect town noise level when a town had multiple airports.
- Fix incorrect reservation when a signal is removed from under a train when the front is in a signalled tunnel/bridge.
- Add conditional orders for cargo load percentage and waiting cargo amount.
- Adjust timetable automation to bias wait time adjustments in positive direction.
- Various viewport rendering performance improvements.
- Bump trunk base from commit
8b0e4bb101
to commit2b6df2544f
.
v0.33.0 (2020-01-10)
- Fix crash when post road-works cleanup removes all road pieces.
- Fix crash when checking for train reverse on custom bridge heads with YAPF.
- Template-based train replacement:
- Fix incorrect train not buildable warning with articulated units.
- Fix refitting of virtual trains costing actual money.
- Fix set timetabled wait time for all orders command setting wait times for waypoint orders.
- Add support for loading JokerPP v1.19 - v1.27 savegames, subject to caveats.
- Add support for loading ChillPP v8 and v14.7 savegames, subject to caveats.
- Improve performance of departures window.
- Fix compilation on MSVC.
- Add Korean translations by TELK.
- Bump trunk base from commit
35dc377a58
to commit8b0e4bb101
.
v0.32.4 (2019-12-13)
- Fix incorrect company infrastructure totals and multiplayer desyncs when removing tram road stops.
- Fix vehicle autoreplace AI event when autoreplacing trains.
- Add patch: show the name of the NewGRF in the build vehicle window.
- Routing restrictions: Add speed restriction feature.
- Rename programmable signals to programmable pre-signals.
- Bump trunk base from commit
ef8455f549
to commit35dc377a58
.
v0.32.3 (2019-11-20)
- Fix loading of savegames which use LZO compression.
- Fix crash which could occur when attempting to load an unreadable/invalid savegame.
- Fix crash which could occur when attempting to stop an aircraft which is outside the map.
- Fix aircraft possibly being routed to the wrong hangar when using the send to hangar button on an aircraft which is outside the map.
- Fix some trains having zero power on load for some savegame/GRF configurations.
- Fix the give money input textbox not correctly handling money quanitities greater than 2.1 billion in local currency units.
- Template-based train replacement: Fix various scaling and alignment issues in the template window.
- Routing restrictions: Add support for signalled tunnel/bridges to PBS entry signal conditional.
- Stations under bridges:
- Fix use of station GRF defined bridge pillar disallowed flags.
- Always allow buoys under bridges.
- Add seperate settings for allowing NewGRF rail, road and dock stations under bridges.
- Fix compilation on MSVC (32 bit).
- Add Korean translations by TELK.
- Bump trunk base from commit
d5a9bd404a
to commitef8455f549
.
v0.32.2 (2019-11-06)
- Fix crash which could occur after removing oil rig.
- Fix crash which could occur when scanning NewGRF files.
- MacOS: Fix crash issues on MacOS 10.15 Catalina.
- SDL2 video driver (Linux):
- Fix home and end keys in text editing contexts.
- Fix page down key.
- Fix up/down and function keys printing '?' in text editing contexts.
- Fix multiplayer issues which could occur on networks with a reduced MTU.
- Bump trunk base from commit
e2e112baaa
to commitd5a9bd404a
.
v0.32.1 (2019-10-20)
- Fix "undefined string" appearing in 3rd line of error message window.
- Fix width of bottom row of template-based train replacement create/edit template window.
- Fix link graph link usage statistics (used for the link graph overlay colours) becoming increasingly inaccurate on large networks over time.
- SDL2 video driver (Linux):
- Fix handling of shift key in text-editing mode.
- Fix up/down keys in console window.
- Fix passing keypresses to Fcitx which are unknown to SDL.
- Fix attempting to use SDL2 versions prior to 2.0.5, which do not compile.
- Automatically detect and use SDL1 if SDL2 is not present and usable.
- Fix compilation on MSVC and on Mac OSX.
- Add Korean translations by TELK.
v0.32.0 (2019-10-12)
- Fix crash when disabling infrastructure sharing with vehicles with go to nearest depot orders.
- Fix order backup not saving/restoring timetable automation, separation and scheduled dispatch states.
- Fix modifier key window not always updating.
- Routing restrictions: Add load percentage conditional.
- Add support for IMEs on Linux/SDL2 (SDL2-supported IMEs and Fcitx).
- Various performance improvements.
- Bump trunk base from commit
1f418555a1
to commite2e112baaa
.
v0.32-rc5 (2019-09-22)
- Fix crash when using road convert tool on road station tiles.
- Fix crash when clicking on a station from the order window where the station sign tile is not a station tile.
- Fix road/tram catenary not being drawn on custom bridge heads.
- Fix town growth not correctly following custom bridge heads.
- Fix line heights of fonts on Windows in some circumstances.
v0.32-rc4 (2019-09-18)
- Fix crash when removing docking tile adjacent to an industry without an associated station.
- Fix crash which could occur after copying orders over an order list currently containing conditional orders.
- Fix incorrect company infrastructure totals and multiplayer desyncs when using the road/tram type conversion tool on road/tram depots.
- Fix mass order destination change not working with load/unload by cargo orders.
- Fix mass order destination change not preserving locked waiting times.
- Fix crash when using -q switch on a savegame which could not be loaded.
- Add modifier key window for toggling shift/ctrl key states using mouse.
- Bump trunk base from commit
dabccf70b4
to commit1f418555a1
.
v0.32-rc3 (2019-08-29)
- Include change from v0.31.5
v0.31.5 (2019-08-29)
- Fix multiplayer desync when when moving newly built wagon
v0.32-rc2 (2019-08-24)
- Include changes from v0.31.4
- Fix crash when using query tool on non-road bridges.
- Fix road vehicles not being limited by the road type max speed.
- Bump trunk base from commit
a52bbb72a8
to commitdabccf70b4
.
v0.31.4 (2019-08-24)
- Fix crash when removing signals from tunnel/bridge with trainless reservation.
- Fix various cases where reversing a train inside a signalled tunnel/bridge handled PBS reservations incorrectly.
- Fix error windows being closed when returning to the main menu.
- Add a password mechanism to change network game settings from a network client.
- Change station tile coverage highlight colour to light blue.
- Change network protocol to send server/join and rcon passwords in hashed form instead of in clear text.
- Fix various possible sources of non-determinism which could potentially cause multiplayer desyncs.
v0.32-rc1 (2019-07-13)
- Include NotRoadTypes (NRT).
- Bump trunk base from commit
21edf67f89
to commita52bbb72a8
.
v0.31.3 (2019-07-13)
- Fix the target order number of conditional order jumps being loaded incorrectly from SpringPP savegames.
- Fix order backups not being restored when using buy and refit.
- Fix rendering error when waypoint sign is moved.
- Fix virtual trains in the template train replacement editing window reserving a unit number.
- Re-add previously removed group collapse and expand all buttons.
- Fix compilation on MSVC.
- Bump trunk base from commit
66cd32a252
to commit21edf67f89
.
v0.31.2 (2019-06-18)
- Fix through load orders which use full load any cargo, with multi-cargo trains.
- Fix PBS reservations not being shortened or extended when adding or removing signals to bridges/tunnels.
- Fix various issues which could cause multiplayer desyncs.
- Fix incorrect save/load when using compilers other than GCC/clang (e.g. MSVC).
v0.31.1 (2019-05-28)
- Fix crash when articulated road vehicles overtook other road vehicles on custom bridge heads.
- Fix airports not being deleted on bankruptcy/company deletion when an aircraft from another company was taking off/landing.
- Fix max speed in road vehicle purchase window when using original acceleration model.
- Fix various issues in the company bankruptcy/take-over process.
- Template-based train replacement:
- Fix state of front engine not being cleared when being replaced and kept in the depot.
- Fix trace restrict slot ownership not being transfered when replacing the front engine.
- Add error messages for replacement failure due to wrong depot railtype or owner.
- Add news/advice setting to warn if no depot order in vehicle schedule.
- Enable vehicle list buttons in station window when the list would be non-empty.
- Enable vehicle group management actions on other companies' stations.
- Improve performance of name sorting in town, industry and station list windows.
- Improve performance of server to client map transfer on multiplayer join.
- Fix various possible sources of non-determinism which could potentially cause multiplayer desyncs.
- Emit "crash" log, savegame and screenshot on multiplayer desync.
v0.31.0 (2019-05-06)
- Fix online content requests which included a large numbers of missing items.
- Fix crash which could be triggered by an AI.
- Add setting to allow articulated road vehicles to overtake other vehicles (default on).
- Allow removing signals from plain rail track when a train is present.
- Open train vehicle details window on total cargo tab if ctrl presed.
- Link graph:
- Allow overriding distribution mode on a per-cargo basis, in game.
- Add new distribution modes: asymmetric (equal) and asymmetric (nearest).
- Template-based train replacement:
- Allow cloning template trains with unavailable vehicles.
- Show warning on templates which include unavailable vehicles.
- Change default non-global polyrail hotkeys to Y, CTRL-Y.
- Improvements to crash logging (on Unix and Mac).
- Fix potential multiplayer desync.
- Fix false positive warnings in desync debug logging.
- Add further checks to desync debug logging.
- Bump trunk base from commit
c0836bccef
to commit66cd32a252
.
v0.30.3 (2019-04-12)
- Fix crashes on Windows/MinGW caused by race condition at thread initialisation due to incorrect template argument deduction.
v0.30.2 (2019-04-11)
- Fix crash and/or non-functionality which could occur when using the bootstrap UI to download the base graphics, or when using the content download window.
- Fix crash which could occur when displaying the origin station of cargo in the station window.
- Fix crashes related to caching of viewport station sign positions.
- Fix create group from vehicle list command.
- Fix rail type conversion of dual track tiles when rail type labels differ at load.
- Allow diagonal construction of rivers in the scenario editor.
- Persist the zoning overlay modes in UI setting.
- Bump trunk base from commit
66c60e52ba
to commitc0836bccef
.
v0.30.1 (2019-04-05)
- Fix multiplayer desync when using build and refit (regression in v0.30.0).
- Bump trunk base from commit
24fc25164a
to commit66c60e52ba
.
v0.30.0 (2019-04-03)
- Fix crash which could occur when attempting to build a rail station partially off the map.
- Fix crash which could occur when disaster vehicles were present.
- Fix mass changing of rail waypoint orders.
- Fix wrong rail type being used in some circumstances for dual rail type tiles.
- Fix enabling/disabling timetable automation for a vehicle in some circumstances.
- Fix viewport hovering and tunnel build viewport length tooltip when hover mode is set to right-click.
- Fix the show town population in label setting not being followed when also showing the rating.
- Fix display of restricted programmable signals which use NewGRF graphics.
- Disallow ordering ordinary road vehicles to tram depots and vice versa.
- Add UI setting for whether to open the new vehicle GUI when share-cloning.
- Add company setting for whether to advance order when cloning/copying/sharing (if current depot is in order list).
- Add client setting for the zoning overlay UI state.
- Remove town builds bridges over rail setting, feature in trunk.
- Add Japanese translations by Qwerty Asd.
- Bump trunk base from commit
690d1dd6a4
to commit24fc25164a
.
v0.29.3 (2019-02-22)
- Fix crash which could occur when disaster vehicles which emit effects were present.
- Fix case where trains were unable to exit signalled bridge/tunnels.
- Fix ships being drawn facing the wrong direction in some circumstances.
- Fix flickering of viewport hover tooltips in fast-forward mode.
- Fix second rail track type not being preserved when upgrading bridges or changing the NewGRF railtype configuration.
- Fix cases where the game blocked instead of pausing when cargo dest link graph jobs lagged.
- Fix ship collision avoidance near docks when dock not directly under station sign.
- Add game setting to allow only non-stop orders for ground vehicles.
- Fix compilation in MSVC.
- Adjust bundle install paths on OSX.
- Bump trunk base from commit
33e3f49161
to commit690d1dd6a4
.
v0.29.2 (2019-02-04)
- Fix order list corruption when drag-moving order.
- Fix trains not reversing in station when the front is on a diagonal rail piece or in a bridge/tunnel.
- Fix loading of bridges from Spring 2013 Patchpack savegames (v2.1.147 and later).
- Bump trunk base from commit
fa53abe864
to commit33e3f49161
.
v0.29.1 (2019-02-02)
- Fix train disconnecting when reversing at the end of a sloped bridge ramp due to heading the wrong way onto a signalled bridge.
- Fix display of two rail types per tile (horizontal overlay tracks).
- Fix crash or other failures when using more than approximately 230 NewGRFs.
- Fix input and display of hhmm times in timetable and scheduled dispatch GUI, when using large day length or ticks/minute values.
- Add GUI setting for when to ask for confirmation before overwriting an existing savegame file, add unique ID to savegames.
- Performance improvements.
- Bump trunk base from commit
391bc45c41
to commitfa53abe864
.
v0.29.0 (2019-01-02)
- Fix crash or other failures when using more than approximately 230 NewGRFs.
- Allow up to two rail types per tile.
- Land area purchasing:
- Allow purchasing a region of tiles at once, by dragging.
- Add company rate limit for land purchasing.
- Add setting to control if and how land purchasing is permitted.
- Routing restrictions: Add advanced feature reverse behind signal.
- Prevent AIs from creating or adding to rail custom bridge heads.
- NewGRF interface: Add Action 5 support for programmable signals graphics.
- Bump trunk base from commit
16a36dffa0
to commit391bc45c41
.
v0.28.0 (2018-11-22)
- Fix trains unnecessarily slowing down when passing waypoints.
- Template-based train replacement: Add option to replace only old vehicles.
- Timetabling:
- Extend timetable wait/travel times from 16 to 32 bits wide.
- Fix timetabling of through-load orders.
- Scheduled dispatch: Don't show invalid required vehicle estimate.
- Routing restrictions:
- Add train is in slot conditional order.
- Prevent adding train slot state conditional orders to non-train vehicles.
- Zoning:
- Add modes to show 2x2 and 3x3 town road grids.
- Fix refreshing of SW edge of station coverage area.
- Stations under bridges:
- Add NewGRF properties for permitted bridge pillars above station tiles, and bridge pillars present below bridges.
- Set minimum bridge height clearances and permitted bridge pillars for the default stations.
- Set present pillars for the default bridges.
- Bump trunk base from commit
59a1614ba0
to commit16a36dffa0
.
v0.27.1 (2018-09-20)
- Fix crash when changing timetable leave early flag of current order.
- Add setting to enable flipping direction of all train types in depot.
- Fix build/compilation issue on MacOS.
- Bump trunk base from commit
703e7f8fc7
to commit59a1614ba0
.
v0.27.0 (2018-08-29)
- Fix crash when selling a train that's in a routing restriction slot.
- Fix crash and/or reservation errors at the far end when a train exited a signalled bridge/tunnel.
- Fix routing restriction slot window not being refreshed.
- Fix order extra data/flags not always being copied and/or applied to vehicle.
- Fix various issues involving viewport plans in multiplayer due to lack of validation.
- Fix visual glitches rendering multi-part order lines.
- Add a "leave early" order timetable flag.
- Add order mode to lock timetable travel time against autofill/automate changes.
- Add support for timetabled wait times at waypoints.
- Add support for assigning names to viewport plans.
- Show reversing and timetabled wait states in vehicle status bar.
- Show information relevant to sort key in vehicle list windows when sorting.
- Performance improvements.
- Bump trunk base from commit
50d930298d
to commit703e7f8fc7
.
v0.26.2 (2018-08-12)
- Fix crash/incorrect behaviour when propagating signal state changes up to the rear side of bridge/tunnel tiles.
- Fix script/AI construction of rail track and waypoints.
- Fix line height mismatch when selecting items in the timetable window.
- Fix the cost of constructing a depot not including the cost of its foundation.
- NewGRF bridges:
- Increase the number of bridge types from 13 to 16.
- Allow NewGRFs to set bridge selection sprites.
- Bump trunk base from commit
5df3a65074
to commit50d930298d
.
v0.26.1 (2018-08-06)
- Fix crash when deleting train from signalled tunnel/bridge (e.g. due to company bankruptcy).
- Fix being able to add signals to bridge with junction custom bridge head at far end.
- Fix being able to build bridges over airports (when using the setting to allow placing stations under bridges).
- Fix incorrect alignment of trains on bridges after entering via a custom bridge head at a 45° angle.
- Fix line height mismatch between columns in timetable window.
- NewGRF stations:
- Implement variable 0x42 and property 0x1B.
- Bump trunk base from commit
bf8d7df736
to commit5df3a65074
.- This fixes being unable to build rail waypoints on the NW-SE axis.
v0.26.0 (2018-07-27)
- Fix handling of load if available cargo type orders.
- Fix double-accounting of road tunnel/bridge infrastructure counts when changing owner.
- Fix assertion failure on selecting cancel depot/service menu item in vehicle list window.
- Fix a required directory not being created when running 'make install'.
- Update current vehicle order if modifying corresponding order's (per-cargo) load/unload mode.
- Add custom bridge heads for rail bridges.
- Add bidirectional advanced mode for signals on tunnels/bridges.
- Add go to depot and sell vehicle orders.
- Add order mode to lock timetable wait time against autofill/automate changes.
- Add setting to allow placing stations under bridges.
- Add setting to allow placing all NewGRF objects under bridges.
- Routing restrictions:
- Add "wait at entrance PBS for reservation ending here" action.
- Add support for slot operations at PBS end signal.
- Bump trunk base from commit
11d1690acb
to commitbf8d7df736
.- This includes an increase in the number of rail track types to 64.
- This includes an increase in the number of cargoes to 64.
- This includes a fix for crashes when building tunnels.
v0.25.2 (2018-06-13)
- Revert upstream trunk changes to font/text rendering on Windows which were merged in v0.25.1. This is to fix various crashes and rendering errors.
- Fix crash when attempting to request information on a large number of unknown GRFs from a multiplayer server.
- Fix compilation failures on ARM and Alpha platforms.
- Minor changes to acquiring of GRF information from multiplayer servers.
v0.25.1 (2018-06-08)
- Fix savegame save/load and multiplayer join for clients running on Apple/Mac OSX.
- Add setting: station rating tolerance to waiting time depends on cargo class.
- Various minor changes to remove undefined behaviour.
- Bump trunk base from commit
2406500140
to commit11d1690acb
.
v0.25.0 (2018-06-04)
- Multiplayer:
- Allow up to 256 NewGRFs in multiplayer.
- Fix displayed game info for maps with one or more dimensions >= 65536 tiles.
- Template-based train replacement:
- Fix display of vehicle sprites for some NewGRFs.
- Fix sizing issues in large UI modes.
- Add 'all rail types' option to rail type dropdown, use by default.
- Through load:
- Fix crash in handling of unload/transfer cargo payment finalisation.
- Fix/improve handling of full-load orders, in particular when also using in-station refit.
- Fix crash when leaving a station when the train head was on a waypoint tile.
- Fix/improve handling of multi-head engines.
- Improve performance of show scrolling viewport on map feature.
- Improve scrolling rendering and performance of link graph overlays on viewport and smallmap.
- Add setting to automatically save when losing connection to a network game.
- Station rating: Track "last visited vehicle type" separately per cargo.
- Various minor performance improvements.
- Bump trunk base from commit
228f8fba55
to commit2406500140
.
v0.24.1 (2018-05-11)
- Fix crash when using through-load orders with refits.
- Fix configure script not being able to detect clang on Mac OSX.
- Zoning:
- Fix overlays on tiles with half-tile foundations.
- Fix changes in town rating not or only partially refreshing the screen in authority overlay mode.
v0.24.0 (2018-05-06)
- Fix incorrect rendering of disaster vehicles.
- Routing restrictions:
- Fix incorrect tile and direction being used for conditional tests in reserve through program execution.
- Fix crash when removing vehicle from slot.
- Fix highlighting behaviour in slots window.
- Add vehicle conditional order which checks slot occupancy.
- Increase maximum value of ticks per minute setting.
- Relax validation for conditional order travel time in old savegame load.
- Fix extended savegame version dump in output of -q command line switch.
- Fix hang when drawing vehicle route lines for conditional orders which form a cycle.
- Fix custom bridge heads being reset when upgrading the bridge.
- Signals on bridges/tunnels:
- Fix signal simulation and reservation states being reset when upgrading the bridge.
- Gradually slow down trains in advance of red signals on bridges/tunnels.
- Fix clearing of train reservations at each end of the bridge/tunnel in some circumstances.
- Fix crash when re-routing cargodest cargo packets in some circumstances.
- Fix timetable auto-separation with go via station orders.
- Fix rendering issue in non-SSE 32bpp blitter for certain types of sprites.
- Zoning: Fix unserved building/industry highlight not being removed when tile cleared.
- Add feature: through load. This is an alternative loading mode for freight trains for the case where the train is longer then the platform.
- Avoid auto-refitting to cargo which is marked no-load in per-cargo type order.
- Vehicle list GUI:
- Add menu item to mass cancel go to or service at depot orders.
- Add UI setting to disable mass action buttons for top-level vehicle lists.
- Departure Boards: Allow Ctrl-Click on vehicle type buttons to show type exclusively.
- Bump trunk base from r27968 to commit
228f8fba55
.
v0.23.0 (2018-02-10)
- Template-based train replacement:
- Fix crashes/failures when both template-based train replacement and autoreplace/autorenew were active on the same vehicle.
- Enable autorenew when template-based train replacement is active.
- Ship pathfinding:
- Fix ship pathfinder support for multiple docks. Ships can now head to docks other than the linearly closest one.
- Improve ship collision avoidance.
- Cargo transfer payments are now paid to companies when the cargo eventually reaches its destination, instead of at the point of transfer.
- Scale displayed vehicle running costs by the day length factor.
- Show stops with timetabled wait time of 0 in departure boards.
- Cargo dest:
- Improve performance of link graph visual map overlay.
- Slightly improve link graph calculation performance.
- Slightly improve blitter performance of (32bpp animated) sprite rendering, and line drawing.
- Improve performance of zoning overlays.
- Bump trunk base from r27963 to r27968.
v0.22.2 (2018-01-14)
- Fix crash when trams attempted do a short turnaround in a tunnel mouth.
- Timetabling:
- Implement autofill/automate for taken conditional orders.
- Add UI warnings for conditional order timetabling.
- Fix crash when a company went bankrupt whilst having template replacement virtual trains.
- Vehicle breakdowns:
- Implement critical breakdown speed reduction for road vehicles.
- Set a minimum speed for critical breakdown speed reductions.
- Fix incorrect vehicle running costs for day lengths > 3.
- Bump trunk base from r27935 to r27963.
v0.22.1 (2017-12-10)
- Fix not being able to build water industries when removing water is disabled
- Bump trunk base from r27927 to r27935 (includes trunk fix for right mouse scrolling on recent Windows 10 update)
v0.22.0 (2017-10-17)
- Template-based train replacement:
- Fix crash when creating template vehicle in some cases
- Fix crash in bootstrap mode (base graphics not installed yet) when attempting to perform keyboard scrolling
- Fix crash involving freeing of NewGRF modified airport data
- Fix timetabled full-load order warning being shown for non station orders in timetable window
- Fix not being allowed to build docks or ship depots, when removing sea/rivers is disabled
- Fix incorrect scheduling of linkgraph jobs with a large number of nodes which caused poor performance
- Add support for multiple docks per station
- Add show passenger and show freight buttons to departure window
- Add cargo type list filter to vehicle list windows, controlled by a setting
- Bump trunk base from r27912 to r27927
v0.21.0 (2017-09-05)
- Fix numerical overflow in date display/conversion when using high day lengths
- Fix assertion when a GRF supplies an invalid sound.
- Fix flickering when drawing vehicles in viewport, particularly in viewport map mode.
- Fix possible desync when using scheduled dispatch in multiplayer.
- Towns:
- Add towns build bridges over rails patch (default off).
- Add very and extremely slow options to town growth rate setting.
- Add setting to scale town growth rate by proportion of town cargo transported.
- Add setting to disable removing sea/rivers.
- Programmable signals:
- Add UI setting for whether programmable signals shown in UI (default off).
- Remove programmable signals from ctrl-click signal type cycling.
- Add warning/info messages to timetable window.
- Add ctrl+click on shared list button in order/timetable window to add single vehicle to a new group.
- Move some settings in interface category of settings window.
- Add Korean translations by kiwitreekor.
- Add German translations by Auge and kruemelmagic.
- Bump trunk base from r27891 to r27912
v0.20.1 (2017-07-27)
- Scheduled dispatch:
- Fix hang when decloning vehicle orders.
- Fix crash when cloning vehicle with no orders.
- Improve arrival/departure time prediction in departure board.
- Fix sending money to companies in single-player mode.
- Fix circumstances in which PBS reservations are made across level crossings when improved level crossing safety is enabled, in edge cases involving train reversing and non-PBS signal blocks.
- Fix incorrect unit conversion factor when calculating power and acceleration in improved breakdowns reduced power breakdowns.
- Add Korean translations by kiwitreekor.
- Bump trunk base from r27886 to r27891
v0.20.0 (2017-06-25)
- Fix excessive cost of building long rail tunnels.
- Fix not being able to enter 00:00 as a timetable start time.
- Fix trams not reversing on road custom bridge heads where tram tracks end on the bridge head in the direction of the bridge.
- Fix AIs unintentionally building custom bridge heads.
- Add patch: scheduled dispatch feature
- Add support for loading SpringPP v2.3, v2.4 savegames.
- Routing restrictions: Add program append GUI button.
- Increase maximum permitted depot and station name lengths.
- Trains now break down after colliding with a road vehicle.
- Add Korean translations by TELK.
- Bump trunk base from r27870 to r27886
v0.19.0 (2017-05-10)
- Fix crashes and non-functionality with non-broadcast network chat, regression from v0.18.0.
- Fix crash when using unrelated buttons in timetable window when also inputting a numeric value.
- Template-based train replacement:
- Fix crash when build and refitting template trains.
- Viewport:
- Fix graphical glitches with re-drawing viewport order lines in some circumstances.
- Fix viewport tooltips not being cleared when scrolling using the keyboard.
- Level crossings:
- Prevent road vehicles from being stopped on level crossings.
- Add setting to enable improved level crossing safety (default off).
- Routing restrictions:
- Show routing restriction and/or programmable signal windows when ctrl-clicking signal.
- Add advanced features: wait at PBS signal, and slots.
- Add setting for alternative transfer payment mode (default off). Calculate leg payment as a journey from the source to the transfer station, minus transfers.
- Fix company finance window being too small when first opened.
- Fix build issues on MacOS/OSX.
- Add Korean translations by TELK.
- Bump trunk base from r27846 to r27870
v0.18.0 (2017-04-04)
- Fix incorrect behaviour and crashes with custom bridge heads on steep slopes.
- Fix day length not being reset to 1 when loading pre day-length savegames.
- Signals on bridges/tunnels:
- Fix bridge/tunnel exit PBS signals never being set to green.
- Routing restrictions:
- Fix evaluation of PBS entry signal conditional after reserve through.
- Fix removal of PBS entry signal conditional instruction.
- Add buttons to GUI to move instructions up/down.
- Allow shallow-removing conditional blocks by use of ctrl+click.
- Implement instruction scroll-to for PBS entry signal conditional.
- Template-based train replacement:
- Assume that virtual vehicles are on a suitably powered railtype.
- Fix virtual vehicles not having their build year set, which caused incorrect properties with some NewGRF sets.
- Enhanced viewport plans:
- Fix various alignment issues in plans window.
- Add a show all button.
- Add ctrl+click to scroll to plan.
- Fix height above sea-level in measurement tool.
- Add chunnel patch (tunnels under bodies of water).
- Add minimum town distance patch.
- Add give money to company patch.
- Bump trunk base from r27747 to r27846
v0.17.2 (2017-02-22)
- Fix crash due to articulated trams decoupling when doing a U-turn, when the end-of-line was removed mid-way through the turn.
- Fix wrong calculation of company infrastructure totals for road tunnels, which could cause multiplayer desyncs.
- Fix crash when removing secondary road type from tunnel.
- Fix crash and/or multiplayer desync after updating orders of vehicles which refer to stations/depots owned by a company which is being deleted.
- Increase maximum permitted group name length.
- Improvements to crash logging.
- Improve performance of linkgraph, and minor other areas.
- Fix memory leak when aborting linkgraph jobs due to abandoning game.
- Add Korean translations by kiwitreekor.
- Bump trunk base from r27743 to r27747
v0.17.1 (2017-02-14)
- Fix crash when deleting bridge/tunnel with signals due to company reset/bankruptcy.
- Fix crash in linkgraph job scheduler when the total estimated cost of all jobs is 0.
- Fix crash when using build and refit with NewGRF sets with unpredicatable/dynamic refit costs.
- Fix support for increased number of NewGRFs in single player.
v0.17.0 (2017-02-07)
- Template-based train replacement:
- Fix crash on load/join after a company which owns templates goes bankrupt or is bought out.
- Fix incorrect cost estimates in GUI for templates.
- Fix go to nearest depot and halt orders, not halting.
- Fix vehicle breakdown repair cost being paid when vehicle is being auto-replaced.
- Fix inverted condition for cargo waiting conditional order.
- Fix trains on adjacent non-connected tiles being able to crash into each other.
- Fix various UI/display issues with group collapsing.
- Fix various issues for cargo type orders in multiplayer.
- Fix lifetime profit not being fully reset when renewing vehicle.
- Fix vehicle list windows erroneously including sort by length for ships and aircraft, which caused a crash when used.
- Minor fix: more fully clear timetable state when clearing timetable automation.
- Minor fix: increase cost of removing secondary road-type from bridges/tunnels to correct amount.
- Add custom bridge heads for road bridges.
- Increase maximum setting limits for per-company vehicle-type limits.
- Increase maximum permitted vehicle name length.
- Signals on tunnel/bridges are now included in company infrastructure stats.
- Add a natural sort function to use if not compiling with ICU.
- Bump trunk base from r27719 to r27743
v0.16.1 (2017-01-05)
- Fix hang which could occur when using conditional orders and cargodest.
- Fix vehicle repair costs patch, and change cost algorithm to avoid excessive costs.
- Fix redrawing of viewport order lines/markers for multiplayer clients.
- Fix template replacement virtual vehicles from appearing in advice news messages.
- Signals on bridges/tunnels:
- Fix train crash on bridge/tunnel with signals leaving red signals behind when crash cleared.
- Change back of bridge/tunnel PBS exit to be a line-end safe waiting point.
- Add shift-clicking on vehicle depot button to select specific depot.
- Show warning dialog if NewGRFs use too many string IDs.
- Add Korean translations by kiwitreekor.
- Bump trunk base from r27680 to r27719
v0.16.0 (2016-11-26)
- Fix wrong calculation of infrastructure sharing train repayment on track deletion due to track owner bankruptcy.
- Fix loaded SpringPP savegames having wrong red/green state of signals on bridges/tunnels.
- Add setting to increase station catchment radius.
- Allow town cargo generation factor setting to be more finely adjusted (0.1 increments).
- Cargo dest:
- Changes to link graph job scheduling algorithm, to improve responsiveness of updates.
- Add hover tool-tips to graph legend window.
- Improve visual contrast of graph legend window cargo labels.
- Bump trunk base from r27661 to r27680
v0.15.1 (2016-10-12)
- Fix incorrect behaviour or multiplayer desync when saving/loading or joining a game with a per cargo type order as a vehicle's current order.
- Enhanced viewports:
- If an order list includes the same destination a large number of times, show a single marker instead of a large stack.
- Improve performance of route markers/lines.
- Departure board windows can now be scrolled using the mouse wheel.
- Bump trunk base from r27656 to r27661
v0.15.0 (2016-09-27)
- Signals on bridges/tunnels:
- Fix crash when dragging signals over bridges/tunnels.
- Fix bridge/tunnel entrance signal not always being redrawn when state changes.
- Display correct signal state for all signals on bridge middle part, not just first 16.
- Add cargo type orders patch, this allows order load/unload types to be set per cargo type.
- Add random town road reconstruction patch (default off).
- Add patch: when building tunnels, open new viewports at the far end of the tunnel.
- Template-based train replacement:
- Fix vehicle not being unselected when aborting drag.
- Sell button now lowers on hover.
- Enhanced viewports: Fix route markers/lines being hidden when using drop-down menus in the order window.
- Compiler requirements change: C++11 support is now required.
- Improve clang compiler support.
- Various minor performance improvements.
- Bump trunk base from r27623 to r27656
v0.14.0 (2016-07-27)
- Routing restrictions:
- Add conditionals: train weight, power, max T.E., power/weight and max T.E/weight.
- Add client setting to show train weight ratios in details header.
- Allow value of "PBS entry signal" conditional to be a rail depot.
- Fix reservation through multiple reserve-through signals after a junction.
- Fix compliation on MSVC.
- Template-based train replacement:
- Fix crash when attempting to create a template train which used certain NewGRF features.
- Select most used rail type by default, instead of first rail type.
- Fix loading of SpringPP savegames (regression in jgrpp-0.13.1).
- Fix crash involving very long articulated vehicles in preview window.
- Enhanced viewports: Update route markers/lines when drag/dropping vehicle orders.
- Improve performance when not running as a dedicated server in some circumstances.
- Bump trunk base from r27599 to r27623
v0.13.3 (2016-06-12)
- Fix improved breakdowns reducing aircraft speed to 0 in some circumstances.
- Fix town cargo other than passengers and mail (e.g. ECS tourists) not being generated.
- Fix crash after deleting a template replacement vehicle, when it was in use by more than one group.
- Fix compliation on gcc 6 and some platforms.
- Various improvements to the crash logger.
- Bump trunk base from r27564 to r27599
v0.13.2 (2016-05-13)
- Fix desync issues by reverting from v4 to v2 of house picking/placing patch, due to desync issue present in v4.
- Fix crash when using start date, autofill or clear/change time buttons in timetable window when vehicle had no orders.
- Timetable start times are no longer subject to rounding when the day length is greater than 1.
- Bump trunk base from r27555 to r27564
v0.13.1 (2016-05-09)
- Fix crash when using erroneously present create group from vehicle list menu item in vehicle group GUI, remove menu item from vehicle group GUI.
- Fix incorrect calculation of final delivery payment after a transfer.
- Signals on bridges/tunnels:
- Fix trains not leaving stations by PBS into non-empty signalled bridge/tunnels.
- Fix signalled bridge/tunnel not always being redrawn on (un)reservation.
- Auto timetables:
- Timetable auto separation is now per vehicle, with a company setting for the default. Remove global on-off settings.
- Fix automate, start date, change time and autofill buttons being shown enabled for other companies' vehicles.
- Add client setting to show the remainder ticks in timetable, after dividing to days or minutes.
- Add a company setting to control the number of ticks used in auto-fill timetable rounding.
- Bump trunk base from r27547 to r27555
v0.13.0 (2016-04-19)
- Fix crash when dragging two-directional block signals onto a bridge or tunnel.
- Add polyline rail track building tool.
- Routing restrictions: Add a train group membership conditional.
- Increase number of available rail track types from 16 to 32.
- Rail signals on bridges and tunnels now use rail-type specific graphics where available.
- Update from v2 to v4 of house picking/placing patch.
- Bump trunk base from r27525 to r27547
v0.12.1 (2016-03-23)
- Template-based train replacement:
- Fix crash on join or load as a spectator in multiplayer, if the game contained template trains.
- Fix desync on join in multiplayer, if the game contained template trains.
- Fix crash during a bankruptcy/company reset when another company owned a virtual train.
- Fix drawing of template trains not being clipped to fit within the window.
- Improved breakdowns:
- Fix aircraft aborting a landing/take off at a heliport/oil rig in the event of a breakdown to head to a hangar, and leaving the heliport/oil rig marked occupied.
- Add a console command to fix savegames which were left with blocked heliports/oil rigs due to the above issue.
- Enhanced viewports: Fix incorrect rendering and/or buffer over-reads when using viewport map mode without first opening the small map window at the same map height limit.
- Fix shared restricted signal windows not being immediately updated when removing a restricted signal.
- Add menu item to vehicle list windows to assign all vehicles to a new group.
- Extend changing the timetable values of all of a vehicle's orders at once to also include: clear time, and set/clear speed.
- Improvements to crash logging.
- Add German translations by Auge, for the restricted signals, repair cost, ship collision avoidance, and lifetime profit patches.
- Bump trunk base from r27518 to r27525
v0.12.0 (2016-03-02)
- Fix "remove all trees in scenario editor" being available in game.
- Fix crash when a company went bankrupt whilst one of its vehicles was in the middle of loading/unloading.
- Add template-base train replacement patch, with many fixes/changes.
- Allow changing the timetabled waiting time for all of a vehicle's orders at once.
- Run tile animations at the normal rate regardless of day length factor.
- Routing restrictions:
- Fix unreserving through a green PBS signal not setting the state to red. This also fixes unsuccessful reservation attempts though a reserve-through signal erroneously leaving the signal set to green.
- Infrastructure sharing:
- Add company settings to enable competitors to buy/renew vehicles in this company's depots.
- Add setting to control whether trains can crash with trains owned by other companies.
- Signals on bridges/tunnels:
- Enable PBS reservations to be made up to the signalled entrance to a bridge/tunnel.
- Show tunnel/bridge exit signal facing correct way with correct colour.
- Enable setting semaphore/electric type of signals on bridges/tunnels.
- Also draw signals for tunnel exits.
- Fix drag-convert not updating bridge/tunnel direction correctly.
- Enable bridge/tunnel exit signals to be one-way PBS. Add signal conversion support.
- Enhanced viewports:
- Fix route step lines not being updated when cloning a vehicle's orders.
- Strip colour codes when writing debug messages to the terminal.
- Improvements to crash logging.
- Bump trunk base from r27505 to r27518
v0.11.0 (2016-02-04)
- Programmable signals: Fix crash when a programmable signal referenced a signal which was then turned to face the other way, and the programmable signal and then the other signal were then deleted.
- Improved breakdowns:
- Change the breakdown probability calculation to more closely resemble the original behaviour.
- Revert airport crash probabilities back to original behaviour, with modified behaviour only during emergency landings.
- Low power breakdowns now only reduce the power of the engine which has broken down.
- Low power breakdowns no longer reduce speed directly when using realistic acceleration, trains can coast or accelerate more slowly instead of actively braking.
- Fix vehicle needs repair speed limits being incorrect in vehicle details.
- Auto timetables:
- Fix timetable auto not being unset when sharing orders. Clear autofill when sharing/copying orders with timetable auto enabled.
- Copy timetable auto state when copying orders.
- Fix set distributed timetable start not working when using minutes.
- Avoid set distributed timetable start setting start dates in the past.
- Add the hierarchical group collapse patch, with various modifications:
- Make group collapsing per-window.
- Add icon for collapsed groups.
- Only enable collapse & (un)collapse all buttons where useful. Disable collapse button for leaf groups. Disable (un)collapse all button when all non-leaf groups already (un)collapsed.
- Add the ship collision avoidance patch. Add an on/off setting.
- Add the reduced tree growth patch.
- Add the remove all trees in scenario editor patch.
- Add a menu item to the vehicle list to change order target, e.g. for moving depot orders to a different depot.
- Show the average of the order occupancies in the orders window, and add a vehicle sort mode.
- Routing restrictions: Add Long Reserve feature.
- Infrastructure sharing:
- Trains can now be crashed with trains from other companies
- PBS reservations are now cleared when other companies' trains are removed due to the company being deleted/bankrupt.
- Cargo dest link graph:
- Join more than one link graph job at once where possible. This is to prevent a backlog of jobs if the link graph settings are changed mid game.
- Add setting for link graph times to be in non day length scaled days.
- Bump trunk base from r27495 to r27505
v0.10.2 (2016-01-19)
- Improved breakdowns:
- Fix incorrect train speed limits after a save/load or network join (causing desync issues) after critical/mechanical breakdowns.
- Reduce severity of train speed limit reduction after critical/mechanical breakdowns, remove reduction limit.
v0.10.1 (2016-01-15)
- Fix FreeType fonts having an incorrect height (regression from v0.10.0).
- Routing restrictions:
- Fix copying a signal without a program creating an empty program and marking the signal as restricted, instead of not creating a program.
- Fix GUI issue where if a picker button was clicked when another picker button was already lowered/active, both would be raised.
v0.10.0 (2016-01-13)
- Fix building rivers being disabled in scenario editor mode.
- Fix minor visual issue with SSE2 palette animator.
- Fix group info window when GUI/font is scaled to a larger size.
- Fix cargo dest overlay not being updated after a zoom change.
- Fix newly cloned routing restrictions not being activated.
- Fix compilation on gcc 4.3 to 4.6.
- Improved breakdowns: Limit low speed breakdowns to lower of 1/4 max speed or 28km/h.
- Zoning: Add mode to show station catchment only where station window open.
- Add vehicle lifetime profit patch, modified to show current lifetime profit, instead of the yearly-updated value.
- Change default measurement tool hotkey to shift-R.
- Minor performance improvement in fonts and viewport text labels.
- Minor configure script library detection changes.
- Add German translations by Auge, for the building rivers in game and improved breakdowns patches.
- Bump trunk base from r27472 to r27495
v0.9.0 (2015-12-19)
- Improved breakdowns: Fix desync which occured when issuing a "train too heavy" advice message.
- Routing restrictions:
- Add a conditional to test which company owns the train.
- OpenGFX electric signal sprites are now considered "default", so can be recoloured blue when restricted.
- Add a setting to show restricted electric signals using the default sprites (recoloured blue).
- Increase maximum value of max loan difficulty setting.
- Add a 32bpp SSE2 palette animator. This is ~4x faster than the non-accelerated palette animator.
- Version detection: git and the .ottdrev-vc file now override SVN and Hg.
- Bump trunk base from r27466 to r27472
v0.8.1 (2015-12-06)
- Fix crash when a station is deleted with its departure boards window open.
- Enhanced viewports: Fix new/enlarged route step markers not being redrawn.
- Fix version detection of when git support is missing.
- Label threads with a descriptive name on supported Unixy platforms.
- Performance improvements:
- Improve dedicated server performance. Up to approximately 2.5x faster.
- Improve cargodest link graph calculation performance. Up to approximately 33% faster.
- Add German translations by Auge, for the improved breakdowns patch.
- Desync debugging: Changes to debug random logging.
- Bump trunk base from r27455 to r27466
v0.8.0 (2015-11-24)
- Enhanced viewports:
- Fix flicker and render errors of tunnels in viewport map mode.
- Fix displayed height of bridges in viewport map mode.
- Fix companies with a green colour scheme having sloping tiles and tunnels appearing as flashing yellow in viewport map mode (owner mode).
- Fix out of bounds memory reads for bridges/tunnels in viewport map mode.
- Fix a severe performance regression from v0.7.1 involving redrawing of modified vehicle route lines.
- Routing restrictions: Fix non-default signal sprites being recoloured blue for restricted signals.
- Programmable signals:
- Fix the remove program button not working at all in multiplayer, causing desyncs.
- Fix the copy program button only working correctly in the most trivial cases, and sometimes crashing.
- Build: Change file names of bundles when building on MinGW.
- Fixes to avoid potentially problematic undefined behaviour.
- Add a setting to add a company-coloured mark next to vehicles in vehicle list windows, if their owner does not match list owner (default on). Patch by McZapkie (modified).
- Desync debugging:
- If a clients desyncs, the ejected client, the server and all remaining clients run some desync checks.
- Changes to desync checks and debug levels.
- No longer write desync messages to the console on Windows, as this can cause crashes, this is now only written to the file.
- Add German translations by Auge, for the adjacent level crossings patch.
- Bump trunk base from r27428 to r27455
v0.7.1 (2015-11-01)
- Enhanced viewports:
- Fix flicker and render errors of bridge/tunnels in viewport map mode.
- Fix rendering, clearing and timely update issues of vehicle route lines.
- Zoning: Fix adding/removing station tiles not redrawing affected surrounding tiles when in the station catchment or unserved building/industry modes.
- Bridges on signals and tunnels:
- Fix adjacent signals around bridge/tunnels not being updated when adding/updating (on the far side) and removing (on both sides) signals from the bridge/tunnel.
- Fix middle of bridge not being redrawn when adding/updating/removing signals to bridges.
- Fix vehicles continually emitting smoke when stopped at a red signal on a bridge.
- Change the default for the auto timetable separation rate company setting to 40%. This is to improve jam-resistance by default.
- Vehicle group info: make margins around text symmetric.
- Fix compilation on some compilers/platforms
- Add the changelog and readme to the bundle/install target.
- Add German translations by Auge, including: vehicle group info, vehicle details window, and the zoning toolbar.
- Bump trunk base from r27415 to r27428
v0.7.0 (2015-10-29)
- Fix timetable rounding depending on the client time display mode setting, which caused desyncs in multiplayer (departure boards patch bug).
- Add reverse at waypoint orders.
- Change the order occupancy smoothness and automated timetables vehicle lateness adjustment scale settings, to be company settings.
- Fix compilation on some compilers/platforms.
- Bump trunk base from r27410 to r27415
v0.6.0 (2015-10-17)
- Zoning: Add mode to show restricted signals.
- Pause on savegame load if ctrl key is pressed.
- Fix build and refit with articulated/multihead vehicles with non-zero refit costs.
- Fix YAPF pathfinder desync issue involving rail track type changes which where only passable by a subset of vehicles (trunk bug).
- Add a changelog file to the repository.
- Logging: Add debug category "yapfdesync" to enable desync checks for YAPF only. Save YAPF state dumps to new files on Unix platforms. Fix false positive in FindNearestSafeTile desync check. Log truncated revision strings at debug level 1 instead of 0.
- Bump trunk base from r27403 to r27410
v0.5.3 (2015-10-03)
- Improved breakdowns patch: Fix non-determinism which caused desyncs in multiplayer.
- Programmable signals patch:
- Fix programmable signal programs from the previous game not being cleared when starting or loading a new game.
- Fix crash when the target of a signal state conditional changed to no longer be a rail tile.
- Fix the invalidation of signal state conditionals when the target signal is removed not being performed correctly.
- Fix test remove rail actions (e.g. clearing using shift or by opening the land info window) clearing signal programs.
- Show the coordinates of the target signal in signal state conditionals in the program window.
- Extra large maps patch: Fix the terrain generator setting the height limit to 0 when both edges were longer than 4096 tiles.
- Logging: Improve desync and random logging when running with day length > 1. Log desync debug output to the console as well as the file. Increase thoroughness of vehicle and YAPF cache desync debug checks.
- Bump trunk base from r27402 to r27403
v0.5.2 (2015-09-26)
- Everest treeline patch: fix planting random trees planting cacti above the snowline.
- Fix house picker window. Change picker/selection logic to be more like the object picker window.
- Bump trunk base from r27395 to r27402
v0.5.1 (2015-09-18)
- Fix performance regression in road-vehicle path-finding introduced in v0.5.0 due to the maximum map size increase in the extra large maps patch.
- Fix bug in earlier fix for crashes when looking at aqueducts in the viewport map mode of the enhanced viewports patch.
- Fix compilation on some compilers/platforms.
v0.5.0 (2015-09-13)
- Add the daily/monthly/yearly scripts patch.
- Add the flat minimap screenshot patch.
- Add the extra large maps patch. (Maximum map size is now 256M tiles, ranging from 16k x 16k to 256 x 1M).
- Add the build and refit patch, with changes to make it multi-player safe.
- Fix status bar date when time in minutes and show date with time are both on.
- Fix crash when opening object picker window in scenario editor. (Introduced in trunk r27346).
- Fix no breakdown smoke NewGRF vehicle engine flag being ignored.
- Fix breakdown smoke persisting long after vehicles have gone, with improved breakdowns reduced power/speed breakdowns.
- Fix crash when editing/selecting a conditional order in a non-train orders window.
- Fix crash when loading SpringPP savegame with huge airports (which should be rejected), in cases where the crash occurred before the rejection check was run.
- Scale cargodest link graph timeout and compression intervals by day length.
- Allow only one instance of house picker window, remove button toggle behaviour. This makes it behave more like the object picker window.
- (Unixy platforms) Include bin/data directory in make install target.
- Crash log improvements on MinGW and Unixy/glibc platforms (enable stack traces on MinGW, try to demangle C++ symbol names, try to use libbfd for better symbol lookup, handle SIGSEGV while backtracing).
- Bump trunk base from r27394 to r27395
v0.4.1 (2015-09-06)
- Fix compilation on some compilers/platforms
- Fix out of date version information not always been detected and rebuilt by the build scripts (this affects the v0.4.0 windows builds posted on the thread)
v0.4.0 (2015-09-05)
- Fix wait for cargo orders not being properly cleared when loading SpringPP games, resulting in a crash when looking at them in the orders window
- Add a company setting to enable automatic timetabling for new vehicles
- Pause the game instead of blocking when cargo dest link graph jobs lag.
- Update routing restrictions patch:
- Program GUI changes to make 'or if' conditions easier to add, remove and use.
- Add a 'reserve through' program command. If a restricted PBS signal uses this command, PBS reservations which would otherwise stop at this signal instead continue through it to the next signal/waiting point. In effect this allows the 'safe waiting point' property of a PBS signal to be conditionally turned off.
- Improvements to the correctness and thoroughness of the program validator.
- Bump trunk base from r27389 to r27394
v0.3.2 (2015-08-31)
- Fix crash when loading SpringPP games with day length > 1
v0.3.1 (2015-08-31)
- Fix crash when opening orders window for competitors' vehicles
v0.3.0 (2015-08-31)
- Fix more compilation issues on some old compilers/platforms
- Time in minutes is no longer scaled by the day length factor.
- Enable building rivers in game (default off)
- Add more conditional orders patch
- Add train length and group name to vehicle details window
- Add support for loading SpringPP v2.0, v2.1, v2.2 savegames, subject to caveats, see above.
- Misc build-script/version info changes
v0.2.0 (2015-08-22)
- Fix memory leak in departure boards patch
- Fix dates/times in departure board and timetable windows when day length is greater than 1
- Update routing restrictions patch to include visual indicators for restricted signals (blue signal post)
- Add Everest tree-line patch (with various changes, see above)
- Bump trunk base from r27386 to r27389
v0.1.2 (2015-08-17)
- Fix signals on bridges in tunnels sometimes permitting adding/modifying/removing signals when occupied by trains.
- Fix compilation on some compilers/platforms
- Fix various compiler warnings
- Misc build-script changes
v0.1.1 (2015-08-15)
- Fix bug in improved breakdown patch where config string was inserted into the middle of the stop location setting string range, resulting in an assertion failure when looking at the stop location setting in the GUI.