Fix #7159, e934f09: Waiting time at red one-way signals was too short.

This is not an exact fix as previously, the wait time was speed/acceleration dependant. This simple fix ignores that and just makes the 'days' from the settings comment to be actually days.
pull/78/head
Michael Lutz 5 years ago committed by Charles Pigott
parent 456e67ac1c
commit 690d1dd6a4

@ -3186,12 +3186,12 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * 20) return false;
if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * DAY_TICKS * 2) return false;
} else if (HasSignalOnTrackdir(gp.new_tile, i)) {
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * 73) {
if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * DAY_TICKS * 2) {
DiagDirection exitdir = TrackdirToExitdir(i);
TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);

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