@ -3186,12 +3186,12 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
v - > cur_speed = 0 ;
v - > subspeed = 0 ;
v - > progress = 255 ; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
if ( ! _settings_game . pf . reverse_at_signals | | + + v - > wait_counter < _settings_game . pf . wait_oneway_signal * 2 0 ) return false ;
if ( ! _settings_game . pf . reverse_at_signals | | + + v - > wait_counter < _settings_game . pf . wait_oneway_signal * DAY_TICKS * 2 ) return false ;
} else if ( HasSignalOnTrackdir ( gp . new_tile , i ) ) {
v - > cur_speed = 0 ;
v - > subspeed = 0 ;
v - > progress = 255 ; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
if ( ! _settings_game . pf . reverse_at_signals | | + + v - > wait_counter < _settings_game . pf . wait_twoway_signal * 73 ) {
if ( ! _settings_game . pf . reverse_at_signals | | + + v - > wait_counter < _settings_game . pf . wait_twoway_signal * DAY_TICKS * 2 ) {
DiagDirection exitdir = TrackdirToExitdir ( i ) ;
TileIndex o_tile = TileAddByDiagDir ( gp . new_tile , exitdir ) ;