(svn r6038) -Codechange: move mousewheel code to event WE_MOUSEWHEEL instead of a general function that handles that

-Codechange: use always 'e' for WindowsEvent, neverr 'we'
pull/155/head
truelight 18 years ago
parent 5ca40263a8
commit a824598367

@ -2329,6 +2329,10 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
WP(w, vp_d).scrollpos_x += e->scroll.delta.x << vp->zoom;
WP(w, vp_d).scrollpos_y += e->scroll.delta.y << vp->zoom;
} break;
case WE_MOUSEWHEEL:
ZoomInOrOutToCursorWindow(e->wheel.wheel < 0, w);
break;
}
}

@ -1052,6 +1052,10 @@ static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
WP(w, vp_d).scrollpos_x += e->scroll.delta.x << vp->zoom;
WP(w, vp_d).scrollpos_y += e->scroll.delta.y << vp->zoom;
} break;
case WE_MOUSEWHEEL:
ZoomInOrOutToCursorWindow(e->wheel.wheel < 0, w);
break;
}
}

@ -1146,7 +1146,7 @@ static bool HandleScrollbarScrolling(void)
static bool HandleViewportScroll(void)
{
WindowEvent we;
WindowEvent e;
Window *w;
if (!_scrolling_viewport) return true;
@ -1160,16 +1160,16 @@ static bool HandleViewportScroll(void)
}
if (_patches.reverse_scroll) {
we.scroll.delta.x = -_cursor.delta.x;
we.scroll.delta.y = -_cursor.delta.y;
e.scroll.delta.x = -_cursor.delta.x;
e.scroll.delta.y = -_cursor.delta.y;
} else {
we.scroll.delta.x = _cursor.delta.x;
we.scroll.delta.y = _cursor.delta.y;
e.scroll.delta.x = _cursor.delta.x;
e.scroll.delta.y = _cursor.delta.y;
}
/* Create a scroll-event and send it to the window */
we.event = WE_SCROLL;
w->wndproc(w, &we);
e.event = WE_SCROLL;
w->wndproc(w, &e);
_cursor.delta.x = 0;
_cursor.delta.y = 0;
@ -1339,44 +1339,50 @@ static void MouseLoop(int click, int mousewheel)
if (w == NULL) return;
w = MaybeBringWindowToFront(w);
vp = IsPtInWindowViewport(w, x, y);
/* Don't allow any action in a viewport if either in menu of in generating world */
if (vp != NULL && (_game_mode == GM_MENU || IsGeneratingWorld())) return;
if (mousewheel != 0) {
WindowEvent e;
/* Send WE_MOUSEWHEEL event to window */
e.event = WE_MOUSEWHEEL;
e.wheel.wheel = mousewheel;
w->wndproc(w, &e);
/* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
if (vp == NULL) DispatchMouseWheelEvent(w, GetWidgetFromPos(w, x - w->left, y - w->top), mousewheel);
}
if (vp != NULL) {
if (_game_mode == GM_MENU || IsGeneratingWorld()) return;
// only allow zooming in-out in main window, or in viewports
if (mousewheel &&
!(w->flags4 & WF_DISABLE_VP_SCROLL) && (
w->window_class == WC_MAIN_WINDOW ||
w->window_class == WC_EXTRA_VIEW_PORT
)) {
ZoomInOrOutToCursorWindow(mousewheel < 0,w);
}
switch (click) {
case 1:
DEBUG(misc, 2) ("cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);
if (_thd.place_mode != 0 &&
// query button and place sign button work in pause mode
_cursor.sprite != SPR_CURSOR_QUERY &&
_cursor.sprite != SPR_CURSOR_SIGN &&
_pause != 0 &&
!_cheats.build_in_pause.value) {
return;
}
if (click == 1) {
DEBUG(misc, 2) ("cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);
if (_thd.place_mode != 0 &&
// query button and place sign button work in pause mode
_cursor.sprite != SPR_CURSOR_QUERY &&
_cursor.sprite != SPR_CURSOR_SIGN &&
_pause != 0 &&
!_cheats.build_in_pause.value) {
return;
}
if (_thd.place_mode == 0) {
HandleViewportClicked(vp, x, y);
} else {
PlaceObject();
}
break;
if (_thd.place_mode == 0) {
HandleViewportClicked(vp, x, y);
} else {
PlaceObject();
}
} else if (click == 2) {
if (!(w->flags4 & WF_DISABLE_VP_SCROLL)) {
_scrolling_viewport = true;
_cursor.fix_at = true;
}
case 2:
if (!(w->flags4 & WF_DISABLE_VP_SCROLL)) {
_scrolling_viewport = true;
_cursor.fix_at = true;
}
break;
}
} else {
if (mousewheel)
DispatchMouseWheelEvent(w, GetWidgetFromPos(w, x - w->left, y - w->top), mousewheel);
switch (click) {
case 1: DispatchLeftClickEvent(w, x - w->left, y - w->top); break;
case 2: DispatchRightClickEvent(w, x - w->left, y - w->top); break;

@ -141,6 +141,11 @@ union WindowEvent {
byte event;
Point delta; // delta position against position of last call
} scroll;
struct {
byte event;
int wheel; // how much was 'wheel'd'
} wheel;
};
enum WindowKeyCodes {
@ -513,6 +518,7 @@ enum WindowEvents {
WE_RESIZE = 22,
WE_MESSAGE = 23,
WE_SCROLL = 24,
WE_MOUSEWHEEL = 25,
};

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