.. |
ai
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
blitter
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(svn r13721) -Codechange: one less multiplication for colour mixing in 32bpp blitters (GeekToo)
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2008-07-17 23:43:47 +00:00 |
core
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
lang
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(svn r13732) -Feature: add a few extra columns with information to the server list. Patch by Pegasus.
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2008-07-18 20:44:35 +00:00 |
misc
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(svn r13575) -Codechange: Move small vector to core since it fits better in there
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2008-06-19 10:19:02 +00:00 |
music
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network
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(svn r13740) -Fix (r13731): one could only join the first company.
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2008-07-19 20:24:41 +00:00 |
os/macosx
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(svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines
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2008-06-18 21:19:04 +00:00 |
sound
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(svn r13552) -Codechange: use TTD_ENDIAN comparations instead of tests if TTD_[BIG/LITTLE]_ENDIAN is defined
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2008-06-17 19:38:00 +00:00 |
spriteloader
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(svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.
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2008-05-27 21:41:00 +00:00 |
strgen
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(svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind.
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2008-07-17 13:47:04 +00:00 |
table
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(svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind.
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2008-07-17 13:47:04 +00:00 |
video
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(svn r13539) -Fix (r13537): signed/unsigned warnings
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2008-06-16 20:16:43 +00:00 |
widgets
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(svn r13649) -Codechange: Split the GfxFillRect() special flags from 'color' into their own parameter.
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2008-06-28 15:44:24 +00:00 |
yapf
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(svn r13464) -Codechange: support NewGRF Action 0x05, type 12.
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2008-06-11 13:54:01 +00:00 |
aircraft_cmd.cpp
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(svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not
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2008-07-09 20:55:47 +00:00 |
aircraft_gui.cpp
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(svn r13140) -Codechange: move the gui-list-sorting out of window_gui.h so window_gui.h only needs to be included in *_gui.cpp.
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2008-05-17 13:01:30 +00:00 |
aircraft.h
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airport_gui.cpp
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
airport_movement.h
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airport.cpp
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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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2008-05-29 15:13:28 +00:00 |
airport.h
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(svn r13758) -Fix (r13226): always use st->airport_tile, st->xy is different in many cases
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2008-07-20 15:50:41 +00:00 |
animated_tile_func.h
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animated_tile.cpp
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(svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.
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2008-05-27 21:41:00 +00:00 |
articulated_vehicles.cpp
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(svn r13385) -Fix (r12137): In the purchase list, CB36 for capacity was not called for the first part of rail and road vehicles.
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2008-06-05 07:38:22 +00:00 |
articulated_vehicles.h
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autoreplace_base.h
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autoreplace_cmd.cpp
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(svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not
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2008-07-09 20:55:47 +00:00 |
autoreplace_func.h
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autoreplace_gui.cpp
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(svn r13760) -Codechange: With multiple NewGRF engine sets, engine IDs may not be allocated in the order expected by GRF authors, so sort by 'list position' instead of engine ID for all vehicle types.
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2008-07-20 21:21:51 +00:00 |
autoreplace_gui.h
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autoreplace_type.h
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autoslope.h
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
aystar.cpp
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aystar.h
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bmp.cpp
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bmp.h
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bridge_gui.cpp
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(svn r13592) -Fix: window size remembering was broken
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2008-06-20 14:54:47 +00:00 |
bridge_map.cpp
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bridge_map.h
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(svn r13464) -Codechange: support NewGRF Action 0x05, type 12.
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2008-06-11 13:54:01 +00:00 |
bridge.h
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(svn r13705) -Codechange: Define and use BridgePieces enum, which will remove a few more magic numbers
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2008-07-15 00:34:34 +00:00 |
build_vehicle_gui.cpp
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(svn r13760) -Codechange: With multiple NewGRF engine sets, engine IDs may not be allocated in the order expected by GRF authors, so sort by 'list position' instead of engine ID for all vehicle types.
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2008-07-20 21:21:51 +00:00 |
callback_table.cpp
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callback_table.h
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cargo_type.h
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cargopacket.cpp
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(svn r13647) -Codechange: replace MAX_UVALUE() for std types with the equivalent constant
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2008-06-27 17:46:43 +00:00 |
cargopacket.h
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cargotype.cpp
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cargotype.h
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cheat_func.h
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cheat_gui.cpp
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
cheat_type.h
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cheat.cpp
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(svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.
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2008-05-27 21:41:00 +00:00 |
clear_cmd.cpp
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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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2008-05-29 15:13:28 +00:00 |
clear_map.h
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cmd_helper.h
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command_func.h
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command_type.h
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(svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not
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2008-07-09 20:55:47 +00:00 |
command.cpp
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(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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2008-07-17 20:13:01 +00:00 |
console_cmds.cpp
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
console_func.h
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(svn r13341) -Codechange: make most of the network settings configurable via the patch command.
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2008-05-30 09:23:05 +00:00 |
console_gui.cpp
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(svn r13231) -Codechange: split the core console code and the console GUI.
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2008-05-24 11:55:25 +00:00 |
console_gui.h
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(svn r13228) -Codechange: split console.h.
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2008-05-24 10:15:06 +00:00 |
console_internal.h
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(svn r13341) -Codechange: make most of the network settings configurable via the patch command.
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2008-05-30 09:23:05 +00:00 |
console_type.h
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(svn r13229) -Codechange: replace some global variables that are only initialised once and always with the same value with enums.
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2008-05-24 10:35:15 +00:00 |
console.cpp
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(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
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2008-05-30 18:20:26 +00:00 |
currency.cpp
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(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
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2008-06-05 11:26:38 +00:00 |
currency.h
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(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
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2008-06-05 11:26:38 +00:00 |
date_func.h
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(svn r13594) -Feature(ette)[FS#2093]: Supply newgrfs with 'day of month', 'leap year' and 'day of year'.
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2008-06-20 21:14:10 +00:00 |
date_type.h
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(svn r13594) -Feature(ette)[FS#2093]: Supply newgrfs with 'day of month', 'leap year' and 'day of year'.
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2008-06-20 21:14:10 +00:00 |
date.cpp
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(svn r13594) -Feature(ette)[FS#2093]: Supply newgrfs with 'day of month', 'leap year' and 'day of year'.
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2008-06-20 21:14:10 +00:00 |
debug.cpp
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(svn r13727) -Fix (r13375): compilation with NO_DEBUG_MESSAGES was broken
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2008-07-18 12:11:46 +00:00 |
debug.h
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(svn r13728) -Codechange: define DEBUG as an empty block so compiler warns us less
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2008-07-18 12:20:30 +00:00 |
dedicated.cpp
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depot_base.h
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depot_func.h
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depot_gui.cpp
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(svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
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2008-07-20 19:21:18 +00:00 |
depot_map.h
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depot_type.h
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depot.cpp
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direction_func.h
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direction_type.h
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disaster_cmd.cpp
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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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2008-05-29 15:13:28 +00:00 |
dock_gui.cpp
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
driver.cpp
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(svn r13619) -Codechange: use 'const char *' instead of std::string for blitter and driver names
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2008-06-24 09:15:45 +00:00 |
driver.h
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(svn r13619) -Codechange: use 'const char *' instead of std::string for blitter and driver names
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2008-06-24 09:15:45 +00:00 |
dummy_land.cpp
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(svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window.
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2008-05-21 22:15:39 +00:00 |
economy_func.h
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economy_type.h
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(svn r13679) -Fix [FS#2131]: saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code.
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2008-07-07 09:23:54 +00:00 |
economy.cpp
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
effectvehicle_base.h
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effectvehicle_func.h
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effectvehicle.cpp
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(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
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2008-05-30 18:20:26 +00:00 |
elrail_func.h
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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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2008-05-29 15:13:28 +00:00 |
elrail.cpp
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(svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases (assertions on savegame loads).
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2008-07-08 15:10:23 +00:00 |
endian_check.cpp
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(svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines
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2008-06-18 21:19:04 +00:00 |
engine_base.h
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engine_func.h
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(svn r13287) -Codechange: move engine list gui code away from engine.cpp (and its headers) to engine_gui.cpp
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2008-05-27 12:24:23 +00:00 |
engine_gui.cpp
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(svn r13649) -Codechange: Split the GfxFillRect() special flags from 'color' into their own parameter.
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2008-06-28 15:44:24 +00:00 |
engine_gui.h
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(svn r13314) -Codechange: Switch EngineList from std::vector to GUIList
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2008-05-28 17:29:27 +00:00 |
engine_type.h
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(svn r13388) -Codechange: Remove "my invented flag for something that is a wagon"
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2008-06-05 12:08:20 +00:00 |
engine.cpp
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
fiber_thread.cpp
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(svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes.
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2008-06-08 15:27:57 +00:00 |
fiber_win32.cpp
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fiber.hpp
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fileio.cpp
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(svn r13698) -Fix (r13697): MorphOS compilation.
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2008-07-13 19:44:05 +00:00 |
fileio.h
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(svn r13618) -Codechange: move tar-specific declarations to separate file
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2008-06-24 09:05:24 +00:00 |
fios.cpp
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(svn r13359) -Codechange: convert _fios_items to a SmallVector
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2008-06-02 14:19:27 +00:00 |
fios.h
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(svn r13575) -Codechange: Move small vector to core since it fits better in there
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2008-06-19 10:19:02 +00:00 |
fontcache.cpp
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fontcache.h
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functions.h
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gamelog.cpp
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(svn r13727) -Fix (r13375): compilation with NO_DEBUG_MESSAGES was broken
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2008-07-18 12:11:46 +00:00 |
gamelog.h
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(svn r13727) -Fix (r13375): compilation with NO_DEBUG_MESSAGES was broken
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2008-07-18 12:11:46 +00:00 |
genworld_gui.cpp
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(svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind.
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2008-07-17 13:47:04 +00:00 |
genworld.cpp
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
genworld.h
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(svn r13320) -Codechange: move some enums from openttd.h to more logical locations.
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2008-05-29 09:54:47 +00:00 |
gfx_func.h
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(svn r13649) -Codechange: Split the GfxFillRect() special flags from 'color' into their own parameter.
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2008-06-28 15:44:24 +00:00 |
gfx_type.h
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(svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
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2008-07-20 19:21:18 +00:00 |
gfx.cpp
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(svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
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2008-07-20 19:21:18 +00:00 |
gfxinit.cpp
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(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
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2008-06-05 20:54:52 +00:00 |
gfxinit.h
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graph_gui.cpp
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
group_cmd.cpp
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group_gui.cpp
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(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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2008-07-17 20:13:01 +00:00 |
group_gui.h
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group_type.h
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group.h
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gui.h
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(svn r13628) -Feature: enable building of aqueducts in the scenario editor
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2008-06-25 17:30:16 +00:00 |
heightmap.cpp
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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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2008-05-29 15:13:28 +00:00 |
heightmap.h
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industry_cmd.cpp
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(svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch().
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2008-06-25 18:46:05 +00:00 |
industry_gui.cpp
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
industry_map.h
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industry_type.h
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industry.h
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(svn r13174) -Codechange: make a class of the IndustryDirectoryWindow.
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2008-05-18 23:36:33 +00:00 |
intro_gui.cpp
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(svn r13255) -Codechange: move _opt to _settings.
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2008-05-25 22:36:44 +00:00 |
landscape_type.h
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landscape.cpp
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(svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback.
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2008-06-12 21:36:56 +00:00 |
landscape.h
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livery.h
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lzoconf.h
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main_gui.cpp
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(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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2008-07-17 20:13:01 +00:00 |
map_func.h
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(svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch().
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2008-06-25 18:46:05 +00:00 |
map_type.h
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map.cpp
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(svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch().
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2008-06-25 18:46:05 +00:00 |
masm64.rules
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md5.cpp
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md5.h
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minilzo.cpp
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(svn r13552) -Codechange: use TTD_ENDIAN comparations instead of tests if TTD_[BIG/LITTLE]_ENDIAN is defined
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2008-06-17 19:38:00 +00:00 |
minilzo.h
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misc_cmd.cpp
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
misc_gui.cpp
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
misc.cpp
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
mixer.cpp
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(svn r13706) -Fix (r13695): Small typo.
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2008-07-15 17:13:50 +00:00 |
mixer.h
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(svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.
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2008-05-27 21:41:00 +00:00 |
music_gui.cpp
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(svn r13185) -Codechange: remove everything related to the WindowProc callbacks.
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2008-05-19 09:48:47 +00:00 |
music.cpp
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music.h
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namegen_func.h
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namegen.cpp
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newgrf_callbacks.h
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newgrf_canal.cpp
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newgrf_canal.h
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newgrf_cargo.cpp
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newgrf_cargo.h
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newgrf_commons.cpp
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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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2008-05-29 15:13:28 +00:00 |
newgrf_commons.h
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newgrf_config.cpp
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(svn r13618) -Codechange: move tar-specific declarations to separate file
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2008-06-24 09:05:24 +00:00 |
newgrf_config.h
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newgrf_engine.cpp
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(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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2008-07-17 20:13:01 +00:00 |
newgrf_engine.h
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newgrf_generic.cpp
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newgrf_generic.h
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newgrf_gui.cpp
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(svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind.
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2008-07-17 13:47:04 +00:00 |
newgrf_house.cpp
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
newgrf_house.h
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newgrf_industries.cpp
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(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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2008-07-17 20:13:01 +00:00 |
newgrf_industries.h
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newgrf_industrytiles.cpp
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(svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
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2008-06-18 16:48:58 +00:00 |
newgrf_industrytiles.h
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newgrf_sound.cpp
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newgrf_sound.h
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newgrf_spritegroup.cpp
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(svn r13544) -Codechange: Add support for NewGRF varaction2 variable 5F.
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2008-06-17 07:05:17 +00:00 |
newgrf_spritegroup.h
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newgrf_station.cpp
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(svn r13734) -Fix: NewGRF rail continuation would always mark a tunnel on the same axis as connected, even when the tunnel faces the wrong direction.
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2008-07-19 10:10:21 +00:00 |
newgrf_station.h
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newgrf_storage.cpp
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newgrf_storage.h
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newgrf_text.cpp
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newgrf_text.h
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newgrf_town.cpp
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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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2008-05-29 15:13:28 +00:00 |
newgrf_town.h
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newgrf_townname.cpp
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newgrf_townname.h
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newgrf.cpp
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(svn r13675) -Fix: memory leak when NewGRFs got forcefully disabled and they defined GOTO labels.
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2008-07-04 18:42:04 +00:00 |
newgrf.h
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(svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.
|
2008-05-27 21:41:00 +00:00 |
news_func.h
|
(svn r13730) -Fix: make a copy of the names for news messages about the deletion of companies as the removal of a company could lead to wrong names in the news messages.
|
2008-07-18 16:26:51 +00:00 |
news_gui.cpp
|
(svn r13730) -Fix: make a copy of the names for news messages about the deletion of companies as the removal of a company could lead to wrong names in the news messages.
|
2008-07-18 16:26:51 +00:00 |
news_gui.h
|
|
|
news_type.h
|
(svn r13730) -Fix: make a copy of the names for news messages about the deletion of companies as the removal of a company could lead to wrong names in the news messages.
|
2008-07-18 16:26:51 +00:00 |
npf.cpp
|
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
2008-05-29 15:13:28 +00:00 |
npf.h
|
|
|
oldloader.cpp
|
(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
oldpool_func.h
|
(svn r13733) -Fix (r13731): gcc2.95 compilation
|
2008-07-18 21:01:30 +00:00 |
oldpool.cpp
|
|
|
oldpool.h
|
|
|
openttd.cpp
|
(svn r13754) -Fix (r13731): one could not join companies from the command line.
|
2008-07-20 13:29:59 +00:00 |
openttd.h
|
(svn r13370) -Codechange: move the VARDEF stuff from openttd.h to variables.h so one doesn't need to include openttd.h before variables.h.
|
2008-06-03 08:06:58 +00:00 |
order_base.h
|
|
|
order_cmd.cpp
|
(svn r13753) -Cleanup (r13752): save before commit instead of the other way around is usually better.
|
2008-07-20 12:59:27 +00:00 |
order_func.h
|
(svn r13702) -Fix: do not overflow the order/timetable window when 'long' orders are displayed.
|
2008-07-14 20:18:06 +00:00 |
order_gui.cpp
|
(svn r13704) -Fix: make timetables work more sensible when used in conjunction with conditional orders, i.e. make it possibly to tell how long to travel to the next destination if you jump.
|
2008-07-14 21:01:49 +00:00 |
order_type.h
|
(svn r13752) -Fix [FS#2130]: correctly restore conditional orders when they are put 'into' backup.
|
2008-07-20 07:41:43 +00:00 |
os2.cpp
|
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
|
2008-06-05 20:54:52 +00:00 |
os_timer.cpp
|
|
|
osk_gui.cpp
|
(svn r13310) -Fix: invalidate OSK when parent editbox changes (from keyboard)
|
2008-05-28 15:28:27 +00:00 |
ottdres.rc.in
|
(svn r13347) -Fix (r12396): ottdres.rc.in was forgotten
|
2008-05-31 22:12:53 +00:00 |
pathfind.cpp
|
(svn r13464) -Codechange: support NewGRF Action 0x05, type 12.
|
2008-06-11 13:54:01 +00:00 |
pathfind.h
|
|
|
player_base.h
|
(svn r13733) -Fix (r13731): gcc2.95 compilation
|
2008-07-18 21:01:30 +00:00 |
player_face.h
|
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
|
2008-07-17 20:13:01 +00:00 |
player_func.h
|
(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
player_gui.cpp
|
(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
player_gui.h
|
|
|
player_type.h
|
(svn r13712) -Fix: enforce the length restrictions of company and president name in the commands too.
|
2008-07-17 11:19:20 +00:00 |
players.cpp
|
(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
querystring_gui.h
|
(svn r13151) -Codechange: use an enum instead of bool as return type of OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
|
2008-05-17 23:11:06 +00:00 |
queue.cpp
|
|
|
queue.h
|
|
|
rail_cmd.cpp
|
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
|
2008-07-17 20:13:01 +00:00 |
rail_gui.cpp
|
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
|
2008-07-17 20:13:01 +00:00 |
rail_gui.h
|
|
|
rail_map.h
|
|
|
rail_type.h
|
|
|
rail.cpp
|
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
2008-05-29 15:13:28 +00:00 |
rail.h
|
(svn r13469) -Codechange: add support for loading Action 0x05, type 0F: "tracks for slopes". It's not useful right now, but it will be in the future.
|
2008-06-11 14:55:02 +00:00 |
rev.cpp.in
|
(svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details
|
2008-06-03 18:35:58 +00:00 |
rev.h
|
(svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details
|
2008-06-03 18:35:58 +00:00 |
road_cmd.cpp
|
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
|
2008-07-17 20:13:01 +00:00 |
road_cmd.h
|
|
|
road_func.h
|
|
|
road_gui.cpp
|
(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
road_gui.h
|
|
|
road_internal.h
|
(svn r13234) -Fix: Check/affect town rating when removing/bulldozing town-owned road under drivethrough stops.
|
2008-05-24 22:15:10 +00:00 |
road_map.cpp
|
|
|
road_map.h
|
(svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner.
|
2008-05-24 19:36:20 +00:00 |
road_type.h
|
|
|
road.cpp
|
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
|
2008-07-17 20:13:01 +00:00 |
roadveh_cmd.cpp
|
(svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not
|
2008-07-09 20:55:47 +00:00 |
roadveh_gui.cpp
|
(svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind.
|
2008-07-17 13:47:04 +00:00 |
roadveh.h
|
|
|
saveload.cpp
|
(svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes.
|
2008-06-08 15:27:57 +00:00 |
saveload.h
|
(svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details
|
2008-06-03 18:35:58 +00:00 |
screenshot.cpp
|
(svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines
|
2008-06-18 21:19:04 +00:00 |
screenshot.h
|
|
|
sdl.cpp
|
|
|
sdl.h
|
|
|
settings_func.h
|
(svn r13341) -Codechange: make most of the network settings configurable via the patch command.
|
2008-05-30 09:23:05 +00:00 |
settings_gui.cpp
|
(svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind.
|
2008-07-17 13:47:04 +00:00 |
settings_internal.h
|
(svn r13341) -Codechange: make most of the network settings configurable via the patch command.
|
2008-05-30 09:23:05 +00:00 |
settings_type.h
|
(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
|
2008-06-05 11:26:38 +00:00 |
settings.cpp
|
(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
|
2008-06-16 19:38:41 +00:00 |
ship_cmd.cpp
|
(svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not
|
2008-07-09 20:55:47 +00:00 |
ship_gui.cpp
|
|
|
ship.h
|
|
|
signal_func.h
|
|
|
signal_type.h
|
|
|
signal.cpp
|
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
|
2008-07-17 20:13:01 +00:00 |
signs_base.h
|
(svn r13298) -Codechange: remove unused _total_signs
|
2008-05-27 20:25:28 +00:00 |
signs_func.h
|
(svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker)
|
2008-06-12 22:29:42 +00:00 |
signs_gui.cpp
|
(svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker)
|
2008-06-12 22:29:42 +00:00 |
signs_type.h
|
|
|
signs.cpp
|
(svn r13298) -Codechange: remove unused _total_signs
|
2008-05-27 20:25:28 +00:00 |
slope_func.h
|
(svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback.
|
2008-06-12 21:36:56 +00:00 |
slope_type.h
|
|
|
smallmap_gui.cpp
|
(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
sortlist_type.h
|
(svn r13575) -Codechange: Move small vector to core since it fits better in there
|
2008-06-19 10:19:02 +00:00 |
sound_func.h
|
|
|
sound_type.h
|
(svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.
|
2008-05-27 21:41:00 +00:00 |
sound.cpp
|
(svn r13551) -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized
|
2008-06-17 17:25:22 +00:00 |
sprite.h
|
|
|
spritecache.cpp
|
(svn r13692) -Fix (r13674): loading PNG sprites could very quickly fill the sprite cache.
|
2008-07-12 14:03:36 +00:00 |
spritecache.h
|
|
|
station_base.h
|
|
|
station_cmd.cpp
|
(svn r13758) -Fix (r13226): always use st->airport_tile, st->xy is different in many cases
|
2008-07-20 15:50:41 +00:00 |
station_func.h
|
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
|
2008-05-24 02:54:47 +00:00 |
station_gui.cpp
|
(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
station_gui.h
|
(svn r13165) -Codechange: replace some RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
|
2008-05-18 16:51:44 +00:00 |
station_map.h
|
(svn r13234) -Fix: Check/affect town rating when removing/bulldozing town-owned road under drivethrough stops.
|
2008-05-24 22:15:10 +00:00 |
station_type.h
|
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
2008-05-29 15:13:28 +00:00 |
station.cpp
|
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
2008-05-29 15:13:28 +00:00 |
statusbar_gui.cpp
|
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
2008-05-29 15:13:28 +00:00 |
statusbar_gui.h
|
|
|
stdafx.h
|
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
|
2008-06-05 20:54:52 +00:00 |
string_func.h
|
(svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.
|
2008-05-27 21:41:00 +00:00 |
string_type.h
|
|
|
string.cpp
|
|
|
strings_func.h
|
(svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind.
|
2008-07-17 13:47:04 +00:00 |
strings_type.h
|
(svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind.
|
2008-07-17 13:47:04 +00:00 |
strings.cpp
|
(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
subsidy_gui.cpp
|
(svn r13373) -Fix (r10210): loading of very old savegames was broken
|
2008-06-03 11:39:15 +00:00 |
tar_type.h
|
(svn r13631) -Fix (r13618): forgot #define avoiding multiple inclusions
|
2008-06-25 17:45:05 +00:00 |
terraform_cmd.cpp
|
(svn r13177) -Fix[FS#2002]: Using level tool in scenario editor makes tiles brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin
|
2008-05-19 01:51:57 +00:00 |
terraform_gui.cpp
|
(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
terraform_gui.h
|
|
|
textbuf_gui.h
|
(svn r13191) -Fix: segfault after confirming query subwindow in the Generate New World window
|
2008-05-19 19:17:56 +00:00 |
texteff.cpp
|
(svn r13649) -Codechange: Split the GfxFillRect() special flags from 'color' into their own parameter.
|
2008-06-28 15:44:24 +00:00 |
texteff.hpp
|
|
|
tgp.cpp
|
(svn r13671) -Cleanup: Zeros for sell.
|
2008-07-01 18:56:40 +00:00 |
tgp.h
|
|
|
thread_morphos.cpp
|
(svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes.
|
2008-06-08 15:27:57 +00:00 |
thread_none.cpp
|
(svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes.
|
2008-06-08 15:27:57 +00:00 |
thread_os2.cpp
|
(svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes.
|
2008-06-08 15:27:57 +00:00 |
thread_pthread.cpp
|
(svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes.
|
2008-06-08 15:27:57 +00:00 |
thread_win32.cpp
|
(svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes.
|
2008-06-08 15:27:57 +00:00 |
thread.h
|
(svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes.
|
2008-06-08 15:27:57 +00:00 |
tile_cmd.h
|
(svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window.
|
2008-05-21 22:15:39 +00:00 |
tile_map.cpp
|
|
|
tile_map.h
|
|
|
tile_type.h
|
|
|
tilehighlight_func.h
|
(svn r13160) -Codechange: prepare GUIPlaceProcDragXY for the removal of WindowEvent.
|
2008-05-18 12:40:38 +00:00 |
tilehighlight_type.h
|
|
|
timetable_cmd.cpp
|
(svn r13752) -Fix [FS#2130]: correctly restore conditional orders when they are put 'into' backup.
|
2008-07-20 07:41:43 +00:00 |
timetable_gui.cpp
|
(svn r13752) -Fix [FS#2130]: correctly restore conditional orders when they are put 'into' backup.
|
2008-07-20 07:41:43 +00:00 |
timetable.h
|
|
|
toolbar_gui.cpp
|
(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
toolbar_gui.h
|
|
|
town_cmd.cpp
|
(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
town_gui.cpp
|
(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
town_map.h
|
(svn r13437) -Feature[newGRF]: Add long format introduction and maximum construction year for house.
|
2008-06-10 00:42:19 +00:00 |
town_type.h
|
(svn r13413) -Codechange: remove some enums that haven't been used for years.
|
2008-06-08 12:28:23 +00:00 |
town.h
|
(svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for.
|
2008-06-25 20:04:27 +00:00 |
track_func.h
|
|
|
track_type.h
|
|
|
train_cmd.cpp
|
(svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not
|
2008-07-09 20:55:47 +00:00 |
train_gui.cpp
|
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
2008-05-29 15:13:28 +00:00 |
train.h
|
|
|
transparency_gui.cpp
|
(svn r13185) -Codechange: remove everything related to the WindowProc callbacks.
|
2008-05-19 09:48:47 +00:00 |
transparency_gui.h
|
|
|
transparency.h
|
|
|
transport_type.h
|
|
|
tree_cmd.cpp
|
(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
tree_gui.cpp
|
(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
tree_map.h
|
|
|
tunnel_map.cpp
|
|
|
tunnel_map.h
|
|
|
tunnelbridge_cmd.cpp
|
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
|
2008-07-17 20:13:01 +00:00 |
tunnelbridge_map.h
|
|
|
tunnelbridge.h
|
|
|
unix.cpp
|
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
|
2008-06-05 20:54:52 +00:00 |
unmovable_cmd.cpp
|
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
2008-05-29 15:13:28 +00:00 |
unmovable_map.h
|
|
|
unmovable.h
|
|
|
variables.h
|
(svn r13370) -Codechange: move the VARDEF stuff from openttd.h to variables.h so one doesn't need to include openttd.h before variables.h.
|
2008-06-03 08:06:58 +00:00 |
vehicle_base.h
|
(svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases (assertions on savegame loads).
|
2008-07-08 15:10:23 +00:00 |
vehicle_func.h
|
(svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h
|
2008-05-28 11:56:21 +00:00 |
vehicle_gui.cpp
|
(svn r13720) -Fix (r13715): string wasn't correctly passed to draw function.
|
2008-07-17 21:15:57 +00:00 |
vehicle_gui.h
|
(svn r13587) -Codechange: make some globals members of VehicleListBase since they are used as such
|
2008-06-19 19:58:30 +00:00 |
vehicle_type.h
|
(svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h
|
2008-05-28 11:56:21 +00:00 |
vehicle.cpp
|
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
|
2008-07-17 20:13:01 +00:00 |
vehiclelist.cpp
|
(svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h
|
2008-05-28 11:56:21 +00:00 |
vehiclelist.h
|
(svn r13575) -Codechange: Move small vector to core since it fits better in there
|
2008-06-19 10:19:02 +00:00 |
viewport_func.h
|
|
|
viewport_type.h
|
|
|
viewport.cpp
|
(svn r13575) -Codechange: Move small vector to core since it fits better in there
|
2008-06-19 10:19:02 +00:00 |
void_map.h
|
|
|
water_cmd.cpp
|
(svn r13513) -Codechange: Give proper message when building a river fails.
|
2008-06-14 01:08:59 +00:00 |
water_map.h
|
|
|
water.h
|
|
|
waypoint_type.h
|
|
|
waypoint.cpp
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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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2008-05-29 15:13:28 +00:00 |
waypoint.h
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widget.cpp
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(svn r13649) -Codechange: Split the GfxFillRect() special flags from 'color' into their own parameter.
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2008-06-28 15:44:24 +00:00 |
win32.cpp
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(svn r13701) -Codechange: add some more info in crash.log
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2008-07-14 20:04:54 +00:00 |
win32.h
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win64.asm
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window_func.h
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window_gui.h
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(svn r13732) -Feature: add a few extra columns with information to the server list. Patch by Pegasus.
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2008-07-18 20:44:35 +00:00 |
window_type.h
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(svn r13628) -Feature: enable building of aqueducts in the scenario editor
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2008-06-25 17:30:16 +00:00 |
window.cpp
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(svn r13495) -Fix: scrolling the main map with the keys speed was influenced by movement of the mouse.
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2008-06-12 19:06:30 +00:00 |
zoom_func.h
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zoom_type.h
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(svn r13551) -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized
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2008-06-17 17:25:22 +00:00 |