OpenTTD README
Last updated: $LastChangedDate: 2004-12-24 00:25:11 +0100 $
Release version: 0.3.5
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Table of Contents:
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1.0) About
2.0) Contacting
* 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
* 8.1 Guidelines
* 8.2 Translation
* 8.3 Previewing
X.X) Credits
1.0) About:
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OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer. It attempts to mimic the original game as closely
as possible while extending it with new features.
2.0) Contacting:
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The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).
The OpenTTD homepage is http://www.openttd.org/.
You can find a forum for OpenTTD at
http://www.tt-forums.net/index.php?c=20
2.1) Reporting Bugs:
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To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.
The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.
Please include the following information in your bug report:
- OpenTTD version (PLEASE test the latest SVN/daily build)
- Bug details, including instructions how to reproduce it
- Platform and compiler (Win32, Linux, FreeBSD, ...)
- Attach a save game or a screenshot if possible
- If this bug only occurred recently please note the last
version without the bug and the first version including
the bug. That way we can fix it quicker by looking at the
changes made.
3.0) Supported Platforms:
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OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:
Windows - Win32 GDI (faster) or SDL
Linux - SDL
FreeBSD - SDL
MacOS - SDL
BeOS - SDL
MorphOS - SDL
4.0) Running OpenTTD:
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Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.
List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase
to be detected correctly. A few minor graphical glitches with the DOS
graphics remain. E.g. the autorail button in the rail toolbar doesn't look
as nice as with the Windows graphics.)
If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.
You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.
5.0) OpenTTD features:
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OpenTTD has a lot of features going beyond the original TTD emulation.
Currently there is unfortunately no comprehensive list of features. You could
check the features list on the web, and some optional features can be
controlled through the Configure patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).
Several important non-standard controls:
* Use Ctrl to place presignals
* Ctrl-d toggles double mode on win32
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
6.0) Configuration File:
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The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
.INI format. It's mostly undocumented.
7.0) Compiling:
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Windows:
You need Microsoft Visual Studio 6 or .NET. Open the project file
and it should build automatically. In case you don't build with SDL,
you need to remove WITH_SDL from the project settings.
(see also docs/Readme_Windows_MSVC6.0.txt)
You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
Please read the Makefile for more information.
Unix:
OpenTTD can be built either with "make" or with "jam". To build with
"make", just type "make", or "gmake" on non-gnu systems. To build with "jam",
first run "./configure" and then "jam". Note that you need SDL to compile
OpenTTD.
(see also docs/Readme_Mandrake_Linux.txt)
MacOS:
Use "make".
BeOS:
Use "jam".
FreeBSD
Use "gmake".
MorphOS
Use "make". Note that you need the MorphOS SDK and the
powersdl.library SDK.
8.0) Translating:
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See http://www.openttd.org/translating.php for up-to-date information.
The use of the online Translator service, located at http://translator.openttd.org.
For a username password combo you should contact the development team, either by mail, irc
or the forums. The system is straight-forward to use, if you have any troubles, read the
online help located there.
If for some reason the website is down for a longer period of time, the information below
might be of help.
8.1) Guidelines:
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Here are some translation guidelines which you should follow closely.
* Please contact the development team before begining the translation process!
This avoids double work, as someone else may have already started translating to the same language.
* Translators must use the charater set ISO 8859-15.
Otherwise, some characters will not display correctly in the game.
8.2) Translation:
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So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.
You must change the first two lines of the file appropriately:
##name English-Name-Of-Language
##ownname Native-Name-Of-Language
Note: Do not alter the following parts of the file:
* String identifiers (the first word on each line)
* Parts of the strings which are in curly braces (such as {STRING})
* Lines beginning with ## (such as ##id), other than the first two lines of the file
8.3) Previewing:
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In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.
strgen is a command-line utility. It takes the language filename as parameter.
Example:
strgen lang/german.txt
This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the english strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.
That's all! You should now be able to select the language in the game options.
X.X) Credits:
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The OpenTTD team:
Dominik Scherer (dominik81) - Lead coder
Tamas Farago (Darkvater) - Lead coder
Patric Stout (TrueLight) - Coder, network guru, SVN-repository and website host
Owen Rudge (orudge) - Contributor, forum host, masterserver host
Bjarni Corfitzen (Bjarni) - MacOS port
Kerekes Miham (MiHaMiX) - Maintainer of translator service, and host of nightlies
Cian Duffy (MYOB) - BeOS port / manual writing
Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)
Thanks to:
Josef Drexler - For his great work on TTDPatch.
Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
Mike Ragsdale - OpenTTD installer
Celestar - For his many patches, suggestions and fixes
blathijs - For his many patches, suggestions and code documentation
Tron - For his many patches, suggestions and relentless correcting of the code
Stefan Mei<65>ner (sign_de) - For his work on the console
pasky - Many patches, newgrf support, etc.
Michael Polnick - Some patches
Michael Blunck - Nice graphics
George - Canal graphics
All Translators - For their support to make OpenTTD a truly international game
Bug Reporters - Thanks for all bug reports
Chris Sawyer - For an amazing game!