(svn r1365) -Fix: very, very nasty buffer overflow bug introduced with replace vehicles. You CANNOT access the i[255] of an array that only has 255 elements! I will kick the next person that does that so hard...goddammit (I only noticed it because it screwed up my console in the debug build and took me at least an hour to fix)

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
darkvater 20 years ago
parent 5a9478cdba
commit 3a48ab4c54

@ -185,9 +185,9 @@ void InitializeGame()
{
// Initialize the autoreplace array. Needs to be cleared between each game
int i;
for (i = 0; i < 256; i++) {
for (i = 0; i < lengthof(_autoreplace_array); i++)
_autoreplace_array[i] = i;
}
AddTypeToEngines(); // make sure all engines have a type
SetObjectToPlace(1, 0, 0, 0);

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