(svn r1269) - Updated changelog.txt and readme.txt for 0.3.5

- Marked docs/console.txt as out-dated
replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
truelight 20 years ago
parent d7bc1d776c
commit 3b60676e64

@ -1,9 +1,90 @@
0.3.5 (unreleased)
0.3.5 (2004-12-24)
------------------------------------------------------------------------
- Change: (OSX build) Moved data and lang folders inside OpenTTD. This got rid of the package system too, making installing/updating easier
- Fix (Big Endian computers, which are mac and MorphOS): made it able to load savegames made by TTD
- Fix (OSX build) music is now on by default again
- Fix (OSX build) made error opens the console (app in utilities dir, not ingame console). This should fix the problem where people did not get a valid error message
- Feature: [Network] New network, very stable, a lot of new features
- Feature: [Network] Ingame Serverlist (with online game-servers to join)
- Feature: [Network] Webbased Serverlist: http://servers.openttd.org/
- Feature: [Network] Added dedicated server support
- Feature: [Network] Cheat protection in MultiPlayer
- Feature: [Network] Patch settings are also synced with the server
- Feature: [Network] Chat
- Feature: Custom currency settings
- Feature: Per-station vehicle lists
- Feature: More realistically sized catchment areas
- Feature: Sticky windows
- Feature: Even better support for newgrf-files
- Feature: Implement improved vehicle loading algorithm
- Feature: Even more advanced console
- Feature: Game compiles under BEOS_SERVER
- Feature: Game compiles under OS/2 (no network-support)
- Feature: OpenTTD runs with the grf files of the DOS version
- Feature: [Big Endian computers, which are mac and MorphOS]: are able to load savegames by TTD(Patch)
- Feature: Many more new things...
- Add: 'l' openes the landscaping toolbar globally
- Add: Make the town sometimes build streets on slopes
- Add: Manpage
- Add: New checkpoint grahpics
- Add: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain)
- Add: Windows now shows revision, release information in title bar
- Add: Windows snap at each other
- Change: [OSX build] Moved data and lang folders inside OpenTTD. This got rid of the package system too, making installing/updating easier
- Fix: [OSX build] Music is now on by default again
- Fix: [OSX build] Made error opens the console
- Fix: [SDL] Added a confirmation dialog when quitting the game
- Fix: A train can leave and enter the same depot at the same time, then the trai simply got stuck
- Fix: Crash when making png screenshot with odd resolution (Tron)
- Fix: Directories in *nix are now sorted alphabetically in ascending order (Tron).
- Fix: Do not consider a road station as street when growing the town
- Fix: Engines from other climates do not appear any more when never_expire_vehicles is enabled
- Fix: Game options (like drive side) are not taken from the scenario when using 'new game' command
- Fix: Order checker now correctly detects station with invalid facilities
- Fix: Polished GUI in a lot of ways
- Fix: Saving or loading a map doesnt pauses the game anymore
- Fix: Some bridge part isn't displayed transparent in transparent mode
- Fix: Starting with -r option allows all resolutions (Tron)
- Fix: The pathfinder no longer sees rail with an other owner as a possible route.
- Fix: Unable to select other screenshot format in Game Option
- Fix: Unwanted town renaming
- Fix: Vehicles slow down under bridge if the track is on a foundation
- Fix: You can no longer change name of waypoints whom are owned by somebody else
- Fix: [ 1090313 ] Shares are now also sold when a company goes bankrupt
- Fix: [ 1087701 ] It is no longer possible to crash trains of other companies by building a depot close to a station. (even more: trains do no longer enter tiles that do not belong to his owner)
- Fix: [ 1087403 ] Crashed trains aren't reported to have too few orders any more
- Fix: [ 1086375 ] Backup-order-list was not closed with an OT_NOTHING,
- Fix: [ 1085255 ] Docks now have a button to display the catchment area
- Fix: [ 1070274 ] Invisible trains. Weird macros and MSVC optimizing don't always mix. (Tron)
- Fix: [ 1068269 ] Number of passangers and mail in exclusive test offer window is swapped
- Fix: [ 1066504 ] Pause key pauses the game
- Fix: [ 1066121 ] Resetting file name after deleting a file (dannys9)
- Fix: [ 1066114 ] Code error in win32.c Thanks Shai
- Fix: [ 1065247 ] Windows can be placed behind toolbar
- Fix: [ 1064742 ] Editor Map-Menu wrong String
- Fix: [ 1058809 ] Always report a bus/lorry station as unpassable
- Fix: [ 1053397 ] Refit train window stays open
- Fix: [ 1050993 ] Incorrect Tooltip in Road Vehicle List.
- Fix: [ 1048596 ] Monorail and Maglev sounds are swapped
- Fix: [ 1040119 ] Flooded wagons in depots don't keep constantly exploding any more
- Fix: [ 1035303 ] Bug about lowering tracks built on slopes
- Fix: [ 1035066 ] 'Allow goto depot' turned off, no checkpoints in orders
- Fix: [ 1034318 ] Place sign and blue message box
- Fix: [ 1033947 ] Wrong mapping between music titles and songs
- Fix: [ 1030393 ] Some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron)
- Fix: [ 1030275 ] 'Service at' orders ignored after 2090. After 2090 year is reset to 1. Jan 2090, so most of the time, last service was in the future and no service ensured.
- Fix: [ 1029064 ] Building a station acted weird in some rare situations
- Fix: [ 1022227 ] Ships could unload cargo at stations without docks
- Fix: [ 999669 ] Wrong trees (toyland's) in sub-tropical landscape style
- Fix: [ 993500 ] High bridge rendering error
- Fix: [ 991101 ] Disabled buttons flicker no more
- Fix: [ 985925 ] Start/stop flag in train depots always works, regardless of the horizontal scroll position
- Fix: [ 985439 ] Un-owned rail. Trains could cross competitor's tracks if there was a road-crossing over it.
- Fix: [ 982611 ] Pathfinding bug; train likes the roundabout. If train needs servicing it will now look 16 tiles along the track instead of 12 tiles manhattan style (blathijs)
- Fix: [ 967096 ] Fullscreen. New button 'Fullscreen' in 'Game Options' menu which lets you set fullscreen ingame.
- Fix: [ 958098 ] No longer road/rail crossing signals hang when a train is reversed at the wrong moment (Yeah, our longest open bug finally fixed :) :) :))
- Fix: [ 926105 ] Ctrl + d bug. Longest outstanding bug has been fixed \o/ 2004-03-30 (Tron)
- Language: Added Spanish
- Language: Added Catalan
- Language: Added Icelandic
- Language: Updated most languages
- Fix: Many more things....
0.3.4 (2004-09-14)

@ -3,6 +3,10 @@ OPENTTD INGAME CONSOLE DOCUMENTATION
http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
for detailed information
*** WARNING **
This document is out of date
*** WARNING **
HOTKEY: BACKQUOTE (aka tilde, the key left to "1")
COMMANDS:
@ -34,7 +38,7 @@ VARIABLES:
-> 2 = console error and debug output
*cursor_rate
-> 1-12 = defines the cursor blink interval
-> 1-12 = defines the cursor blink interval
VARIABLE HANDLING:

@ -1,6 +1,6 @@
OpenTTD README
Last updated: $LastChangedDate: 2004-07-25 21:22:11 +0200 (Sun, 25 Jul 2004) $
Release version: 0.3.4
Last updated: $LastChangedDate: 2004-12-24 00:25:11 +0100 $
Release version: 0.3.5
------------------------------------------------------------------------
@ -91,16 +91,16 @@ trghr.grf
trgir.grf
trgtr.grf
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase
to be detected correctly. A few minor graphical glitches with the DOS
graphics remain. E.g. the autorail button in the rail toolbar doesn't look
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase
to be detected correctly. A few minor graphical glitches with the DOS
graphics remain. E.g. the autorail button in the rail toolbar doesn't look
as nice as with the Windows graphics.)
If you want music you need to copy the gm/ folder from Windows TTD into your
If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.
You can change the data path (which contains savegames as well) in Makefile.config
You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.
@ -161,9 +161,9 @@ MorphOS
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.
The use of the online Translator service, located at http://translator.openttd.org.
The use of the online Translator service, located at http://translator.openttd.org.
For a username password combo you should contact the development team, either by mail, irc
or the forums. The system is straight-forward to use, if you have any troubles, read the
or the forums. The system is straight-forward to use, if you have any troubles, read the
online help located there.
If for some reason the website is down for a longer period of time, the information below
@ -215,32 +215,29 @@ That's all! You should now be able to select the language in the game options.
X.X) Credits:
---- --------
The OpenTTD team:
Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
Serge Paquet (vurlix) - Assistant project manager, coder
Dominik Scherer (dominik81) - Coder
Tamas Farago (Darkvater) - Coder
Patric Stout (TrueLight) - Coder, SVN-repository and website host
Stefan Meißner (sign_de) - Network and Console coder
Owen Rudge (orudge) - Contributor, forum host
Dominik Scherer (dominik81) - Lead coder
Tamas Farago (Darkvater) - Lead coder
Patric Stout (TrueLight) - Coder, network guru, SVN-repository and website host
Owen Rudge (orudge) - Contributor, forum host, masterserver host
Bjarni Corfitzen (Bjarni) - MacOS port
Kerekes Miham (MiHaMiX) - Maintainer of translator service, and host of nightlies
Cian Duffy (MYOB) - BeOS port / manual writing
Christian Rosentreter (tokaiz) - MorphOS/AmigaOS port
Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)
Thanks to:
Josef Drexler - For his great work on TTDPatch.
Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations).
Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
Mike Ragsdale - OpenTTD installer
Celestar - for his many patches, suggestions and fixes
blathijs - for his many patches, suggestions and code documentation
Celestar - For his many patches, suggestions and fixes
blathijs - For his many patches, suggestions and code documentation
Tron - For his many patches, suggestions and relentless correcting of the code
Stefan Meißner (sign_de) - For his work on the console
pasky - Many patches, newgrf support, etc.
Tron - relentless correcting of the code
mivlad - some patches
truesatan - Some patches
Michael Polnick - Some patches
Michael Blunck - Nice graphics
George - Canal graphics
All Translators - For their support to make OpenTTD a truly international game
Bug Reporters - Thanks for all bug reports.
Moriarty - for the tons of (annoying) bugreports
Chris Sawyer - For an amazing game!.
Bug Reporters - Thanks for all bug reports
Chris Sawyer - For an amazing game!

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