rubidium
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fb9fb416a1
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(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
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13 years ago |
rubidium
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70faeeaba9
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(svn r23106) -Codechange: pass int* to GetTileSlope and friends
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13 years ago |
rubidium
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25b3869c3b
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(svn r23101) -Codechange: remove pointless multiplications by TILE_HEIGHT from the station/object building code
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13 years ago |
rubidium
|
5d7acba5d3
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(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
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13 years ago |
rubidium
|
a70fdbcf2f
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(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
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13 years ago |
rubidium
|
f7297d5c3a
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(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it
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13 years ago |
rubidium
|
bcb93b3b75
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(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
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13 years ago |
rubidium
|
de980ef0f9
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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13 years ago |
rubidium
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c465c79f09
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(svn r23082) -Fix: account for snow line table when determining the snow line for building houses
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13 years ago |
yexo
|
72500ddedf
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(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
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13 years ago |
terkhen
|
3b4976dbb2
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(svn r22899) -Add: Allow towns to build bridges over canals and rivers.
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13 years ago |
michi_cc
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6ea9fc644c
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(svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town centre tile is a bridge ramp/tunnel portal.
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13 years ago |
rubidium
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440b6221d1
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(svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a tunnel or bridge
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13 years ago |
frosch
|
5fbd3eba42
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(svn r22706) -Cleanup: A loop is no loop, if it never iterates.
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13 years ago |
rubidium
|
47836bb412
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(svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at the wrong place if multitile houses failed some tests
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13 years ago |
terkhen
|
e8a8b6dae5
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(svn r22569) -Feature: [NewGRF] Persistent storage for towns.
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13 years ago |
frosch
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62b6d0eb0e
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(svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks.
|
14 years ago |
alberth
|
a70556dac2
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(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
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14 years ago |
smatz
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c85e1c3089
|
(svn r22116) -Codechange: use PoolBase::Clean() at more places
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14 years ago |
terkhen
|
98a9c1f91c
|
(svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC.
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14 years ago |
rubidium
|
aa333aeff2
|
(svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full
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14 years ago |
rubidium
|
b778cc61d1
|
(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built
|
14 years ago |
rubidium
|
cb2c7f871f
|
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
|
14 years ago |
terkhen
|
67ce7c5c41
|
(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
|
14 years ago |
rubidium
|
ec4f688ca0
|
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
|
14 years ago |
yexo
|
c5597c44c4
|
(svn r21664) -Add: [NoAI] AIEventTownFounded
|
14 years ago |
rubidium
|
eafc316342
|
(svn r21414) -Codechange: limit town name by amount of characters, not bytes
|
14 years ago |
rubidium
|
dd618051a7
|
(svn r21412) -Codechange: limit company name by amount of characters, not bytes
|
14 years ago |
frosch
|
0ebd5af86f
|
(svn r21291) -Fix: Treat objects on water like water in more cases.
|
14 years ago |
terkhen
|
ef588232c9
|
(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.
|
14 years ago |
alberth
|
b698045b82
|
(svn r21156) -Codechange: Introduce EconomyIsInRecession().
|
14 years ago |
yexo
|
30b29ae060
|
(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
|
14 years ago |
smatz
|
548a3747e9
|
(svn r20860) -Cleanup: remove some unused functions and variables
|
14 years ago |
frosch
|
98cd443735
|
(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
|
14 years ago |
frosch
|
f3015ee820
|
(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes.
|
14 years ago |
frosch
|
f768485e1d
|
(svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses.
|
14 years ago |
terkhen
|
e55b006a86
|
(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor.
|
14 years ago |
terkhen
|
fa47477d0d
|
(svn r20710) -Codechange: Clarify the name of some town generation variables.
|
14 years ago |
rubidium
|
360d6daf34
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
14 years ago |
rubidium
|
7107eef4de
|
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
|
14 years ago |
smatz
|
ca2d4c5d6e
|
(svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use of operator delete
|
14 years ago |
rubidium
|
f336f61104
|
(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
|
14 years ago |
rubidium
|
0fd9d4ba1d
|
(svn r20481) -Fix: statues were not removed when towns would be removed
|
14 years ago |
rubidium
|
cf8062c3bd
|
(svn r20480) -Codechange: make CmdDeleteTown responsible for actually clearing tiles and such; ~Town still checks it though.
|
14 years ago |
rubidium
|
662900c113
|
(svn r20473) -Codechange: pass Town instead of TownID to BuildObject
|
14 years ago |
frosch
|
399818e96f
|
(svn r20469) -Fix (r20227): Building statues used different companys for CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC.
|
14 years ago |
rubidium
|
1f2276b785
|
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
|
14 years ago |
rubidium
|
92767f454e
|
(svn r20409) -Codechange: reduce the number of includes needed by newgrf.h
|
14 years ago |
rubidium
|
da8c058b89
|
(svn r20401) -Codechange: let HouseSpec use GRFFileProps
|
14 years ago |
rubidium
|
d7921b24e6
|
(svn r20337) -Codechange: unify the construction of objects on the map
|
14 years ago |