Commit Graph

234 Commits

Author SHA1 Message Date
Jonathan G Rennison
9521e7ef2b Merge branch 'master' into jgrpp
# Conflicts:
#	src/elrail.cpp
#	src/ground_vehicle.hpp
#	src/landscape.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/tile_cmd.h
#	src/town_cmd.cpp
#	src/tunnelbridge_cmd.cpp
2023-04-12 19:34:11 +01:00
Rubidium
e8af8daa68 Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
Jonathan G Rennison
32fe84cfdd Merge branch 'master' into jgrpp
# Conflicts:
#	src/clear_cmd.cpp
#	src/main_gui.cpp
#	src/saveload/newgrf_sl.cpp
#	src/water_cmd.cpp
2023-01-26 22:32:08 +00:00
SamuXarick
46dc6da270
Codechange: Make void tiles flood edge tiles, instead of edge tiles flooding themselves (#8517) 2023-01-26 21:57:25 +01:00
Rubidium
fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
Jonathan G Rennison
d69bb5f511 Mapgen: Allow starting a rocky patch on a desert tile when enabled 2022-12-14 23:07:34 +00:00
Jonathan G Rennison
12b20376b3 Add new landscape flag to enable drawing rocks covered by snow 2022-12-12 23:06:07 +00:00
Jonathan G Rennison
41fb98db09 Add NewGRF global flag to allow rocky tiles in tropic desert zones 2022-12-12 22:12:20 +00:00
Jonathan G Rennison
7bb0de247d Add GRF feature: New Landscape
Custom graphics using actions 1/2/3.

Currently only for rock tiles
2022-06-13 17:13:48 +01:00
Jonathan G Rennison
7207c9330c Tile loop: Add snow line check fast path for tiles well above snow line 2022-05-30 23:53:04 +01:00
Jonathan G Rennison
dfc6e309d0 Fix ground/tree tile vegetation changes not updating map mode viewports
(In vegetation mode)
2022-01-09 21:00:11 +00:00
Michael Lutz
c6d7b98808 Codechange: Un-bitstuff landscape commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 2021-12-16 22:28:32 +01:00
Jonathan G Rennison
5e14b54a0c Merge branch 'master' into jgrpp 2021-04-05 17:51:45 +01:00
Jonathan G Rennison
7e728fe9d6 Merge branch 'pr-230' into jgrpp 2021-03-28 22:39:56 +01:00
reldred
86e7cb6d18 Allow tile height to also play a part in determining the density of rocky patches. 2021-03-28 14:26:17 +10:30
reldred
7c6d73abfa Create new branch. Goals: Make rocks size patches and frequency configruable. Optional but highly desired: Make rocks denser/more frequent the higher the altitude (make that an optional bool?)
Also the number display is screwed in the settings gui. Same problem as my other patch. Need to compare it to what I did for the other var I did recently (tiles width around rivers to make desert go away) and fix this. This will do to start with.
2021-03-24 17:46:09 +10:30
Patric Stout
970fedd78c Add: make modal windows update more smooth
Basically, modal windows had their own thread-locking for what
drawing was possible. This is a bit nonsense now we have a
game-thread. And it makes much more sense to do things like
NewGRFScan and GenerateWorld in the game-thread, and not in a
thread next to the game-thread.

This commit changes that: it removes the threads for NewGRFScan
and GenerateWorld, and just runs the code in the game-thread.
On regular intervals it allows the draw-thread to do a tick,
which gives a much smoother look and feel.

It does slow down NewGRFScan and GenerateWorld ever so slightly
as it spends more time on drawing. But the slowdown is not
measureable on my machines (with 700+ NewGRFs / 4kx4k map and
a Debug build).

Running without a game-thread means NewGRFScan and GenerateWorld
are now blocking.
2021-03-10 13:41:18 +01:00
Jonathan G Rennison
4f74a83496 Add fast paths for clear/tree snow line checks in tile loop 2021-02-21 22:39:26 +00:00
Jonathan G Rennison
b7ddd486cf Merge branch 'master' into jgrpp
# Conflicts:
#	cmake/CompileFlags.cmake
#	src/aircraft_cmd.cpp
#	src/blitter/32bpp_anim.cpp
#	src/cargopacket.cpp
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/core/pool_func.hpp
#	src/date.cpp
#	src/economy.cpp
#	src/error_gui.cpp
#	src/ground_vehicle.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/french.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/mcf.cpp
#	src/network/network_content.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_station.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/yapf/yapf_common.hpp
#	src/saveload/saveload.cpp
#	src/settings_gui.cpp
#	src/station_cmd.cpp
#	src/station_kdtree.h
#	src/string_func.h
#	src/table/settings.ini
#	src/tgp.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/tree_gui.cpp
#	src/tunnelbridge_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp
#	src/viewport.cpp
#	src/viewport_sprite_sorter_sse4.cpp
#	src/window.cpp
2021-02-01 17:07:34 +00:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Jonathan G Rennison
352b361e1b Viewport: Replace viewport mark dirty if zoom level below with flags param
Fix missing flags for tracerestrict and effect vehicles
2020-10-01 23:18:39 +01:00
Jonathan G Rennison
7949de2c05 Add a minimum visible height and no ground tile parameter to DrawTileProc.
Filter out tile parts which are entirely outside the drawing area.
2020-03-05 23:06:01 +00:00
Jonathan G Rennison
cbdd9f84d8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_gui.cpp
#	src/lang/korean.txt
#	src/video/sdl2_v.cpp
#	src/video/sdl2_v.h
#	src/window.cpp
#	src/window_gui.h
2019-11-12 18:43:10 +00:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Jonathan G Rennison
674732cd68 Merge: Codechange: Use null pointer literal instead of the NULL macro 2019-04-11 18:14:13 +01:00
Henry Wilson
7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Jonathan G Rennison
e3d167f9f0 Merge branch 'save_ext' into jgrpp
# Conflicts:
#	config.lib
#	src/misc_gui.cpp
#	src/network/network_gui.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/smallmap_gui.h
#	src/station_cmd.cpp
#	src/toolbar_gui.cpp
#	src/vehicle_gui.cpp
#	src/window.cpp
2019-01-14 00:01:44 +00:00
Andy
ad5a9daed5 Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast. (patch by frosch123) #4754 (#7015) 2019-01-09 18:48:08 +01:00
Jonathan G Rennison
9e1e074c2b Update existing assertions to log tile information where suitable 2018-07-26 19:13:35 +01:00
Jonathan G Rennison
13694c30cf Merge branch 'master' into jgrpp
# Conflicts:
#	src/clear_cmd.cpp
2016-10-12 22:26:23 +01:00
frosch
071518f571 (svn r27657) -Change: Replace another occurence of the ancient tilehash function with the newer one. This time to make rough land appear more random. 2016-10-02 13:41:56 +00:00
frosch
db38de3b7e (svn r27657) -Change: Replace another occurence of the ancient tilehash function with the newer one. This time to make rough land appear more random. 2016-10-02 13:41:56 +00:00
Jonathan G Rennison
e24839ed65 Merge branch 'master' into enhanced_viewport_overlay
Notes on conflict resolution:
* MarkTileDirtyByTile gained an extra param on both sides of the merge
  Move bridge level offset to be after zoom level param, as it's used less.
* Add zoom level params to MarkBridgeDirty functions
* Fix undefined behaviour in colour_index cycling in ViewportMapDraw

Conflicts:
	src/clear_cmd.cpp
	src/pbs.cpp
	src/rail_cmd.cpp
	src/toolbar_gui.cpp
	src/train_cmd.cpp
	src/vehicle.cpp
	src/viewport.cpp
	src/viewport_func.h
2015-08-05 21:25:13 +01:00
patch-import
536a95dfd0 Import combined Enhanced viewport: zoom out, overlays & tooltips (r53_27127) patch
https://www.tt-forums.net/viewtopic.php?f=33&t=53394
2015-08-05 21:24:30 +01:00
frosch
4d310eafc5 (svn r27200) -Feature/Fix [FS#6260]: [NewGRF] Add Misc. GRF Feature Flag 6 to enable the second rocky tile set. 2015-03-20 19:27:15 +00:00
frosch
c37ee53ecc (svn r27200) -Feature/Fix [FS#6260]: [NewGRF] Add Misc. GRF Feature Flag 6 to enable the second rocky tile set. 2015-03-20 19:27:15 +00:00
frosch
0a10fce8f1 (svn r27117) -Fix/Feature: Make use of both rocky tile sets from the base graphics. 2015-01-10 20:10:51 +00:00
frosch
862e16aa7e (svn r27117) -Fix/Feature: Make use of both rocky tile sets from the base graphics. 2015-01-10 20:10:51 +00:00
rubidium
2be4215f43 (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
rubidium
0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
zuu
27b153d16a (svn r25852) -Codechange: Merge GetFenceXX/SetFenceXX into one common GetFonce/SetFence for all directions that take an extra direction parameter (cirdan, LordAro) 2013-10-12 22:23:43 +00:00
zuu
fb5dc7762b (svn r25852) -Codechange: Merge GetFenceXX/SetFenceXX into one common GetFonce/SetFence for all directions that take an extra direction parameter (cirdan, LordAro) 2013-10-12 22:23:43 +00:00
zuu
7e75a99cea (svn r25851) -Codechange: Avoid recalculations in DrawClearLandFence (cirdan, LordAro) 2013-10-12 22:21:21 +00:00
zuu
a42f223b2b (svn r25851) -Codechange: Avoid recalculations in DrawClearLandFence (cirdan, LordAro) 2013-10-12 22:21:21 +00:00
zuu
e124838db5 (svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro) 2013-10-12 22:07:58 +00:00
zuu
dfb5663313 (svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro) 2013-10-12 22:07:58 +00:00
planetmaker
f00d9976f9 (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
planetmaker
c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00