(svn r25852) -Codechange: Merge GetFenceXX/SetFenceXX into one common GetFonce/SetFence for all directions that take an extra direction parameter (cirdan, LordAro)

pull/155/head
zuu 11 years ago
parent 7e75a99cea
commit 27b153d16a

@ -65,22 +65,22 @@ static void DrawClearLandFence(const TileInfo *ti)
int maxz = GetSlopeMaxPixelZ(ti->tileh);
uint fence_nw = GetFenceNW(ti->tile);
uint fence_nw = GetFence(ti->tile, DIAGDIR_NW);
if (fence_nw != 0) {
int z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y - 15, 16, 31, maxz - z + 4, ti->z + z, false, 0, 15, -z);
}
uint fence_ne = GetFenceNE(ti->tile);
uint fence_ne = GetFence(ti->tile, DIAGDIR_NE);
if (fence_ne != 0) {
int z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x - 15, ti->y, 31, 16, maxz - z + 4, ti->z + z, false, 15, 0, -z);
}
uint fence_sw = GetFenceSW(ti->tile);
uint fence_se = GetFenceSE(ti->tile);
uint fence_sw = GetFence(ti->tile, DIAGDIR_SW);
uint fence_se = GetFence(ti->tile, DIAGDIR_SE);
if (fence_sw != 0 || fence_se != 0) {
int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
@ -146,26 +146,26 @@ static void UpdateFences(TileIndex tile)
bool dirty = false;
bool neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
if (!neighbour && GetFenceSW(tile) == 0) {
SetFenceSW(tile, 3);
if (!neighbour && GetFence(tile, DIAGDIR_SW) == 0) {
SetFence(tile, DIAGDIR_SW, 3);
dirty = true;
}
neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
if (!neighbour && GetFenceSE(tile) == 0) {
SetFenceSE(tile, 3);
if (!neighbour && GetFence(tile, DIAGDIR_SE) == 0) {
SetFence(tile, DIAGDIR_SE, 3);
dirty = true;
}
neighbour = (IsTileType(TILE_ADDXY(tile, -1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, -1, 0), CLEAR_FIELDS));
if (!neighbour && GetFenceNE(tile) == 0) {
SetFenceNE(tile, 3);
if (!neighbour && GetFence(tile, DIAGDIR_NE) == 0) {
SetFence(tile, DIAGDIR_NE, 3);
dirty = true;
}
neighbour = (IsTileType(TILE_ADDXY(tile, 0, -1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, -1), CLEAR_FIELDS));
if (!neighbour && GetFenceNW(tile) == 0) {
SetFenceNW(tile, 3);
if (!neighbour && GetFence(tile, DIAGDIR_NW) == 0) {
SetFence(tile, DIAGDIR_NW, 3);
dirty = true;
}

@ -214,103 +214,41 @@ static inline void SetIndustryIndexOfField(TileIndex t, IndustryID i)
/**
* Is there a fence at the south eastern border?
* Is there a fence at the given border?
* @param t the tile to check for fences
* @param side the border to check
* @pre IsClearGround(t, CLEAR_FIELDS)
* @return 0 if there is no fence, otherwise the fence type
*/
static inline uint GetFenceSE(TileIndex t)
static inline uint GetFence(TileIndex t, DiagDirection side)
{
assert(IsClearGround(t, CLEAR_FIELDS));
return GB(_m[t].m4, 2, 3);
}
/**
* Sets the type of fence (and whether there is one) for the south
* eastern border.
* @param t the tile to check for fences
* @param h 0 if there is no fence, otherwise the fence type
* @pre IsClearGround(t, CLEAR_FIELDS)
*/
static inline void SetFenceSE(TileIndex t, uint h)
{
assert(IsClearGround(t, CLEAR_FIELDS));
SB(_m[t].m4, 2, 3, h);
}
/**
* Is there a fence at the south western border?
* @param t the tile to check for fences
* @pre IsClearGround(t, CLEAR_FIELDS)
* @return 0 if there is no fence, otherwise the fence type
*/
static inline uint GetFenceSW(TileIndex t)
{
assert(IsClearGround(t, CLEAR_FIELDS));
return GB(_m[t].m4, 5, 3);
}
/**
* Sets the type of fence (and whether there is one) for the south
* western border.
* @param t the tile to check for fences
* @param h 0 if there is no fence, otherwise the fence type
* @pre IsClearGround(t, CLEAR_FIELDS)
*/
static inline void SetFenceSW(TileIndex t, uint h)
{
assert(IsClearGround(t, CLEAR_FIELDS));
SB(_m[t].m4, 5, 3, h);
}
/**
* Is there a fence at the north eastern border?
* @param t the tile to check for fences
* @pre IsClearGround(t, CLEAR_FIELDS)
* @return 0 if there is no fence, otherwise the fence type
*/
static inline uint GetFenceNE(TileIndex t)
{
assert(IsClearGround(t, CLEAR_FIELDS));
return GB(_m[t].m3, 5, 3);
}
/**
* Sets the type of fence (and whether there is one) for the north
* eastern border.
* @param t the tile to check for fences
* @param h 0 if there is no fence, otherwise the fence type
* @pre IsClearGround(t, CLEAR_FIELDS)
*/
static inline void SetFenceNE(TileIndex t, uint h)
{
assert(IsClearGround(t, CLEAR_FIELDS));
SB(_m[t].m3, 5, 3, h);
}
/**
* Is there a fence at the north western border?
* @param t the tile to check for fences
* @pre IsClearGround(t, CLEAR_FIELDS)
* @return 0 if there is no fence, otherwise the fence type
*/
static inline uint GetFenceNW(TileIndex t)
{
assert(IsClearGround(t, CLEAR_FIELDS));
return GB(_m[t].m6, 2, 3);
switch (side) {
default: NOT_REACHED();
case DIAGDIR_SE: return GB(_m[t].m4, 2, 3);
case DIAGDIR_SW: return GB(_m[t].m4, 5, 3);
case DIAGDIR_NE: return GB(_m[t].m3, 5, 3);
case DIAGDIR_NW: return GB(_m[t].m6, 2, 3);
}
}
/**
* Sets the type of fence (and whether there is one) for the north
* western border.
* Sets the type of fence (and whether there is one) for the given border.
* @param t the tile to check for fences
* @param side the border to check
* @param h 0 if there is no fence, otherwise the fence type
* @pre IsClearGround(t, CLEAR_FIELDS)
*/
static inline void SetFenceNW(TileIndex t, uint h)
static inline void SetFence(TileIndex t, DiagDirection side, uint h)
{
assert(IsClearGround(t, CLEAR_FIELDS));
SB(_m[t].m6, 2, 3, h);
switch (side) {
default: NOT_REACHED();
case DIAGDIR_SE: SB(_m[t].m4, 2, 3, h); break;
case DIAGDIR_SW: SB(_m[t].m4, 5, 3, h); break;
case DIAGDIR_NE: SB(_m[t].m3, 5, 3, h); break;
case DIAGDIR_NW: SB(_m[t].m6, 2, 3, h); break;
}
}

@ -968,15 +968,15 @@ static void SetupFarmFieldFence(TileIndex tile, int size, byte type, Axis direct
if (direction == AXIS_X) {
if (north) {
SetFenceNW(tile, or_);
SetFence(tile, DIAGDIR_NW, or_);
} else {
SetFenceSE(tile, or_);
SetFence(tile, DIAGDIR_SE, or_);
}
} else {
if (north) {
SetFenceNE(tile, or_);
SetFence(tile, DIAGDIR_NE, or_);
} else {
SetFenceSW(tile, or_);
SetFence(tile, DIAGDIR_SW, or_);
}
}
}

@ -2695,11 +2695,11 @@ bool AfterLoadGame()
if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) continue;
uint fence = GB(_m[t].m4, 5, 3);
if (fence != 0 && IsTileType(TILE_ADDXY(t, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 1, 0), CLEAR_FIELDS)) {
SetFenceNE(TILE_ADDXY(t, 1, 0), fence);
SetFence(TILE_ADDXY(t, 1, 0), DIAGDIR_NE, fence);
}
fence = GB(_m[t].m4, 2, 3);
if (fence != 0 && IsTileType(TILE_ADDXY(t, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 0, 1), CLEAR_FIELDS)) {
SetFenceNW(TILE_ADDXY(t, 0, 1), fence);
SetFence(TILE_ADDXY(t, 0, 1), DIAGDIR_NW, fence);
}
SB(_m[t].m4, 2, 3, 0);
SB(_m[t].m4, 5, 3, 0);

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