Jonathan G Rennison
e559bb98c4
Viewport: Fix scroll region sort comparison not meeting strict weak ordering
...
fa90b567
was not a proper fix
4 years ago
Jonathan G Rennison
686ff03817
Fix graphical glitch when rendering narrow viewport slices
4 years ago
Jonathan G Rennison
60dabc68a0
Add a scope info logger for DoSetViewportPosition calls
4 years ago
Jonathan G Rennison
3cb521afb3
Viewport: Fix screen bounds of empty bounding box sprites when splitting
4 years ago
Jonathan G Rennison
89902f2f4a
Debug: Add viewport debug flags for sprite split control
4 years ago
Jonathan G Rennison
4b374cb84a
Add half-tile margin when horizontally splitting viewport drawing region
4 years ago
Jonathan G Rennison
e0902c93a4
Revert "Viewport: Trim parent sprites to redraw area before sorting"
...
This reverts commit f563dfe194
.
This caused rendering issues with vehicles passing under bridges
at the very edge of the drawing area.
4 years ago
Jonathan G Rennison
5ac240147e
Fix wrong viewport virtual size in InitializeWindowViewport
5 years ago
Jonathan G Rennison
fa90b56780
Viewport: Fix scroll region sort comparison not meeting strict weak ordering
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See: #137
5 years ago
Jonathan G Rennison
b4a814d371
Improve performance of vehicle route overlay rendering
5 years ago
Jonathan G Rennison
a4608f6f72
Cache vehicle positions across draw blocks in viewport map mode
5 years ago
Jonathan G Rennison
7949de2c05
Add a minimum visible height and no ground tile parameter to DrawTileProc.
...
Filter out tile parts which are entirely outside the drawing area.
5 years ago
Jonathan G Rennison
8ef367b126
Add viewport debug commands
5 years ago
Jonathan G Rennison
8f442500ea
Change how dirty screen, window and viewport areas are tracked for later redrawing
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Track dirty viewport areas seperately form general screen redraws.
Maintain a dirty block grid per viewport, with a smaller block size.
Use even smaller block size in viewport map mode.
Use a rectangle array for general screen redraws instead of a block grid.
Add a dirty bit to windows and widgets, to simplify the common case
of repainting a whole window or widget, without catching
neighbouring windows or viewports.
5 years ago
Jonathan G Rennison
d740a19e5f
Increase viewport chunking size
5 years ago
Jonathan G Rennison
8956b1ab02
Improve performance of tunnel rendering in viewport map mode
5 years ago
Jonathan G Rennison
65152503de
Viewport: Do not process tile selection sprites below drawing area
5 years ago
Jonathan G Rennison
f563dfe194
Viewport: Trim parent sprites to redraw area before sorting
5 years ago
Jonathan G Rennison
61dfca98c7
Fix text effects using the wrong size for viewport dirtying at 8x zoom
5 years ago
Jonathan G Rennison
c13ff2a1d3
Reduce viewport invalidation area of track reservation changes
5 years ago
Jonathan G Rennison
2c2184f89d
Fix viewport signs always using the larger font size for marking dirty
5 years ago
Jonathan G Rennison
c42ce832ae
Fix viewport signs and text effects marking viewports dirty unnecessarily
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* When at high zoom levels where the signs are not shown
* Where the sign type is disabled in the display options
5 years ago
Jonathan G Rennison
a152e2327c
Viewport: Reduce unnecessary region redraws when scrolling viewports
5 years ago
Jonathan G Rennison
4d9e07e885
Viewport: Split sprite sort regions when more than 60 sprites present
5 years ago
Jonathan G Rennison
a561f29dc3
Viewporrt map mode: Bridge and tunnel cache optimisations
5 years ago
Jonathan G Rennison
6f6bac5212
Fix signed integer overflow in viewport draw area chunking
...
This caused drawing areas larger than 2097151 pixels at 8x zoom to
not be subdivided into smaller chunks as required.
This resulted in pathological performance issues in the sprite sorter.
5 years ago
Jonathan G Rennison
7960db35f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# config.lib
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj
# projects/openttd_vs142.vcxproj.filters
# src/aircraft_cmd.cpp
# src/base_station_base.h
# src/core/pool_type.hpp
# src/disaster_vehicle.cpp
# src/economy.cpp
# src/engine.cpp
# src/group.h
# src/group_cmd.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/network/network_command.cpp
# src/network/network_server.cpp
# src/openttd.cpp
# src/order_cmd.cpp
# src/road_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/cargopacket_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/settings_gui.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/station.cpp
# src/station_cmd.cpp
# src/table/settings.ini
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train.h
# src/train_cmd.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehiclelist.cpp
# src/window_type.h
5 years ago
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
5 years ago
glx
869581eb23
Codechange: Replace FOR_ALL_SIGNS with range-based for loops
5 years ago
glx
ddabfed1cd
Codechange: Replace station related FOR_ALL with range-based for loops
5 years ago
Jonathan G Rennison
fe9b024f1a
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/signs_cmd.cpp
# src/station.cpp
# src/station_cmd.cpp
# src/town_cmd.cpp
# src/viewport.cpp
# src/waypoint.cpp
# src/waypoint_cmd.cpp
5 years ago
Niels Martin Hansen
9900af38f5
Fix #7847 : Use ViewportSign coordinates for sign Kdtree coordinates ( #7849 )
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Ensure the same coordinates are used for station/town/player signs regardless of how the landscape changes below it after the coordinates were first determined.
By keeping track of whether each ViewportSign is valid for Kdtree use (and only ever registering the viewport sign when the object is valid) a lot of code can be simplified and become more robust at the same time.
5 years ago
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Jonathan G Rennison
6562937899
Merge branch 'master' into jgrpp-nrt
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# Conflicts:
# src/console_cmds.cpp
# src/script/api/script_order.cpp
# src/station_cmd.cpp
# src/statusbar_gui.cpp
# src/town_gui.cpp
5 years ago
Gabda
b870596f15
Add #6887 : Option to show zone inside local authority boundary of towns
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Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
5 years ago
Jonathan G Rennison
7ed86e7488
Merge branch 'jgrpp' into jgrpp-nrt
5 years ago
Jonathan G Rennison
67dd9ffe8c
Use light blue colour for station tile coverage highlight
5 years ago
Jonathan G Rennison
dbc5f1baed
Merge branch 'master' into jgrpp-nrt
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# Conflicts:
# src/fontcache.cpp
# src/game/game_text.cpp
# src/lang/korean.txt
# src/os/macosx/crashlog_osx.cpp
# src/os/windows/crashlog_win.cpp
# src/station_cmd.cpp
# src/viewport.cpp
5 years ago
Jonathan G Rennison
36eb4165b8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/bridge_map.h
# src/crashlog.cpp
# src/industry.h
# src/linkgraph/linkgraph_type.h
# src/order_type.h
# src/saveload/afterload.cpp
# src/settings.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/spritecache.cpp
# src/stdafx.h
# src/table/settings.h.preamble
# src/train.h
# src/vehicle.cpp
# src/viewport.cpp
# src/viewport_func.h
# src/widgets/station_widget.h
# src/zoom_func.h
# src/zoom_type.h
5 years ago
PeterN
2d0352d67f
Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. ( #7588 )
5 years ago
Niels Martin Hansen
c9fe6e7b8f
Fix #7371 : Avoid dependency on foundations of town tile during saveload
5 years ago
Charles Pigott
96a4787710
Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
5 years ago
Jonathan G Rennison
d47c083e00
Comment out some unused constants
5 years ago
peter1138
81d335b081
Feature: Add station coverage area display for towns.
5 years ago
peter1138
81f0f97406
Feature: Add existing station coverage area display when placing new station parts.
5 years ago
peter1138
b6733edd17
Feature: Add coverage area display for existing stations.
5 years ago
Jonathan G Rennison
bd2fdde759
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/core/sort_func.hpp
# src/rail_cmd.cpp
# src/timetable_cmd.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
6 years ago
PeterN
c17736b493
Fix e8d397e: Invisible station/waypoint signs could still be clicked on. ( #7531 )
6 years ago
Jonathan G Rennison
674732cd68
Merge: Codechange: Use null pointer literal instead of the NULL macro
6 years ago