Commit Graph

27107 Commits (f8b5661d288ade88a57c39cbf5aca26ea676751e)
 

Author SHA1 Message Date
SamuXarick f8b5661d28 Change: Allow GS access to ScriptGroup functions 1 year ago
SamuXarick f225f36c3d Change: Allow GS access to ScriptGameSettings.IsDisabledVehicleType 1 year ago
SamuXarick fd26a44c9e Change: Allow GS access to more ScriptCompany functions 1 year ago
Andy 8b1960a41c Change: Allow GS access to more ScriptOrder functions 1 year ago
PeterN db573c8742
Fix #10660: Sprite Font scale affected by viewport zoom level limits. (#10668) 1 year ago
Charles Pigott e20a6f8ebb
Codechange: Optimise FormatNumber by removing seprintf calls (#10659) 1 year ago
Andy 15c3bc456f
Change: extend callback 161 (engine name) with bit 0x22 for context 'Autoreplace - Vehicles in use' (#10666) 1 year ago
PeterN d949cfab24
Codechange: Use std:: features for NewGRF town names (#10631)
This removes manual memory (de-)allocation and list counting.
1 year ago
Rubidium 4491e45f3c Update: change {STRING} to {ZEROFILL_NUM} for STR_FORMAT_DATE_TINY/ISO 1 year ago
Rubidium 29b09523d1 Codechange: Use {ZEROFILL_NUM} instead of custom seprintf + {RAW_STRING} 1 year ago
PeterN e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
1 year ago
translators 32c8e7feb8 Update: Translations from eints
english (au): 4 changes by krysclarke
vietnamese: 31 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
portuguese: 4 changes by azulcosta
1 year ago
Patric Stout ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
1 year ago
Rubidium 43a7e54067 Add: unit test functionality using catch2 1 year ago
Rubidium 88ead3f102 Add: catch2 v2.13.10 1 year ago
Rubidium 9b56505fec Codechange: split building into a library and executable 1 year ago
Rubidium 9e89eb5726 Codechange: move main function(s) to separate files 1 year ago
Peter Nelson 7b0797d1cd Codechange: Use unique ptrs for NewGRF specs. 1 year ago
Peter Nelson ef6b307465 Change: Use std::vector for NewGRF spec tables.
Pointer space is allocated only for the number of IDs used, instead of
the max number of IDs for each feature.
1 year ago
Peter Nelson 15e6fc4eeb Codechange: Use iterator when mapping sprite groups. 1 year ago
Tyler Trahan bc44158f9a
Change: Allow overbuilding station and waypoint tiles (#10618) 1 year ago
translators 27b40da06a Update: Translations from eints
catalan: 14 changes by J0anJosep
portuguese: 20 changes by azulcosta
portuguese (brazilian): 15 changes by ericandradex
1 year ago
Charles Pigott 6fc28d649e Cleanup: Unused alloca definitions and includes 1 year ago
Charles Pigott b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 1 year ago
rubidium42 b19f42ecd9
Codechange: Replace some p1/p2 parameter names with better names (#10658) 1 year ago
Patric Stout 387d5eb74f Codechange: validate the developer didn't schedule two timers on the same trigger/priority 1 year ago
Patric Stout 3ebc7ad16e Codechange: migrate all game-time-related timers to the new framework 1 year ago
Patric Stout 1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
1 year ago
Patric Stout 5e1bcee39b Codechange: introduce a framework for all our timers
IntervalTimer and TimeoutTimer use RAII, and can be used to replace
all the time-based timeouts, lag-detection, "execute every N" we
have.
As it uses RAII, you can safely use it as static variable, class
member, temporary variable, etc. As soon as it goes out-of-scope,
it will be safely removed.
This allows for much easier to read code when it comes to intervals.
1 year ago
rubidium42 730687080a
Fix: Update some network documentation to match the new command system (#10657) 1 year ago
Tyler Trahan 646a7e625b
Change: Use seconds for Linkgraph update settings (#10610) 1 year ago
translators 0e915c830c Update: Translations from eints
dutch: 15 changes by Afoklala
1 year ago
Tyler Trahan 8e04cba0c3
Change: Make tick length 27 milliseconds (#10607)
This makes a month last about 60 seconds, allowing the use of real-time units in game.

Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
1 year ago
Peter Nelson e5af5907ec Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
1 year ago
Peter Nelson 5bc9d00735 Cleanup: Let GetStringBoundingBox deal with buffer. 1 year ago
Peter Nelson 701092003d Fix: DropDownListColourItem didn't provide width nor scale vertical padding. 1 year ago
Jonathan G Rennison bb988f940e Fix #10638: Incorrect water infra total when building canal over object
In the case where the object is on an unowned canal tile and
the new canal tile is owned
1 year ago
translators d04aae8428 Update: Translations from eints
danish: 18 changes by bscargo
1 year ago
PeterN ff55bfb787
Fix #10343: Don't extend town-disallowed roadtypes. (#10347)
Towns currently don't build disallowed roadtypes, however they should
also not extend disallowed roadtypes as well.

If the roadtype that cannot be extended happens to be the roadtype that
the town was going to build then this restriction is ignored.
1 year ago
PeterN 5f99c8c4aa
Fix: Extra viewport cannot be scrolled with right-click-close. (#10644) 1 year ago
Tyler Trahan 97cfd40649
Fix #10630: Don't allow shifting service date earlier than 0 (#10643) 1 year ago
translators a0d8545f6c Update: Translations from eints
french: 15 changes by glx22
1 year ago
Peter Nelson 06b78a7299 Fix: Don't double-pad existing size when adding widget padding.
UpdateWidgetSize's size parameter already includes padding.
1 year ago
Peter Nelson d93f96a442 Fix: Account for extra dropdown list padding. 1 year ago
Jonathan G Rennison e17420777a Fix #10637: Incorrect water infra total when building multi-tile object
Wrong tile used in ownership checks
1 year ago
PeterN 3b2eb11fe8
Codechange: Use cached name for all station/industry/town name formatting. (#10634)
This reuses an existing name caching mechanism to avoid "recalculating" names every time.
1 year ago
translators d7f0c5d6d8 Update: Translations from eints
russian: 3 changes by Ln-Wolf
finnish: 7 changes by hpiirai
polish: 17 changes by pAter-exe
1 year ago
translators 9e69556e2f Update: Translations from eints
english (au): 13 changes by krysclarke
english (us): 15 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
1 year ago
PeterN ce046f6d17
Fix: Abort loading savegame if road vehicle is on invalid road type. (#10622)
This can happen if NewGRFs are missing so that engine or road type definitions are wrong.
1 year ago
Charles Pigott ce24709576 Add: Some additional debugging information when chunk sizes are incorrect 1 year ago