Commit Graph

70 Commits (f7f3afb7707561787be13344d5e93e955776f746)

Author SHA1 Message Date
tron bcff0ab932 (svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY] 20 years ago
truelight 5eeab7fcfe (svn r1322) -Add: banning system (mostly tnx to guru3)
A server can ban people via ClientList
  Both server and dedicated can do it via console:
   'ban', 'unban', 'banlist'.
20 years ago
miham 7bf7cf80ee (svn r1297) Language fixes in the source.. (ln-) 20 years ago
darkvater 552cb7ad60 (svn r1239) -Feature: Added gui option of setting company password. It can be found in the 'company information' window
-Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one.
-Added a space between company name and player; looks better
20 years ago
bjarni a92dc63ec9 (svn r1236) MorphOS: added make release like in OSX (tokai)
MorphOS: cleaned up the code telling the difference between AmigaOS and MorphOS (tokai)
20 years ago
truelight 1d1a78c011 (svn r1228) -Add: [Network] When a server normally shuts down, it removed itself
from the server-list
20 years ago
truelight 457720ff95 (svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)
-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
20 years ago
truelight 3e7a5989e2 (svn r1202) -Fix: removed unused variable 20 years ago
dominik f5ccb662f8 (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key. 20 years ago
truelight 9938d19d76 (svn r1186) -Fix: [Network] You can now join a company on a server where a company
went bankrupt, without joining the wrong company (or even failing to do so)
20 years ago
truelight 4c80a8209b (svn r1184) -Fix: [Network] %p as chat message no longer gives funny result (tnx to
GeniusDex (that makes 10 ;)))
20 years ago
truelight 182eb874e8 (svn r1174) -Fix: [Network] All strings can now be translated (no more hardcoded strings) 20 years ago
truelight df995a32ed (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
and 'void' where needed, prefixed all functions, typedefs and global 
vars with 'Network' and organized all externals nicely.
20 years ago
dominik 88a8fa0104 (svn r1162) The server list can now be automatically filled from the config file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup. 20 years ago
truelight 99c4d6f93b (svn r1137) -Fix: [Network] Replaces all strncpy with ttd_strlcpy.. windows really
does not like strncpy for some silly reason.
20 years ago
truelight 442ffd521b (svn r1124) -Fix: [Network] Also the server now has the option Give Money in
ClientList (tnx to teeone for reporting)
20 years ago
tron a148ff4e0d (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
truelight 9954819ff2 (svn r1113) -Add: [Network] Added the GUI part for server advertising. When you go
to Start Server, you can select by connection: 'Internet (advertise)'. 
When selected, the server will announce itself to the server-list at 
http://servers.openttd.org (when finished)
20 years ago
truelight bd4da76891 (svn r1106) -Add: [Network] Added master-server protocol and advertise to
master-server option. No GUI yet, and disabled by default (it still is WIP)
20 years ago
darkvater d7f4528a57 (svn r1098) -Fix: server without revision build doesn't care about the client's version. Also moved all revision things where it belongs (network.c) 20 years ago
truelight ac96c1ae07 (svn r1096) -Fix: [Network] PlayAs is now registered correctly
-Codewise: [Network] Cleaned some code, removed some comment, changed 
some wrong comment
20 years ago
darkvater c21659ae7e (svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join. 20 years ago
truelight b0fa342aaa (svn r1090) -Fix: Made the _openttd_revision variable global, and with that
hopefully killed the windows-revision problem. If WITH_REV is defined, 
for both Windows as *nix system _openttd_revision is filled with normal 
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
20 years ago
truelight 83bdec9b91 (svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port'
-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use 
scripts/pre_dedicated.scr)
20 years ago
truelight 67731d344e (svn r1045) -Fix: OpenTTD compiles again under VC6 (sign_de) 20 years ago
truelight 05c585d593 (svn r1042) -Fix: [Network] Hopefully enabled revision-check for windows (somehow
windows uses WITH_REV_HACK instead of WITH_REV :s)
20 years ago
truelight 1d823bcef4 (svn r1031) -Fix: [Network] The unique-id was not as unique as I though it was.. 20 years ago
truelight b50b664f36 (svn r1026) -Add: [Network] Added unique id, so in network, each client has an
unique id (generated via md5)
20 years ago
truelight a501e89624 (svn r1022) -Fix: [Network] [ 1083690 ] The password dialog made the network
disconnect without cleaning up.
20 years ago
truelight d6a1f3e412 (svn r942) -Merged branch/network back into the trunk 20 years ago
tron 265ac67183 (svn r901) Small step in the process to clean up the DPARAM mess:
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
20 years ago
tron acbd1801c7 (svn r815) Include strings.h only in the files which need it.
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
20 years ago
tron 57c472e093 (svn r624) Merge r377 to trunk:
Remove the memmove special case for MSVC
According to the MSDN it was just plain wrong and memmove was directly used in some places anyway
20 years ago
darkvater 089a2a7847 (svn r294) -Fix: autorail always builds rail, instead of occasional rail removal (on pressing hotkey after pressing 'bulldozer')
-Fix: network fixes (Tron)
-Some textfile changes, mainly URL's
20 years ago
dominik da80dabe6b (svn r287) Sorry, another mistake 20 years ago
dominik 431363908e (svn r286) Sorry, little memalloc problem 20 years ago
dominik 7e882e8fa3 (svn r285) Fix: networkc.tmp will be created in user's homedir (Loki|muh) 20 years ago
signde f7eccfc6fe (svn r282) -Fix: decode params change accidently commited 20 years ago
signde e049bd9b2b (svn r281) -Fix: some endian issues fixed in network code 20 years ago
signde dae15e81d8 (svn r275) -Fix: Client accidently marked as unready when sending framesync packets. [this caused occasional timeouts]
-Codechange: now all debug messages for network games show the frame_counter [better debugging]
20 years ago
signde 25b5a727e8 (svn r268) -Fix: console-command: script command now stops recording correctly
-Fix: network client should not stop sending ready packets anymore [client should not timeout without any reason]
20 years ago
truelight a69e422cdd (svn r266) -Fix: hopefully fixed the desync problem nicely (and reverted the
workaround for it)
20 years ago
signde 9dcf10eb6c (svn r261) -Workaround: unplayeable network-game on busy maps because of wrong setup of _current_player. This is only a workaround that can cause desyncs too but not that often 20 years ago
darkvater d48ce392b2 (svn r248) -Feature: console script files "exec myscript.file"
-Feature: console logging (of debug messages with *developer = 2 and debug_level #) to text-files "script test.txt"
-Feature: server and client are auto-executing "on_server.scr" and "on_client.scr" scripts
20 years ago
signde bb2f8d8d1a (svn r240) -Fix: desync on subsidy generation
-Fix: sometimes commands got executed to early on some clients
-Feature: universal event packets for transmitting subsidys
20 years ago
darkvater 01dd0219d3 (svn r229) -Fix: Some more const stuff fixed .(Tron)
-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
20 years ago
darkvater e295e46e3e (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
20 years ago
signde d6cab2e06d (svn r221) -Feature: console command and variable hooking
-Fix: added another network.c stub
-Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater]
-Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater]
-Fix: resetengines is hooked to be not available in network games
-Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui
-Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
20 years ago
darkvater 54fcdc9cfa (svn r219) -Fix: fixed network stub declerations 20 years ago
darkvater 99687cf513 (svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over network] (sign_de)
-Fix: Only server can pause in network, action disabled for clients
-Fix: Direct Connect editbox can handle up to max ~35 characters
20 years ago